Mayurin the level 5 Orc Annihilator by hats

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeNormal Adventure
SexFemale
RaceOrc
ClassAnnihilator
Level / Exp5 / 11%
Sizebig
Lifes / Deaths

Primary Stats

Strength14 (base 12)
Dexterity18 (base 17)
Constitution11 (base 10)
Magic9 (base 10)
Willpower11 (base 10)
Cunning26 (base 25)

Resources

Life146/146
Steam100/100
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage15
Accuracy33
Crit Chance9%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower4.5
Crit Chance6%
Speed1

Offense: Mind

Mindpower23
Crit Chance15%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)15.522593642275 (62.32946707186%)
Defense7
Ranged Defense7
Fatigue24
Physical Save8
Spell Save13
Mental Save21

Defense: Resistances

Blight+ 11%( 70%)
Nature+ 11%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Demolition1.30
1/5
0/5
0/5
0/5
Steamtech / Gadgets1.30
1/5
2/5
0/5
0/5
Steamtech / Magnetism1.30
2/5
2/5
0/5
0/5
Steamtech / Heavy weapons1.30
1/5
1/5
0/5
0/5
Steamtech / Turrets1.30
0/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
1/5
0/5
0/5
Race / Orc1.00
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
1/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
2/5
0/5
0/5

Effects

talent
beneficial effect

Quests

done
active
active

Equipment

Quiver
On hands
Around waist
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

Resting starts...
Talent Heavy Weapon Expertise is ready to use.
Talent Magnetic Field is ready to use.
Talent Exoskeleton is ready to use.
Rested for 25 turns (stop reason: all resources and life at maximum).


Mayurin uses
Magnetic Field.

Resting starts...

Talent Magnetic Field is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


Mayurin activates
Exoskeleton.

You require heavy ammunition and a heavy weapon to use this talent.

Mayurin activates
Shockstaff.

Mayurin activates
Shockstaff.
Mayurin activates
Shockstaff.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Mayurin activates
Shockstaff.
Mayurin activates
Shockstaff.

Mayurin activates
Shockstaff.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: interesting character).