Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Doombringer |
Level / Exp | 50 / 890% |
Size | big |
Lifes / Deaths | Killed by demonic clerk at level 1 on the 74th Pyre 122nd year of Ascendancy at 16:22 / 180Killed by skeleton archer at level 6 on the 79th Pyre 122nd year of Ascendancy at 03:10 Killed by Bethita the skeleton warrior at level 6 on the 79th Pyre 122nd year of Ascendancy at 06:11 Killed by armoured skeleton warrior at level 6 on the 79th Pyre 122nd year of Ascendancy at 19:47 Killed by armoured skeleton warrior at level 6 on the 79th Pyre 122nd year of Ascendancy at 21:49 Killed by spinning beam at level 6 on the 1st Mirth 122nd year of Ascendancy at 01:20 Killed by degenerated skeleton warrior at level 6 on the 1st Mirth 122nd year of Ascendancy at 01:42 Killed by Neralle the skeleton mage at level 6 on the 1st Mirth 122nd year of Ascendancy at 11:47 Killed by stone troll at level 9 on the 5th Mirth 122nd year of Ascendancy at 14:20 Killed by Spellblaze Crystal at level 10 on the 8th Flare 122nd year of Ascendancy at 09:17 Killed by Assassin Lord at level 12 on the 29th Dusk 122nd year of Ascendancy at 11:26 Killed by ghoulking at level 15 on the 52nd Dusk 122nd year of Ascendancy at 18:42 Killed by bone giant at level 15 on the 52nd Dusk 122nd year of Ascendancy at 21:28 Killed by Islynor the skeleton warrior at level 15 on the 53rd Dusk 122nd year of Ascendancy at 19:14 Killed by skeleton warrior at level 15 on the 54th Dusk 122nd year of Ascendancy at 03:40 Killed by skeleton warrior at level 15 on the 54th Dusk 122nd year of Ascendancy at 08:41 Killed by ghoulking at level 15 on the 54th Dusk 122nd year of Ascendancy at 11:18 Killed by Subject Z at level 16 on the 55th Dusk 122nd year of Ascendancy at 19:22 Killed by Subject Z at level 16 on the 55th Dusk 122nd year of Ascendancy at 20:18 Killed by Subject Z at level 16 on the 55th Dusk 122nd year of Ascendancy at 23:11 Killed by Adrastus at level 16 on the 56th Dusk 122nd year of Ascendancy at 00:21 Killed by giant lightning ant at level 17 on the 74th Dusk 122nd year of Ascendancy at 17:18 Killed by Isitha the snow giant chieftain at level 17 on the 75th Dusk 122nd year of Ascendancy at 02:52 Killed by Isitha the snow giant chieftain at level 17 on the 75th Dusk 122nd year of Ascendancy at 04:06 Killed by Isitha the snow giant chieftain at level 17 on the 75th Dusk 122nd year of Ascendancy at 05:07 Killed by luminous horror at level 17 on the 75th Dusk 122nd year of Ascendancy at 08:51 Killed by Ivodann the Guardian at level 17 on the 75th Dusk 122nd year of Ascendancy at 09:58 Killed by snow giant boulder thrower at level 21 on the 31st Haze 122nd year of Ascendancy at 01:23 Killed by snow giant thunderer at level 22 on the 33rd Haze 122nd year of Ascendancy at 02:53 Killed by Geth the snow giant chieftain at level 22 on the 33rd Haze 122nd year of Ascendancy at 03:32 Killed by Geth the snow giant chieftain at level 22 on the 33rd Haze 122nd year of Ascendancy at 05:02 Killed by snow giant boulder thrower at level 22 on the 33rd Haze 122nd year of Ascendancy at 16:29 Killed by Varsha the Writhing at level 22 on the 33rd Haze 122nd year of Ascendancy at 17:45 Killed by Varsha the Writhing at level 22 on the 33rd Haze 122nd year of Ascendancy at 19:25 Killed by Gilaith the eternal bone giant at level 23 on the 54th Haze 122nd year of Ascendancy at 00:00 Killed by luminous horror at level 25 on the 61st Haze 122nd year of Ascendancy at 04:20 Killed by luminous horror at level 25 on the 61st Haze 122nd year of Ascendancy at 05:17 Killed by Grgglck the Devouring Darkness at level 25 on the 61st Haze 122nd year of Ascendancy at 08:37 Killed by Grgglck the Devouring Darkness at level 25 on the 61st Haze 122nd year of Ascendancy at 09:44 Killed by Grgglck the Devouring Darkness at level 25 on the 61st Haze 122nd year of Ascendancy at 11:02 Killed by Xeremina the elven guard at level 25 on the 64th Haze 122nd year of Ascendancy at 10:14 Killed by elven cultist at level 25 on the 64th Haze 122nd year of Ascendancy at 13:20 Killed by elven cultist at level 25 on the 64th Haze 122nd year of Ascendancy at 15:15 Killed by Porylravena the elven cultist at level 25 on the 64th Haze 122nd year of Ascendancy at 23:53 Killed by Porylravena the elven cultist at level 25 on the 65th Haze 122nd year of Ascendancy at 00:56 Killed by Porylravena the elven cultist at level 25 on the 65th Haze 122nd year of Ascendancy at 01:57 Killed by elven cultist at level 25 on the 65th Haze 122nd year of Ascendancy at 09:09 Killed by Arutira the elven cultist at level 25 on the 65th Haze 122nd year of Ascendancy at 16:24 Killed by elven cultist at level 25 on the 65th Haze 122nd year of Ascendancy at 20:35 Killed by elven warrior at level 26 on the 65th Haze 122nd year of Ascendancy at 21:19 Killed by elven corruptor at level 26 on the 65th Haze 122nd year of Ascendancy at 22:14 Killed by Bethuwyn the blade horror at level 26 on the 75th Haze 122nd year of Ascendancy at 02:15 Killed by Dudasen the dwarf at level 26 on the 1st Wintertide 123rd year of Ascendancy at 01:58 Killed by Gilaith the eternal bone giant at level 26 on the 12nd Regrowth 123rd year of Ascendancy at 12:16 Killed by Lisiyavena the poison ooze at level 26 on the 16th Regrowth 123rd year of Ascendancy at 06:30 Killed by Glorymima the lesser vampire at level 27 on the 18th Regrowth 