Rise the level 8 Higher Necromancer by xyz633

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.2
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassNecromancer
Level / Exp8 / 54%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity14 (base 10)
Constitution16 (base 16)
Magic33 (base 24)
Willpower31 (base 21)
Cunning12 (base 12)

Resources

Life183/183
Mana215/224
Souls10/10
Healing Factor1.3483870967742
Regeneration0.33709677419355

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision4
See Stealth24.618345680223
See Invisible16.618345680223

Offense: Mainhand

Damage16
Accuracy8
Crit Chance5%
APR0
Speed1.00

Offense: Spell

Spellpower30
Crit Chance10%
Speed1

Offense: Mind

Mindpower23
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense1
Ranged Defense1
Fatigue1
Physical Save12
Spell Save21
Mental Save15

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Vampirism1.30
3/5
2/5
0/5
0/5
Spell / Nightfall1.30
5/5
1/5
1/5
0/5

Generic Talents

Cunning / Survival0.90
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
1/5
0/5
0/5
Spell / Divination1.20
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
3/5
1/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

done
done
active
done
active

Equipment

Tool
On fingers
Around waist
Main armor
On feet
Light source
On head
In main hand

Inventory

Achievements

Log

Ran for 81 turns (stop reason: at exit).

Space around you starts to dissolve...


Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 36 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Rise wears:
Bethywe.

Rise wears (replacing
grounding pair of rough leather boots (0 def, 1 armour)): Delodan the pair of rough leather boots (0 def, 1 armour).

You gain 0.05 gold from the transmogrification of
iron torque of kinetic psionic shield [power 23] (20 cooldown).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (15/15, 13-18.2 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 24 block).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 1.39 gold from the transmogrification of
clarifying linen wizard hat of darkness (+16%) (1 def, 0 armour).
You gain 0.63 gold from the transmogrification of
grounding pair of iron boots (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, darkness element).
You gain 1.00 gold from the transmogrification of
Surefire.
You gain 1.69 gold from the transmogrification of
thought-forged iron dagger (9.5-12.35 power, 5 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the sneak (resist 11%; cure magical).
You gain 1.12 gold from the transmogrification of
sun infusion of the sneak (rad 5; power 27; turns 5; dispels darkness).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the sneak (heal 101 over 5 turns).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Rise deactivates Blurred Mortality.