Trope the level 2 Halfling Skirmisher by wenchcoat

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceHalfling
ClassSkirmisher
Level / Exp2 / 11%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity18 (base 15)
Constitution11 (base 10)
Magic10 (base 10)
Willpower12 (base 12)
Cunning17 (base 14)

Resources

Life118/118
Stamina106/108
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision6

Offense: Mainhand

Damage19
Accuracy23
Crit Chance8%
APR1
Speed0.80

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance5%
Speed1

Offense: Mind

Mindpower15
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)4 (30%)
Defense9
Ranged Defense13
Fatigue12
Physical Save8
Spell Save8
Mental Save11

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Called Shots1.30
3/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
1/5
0/5
0/5
0/5
Technique / Tireless Combatant1.30
0/5
0/5
0/5
0/5
Technique / Buckler Training1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
2/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
0/5
Technique / Acrobatics1.30
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Main armor
Quiver
In off hand
In main hand
Light source

Inventory

Achievements

Log

Rested for 41 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 23 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 1.18 gold from the transmogrification of
nature's mossy mindstar (72% power, 12 apr, nature damage).
You gain 1.11 gold from the transmogrification of
mossy mindstar of resolve (75% power, 12 apr, mind damage).
You gain 2.02 gold from the transmogrification of
flaming iron greatmaul of projection (118% power, 1 apr).
You gain 2.04 gold from the transmogrification of
short elm vilestaff (100% power, 2 apr, fire element).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 2.05 gold from the transmogrification of
phase door rune of the wizard (range 7; power 17; dur 3).
There is a Passageway into the Trollmire here (press '' or right click to use).
Saving game...

Saving done.


Today is the 76th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:45.


There is a Derth (Town) here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.