123rd year of Ascendancy at 14:16 Killed by ghoulking at level 27 on the 18th Regrowth 123rd year of Ascendancy at 15:41 Killed by The Master at level 27 on the 19th Regrowth 123rd year of Ascendancy at 04:41 Killed by armoured skeleton warrior at level 27 on the 19th Regrowth 123rd year of Ascendancy at 05:49 Killed by The Master at level 27 on the 19th Regrowth 123rd year of Ascendancy at 06:53 Killed by The Master at level 27 on the 19th Regrowth 123rd year of Ascendancy at 08:46 Killed by skeleton master archer at level 27 on the 19th Regrowth 123rd year of Ascendancy at 10:04 Killed by The Master at level 27 on the 19th Regrowth 123rd year of Ascendancy at 11:10 Killed by skeleton warrior at level 27 on the 19th Regrowth 123rd year of Ascendancy at 12:42 Killed by The Master at level 27 on the 19th Regrowth 123rd year of Ascendancy at 14:05 Killed by will o' the wisp at level 27 on the 19th Regrowth 123rd year of Ascendancy at 15:07 Killed by skeleton mage at level 27 on the 19th Regrowth 123rd year of Ascendancy at 16:28 Killed by skeleton mage at level 27 on the 19th Regrowth 123rd year of Ascendancy at 19:36 Killed by skeleton mage at level 27 on the 19th Regrowth 123rd year of Ascendancy at 20:46 Killed by The Master at level 27 on the 19th Regrowth 123rd year of Ascendancy at 22:44 Killed by The Master at level 27 on the 20th Regrowth 123rd year of Ascendancy at 00:41 Killed by skeleton mage at level 27 on the 20th Regrowth 123rd year of Ascendancy at 02:07 Killed by will o' the wisp at level 27 on the 20th Regrowth 123rd year of Ascendancy at 03:28 Killed by The Master at level 27 on the 20th Regrowth 123rd year of Ascendancy at 05:01 Killed by radiant horror at level 28 on the 20th Regrowth 123rd year of Ascendancy at 18:58 Killed by luminous horror at level 28 on the 20th Regrowth 123rd year of Ascendancy at 20:17 Killed by Salanne the master vampire at level 29 on the 39th Regrowth 123rd year of Ascendancy at 14:29 Killed by Salanne the master vampire at level 29 on the 39th Regrowth 123rd year of Ascendancy at 15:14 Killed by Bethovea the vampire lord at level 29 on the 40th Regrowth 123rd year of Ascendancy at 03:50 Killed by Velalle the master vampire at level 29 on the 40th Regrowth 123rd year of Ascendancy at 08:10 Killed by Emyrille the skeleton warrior at level 29 on the 44th Regrowth 123rd year of Ascendancy at 01:28 Killed by Xerugada the orc archer at level 29 on the 45th Regrowth 123rd year of Ascendancy at 04:55 Killed by Mayyriama the stone troll at level 29 on the 45th Regrowth 123rd year of Ascendancy at 06:23 Killed by Mayyriama the stone troll at level 29 on the 45th Regrowth 123rd year of Ascendancy at 06:55 Killed by icy orc wyrmic at level 30 on the 48th Regrowth 123rd year of Ascendancy at 03:39 Killed by Golbug the Destroyer at level 30 on the 48th Regrowth 123rd year of Ascendancy at 10:18 Killed by Eilinaldawyn the chitinous spider at level 31 on the 52nd Regrowth 123rd year of Ascendancy at 10:18 Killed by multi-hued drake at level 31 on the 52nd Regrowth 123rd year of Ascendancy at 14:30 Killed by Xinne the spitting spider at level 31 on the 53rd Regrowth 123rd year of Ascendancy at 00:13 Killed by chitinous spider at level 32 on the 53rd Regrowth 123rd year of Ascendancy at 22:22 Killed by minotaur at level 32 on the 6th Pyre 123rd year of Ascendancy at 08:52 Killed by Doomed Shade of Adrastus at level 33 on the 7th Pyre 123rd year of Ascendancy at 13:14 Killed by Veluthra the orc fighter at level 33 on the 12nd Pyre 123rd year of Ascendancy at 17:30 Killed by orc blood mage at level 33 on the 37th Pyre 123rd year of Ascendancy at 21:35 Killed by orc warrior at level 33 on the 37th Pyre 123rd year of Ascendancy at 21:55 Killed by Isatira the orc grand master assassin at level 33 on the 55th Pyre 123rd year of Ascendancy at 03:31 Killed by Isatira the orc grand master assassin at level 33 on the 55th Pyre 123rd year of Ascendancy at 03:50 Killed by orc corruptor at level 33 on the 64th Pyre 123rd year of Ascendancy at 00:48 Killed by orc necromancer at level 33 on the 64th Pyre 123rd year of Ascendancy at 04:02 Killed by skeleton mage at level 33 on the 64th Pyre 123rd year of Ascendancy at 09:53 Killed by Cyrurivena the armoured skeleton warrior at level 33 on the 64th Pyre 123rd year of Ascendancy at 18:03 Killed by orc blood mage at level 33 on the 64th Pyre 123rd year of Ascendancy at 19:11 Killed by Gelrann the orc blood mage at level 34 on the 65th Pyre 123rd year of Ascendancy at 00:55 Killed by heavy bone giant at level 34 on the 65th Pyre 123rd year of Ascendancy at 21:50 Killed by heavy bone giant at level 34 on the 65th Pyre 123rd year of Ascendancy at 22:36 Killed by Raghezand the quasit at level 34 on the 66th Pyre 123rd year of Ascendancy at 18:13 Killed by fire drake at level 35 on the 77th Pyre 123rd year of Ascendancy at 02:11 Killed by orc high pyromancer at level 36 on the 3rd Mirth 123rd year of Ascendancy at 05:26 Killed by Xadheta the orc master wyrmic at level 36 on the 7th Mirth 123rd year of Ascendancy at 21:38 Killed by greater multi-hued wyrm at level 37 on the 10th Mirth 123rd year of Ascendancy at 01:56 Killed by greater multi-hued wyrm at level 37 on the 10th Mirth 123rd year of Ascendancy at 14:55 Killed by Gorbat, Supreme Wyrmic of the Pride at level 37 on the 10th Mirth 123rd year of Ascendancy at 19:13 Killed by