Sinjin the level 5 Ghoul Sun Paladin by sinjin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceGhoul
ClassSun Paladin
Level / Exp5 / 32%
Sizemedium
Lifes / Deaths

Primary Stats

Strength28 (base 15)
Dexterity11 (base 10)
Constitution25 (base 12)
Magic27 (base 27)
Willpower8 (base 10)
Cunning8 (base 10)

Resources

Life238/238
Positive24/62
Stamina117/117
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+80%

Vision

Sight10
Lite4

Offense: Mainhand

Damage32
Accuracy5
Crit Chance2%
APR3
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower27.5
Crit Chance0%
Speed1

Offense: Mind

Mindpower13.8
Crit Chance0%
Speed1

Offense: Damage Bonus

Light+10%
Physical+10%

Defense: Base

Armour (hardiness)14.16 (52%)
Defense6.35
Ranged Defense10.35
Fatigue20
Physical Save18.55
Spell Save12.25
Mental Save5.6

Defense: Resistances

Lightning+ 6%( 70%)
Light+ 30%( 70%)
Temporal+ 5%( 70%)
Physical+ 10%( 70%)
Fire+ 17%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Celestial / Combat1.30
4/5
1/5
0/5
0/5
Technique / Shield offense1.10
2/5
1/5
0/5
0/5
Celestial / Sun1.00
1/5
0/5
0/5
0/5
Technique / Combat veteran1.10
0/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
4/5
1/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Celestial / Light1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
2/5
0/5

Effects

beneficial effect
beneficial effect
detrimental effect

Quests

active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
In off hand
Cloak
Main armor

Inventory

Achievements

The Arena Unlocked Arena mode.
By Sinjin the Ghoul Sun Paladin level 4
5th Mirth 122nd year of Ascendancy at 11:21
see stats

Log

Skeleton mage hits Sinjin for 10 fire damage.
Skeleton mage casts Flame.

Skeleton mage hits Sinjin for 30 fire damage.
Sinjin hits skeleton mage for 16 light damage.

Sinjin uses Ghoulish Leap.

Skeleton mage hits Sinjin for 15 fire damage.
Skeleton mage casts Manathrust.

Skeleton mage hits Sinjin for 72 arcane damage.
Skeleton mage killed Sinjin!
Sinjin the level 5 ghoul sun paladin was imploded to death by a skeleton mage on level 1 of Ruins of Kor'Pul.
You have 2 life(s) left.
Sinjin deactivates Chant of Fortitude.

Sinjin stops burning.

Sinjin deactivates Weapon of Light.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.

Saving done.

Saving game...

Talent Searing Light is ready to use.
Talent Rune: Shielding is ready to use.
Talent Weapon of Light is ready to use.

Talent Chant of Fortitude is ready to use.
Ran for 2 turns (stop reason: interesting character).


Saving done.

Saving done.

Saving game...