Admiral the level 11 Whitehoof Archer by hats

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeNightmare Adventure
SexFemale
RaceWhitehoof
ClassArcher
Level / Exp11 / 57%
Sizebig
Lifes / Deaths

Primary Stats

Strength30 (base 12)
Dexterity35 (base 36)
Constitution12 (base 10)
Magic34 (base 22)
Willpower7 (base 10)
Cunning16 (base 12)

Resources

Life295/295
Stamina122/122
Healing Factor1.0191526171258
Regeneration0.25478815428145

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage49
Accuracy37
Crit Chance5%
APR5
Speed1.00

Offense: Spell

Spellpower27
Crit Chance3%
Speed1

Offense: Mind

Mindpower13
Crit Chance5%
Speed1

Offense: Damage Bonus

Acid+10%
Fire+12%
Nature+11%

Defense: Base

Armour (hardiness)3 (38.594633868923%)
Defense37
Ranged Defense37
Fatigue0
Physical Save22
Spell Save20
Mental Save22

Defense: Resistances

Acid+ 26%( 70%)
Nature+ 22%( 70%)
Lightning+ 18%( 70%)
Cold+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance20%
Bleed Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Silence Resistance50%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery prowess1.30
1/5
1/5
1/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Sniper1.30
2/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
2/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
1/5
3/5
0/5
Technique / Marksmanship1.30
3/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
1/5
0/5
0/5
Technique / Mobility1.00
1/5
0/5
0/5
0/5
Race / Whitehooves1.00
5/5
3/5
0/5
0/5

Effects

Quests

active
done
active
active

Equipment

Quiver
Light source
On head
Tool
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Admiral the Whitehoof Archer level 10
15th Retaking 124th year of Ascendancy at 16:03
see stats
Utterly Destroyed (Nightmare (Adventure) difficulty) Died on the Eidolon Plane.
By Admiral the Whitehoof Archer level 11
41st Retaking 124th year of Ascendancy at 20:31
see stats

Log


Admiral shoots!
Outpost Leader John casts
Astral Path.
Admiral's Shoot hits Outpost Leader John for
(35 blocked), 0 physical, (7 blocked), 0 fire (0 total damage).

Admiral shoots!
Outpost Leader John casts
Searing Light.
Admiral's Shoot hits Outpost Leader John for
24 physical, 7 fire (31 total damage).
Outpost Leader John hits Admiral for (12 flat reduction), 40 light (40 total damage).
Outpost Leader John's light area effect hits
Admiral for (12 flat reduction), 14 light (14 total damage).

Admiral uses
Headshot.
Admiral's Headshot hits Outpost Leader John for
41 physical, 7 fire (48 total damage).
Outpost Leader John uses
Shield Pummel.
Outpost Leader John misses Admiral.
Outpost Leader John misses Admiral.
Outpost Leader John's light area effect hits
Admiral for (9 flat reduction), 17 light (17 total damage).
Admiral the level 11 whitehoof archer was jerkied to death by Outpost Leader John on level 3 of Sunwall Outpost.
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Outpost Leader John's light area effect killed Admiral!
Saving game...

Talent Steady Shot is ready to use.
Talent Pin Down is ready to use.
Talent Rune: Shielding is ready to use.
Admiral activates
Concealment.

Saving done.

Personal New Achievement: Utterly Destroyed (Nightmare (Adventure) difficulty)!