Gorbat, Supreme Wyrmic of the Pride at level 37 on the 10th Mirth 123rd year of Ascendancy at 19:30 Killed by Gorbat, Supreme Wyrmic of the Pride at level 37 on the 10th Mirth 123rd year of Ascendancy at 20:31 Killed by Gorbat, Supreme Wyrmic of the Pride at level 37 on the 10th Mirth 123rd year of Ascendancy at 21:37 Killed by Gorbat, Supreme Wyrmic of the Pride at level 37 on the 10th Mirth 123rd year of Ascendancy at 22:37 Killed by orc pyromancer at level 38 on the 10th Flare 123rd year of Ascendancy at 05:36 Killed by overpowered greater multi-hued wyrm at level 38 on the 10th Flare 123rd year of Ascendancy at 12:21 Killed by overpowered greater multi-hued wyrm at level 38 on the 10th Flare 123rd year of Ascendancy at 12:56 Killed by overpowered greater multi-hued wyrm at level 38 on the 10th Flare 123rd year of Ascendancy at 13:56 Killed by overpowered greater multi-hued wyrm at level 39 on the 10th Flare 123rd year of Ascendancy at 14:51 Killed by overpowered greater multi-hued wyrm at level 39 on the 10th Flare 123rd year of Ascendancy at 15:39 Killed by multi-hued drake at level 39 on the 10th Flare 123rd year of Ascendancy at 16:33 Killed by overpowered greater multi-hued wyrm at level 39 on the 10th Flare 123rd year of Ascendancy at 17:20 Killed by overpowered greater multi-hued wyrm at level 39 on the 10th Flare 123rd year of Ascendancy at 18:20 Killed by overpowered greater multi-hued wyrm at level 39 on the 10th Flare 123rd year of Ascendancy at 19:17 Killed by overpowered greater multi-hued wyrm at level 40 on the 10th Flare 123rd year of Ascendancy at 20:14 Killed by overpowered greater multi-hued wyrm at level 40 on the 10th Flare 123rd year of Ascendancy at 21:05 Killed by overpowered greater multi-hued wyrm at level 40 on the 10th Flare 123rd year of Ascendancy at 21:59 Killed by overpowered greater multi-hued wyrm at level 40 on the 10th Flare 123rd year of Ascendancy at 23:07 Killed by fiery orc wyrmic at level 40 on the 1st Dusk 123rd year of Ascendancy at 03:44 Killed by Warmaster Gnarg at level 40 on the 1st Dusk 123rd year of Ascendancy at 05:05 Killed by orc high cryomancer at level 41 on the 1st Dusk 123rd year of Ascendancy at 15:45 Killed by orc cryomancer at level 41 on the 1st Dusk 123rd year of Ascendancy at 17:18 Killed by orc cryomancer at level 41 on the 2nd Dusk 123rd year of Ascendancy at 05:01 Killed by orc high pyromancer at level 41 on the 3rd Dusk 123rd year of Ascendancy at 16:51 Killed by orc elite berserker at level 42 on the 26th Dusk 123rd year of Ascendancy at 19:01 Killed by Isuvena the fiery orc wyrmic at level 43 on the 26th Dusk 123rd year of Ascendancy at 20:19 Killed by Grushnak, Battlemaster of the Pride at level 43 on the 28th Dusk 123rd year of Ascendancy at 01:19 Killed by orc berserker at level 44 on the 36th Dusk 123rd year of Ascendancy at 00:49 Killed by Emille the forest troll at level 44 on the 45th Dusk 123rd year of Ascendancy at 01:32 Killed by forge-giant at level 44 on the 46th Dusk 123rd year of Ascendancy at 06:48 Killed by orc high pyromancer at level 45 on the 50th Dusk 123rd year of Ascendancy at 16:23 Killed by war hound at level 45 on the 66th Dusk 123rd year of Ascendancy at 23:40 Killed by greater multi-hued wyrm at level 46 on the 21st Haze 123rd year of Ascendancy at 15:06 Killed by champion of Urh'Rok at level 46 on the 21st Haze 123rd year of Ascendancy at 17:09 Killed by spinning beam at level 46 on the 22nd Haze 123rd year of Ascendancy at 11:16 Killed by runed bone giant at level 46 on the 32nd Haze 123rd year of Ascendancy at 14:32 Killed by Jabor the Crusher at level 47 on the 32nd Haze 123rd year of Ascendancy at 22:53 Killed by Velena the Fearsome at level 47 on the 33rd Haze 123rd year of Ascendancy at 04:33 Killed by Lisima the eternal bone giant at level 47 on the 33rd Haze 123rd year of Ascendancy at 13:51 Killed by Lisima the eternal bone giant at level 47 on the 33rd Haze 123rd year of Ascendancy at 14:53 Killed by Lisima the eternal bone giant at level 47 on the 33rd Haze 123rd year of Ascendancy at 15:50 Killed by Lisima the eternal bone giant at level 47 on the 33rd Haze 123rd year of Ascendancy at 16:39 Killed by champion of Urh'Rok at level 47 on the 34th Haze 123rd year of Ascendancy at 19:49 Killed by Voretha the runed bone giant at level 47 on the 35th Haze 123rd year of Ascendancy at 06:07 Killed by Voretha the runed bone giant at level 47 on the 35th Haze 123rd year of Ascendancy at 06:25 Killed by Voretha the runed bone giant at level 47 on the 35th Haze 123rd year of Ascendancy at 07:35 Killed by Voretha the runed bone giant at level 47 on the 35th Haze 123rd year of Ascendancy at 08:23 Killed by Voretha the runed bone giant at level 47 on the 35th Haze 123rd year of Ascendancy at 12:19 Killed by Voretha the runed bone giant at level 47 on the 35th Haze 123rd year of Ascendancy at 13:02 Killed by Voretha the runed bone giant at level 47 on the 35th Haze 123rd year of Ascendancy at 14:07 Killed by Zubariann the naga psyren at level 47 on the 36th Haze 123rd year of Ascendancy at 04:43 Killed by orc necromancer at level 48 on the 36th Haze 123rd year of Ascendancy at 19:39 Killed by Emelithra the orc elite fighter at level 48 on the 37th Haze 123rd year of Ascendancy at 06:46 Killed by Emelithra the orc elite fighter at level 48 on the 37th Haze 123rd year of Ascendancy at 08:20 Killed by