Zell the level 7 Halfling Rogue by mgkmike

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceHalfling
ClassRogue
Level / Exp7 / 48%
Sizesmall
Lifes / Deaths

Primary Stats

Strength13 (base 16)
Dexterity22 (base 14)
Constitution11 (base 10)
Magic14 (base 10)
Willpower17 (base 10)
Cunning33 (base 30)

Resources

Life221/221
Stamina126/126
Healing Factor1.0097162075846
Regeneration20.446753203588

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite-997
Infravision5
See Stealth31.355337427401
See Invisible31.355337427401
Stealth46

Offense: Mainhand

Damage29
Accuracy33
Crit Chance19%
APR9
Speed1.00

Offense: Offhand

Damage14
Accuracy33
Crit Chance19%
APR9
Speed1.00

Offense: Spell

Spellpower14
Crit Chance9%
Speed1

Offense: Mind

Mindpower25
Crit Chance9%
Speed1

Offense: Damage Bonus

Arcane+3%

Defense: Base

Armour (hardiness)3 (49.007671158813%)
Defense39
Ranged Defense39
Fatigue0
Physical Save14
Spell Save11
Mental Save26

Defense: Resistances

Lightning+ 16%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance43%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
0/5
0/5
0/5
0/5
Cunning / Stealth1.30
5/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Cunning / Poisons1.30
3/5
3/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
0/5
0/5
0/5
0/5
Technique / Throwing knives1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Lethality1.30
2/5
1/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
1/5
0/5
2/5

Effects

talent
talent
beneficial effect
detrimental effect
beneficial effect

Quests

done
done
active

Equipment

Tool
On hands
Around neck
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Log

Talent Infusion: Regeneration is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


Zell uses
Infusion: Regeneration.
Zell starts regenerating health quickly.

Zell stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Zell uses
Infusion: Regeneration.
Zell starts regenerating health quickly.

Zell stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Zell uses
Infusion: Regeneration.
Zell starts regenerating health quickly.

Zell stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Zell uses
Infusion: Regeneration.
Zell starts regenerating health quickly.

Zell stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Zell uses
Infusion: Regeneration.
Zell starts regenerating health quickly.

Zell stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Zell uses
Infusion: Regeneration.
Zell starts regenerating health quickly.

There is an exit to the worldmap here (press '' or right click to use).
Ran for 67 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.