Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Marson's UI Modifications 1.2.5v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs * HUD elements * tooltips & character sheet * chat & combat log * flying text * lore • Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. Everything is Unique! 1.2.5Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. |
Campaign | Infinite |
Mode | Nightmare Exploration |
Sex | Male |
Race | Shalore |
Class | Archmage |
Level / Exp | 44 / 9% |
Size | big |
Lifes / Deaths | Killed by skeleton mage at level 4 on the 75th Pyre 122nd year of Ascendancy at 01:24 / 95Killed by spitting spider at level 9 on the 77th Pyre 122nd year of Ascendancy at 00:24 Killed by Lisiminne the giant spider at level 10 on the 78th Pyre 122nd year of Ascendancy at 06:39 Killed by armoured skeleton warrior at level 11 on the 78th Pyre 122nd year of Ascendancy at 17:40 Killed by armoured skeleton warrior at level 11 on the 78th Pyre 122nd year of Ascendancy at 17:52 Killed by skeleton mage at level 12 on the 78th Pyre 122nd year of Ascendancy at 19:45 Killed by Lisiminne the giant spider at level 12 on the 78th Pyre 122nd year of Ascendancy at 23:03 Killed by shadow at level 13 on the 79th Pyre 122nd year of Ascendancy at 04:58 Killed by shadow at level 13 on the 79th Pyre 122nd year of Ascendancy at 11:16 Killed by shadow at level 13 on the 79th Pyre 122nd year of Ascendancy at 14:09 Killed by shadow at level 13 on the 79th Pyre 122nd year of Ascendancy at 18:16 Killed by shadow at level 13 on the 1st Mirth 122nd year of Ascendancy at 00:56 Killed by shadow at level 13 on the 1st Mirth 122nd year of Ascendancy at 05:53 Killed by shadow at level 13 on the 1st Mirth 122nd year of Ascendancy at 09:49 Killed by shadow at level 13 on the 1st Mirth 122nd year of Ascendancy at 10:01 Killed by shadow at level 13 on the 1st Mirth 122nd year of Ascendancy at 10:06 Killed by shadow at level 13 on the 1st Mirth 122nd year of Ascendancy at 10:13 Killed by shadow at level 13 on the 1st Mirth 122nd year of Ascendancy at 10:20 Killed by shadow at level 13 on the 1st Mirth 122nd year of Ascendancy at 10:29 Killed by shadow at level 14 on the 1st Mirth 122nd year of Ascendancy at 15:20 Killed by ancient lich at level 14 on the 1st Mirth 122nd year of Ascendancy at 15:29 Killed by ancient lich at level 14 on the 1st Mirth 122nd year of Ascendancy at 17:47 Killed by ancient lich at level 14 on the 1st Mirth 122nd year of Ascendancy at 17:53 Killed by shadow at level 14 on the 2nd Mirth 122nd year of Ascendancy at 01:17 Killed by ancient lich at level 14 on the 2nd Mirth 122nd year of Ascendancy at 06:46 Killed by shadow at level 14 on the 2nd Mirth 122nd year of Ascendancy at 06:53 Killed by ancient lich at level 14 on the 2nd Mirth 122nd year of Ascendancy at 09:32 Killed by ancient lich at level 14 on the 2nd Mirth 122nd year of Ascendancy at 10:24 Killed by shadow at level 14 on the 2nd Mirth 122nd year of Ascendancy at 11:17 Killed by shadow at level 14 on the 2nd Mirth 122nd year of Ascendancy at 12:20 Killed by shadow at level 14 on the 2nd Mirth 122nd year of Ascendancy at 14:14 Killed by ancient lich at level 14 on the 2nd Mirth 122nd year of Ascendancy at 15:18 Killed by shadow at level 14 on the 2nd Mirth 122nd year of Ascendancy at 15:25 Killed by shadow at level 14 on the 2nd Mirth 122nd year of Ascendancy at 16:34 Killed by shadow at level 14 on the 2nd Mirth 122nd year of Ascendancy at 17:49 Killed by ancient lich at level 14 on the 2nd Mirth 122nd year of Ascendancy at 19:01 Killed by shadow at level 14 on the 2nd Mirth 122nd year of Ascendancy at 20:04 Killed by shadow at level 14 on the 2nd Mirth 122nd year of Ascendancy at 21:10 Killed by ancient lich at level 14 on the 2nd Mirth 122nd year of Ascendancy at 22:20 Killed by shadow at level 14 on the 3rd Mirth 122nd year of Ascendancy at 05:47 Killed by daelach at level 15 on the 4th Mirth 122nd year of Ascendancy at 07:34 Killed by daelach at level 15 on the 4th Mirth 122nd year of Ascendancy at 08:32 Killed by fire wyrm at level 16 on the 4th Mirth 122nd year of Ascendancy at 18:07 Killed by fire wyrm at level 16 on the 4th Mirth 122nd year of Ascendancy at 19:33 Killed by fire wyrm at level 16 on the 4th Mirth 122nd year of Ascendancy at 21:07 Killed by fire wyrm at level 16 on the 4th Mirth 122nd year of Ascendancy at 23:44 Killed by fire wyrm at level 16 on the 5th Mirth 122nd year of Ascendancy at 01:09 