forge-giant at level 48 on the 37th Haze 123rd year of Ascendancy at 22:18 Killed by Elutha the heavy bone giant at level 48 on the 38th Haze 123rd year of Ascendancy at 16:23 Killed by multi-hued drake at level 49 on the 39th Haze 123rd year of Ascendancy at 22:06 Killed by Adrastus at level 49 on the 39th Haze 123rd year of Ascendancy at 22:33 Killed by Ivenor the headless horror at level 49 on the 40th Haze 123rd year of Ascendancy at 04:38 Killed by Ivenor the headless horror at level 49 on the 40th Haze 123rd year of Ascendancy at 04:55 Killed by Ivenor the headless horror at level 49 on the 40th Haze 123rd year of Ascendancy at 05:53 Killed by Nerema the bloated horror at level 49 on the 40th Haze 123rd year of Ascendancy at 21:17 Killed by Elandar at level 50 on the 41st Haze 123rd year of Ascendancy at 12:57 Killed by Elandar at level 50 on the 41st Haze 123rd year of Ascendancy at 13:39 Killed by Elandar at level 50 on the 41st Haze 123rd year of Ascendancy at 14:38 Killed by Elandar at level 50 on the 41st Haze 123rd year of Ascendancy at 15:47 Killed by Argoniel at level 50 on the 41st Haze 123rd year of Ascendancy at 18:27 Killed by Argoniel at level 50 on the 41st Haze 123rd year of Ascendancy at 20:14 |
Primary Stats
Strength | 147 (base 60) |
Dexterity | 35 (base 15) |
Constitution | 90 (base 60) |
Magic | 95 (base 60) |
Willpower | 48 (base 23) |
Cunning | 30 (base 11) |
Resources
Life | 1676/1676 |
Stamina | 372/372 |
Vim | 319/365 |
Healing Factor | 1.33 |
Regeneration | 25.929882774439 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +1.7763568394003E-13% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 3 |
See Stealth | 20 |
See Invisible | 10 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major, humanoid/orc |
Offense: Mainhand
Damage | 412 |
Accuracy | 57 |
Crit Chance | 34% |
APR | 35 |
Speed | 1.20 |
Offense: Spell
Spellpower | 60 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 35.3 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
All | +7% |
Defense: Base
Armour (hardiness) | 75.2 (93.924050632911%) |
Defense | 22.875 |
Ranged Defense | 22.875 |
Fatigue | 0 |
Physical Save | 70.175 |
Spell Save | 65.075 |
Mental Save | 41.016666666667 |
Defense: Resistances
All | + 22%( 70%) |
Defense: Immunities
Silence Resistance | 10% |
Confusion Resistance | 40% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 30% |
Inscriptions (4/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 22% for 5 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 17 for 10 turns. While Heroism is active, you will only die when reaching -623 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 741% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 677% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
Corruption / Wrath | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Shadowflame | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Fearfire | 1.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Torture | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Corruption / Heart of Fire | 1.20 |
| 2/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Corruption / Brutality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.10 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic strength | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Corruption / Oppression | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Adrastus. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved Strength by +2. | done |
You failed to protect the repented thief from death by lesser vampire. Escort: repented thief (level 2 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 754. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Marus of Elvala in creating an elixir of the savior. Agrimley the hermit has completed an elixir of explosive force without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed vial of wight ectoplasm. * You've found the needed vial of greater demon bile. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Giyanor the Umbramire (0 def, 5 armour) Giyanor the Umbramire (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -5% Changes stats: +12 Str / +4 Dex / +10 Con Changes resistances penetration: +5% darkness Changes damage: +10% physical Grants telepathy: Humanoid/Orc Maximum encumbrance: +50 Physical save: +11 (+3 eff.) Life regen: +5.50 Light radius: +2 Infravision radius: +2 Healing mod.: +30% Size category: +1 It can be used to activate talent Heave, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | dwarven lantern 'Kisus' dwarven lantern 'Kisus'Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Physical power: +6 (+1 eff.) Changes stats: +3 Cun / +2 Wil Grants telepathy: Demon/Minor Demon/Major Critical mult.: +3.00% Physical save: +15 (+4 eff.) Spell save: +6 (+2 eff.) Silence immunity: +10% Light radius: +4 Healing mod.: +19% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Lightmight (0 def, 5 armour) Lightmight (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 15% chance to blind Changes stats: +3 Str / +3 Dex / +3 Wil / +4 Cun / +5 Con Changes resistances: +11% lightning / +15% temporal / -38% light / +3% blight / +23% mind Changes damage: +15% blight Mental save: +17 (+6 eff.) Confusion immunity: +40% Life regen: +6.00 Mental crit. chance: +1% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Imp Claw Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 8 power out of 9/9) : Effective talent level: 2.0 Power cost: 8 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 171.72 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
