Apole the level 1 Shalore Sun Paladin by sinjin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.2
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceShalore
ClassSun Paladin
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 16)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic18 (base 16)
Willpower13 (base 10)
Cunning11 (base 10)

Resources

Life110/110
Positive0/50
Stamina108/108
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage12
Accuracy5
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower18
Crit Chance1%
Speed1

Offense: Mind

Mindpower13.5
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)8.62 (59.10447761194%)
Defense2.35
Ranged Defense2.35
Fatigue12
Physical Save8.4
Spell Save10.85
Mental Save8.4

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
0/5
0/5
0/5
Celestial / Sun1.30
2/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Character control switched to Apole.
Character control switched to Apole.
There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Accepted quest 'Serpentine Invaders'! (Press 'j' to see the quest log)
Showing small healthbars and tactical borders.


Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.

Apole wears(replacing):
iron greatsword (17.5-28 power, 1 apr).

You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 9 dam, 20.5 block).
You gain 0.25 gold from the transmogrification of
iron mace (12-16.8 power, 2 apr).
You switch your weapons to: .


You switch your weapons to:
iron greatsword (17.5-28 power, 1 apr).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Way into the Slazish fens here (press '' or right click to use).
Ran for 13 turns (stop reason: at exit).


There is an exit to the worldmap here (press '' or right click to use).