Killed by fire wyrm at level 16 on the 5th Mirth 122nd year of Ascendancy at 02:31 Killed by fire wyrm at level 16 on the 5th Mirth 122nd year of Ascendancy at 03:36 Killed by fire wyrm at level 16 on the 5th Mirth 122nd year of Ascendancy at 04:51 Killed by fire wyrm at level 16 on the 5th Mirth 122nd year of Ascendancy at 06:32 Killed by fire wyrm at level 16 on the 5th Mirth 122nd year of Ascendancy at 06:45 Killed by fire wyrm at level 16 on the 5th Mirth 122nd year of Ascendancy at 13:03 Killed by lava floor at level 16 on the 5th Mirth 122nd year of Ascendancy at 14:22 Killed by fire wyrm at level 16 on the 5th Mirth 122nd year of Ascendancy at 16:32 Killed by fire wyrm at level 16 on the 5th Mirth 122nd year of Ascendancy at 20:42 Killed by fire wyrm at level 16 on the 5th Mirth 122nd year of Ascendancy at 21:57 Killed by fire wyrm at level 16 on the 5th Mirth 122nd year of Ascendancy at 23:14 Killed by fire wyrm at level 16 on the 6th Mirth 122nd year of Ascendancy at 00:28 Killed by venom wyrm at level 17 on the 7th Mirth 122nd year of Ascendancy at 06:16 Killed by carrion worm mass at level 18 on the 7th Mirth 122nd year of Ascendancy at 07:21 Killed by Emelona the yellow ooze at level 19 on the 8th Mirth 122nd year of Ascendancy at 11:30 Killed by orc grand master assassin at level 19 on the 8th Mirth 122nd year of Ascendancy at 20:46 Killed by orc grand master assassin at level 21 on the 1st Summertide 122nd year of Ascendancy at 09:45 Killed by YoptA at level 22 on the 1st Summertide 122nd year of Ascendancy at 10:51 Killed by poison ooze at level 22 on the 1st Summertide 122nd year of Ascendancy at 12:37 Killed by giant spider at level 23 on the 1st Summertide 122nd year of Ascendancy at 14:08 Killed by minotaur at level 23 on the 1st Summertide 122nd year of Ascendancy at 14:36 Killed by ultimate gwelgoroth at level 23 on the 1st Summertide 122nd year of Ascendancy at 15:52 Killed by Kosau the dúathedlen at level 24 on the 3rd Summertide 122nd year of Ascendancy at 00:54 Killed by orc necromancer at level 27 on the 5th Flare 122nd year of Ascendancy at 06:03 Killed by Forgery of Haze (orc necromancer) at level 28 on the 5th Flare 122nd year of Ascendancy at 11:04 Killed by Ivynn the ghoul at level 28 on the 6th Flare 122nd year of Ascendancy at 03:45 Killed by Ivynn the ghoul at level 28 on the 6th Flare 122nd year of Ascendancy at 03:56 Killed by Ivynn the ghoul at level 28 on the 6th Flare 122nd year of Ascendancy at 04:54 Killed by Aeruldawyn the large white snake at level 28 on the 6th Flare 122nd year of Ascendancy at 07:29 Killed by Mayathra the fiery orc wyrmic at level 31 on the 9th Dusk 122nd year of Ascendancy at 19:32 Killed by Mayathra the fiery orc wyrmic at level 31 on the 9th Dusk 122nd year of Ascendancy at 19:41 Killed by Mayathra the fiery orc wyrmic at level 31 on the 10th Dusk 122nd year of Ascendancy at 02:03 Killed by Mayathra the fiery orc wyrmic at level 31 on the 10th Dusk 122nd year of Ascendancy at 03:09 Killed by Liseth the thief at level 32 on the 12nd Dusk 122nd year of Ascendancy at 11:42 Killed by orc grand master assassin at level 33 on the 13rd Dusk 122nd year of Ascendancy at 08:30 Killed by orc grand master assassin at level 33 on the 13rd Dusk 122nd year of Ascendancy at 10:00 Killed by Betina the ghoul at level 33 on the 14th Dusk 122nd year of Ascendancy at 15:23 Killed by Islyrivea the ancient elven mummy at level 35 on the 17th Dusk 122nd year of Ascendancy at 02:05 Killed by fire drake at level 36 on the 19th Dusk 122nd year of Ascendancy at 23:06 Killed by shadow at level 36 on the 20th Dusk 122nd year of Ascendancy at 15:27 Killed by daelach at level 39 on the 22nd Dusk 122nd year of Ascendancy at 20:06 Killed by uruivellas at level 40 on the 24th Dusk 122nd year of Ascendancy at 20:48 Killed by elven blood mage at level 40 on the 25th Dusk 122nd year of Ascendancy at 08:54 Killed by elven corruptor at level 41 on the 27th Dusk 122nd year of Ascendancy at 10:01 Killed by oozing horror at level 43 on the 27th Dusk 122nd year of Ascendancy at 19:53 Killed by shadow at level 43 on the 31st Dusk 122nd year of Ascendancy at 11:11 Killed by shadow at level 43 on the 31st Dusk 122nd year of Ascendancy at 12:14 Killed by storm drake at level 44 on the 31st Dusk 122nd year of Ascendancy at 14:58 |
Primary Stats
Strength | 19 (base 10) |
Dexterity | 13 (base 12) |
Constitution | 45 (base 34) |
Magic | 85 (base 60) |
Willpower | 82 (base 55) |