On fingers | steel ring 'Woetrial' steel ring 'Woetrial'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Damage when hit (Melee): 4 darkness Changes stats: +3 Str / +4 Wil Changes resistances: +3% mind Changes resistances penetration: +20% darkness Mental save: +8 (+3 eff.) Life regen: +0.70 Maximum life: +40.00 Healing mod.: +14% Rings can have magical properties. |
Around waist | spiritwalker's hardened leather belt of containment spiritwalker's hardened leather belt of containmentPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Mag Mana each turn: +0.27 Maximum life: +81.00 Maximum mana: +83.00 Maximum stamina: +30.00 Maximum hate: +12.00 Maximum psi: +27.00 Maximum vim: +29.00 Maximum pos.energy: +25.00 Maximum neg.energy: +31.00 Reduces paradox anomalies(equivalent to willpower): +16 A belt that goes around your waist. |
In main hand | Blighted Maul (96-144 power, 22 apr) Blighted Maul (96-144 power, 22 apr)Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 96.0 - 144.0 Uses stats: 50% Mag, 140% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +22 Physical crit. chance: +10.0% Attack speed: 83% On weapon hit: * 50% chance to disease * Blasts creatures in a radius 1 shockwave around your target for 297.29 to 891.87 physical damage (based on Strength). Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% It can be used to knock away other craatures within radius 4), dealing 775.42 to 1550.84 physical damage (based on Strength) to each, costing 44 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
On hands | drakeskin leather gloves 'Haryromiran' (0 def, 3 armour) drakeskin leather gloves 'Haryromiran' (0 def, 3 armour)Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 14 arcane Changes stats: +13 Mag / +7 Wil / +1 Cun Changes resistances: +12% acid / +7% light / +6% cold / +6% arcane / +15% darkness Changes damage: +7% arcane Reduces incoming crit damage: 10.00% Infravision radius: +1 It can be used to activate talent Disperse Magic, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Cuirass of the Dark Lord (0 def, 30 armour) Cuirass of the Dark Lord (0 def, 30 armour)Requires: - Strength 52 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +30 Fatigue: +25% Damage when hit (Melee): 30 physical Changes stats: +10 Str / +10 Con Changes resistances: +20% physical Physical save: +15 (+4 eff.) Life regen: +0.00 Blood Charges: 0 It can be used to drain blood from all creatures within 5 spaces, causing them to bleed for 120 physical damage over 4 turns. For each creature drained (up to 10), the armor's stats increase, but decrease back to normal over 10 turns, costing 22 power out of 25/25. Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only the plate remained, dying to finally taste fresh blood again. |
Cloak | elven-silk cloak 'Glonn' (13 def, 8 armour) elven-silk cloak 'Glonn' (13 def, 8 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +13 Armour: +8 Defense: +13 (+6 eff.) Changes stats: +2 Str Changes resistances: +13% acid / +8% fire / +9% nature / +9% cold / +5% arcane / +9% lightning Critical mult.: +30.00% Stealth bonus: +14 Physical save: +23 (+6 eff.) Spell save: +20 (+5 eff.) Mental save: +23 (+8 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
movement infusion (362% speed; 5 turns) movement infusion (362% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 362% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
stralite amulet 'Silasenor' stralite amulet 'Silasenor'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Str / +1 Mag / +3 Wil / +2 Con Grants telepathy: Humanoid/Orc Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
titan's steel ring of perseverance titan's steel ring of perseveranceInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+2 eff.) Stun/Freeze immunity: +23% Life regen: +1.50 Rings can have magical properties. |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr) Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stats: 50% Mag, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 (+3 eff.) Changes stats: +2 Dex / +2 Con Changes damage: +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
dwarven-steel battleaxe 'Zuboriada' (44.5-66.75 power, 2 apr) dwarven-steel battleaxe 'Zuboriada' (44.5-66.75 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 44.5 - 66.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +15% blight / +5% arcane Massive two-handed battleaxes. |
balanced dwarven-steel greatmaul of massacre (52.5-78.75 power, 2 apr) balanced dwarven-steel greatmaul of massacre (52.5-78.75 power, 2 apr)Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 52.5 - 78.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Accuracy: +12 (+4 eff.) Defense: +14 (+7 eff.) Massive two-handed mauls. |
Colaryem (48-76.8 power, 12 apr) Colaryem (48-76.8 power, 12 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stats: 50% Mag, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +11.0% Attack speed: 50% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr) Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr)Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.0 - 78.4 Uses stats: 50% Mag, 129% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +9 Physical crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
