Oshi the level 11 Yeek Wanderer by kradysuom37

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceYeek
ClassWanderer
Level / Exp11 / 77%
Sizesmall
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity16 (base 13)
Constitution14 (base 16)
Magic40 (base 34)
Willpower24 (base 16)
Cunning21 (base 14)

Resources

Life230/230
Mana230/230
Vim140/140
Healing Factor1.0372895330003
Regeneration0.25932238325009

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage15
Accuracy10
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower33
Crit Chance10%
Speed1

Offense: Mind

Mindpower22
Crit Chance4%
Speed1

Offense: Damage Bonus

Cold+10%
Fire+10%
Light+20%

Defense: Base

Armour (hardiness)5 (30%)
Defense24
Ranged Defense24
Fatigue2
Physical Save9
Spell Save24
Mental Save22

Defense: Resistances

Lightning+ 15%( 70%)
Light+ 40%( 70%)
Nature+ 10%( 70%)
Darkness+ 10%( 70%)
Fire+ 18%( 70%)
All 0%( 70%)

Defense: Immunities

Pinning Resistance50%
Confusion Resistance69%
Instadeath Resistance100%
Poison Resistance50%
Silence Resistance34%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Corruption / Blood1.00
1/5
2/5
0/5
0/5
Spell / Grave1.32
5/5
5/5
0/5
0/5
Technique / Assassination1.00
0/5
0/5
0/5
0/5
Psionic / Psi-fighting1.00
0/5
0/5
0/5
0/5
Chronomancy / Blade Threading1.00
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Harmony1.00
0/5
0/5
0/5
0/5
Spell / Divination1.00
0/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
2/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

done
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By Oshi the Yeek Wanderer level 10
3rd Summertide 122nd year of Ascendancy at 01:46
see stats

Log

Ran for 50 turns (stop reason: at exit).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).


You gain 1.28 gold from the transmogrification of
acidic steel shield of cold resistance (+15%) (0 def, 4 armour, 41 block).
You gain 0.60 gold from the transmogrification of
cured leather armour (6 def, 4 armour).
You gain 2.00 gold from the transmogrification of
hardened leather gloves of strength (+2) (0 def, 2 armour).
You gain 0.35 gold from the transmogrification of
hardened leather gloves (0 def, 2 armour).
You gain 2.60 gold from the transmogrification of
balanced steel waraxe (14-20 power, 3 apr).
You gain 2.50 gold from the transmogrification of
shimmering ash vilestaff (15-18 power, 3 apr, darkness element).
You gain 1.79 gold from the transmogrification of
potent ash magestaff (17-20 power, 3 apr, fire element).
You gain 2.52 gold from the transmogrification of
earthen ash vilestaff of might (15-18 power, 3 apr, darkness element).
You gain 2.80 gold from the transmogrification of
cruel ash magestaff (15-18 power, 3 apr, fire element).
You gain 0.50 gold from the transmogrification of
cured leather sling.
You gain 4.83 gold from the transmogrification of
balanced steel greatmaul of phasing (28-42 power, 11 apr).
You gain 3.78 gold from the transmogrification of
balanced steel greatmaul of massacre (32-49 power, 2 apr).
You gain 2.59 gold from the transmogrification of
balanced steel dagger (11-14 power, 6 apr).
You gain 2.84 gold from the transmogrification of
cleansing steel amulet of dexterity (+2).
You gain 1.07 gold from the transmogrification of
shatter afflictions rune of the wizard (absorb 64; cd 15).
There is a Very old halfling ruins here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.

Saving game...

Saving done.