Cunning | 38 (base 27) |
Resources
Life | 715/715 |
Mana | 862/862 |
Healing Factor | 1.1 |
Regeneration | 5.445 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
See Stealth | 6 |
See Invisible | 16 |
Offense: Mainhand
Damage | 42 |
Accuracy | 29 |
Crit Chance | 32% |
APR | 11 |
Speed | 1.00 |
Offense: Spell
Spellpower | 61.5 |
Crit Chance | 40% |
Speed | 1 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 51.866666666667 |
Crit Chance | 32% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 9 (30%) |
Defense | 35.425 |
Ranged Defense | 35.425 |
Fatigue | 0 |
Physical Save | 30.6875 |
Spell Save | 40.475 |
Mental Save | 57.325 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 25% |
Silence Resistance | 25% |
Instadeath Resistance | 100% |
Confusion Resistance | 42% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 38 with a minimum range of 15. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 796% over 10 turns and instantly restoring 40 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 105.80 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 45. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 406 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Arcane | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 4/5 |
Spell / Aether | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.64 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | Shimmerwell (12 def, 1 armour) Shimmerwell (12 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +12 Fatigue: +1% Changes stats: +5 Mag / +6 Wil Changes resistances: +6% lightning Changes damage: +12% lightning / +12% mind Silence immunity: +25% Confusion immunity: +25% Stun/Freeze immunity: +25% Mana each turn: +0.16 Equilibrium when hit: +0.08 Maximum mana: +25.00 Spell crit. chance: +2% Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. A pair of boots made of leather. |
Quiver | Elaregatira the pouch of iron shots (11/11, 12.5-15 power, 1 apr) Elaregatira the pouch of iron shots (11/11, 12.5-15 power, 1 apr)Requires: - Dexterity 11 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 1 Base power: 12.5 - 15.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 11 On weapon hit: * 40% chance to disease * 25% chance to put talents on cooldown Damage (Ranged): +12 darkness / +8 blight / +7 mind / +12 arcane Burst (radius 1) on hit: +8 blight Damage against: +7% Living Shots are used with slings to pummel your foes to death. |
Light source | survivor's brass lantern of clarity survivor's brass lantern of clarityInfused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +6 Mental save: +5 Light radius: +2 See stealth: +6 See invisible: +5 Healing mod.: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Lightpain (2 def, 0 armour) Lightpain (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Effects on melee hit: * 15% chance to blind Changes stats: +5 Mag / +5 Wil Changes resistances: +6% acid / +3% light / +3% blight / +15% fire / +6% cold Changes damage: +3% light Life regen: +3.50 Mana each turn: +1.83 Mana when hit: +1.10 Maximum mana: +56.00 Spellpower: +16 Spell crit. chance: +5% Damage Shield Power: +9% It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 14 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Tool | Glivena the dwarven-steel pickaxe (dig speed 24 turns) Glivena the dwarven-steel pickaxe (dig speed 24 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +6% mind Changes damage: +18% mind Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
On fingers | Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 32 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Around waist | Aroba the Hellsoracle Aroba the HellsoraclePowered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +9 Fatigue: -7% Damage when hit (Melee): 8 fire Changes stats: +3 Str / +5 Con Changes resistances: +3% fire / +18% light / +20% darkness Changes resistances penetration: +15% arcane / +10% fire Changes damage: +15% arcane Reduced damage from: +25% Summoned Maximum encumbrance: +37 Physical save: +10 Size category: +1 A belt that goes around your waist. |