Hanekhad (62-99.2 power, 4 apr) Hanekhad (62-99.2 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Random elemental explosion Damage (Melee): +35 mind Burst (radius 1) on hit: +8 mind When wielded/worn: Armour penetration: +21 Physical power: +21 (+4 eff.) Changes stats: +4 Dex / +3 Cun / +6 Con Changes resistances penetration: +16% acid / +42% physical / +24% cold / +20% lightning / +16% fire Changes damage: +21% physical Disarm immunity: +49% Infravision radius: +1 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed swords. |
Warmaster Gnarg's Murderblade (60-96 power, 19 apr) Warmaster Gnarg's Murderblade (60-96 power, 19 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 60.0 - 96.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +19 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 10% chance to send the wielder into a killing frenzy Damage against: +20% Living When wielded/worn: Changes stats: +15 Str / +5 Dex / +15 Con Reduced damage from: +20% Living Talent masteries: +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed weapons +0.20 Technique / Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
stralite greatsword (48.5-77.6 power, 3 apr) stralite greatsword (48.5-77.6 power, 3 apr)Requires: - Strength 35 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.5 - 77.6 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Massive two-handed swords. |
Corpathus (40-56 power, 12 apr) Corpathus (40-56 power, 12 apr)Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +4.0% Attack speed: 100% On weapon crit: * grows in power On weapon kill: * grows dramatically in power Damage (Melee): +18 draining blight When wielded/worn: Changes damage: +5% blight Critical mult.: +0.00% Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Awakened Staff of Absorption (60-72 power, 60 apr, physical element) Awakened Staff of Absorption (60-72 power, 60 apr, physical element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 180% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+12 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 176 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Telos's Staff (Bottom Half) Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 (+3 eff.) Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos' broken staff. |
Telos's Staff (Top Half) (35-42 power, 0 apr, physical element) Telos's Staff (Top Half) (35-42 power, 0 apr, physical element)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 35.0 - 42.0 Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% arcane Talent granted: +1 Command Staff Mental save: +8 (+3 eff.) Spellpower: +30 (+8 eff.) Spell crit. chance: +15% The top part of Telos' broken staff. |
Borymakath the Stokeedge Borymakath the StokeedgeCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 4 fire Changes stats: +4 Dex / +4 Cun / +6 Lck Changes resistances: +6% fire Trap disarming bonus: +10 Stealth bonus: +9 Infravision radius: +4 A belt that goes around your waist. |
blurring hardened leather belt of the giants blurring hardened leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Defense: +14 (+7 eff.) Stealth bonus: +7 Spell save: +8 (+2 eff.) Size category: +1 A belt that goes around your waist. |
cashmere cloak 'Glowblood' (2 def, 0 armour) cashmere cloak 'Glowblood' (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +1 Wil / +2 Con Changes resistances penetration: +10% light Physical save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Only die when reaching: -50.00 life Light radius: +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
marshal's cashmere cloak of implacability (2 def, 0 armour) marshal's cashmere cloak of implacability (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Str / +1 Con Physical save: +19 (+5 eff.) Mental save: +9 (+3 eff.) Only die when reaching: -50.00 life Maximum life: +58.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Arthehor the pair of dwarven-steel boots (0 def, 6 armour) Arthehor the pair of dwarven-steel boots (0 def, 6 armour)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +6 Fatigue: +3% Changes resistances penetration: +15% arcane Silence immunity: +22% Confusion immunity: +20% Stun/Freeze immunity: +28% Only die when reaching: -20.00 life Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 18 power out of 20/20) : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
dwarven-steel helm 'Torogen' (0 def, 4 armour) dwarven-steel helm 'Torogen' (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +4 Fatigue: +4% Changes stats: +3 Str / +2 Con Changes resistances: +6% lightning / +3% cold Spell save: +3 (+1 eff.) Only die when reaching: -80.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
warlord's voratun helm of strength (+8) (0 def, 5 armour) warlord's voratun helm of strength (+8) (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +9 (+2 eff.) Armour: +5 Fatigue: +5% Changes stats: +8 Str / +4 Wil Changes resistances: +11% physical Physical save: +7 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Glintrot the stralite plate armour (7 def, 27 armour) Glintrot the stralite plate armour (7 def, 27 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +27 Defense: +7 (+4 eff.) Fatigue: +26% Effects on melee hit: * Slows global speed by 15% Changes resistances: +22% temporal / +7% arcane / +3% nature Changes resistances penetration: +20% light Changes damage: +6% light Spell save: +22 (+6 eff.) A suit of armour made of metal plates. |
