Ferrith the level 9 Cornac Summoner by Viking49

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassSummoner
Level / Exp9 / 9%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity11 (base 11)
Constitution10 (base 10)
Magic12 (base 10)
Willpower33 (base 30)
Cunning27 (base 25)

Resources

Life243/243
Equilibrium0
Healing Factor1.451160431592
Regeneration1.088370323694

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage5
Accuracy23
Crit Chance8%
APR12
Speed1.00

Offense: Offhand

Damage5
Accuracy23
Crit Chance8%
APR12
Speed1.00

Offense: Spell

Spellpower12
Crit Chance6%
Speed1

Offense: Mind

Mindpower28
Crit Chance8%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense4
Ranged Defense6
Fatigue7
Physical Save10
Spell Save17
Mental Save31

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
4/5
4/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
2/5
1/5
2/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
3/5
3/5
1/5
0/5
Cunning / Survival1.00
1/5
2/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
done
done
active

Equipment

Tool
On feet
Around waist
Main armor
In off hand
In main hand
Light source

Inventory

Achievements

Log

Ferrith picks up (o.): zircon.
Ferrith picks up (i.):
spinel.
Ferrith picks up (d.):
mossy mindstar (2-2.2 power, 12 apr, mind damage).
Ferrith picks up (p.):
zircon.
Ferrith picks up (i.):
agate.
You pickup 0.80 gold pieces.

You pickup 0.60 gold pieces.

You pickup 0.80 gold pieces.

You pickup 0.65 gold pieces.

You pickup 0.70 gold pieces.

You pickup 0.85 gold pieces.

Ferrith picks up (h.):
rough leather belt.
There is a way to the previous level here (press '' or right click to use).
Ran for 21 turns (stop reason: at exit).


Space around you starts to dissolve...


You are yanked out of this place!

You gain 3.00 gold from the transmogrification of
Coral Spray (8 def, 8 armour, 48 block).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, lightning element).
You gain 2.41 gold from the transmogrification of
cruel elm vilestaff (10-12 power, 2 apr, blight element).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-2.2 power, 12 apr, mind damage).
You gain 1.65 gold from the transmogrification of
creative mossy mindstar (2.5-2.75 power, 12 apr, mind damage).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.


Ferrith meditates on nature.