In main hand | Searhack (27-32.4 power, 4 apr, lightning element) Searhack (27-32.4 power, 4 apr, lightning element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 27.0 - 32.4 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +12 fire Burst (radius 1) on hit: +8 fire When wielded/worn: Effects on melee hit: * 13% chance to disease Damage (Melee): 20 fire Damage when hit (Melee): 4 blight / 4 fire Changes resistances: +14% lightning Changes resistances penetration: +15% blight / +10% fire Changes damage: +27% lightning Talent granted: +1 Command Staff Critical mult.: +26.00% Vim when firing critical spell: +3.00 Maximum vim: +23.00 Spellpower: +19 Spell crit. chance: +3% See invisible: +11 Staves designed for wielders of magic, by the greats of the art. |
On hands | Glowtide the rough leather gloves (0 def, 8 armour) Glowtide the rough leather gloves (0 def, 8 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +8 Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 4 light Changes resistances: +5% arcane Changes resistances penetration: +5% light Changes damage: +3% light Mental save: +12 Life regen: +1.20 Stamina each turn: +0.80 Maximum life: +91.00 Maximum stamina: +14.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Lelihek the cashmere robe (2 def, 0 armour) Lelihek the cashmere robe (2 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +6 Str / +8 Mag / +5 Wil / +4 Cun Changes resistances: +10% lightning / +8% cold / +21% physical Changes resistances penetration: +13% mind Changes damage: +13% lightning / +21% physical / +10% mind / +8% cold Mental save: +24 Psi each turn: +0.60 Equilibrium when hit: +0.04 Hate when firing a critical mind attack: +2.00 Maximum hate: +2.00 Maximum psi: +26.00 Mindpower: +12 Mental crit. chance: +7% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | linen cloak 'Hellminister' (6 def, 0 armour) linen cloak 'Hellminister' (6 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 Damage when hit (Melee): 8 acid Changes resistances: +12% acid / +10% fire / +12% light Changes damage: +9% fire Stealth bonus: +7 Maximum life: +34.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Anochak the stralite amulet Anochak the stralite amuletPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +25 Armour penetration: +7 Physical crit. chance: +5.0% Defense: +15 Damage when hit (Melee): 8 mind Changes stats: +5 Mag / +4 Wil / +17 Lck Changes resistances: +3% acid / +12% mind Changes resistances penetration: +10% acid Changes damage: +7% acid / +5% lightning / +6% fire / +15% mind / +7% cold Talent masteries: +0.34 Spell / Aegis +0.34 Spell / Temporal Critical mult.: +15.00% Mental save: +13 Confusion immunity: +17% Spellpower: +6 Spell crit. chance: +5% Mindpower: +11 Reduce all damage from unseen attackers: 18% Amulets can have magical properties. |
Inventory
healing infusion of the sneak (heal 111) healing infusion of the sneak (heal 111)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 111 and cleanse 1 wound and poison effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the wizard (+16 for 8 turns, die at -474) heroism infusion of the wizard (+16 for 8 turns, die at -474)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 16 for 8 turns. While Heroism is active, you will only die when reaching -474 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 445 over 5 turns) regeneration infusion of the wizard (heal 445 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 445 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the sneak (rad 5; power 66; turns 3; dispells darkness) sun infusion of the sneak (rad 5; power 66; turns 3; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 33). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 66) for 3 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Antimagic Wyrm Bile Extract Antimagic Wyrm Bile ExtractCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
Antimagic Wyrm Bile Extract Antimagic Wyrm Bile ExtractCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
Potion of Martial Prowess Potion of Martial ProwessCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir can give insights into martial combat to those unlucky enough to ignore the basics. |