The Black Plate (25 def, 35 armour) The Black Plate (25 def, 35 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +0 (+0 eff.) Armour: +35 Defense: +25 (+12 eff.) Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat +0.20 Corruption / Oppression Physical save: +15 (+4 eff.) Spell save: +25 (+6 eff.) Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. It can be used to activate talent Link of Pain (costing 14 power out of 15/15) : Effective talent level: 3.0 Power cost: 14 out of 15/15. Range: 7 Travel Speed: instantaneous Is: a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns. Each time the source creature takes damage the victim takes 70% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" |
dwarven-steel plate armour of command (12 def, 17 armour) dwarven-steel plate armour of command (12 def, 17 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +17 Defense: +12 (+6 eff.) Fatigue: +24% Changes stats: +3 Cun Mental save: +10 (+3 eff.) A suit of armour made of metal plates. |
radiant dwarven-steel plate armour of command (13 def, 19 armour) radiant dwarven-steel plate armour of command (13 def, 19 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +19 Defense: +13 (+6 eff.) Fatigue: +24% Damage when hit (Melee): 4 light Changes stats: +3 Cun / +3 Wil Changes resistances: +16% blight / +12% darkness Mental save: +15 (+5 eff.) Light radius: +2 A suit of armour made of metal plates. |
spiked dwarven-steel plate armour of acid resistance (5 def, 11 armour) spiked dwarven-steel plate armour of acid resistance (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+2 eff.) Fatigue: +24% Damage when hit (Melee): 12 physical Changes resistances: +17% acid A suit of armour made of metal plates. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
650 alchemist agate 650 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx 7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
12 aquamarine 12 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli 9 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Gems can be sold for money or used in arcane rituals. |
11 opal 11 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
6 sapphire 6 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Gems can be sold for money or used in arcane rituals. |
Goedalath Rock Goedalath RockPowered by arcane forces 0.10 Encumbrance. [Unique] Type: gem / demonic ; tier 5 When carried: Damage when hit (Melee): 34 healing Mental save: -18 (-8 eff.) Life regen: -2.00 Light radius: -2 Healing mod.: -50% When used to imbue an object: Physical power: +12 (+2 eff.) Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+4 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
Halikath the dwarven-steel pickaxe (dig speed 24 turns) Halikath the dwarven-steel pickaxe (dig speed 24 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +11 Physical power: +4 (+1 eff.) Changes stats: +6 Str / +1 Mag / +2 Con Maximum life: +20.00 When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 23 cooldown : Effective talent level: 3.3 Power cost: 23 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +77 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 36 turns) iron pickaxe of endurance (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
9 emerald 9 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
4 jade 4 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Gems can be sold for money or used in arcane rituals. |
5 turquoise 5 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Korokor KorokorCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +6% light Spell save: +3 (+1 eff.) Blindness immunity: +10% Disease immunity: +5% Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Spectral Cage Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +10 (+2 eff.) Light radius: +5 It can be used to release a will o' the wisp, costing 18 power out of 20/20. This ancient, weathered lantern glows with a pale blue light. The metal is icy cold to the touch. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
47 alchemist bloodstone 47 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
3 bloodstone 3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal 5 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 garnet 5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
9 ruby 9 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/2) Rod of Recall (1/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 178 power out of 275/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
11 amethyst 11 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
5 diamond 5 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 moonstone 8 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl 4 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
5 amber 5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
By Adrastus the Cornac Doombringer level 28
22nd Regrowth 123rd year of Ascendancy at 16:36 see stats
By Adrastus the Cornac Doombringer level 23
48th Haze 122nd year of Ascendancy at 05:29 see stats
By Adrastus the Cornac Doombringer level 32
54th Regrowth 123rd year of Ascendancy at 20:37 see stats
