Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Ghoul |
| Class | Skirmisher |
| Level / Exp | 31 / 16% |
| Size | medium |
| Lifes / Deaths | Killed by reaver at level 31 on the 79th Pyre 122nd year of Ascendancy at 13:31 / 1 |
Primary Stats
| Strength | 24 (base 10) |
| Dexterity | 55.268830978 (base 60) |
| Constitution | 33 (base 13) |
| Magic | 10 (base 10) |
| Willpower | 44 (base 43) |
| Cunning | 28 (base 26) |
Resources
| Life | -41/855 |
| Stamina | 265/265 |
| Healing Factor | 1.19 |
| Regeneration | 22.709739654394 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +30% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 2 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 96 |
| Accuracy | 49 |
| Crit Chance | 20% |
| APR | 10 |
| Speed | 0.80 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 7% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 18 (30%) |
| Defense | 14.8440908423 |
| Ranged Defense | 18.8440908423 |
| Fatigue | 0 |
| Physical Save | 25.975 |
| Spell Save | 18.9 |
| Mental Save | 36.6 |
Defense: Resistances
| All | -13%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 28% |
| Bleed Resistance | 100% |
| Confusion Resistance | 36% |
| Fear Resistance | 100% |
| Stun Resistance | 50% |
| Poison Resistance | 80% |
| Pinning Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 303 damage for 8 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 82.80 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 45. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Willpower stat. |
Class Talents
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Tireless Combatant | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Buckler Training | 1.50 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Ghoul | 1.10 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Acrobatics | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Trained Reactions |
| detrimental effect | The target is infected by a disease, reducing its dexterity by 9 and doing 18.55 blight damage per turn. Decrepitude Disease |
| beneficial effect | Absorbs 21 damage from the next blockable attack. Blocking |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | The target has been splashed with acid, taking 7.98 acid damage per turn, reducing armour by 0 and attack by 11. Acid Splash |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+4 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Quiver | sentry's pouch of stralite shots of accuracy (57/57, 48-57.6 power, 10 apr) sentry's pouch of stralite shots of accuracy (57/57, 48-57.6 power, 10 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 48.0 - 57.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Accuracy: +11 Armour Penetration: +10 Physical crit. chance: +5.5% Capacity: 57 Turns elapse between self-loadings: 4 Shots are used with slings to pummel your foes to death. |
| On hands | heroic hardened leather gloves (0 def, 6 armour) heroic hardened leather gloves (0 def, 6 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +6 Mental save: +8 (+4 eff.) Maximum life: +40.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | supercharged yew wand of conjuration [power 325] (13 cooldown) supercharged yew wand of conjuration [power 325] (13 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to fire a bolt of a random element (dam 162-325), putting all charms on cooldown for 13 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | titan's voratun ring of clarity titan's voratun ring of clarityInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Con Physical save: +12 (+6 eff.) Mental save: +11 (+5 eff.) Confusion immunity: +36% Rings can have magical properties. |
| On fingers | rogue's gold ring of arcana(+0.11/turn) rogue's gold ring of arcana(+0.11/turn)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +8 (+7 eff.) Changes stats: +4 Cun Silence immunity: +28% Mana each turn: +0.11 Rings can have magical properties. |
| Around neck | Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | mighty drakeskin leather sling of true flight mighty drakeskin leather sling of true flightRequires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +9.0% Physical power: +13 (+4 eff.) Changes stats: +2 Str Slings are used to hurl stones or metal shots at your foes. |
| In off hand | iron shield (4 def, 2 armour, 9-10.8 power, 21 block) iron shield (4 def, 2 armour, 9-10.8 power, 21 block)Requires: - Cunning 11 - Talent Buckler Expertise (level 1) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.0 - 10.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +21 When wielded/worn: Armour: +2 Defense: +4 (+4 eff.) Ranged Defense: +4 (+3 eff.) Fatigue: +6% Talent granted: +1 Block Handheld deflection devices. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Main armor | Betharin (4 def, 10 armour) Betharin (4 def, 10 armour)Requires: - Strength 18 Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 4 When wielded/worn: Armour: +10 Defense: +4 (+4 eff.) Fatigue: +8% Changes stats: +3 Wil Changes resistances: +5% acid / +7% cold Grants telepathy: Humanoid/Orc Allows you to breathe in: water Mental save: +9 (+4 eff.) Life regen: +10.40 Stamina each turn: +1.20 Mental crit. chance: +1% Healing mod.: +19% Heals friendly targets nearby when you use a nature summon: +10 A suit of armour made of leather. |
Inventory
marksman's stralite ring of blinding strikes marksman's stralite ring of blinding strikesPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +8 (+3 eff.) Effects on melee hit: * 20% chance to blind Effects on ranged hit: * 18% chance to blind Changes stats: +4 Dex Rings can have magical properties. |
warrior's gold ring of clarity warrior's gold ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +10 Changes stats: +5 Str Mental save: +7 (+3 eff.) Confusion immunity: +23% Rings can have magical properties. |
94 alchemist agate 94 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
warded dragonbone wand of trap destruction [power 108] (15 cooldown) warded dragonbone wand of trap destruction [power 108] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Maximum wards: +4 lightning / +3 temporal / +3 blight / +4 fire / +3 cold Talent granted: +1 Ward It can be used to disarm traps (108 disarm power, Magic) along a range 2 line, putting all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Mespcinban the Ghoul Skirmisher level 15
76th Pyre 122nd year of Ascendancy at 05:10 see stats
Level 10 (Roguelike)
Got a character to level 10.By Mespcinban the Ghoul Skirmisher level 10
75th Pyre 122nd year of Ascendancy at 10:08 see stats
Level 20 (Roguelike)
Got a character to level 20.By Mespcinban the Ghoul Skirmisher level 20
77th Pyre 122nd year of Ascendancy at 03:11 see stats
Level 30 (Roguelike)
Got a character to level 30.By Mespcinban the Ghoul Skirmisher level 30
79th Pyre 122nd year of Ascendancy at 06:36 see stats
Log
Mespcinban repels an attack from Something.
Something receives 3 healing from Mespcinban.
Something hits Mespcinban for 35 physical, 6 blight, , 6 blight (47 total damage).
You pickup 0.70 gold pieces.
Mespcinban is free from the illness.
Acid Splash from Reaver hits Mespcinban for 5 acid damage.
Weakness Disease from Reaver hits Mespcinban for 9 blight damage.
Decrepitude Disease from Reaver hits Mespcinban for 9 blight damage.
Reaver casts Virulent Disease.
Mespcinban shrugs off the effect 'Rotting Disease'!
Mespcinban uses Kneecapper.
Mespcinban uses Swift Shot.
Mespcinban uses Block.
Mespcinban is free from the weakness disease.
Acid Splash from Reaver hits Mespcinban for 7 acid damage.
Decrepitude Disease from Reaver hits Mespcinban for 21 blight damage.
Reaver casts Rend.
Mespcinban resists the cut!
Mespcinban resists the cut!
Reaver hits Mespcinban for (21 blocked), 94 physical (94 total damage).
Mespcinban the level 31 ghoul skirmisher was cleaved to death by a reaver on level 50 of The Arena.
Reaver killed Mespcinban!
Saving game...
Saving done.
Saving done.
Mespcinban is free from the acid.
Mespcinban deactivates Trained Reactions.
Mespcinban is free from the decrepitude disease.