acid wave rune of the psychic (211 acid damage; dur 5; apply 72) acid wave rune of the psychic (211 acid damage; dur 5; apply 72)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 211.43 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 72. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the warrior (101 acid damage; dur 5; apply 37) acid wave rune of the warrior (101 acid damage; dur 5; apply 37)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 100.79 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 37. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the psychic (244 fire damage) heat beam rune of the psychic (244 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 244.49 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 89 for 3 turns) shielding rune of the duelist (absorb 89 for 3 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 89 damage for 3 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 40) teleportation rune (range 40)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 40 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the titan (range 111) teleportation rune of the titan (range 111)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 111 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Daneth's Neckguard Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con It can be used to activate talent Juggernaut (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides 11% chances to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Eilinomina EilinominaInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +6 Armour penetration: +5 Physical crit. chance: +4.0% Changes stats: +5 Str / +4 Wil / +2 Cun Changes resistances: +14% temporal Changes resistances penetration: +5% arcane Changes damage: +3% arcane Grants telepathy: Dragon Critical mult.: +13.00% Blindness immunity: +20% Pinning immunity: +31% Knockback immunity: +32% Infravision radius: +5 Sight radius: +2 See invisible: +10 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. acidic stralite longsword of paradox (33.5-46.9 power, 5 apr)acidic stralite longsword of paradox (33.5-46.9 power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 33.5 - 46.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +7 acid / +13 temporal When wielded/worn: Damage when hit (Melee): 11 temporal Changes resistances: +13% temporal Sharp, long, and deadly. |
Staff of Arcane Supremacy (20-24 power, 4 apr, physical element) Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Spellpower: +20 It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
Urufang the yew magestaff (20-24 power, 4 apr, lightning element) Urufang the yew magestaff (20-24 power, 4 apr, lightning element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 40% chance to disease Burst (radius 2) on crit: +4 blight When wielded/worn: Armour: +6 Defense: +6 Changes stats: +1 Dex / +4 Mag / +4 Wil / +3 Con Maximum wards: +2 lightning Changes resistances penetration: +10% blight Changes damage: +20% lightning Talents granted: +3 Ward +1 Command Staff Mana each turn: +0.44 Maximum mana: +175.00 Spellpower: +15 Spell crit. chance: +3% Infravision radius: +2 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. insidious deep-steel trident of massacre (41.5-66.4 power, 10 apr)insidious deep-steel trident of massacre (41.5-66.4 power, 10 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 3 It must be held with both hands. Base power: 41.5 - 66.4 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +47 insidious poison A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
nightruned hardened leather belt of the mystic nightruned hardened leather belt of the mysticPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +7% light / +8% darkness Mental save: +7 Spellpower: +4 A belt that goes around your waist. |
Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +12% arcane Changes resistances cap: +5% arcane It can be used to phase door in range 6, radius 2, costing 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
Crown of Burning Pain (11 def, 0 armour) Crown of Burning Pain (11 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +11 Fatigue: +4% Changes stats: +5 Cun / +5 Wil Changes resistances: +30% fire Changes damage: +30% fire It can be used to activate talent Meteor Rain (costing 30 power out of 50/50) : Effective talent level: 2.0 Power cost: 30 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Uses arcane forces to summon 3 meteors that fall on the ground, smashing all around in a radius 2 for 154.58 fire and 169.37 physical damage. The hit zone will also turn into lava for 8 turns. The effects will increase with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Crown of Command (3 def, 6 armour) Crown of Command (3 def, 6 armour)Requires: - Cunning 25 - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +4% Changes stats: +3 Con / +10 Wil Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control Mindpower: +5 It can be used to activate talent Indomitable (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This talent takes no time to use. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Un'fezan's Cap (1 def, 0 armour) Un'fezan's Cap (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Defense: +1 Changes stats: +8 Cun / +4 Wil Changes resistances: +20% temporal Talent mastery: +0.20 Chronomancy / Time Travel Spellpower: +8 Mindpower: +8 Reduces paradox failures(equivalent to willpower): +10 It can be used to activate talent Wormhole (costing 15 power out of 15/15) : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a random point within range, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported to the other. The wormholes will last 5 turns. At level 4, you may choose the exit location target area (radius 7). The duration will scale with your Paradox. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
170 alchemist agate 170 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx 6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
7 emerald 7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
5 turquoise 5 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
nightwalker's brass lantern of the zealot nightwalker's brass lantern of the zealotInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 Changes stats: +4 Wil Changes resistances: +3% all Critical mult.: +11.00% Spell save: +6 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 bloodstone 3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
5 garnet 5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
psionic stralite torque of thermal psionic shield [power 99] (20 cooldown) psionic stralite torque of thermal psionic shield [power 99] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 99 for 7 turns, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 7 psi. Torques are made by powerful psionics to store psionic powers. |
elven-wood totem of thorny skin [power 49] (20 cooldown) elven-wood totem of thorny skin [power 49] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to harden the skin for 7 turns increasing armour by 49 and armour hardiness by 60%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
9 amethyst 9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By YoptA the Shalore Archmage level 30
6th Dusk 122nd year of Ascendancy at 00:36 see stats
By YoptA the Shalore Archmage level 16
6th Mirth 122nd year of Ascendancy at 02:48 see stats
By YoptA the Shalore Archmage level 24
2nd Flare 122nd year of Ascendancy at 20:40 see stats
By YoptA the Shalore Archmage level 34
15th Dusk 122nd year of Ascendancy at 17:57 see stats
By YoptA the Shalore Archmage level 10
77th Pyre 122nd year of Ascendancy at 10:30 see stats
By YoptA the Shalore Archmage level 20
9th Mirth 122nd year of Ascendancy at 08:52 see stats
By YoptA the Shalore Archmage level 30
5th Dusk 122nd year of Ascendancy at 17:11 see stats
By YoptA the Shalore Archmage level 40
23rd Dusk 122nd year of Ascendancy at 13:40 see stats
By YoptA the Shalore Archmage level 28
7th Flare 122nd year of Ascendancy at 21:20 see stats
By YoptA the Shalore Archmage level 28
7th Flare 122nd year of Ascendancy at 20:45 see stats
Log
YoptA's cleansing fire area effect hits Mountain troll thunderer for 119 fire damage.
Talent Chain Lightning is ready to use.
YoptA's cleansing fire area effect hits Storm wyrm for 50 fire damage.
Mountain troll thunderer hits Mountain troll thunderer for 16 lightning damage.
Mountain troll thunderer hits YoptA for 12 lightning damage.
Storm wyrm breathes lightning!
Storm drake breathes lightning!
Storm drake breathes lightning!
Storm drake hits Storm drake hatchling for 0 lightning damage.
Storm drake hits YoptA for 150 lightning damage.
Storm wyrm hits YoptA for 215 lightning damage.
Storm drake hits Storm drake hatchling for 0 lightning damage.
Storm drake hits YoptA for 152 lightning damage.
Storm drake hits Storm drake for 0 lightning damage.
Storm drake hits Storm drake hatchling for 0 lightning damage.
YoptA the level 44 shalore archmage was volted to death by a storm drake on level 27 of Infinite Dungeon.
YoptA shrugs off the effect 'Dazed'!
YoptA deactivates Arcane Shield.
YoptA deactivates Shielding.
YoptA deactivates Arcane Power.
YoptA deactivates Keen Senses.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Storm drake killed YoptA!
Saving done.
Talent Meteoric Crash is ready to use.
You are sent back to the material plane!