By Adrastus the Cornac Doombringer level 38
10th Flare 123rd year of Ascendancy at 12:18 see stats
By Adrastus the Cornac Doombringer level 46
22nd Haze 123rd year of Ascendancy at 22:10 see stats
By Adrastus the Cornac Doombringer level 31
51st Regrowth 123rd year of Ascendancy at 13:48 see stats
By Adrastus the Cornac Doombringer level 33
7th Pyre 123rd year of Ascendancy at 14:01 see stats
By Adrastus the Cornac Doombringer level 17
61st Dusk 122nd year of Ascendancy at 18:05 see stats
By Adrastus the Cornac Doombringer level 30
48th Regrowth 123rd year of Ascendancy at 11:37 see stats
By Adrastus the Cornac Doombringer level 43
27th Dusk 123rd year of Ascendancy at 23:36 see stats
By Adrastus the Cornac Doombringer level 50
41st Haze 123rd year of Ascendancy at 21:38 see stats
By Adrastus the Cornac Doombringer level 18
2nd Haze 122nd year of Ascendancy at 15:16 see stats
By Adrastus the Cornac Doombringer level 19
7th Haze 122nd year of Ascendancy at 09:32 see stats
By Adrastus the Cornac Doombringer level 43
27th Dusk 123rd year of Ascendancy at 05:20 see stats
By Adrastus the Cornac Doombringer level 47
33rd Haze 123rd year of Ascendancy at 05:01 see stats
By Adrastus the Cornac Doombringer level 5
78th Pyre 122nd year of Ascendancy at 16:36 see stats
By Adrastus the Cornac Doombringer level 23
48th Haze 122nd year of Ascendancy at 04:41 see stats
By Adrastus the Cornac Doombringer level 40
10th Flare 123rd year of Ascendancy at 23:41 see stats
By Adrastus the Cornac Doombringer level 10
6th Mirth 122nd year of Ascendancy at 13:21 see stats
By Adrastus the Cornac Doombringer level 20
7th Haze 122nd year of Ascendancy at 09:32 see stats
By Adrastus the Cornac Doombringer level 30
46th Regrowth 123rd year of Ascendancy at 07:35 see stats
By Adrastus the Cornac Doombringer level 40
10th Flare 123rd year of Ascendancy at 20:09 see stats
By Adrastus the Cornac Doombringer level 50
41st Haze 123rd year of Ascendancy at 12:45 see stats
By Adrastus the Cornac Doombringer level 29
36th Regrowth 123rd year of Ascendancy at 17:23 see stats
By Adrastus the Cornac Doombringer level 35
68th Pyre 123rd year of Ascendancy at 02:18 see stats
By Adrastus the Cornac Doombringer level 43
28th Dusk 123rd year of Ascendancy at 02:28 see stats
By Adrastus the Cornac Doombringer level 50
41st Haze 123rd year of Ascendancy at 21:36 see stats
By Adrastus the Cornac Doombringer level 35
77th Pyre 123rd year of Ascendancy at 06:28 see stats
By Adrastus the Cornac Doombringer level 13
29th Dusk 122nd year of Ascendancy at 14:14 see stats
By Adrastus the Cornac Doombringer level 26
66th Haze 122nd year of Ascendancy at 03:35 see stats
By Adrastus the Cornac Doombringer level 36
3rd Mirth 123rd year of Ascendancy at 05:15 see stats
By Adrastus the Cornac Doombringer level 29
46th Regrowth 123rd year of Ascendancy at 07:35 see stats
By Adrastus the Cornac Doombringer level 31
48th Regrowth 123rd year of Ascendancy at 13:31 see stats
By Adrastus the Cornac Doombringer level 15
52nd Dusk 122nd year of Ascendancy at 17:29 see stats
By Adrastus the Cornac Doombringer level 8
3rd Mirth 122nd year of Ascendancy at 17:58 see stats
By Adrastus the Cornac Doombringer level 23
48th Haze 122nd year of Ascendancy at 05:29 see stats
By Adrastus the Cornac Doombringer level 49
41st Haze 123rd year of Ascendancy at 04:15 see stats
By Adrastus the Cornac Doombringer level 10
3rd Summertide 122nd year of Ascendancy at 11:34 see stats
By Adrastus the Cornac Doombringer level 45
57th Dusk 123rd year of Ascendancy at 03:55 see stats
By Adrastus the Cornac Doombringer level 29
33rd Regrowth 123rd year of Ascendancy at 15:28 see stats
By Adrastus the Cornac Doombringer level 18
76th Dusk 122nd year of Ascendancy at 07:43 see stats
By Adrastus the Cornac Doombringer level 27
20th Regrowth 123rd year of Ascendancy at 06:39 see stats
Log
You gain 8.14 gold from the transmogrification of thought-forged voratun waraxe of shearing (39-54.6 power, 6 apr).
You gain 1.95 gold from the transmogrification of orichalcum trident of massacre (73.5-117.6 power, 16 apr).
You gain 16.86 gold from the transmogrification of void walker's dragonbone starstaff of breaching (30-36 power, 6 apr, darkness element).
You gain 13.31 gold from the transmogrification of infernal dragonbone starstaff of channeling (30-36 power, 6 apr, temporal element).
You gain 7.68 gold from the transmogrification of blazebringer's voratun mace of nature (44.5-62.3 power, 6 apr).
You gain 5.27 gold from the transmogrification of arcing voratun mace of torment (43.5-60.9 power, 6 apr).
You gain 5.38 gold from the transmogrification of arcing voratun mace of paradox (45.5-63.7 power, 6 apr).
You gain 6.25 gold from the transmogrification of glacial voratun greatmaul (66-99 power, 4 apr).
You gain 6.82 gold from the transmogrification of quick voratun dagger of crippling (38-49.4 power, 9 apr).
You gain 25.00 gold from the transmogrification of Mandible of Ungolmor (40-52 power, 12 apr).
You gain 12.20 gold from the transmogrification of Earthraze.
You gain 10.55 gold from the transmogrification of wanderer's voratun amulet of perfection (0.40 Technique / Combat training,0.40 Corruption / Brutality).
You gain 1.63 gold from the transmogrification of biting gale rune (110 cold damage; 22 apply power).
You gain 2.54 gold from the transmogrification of insidious poison infusion (41 nature damage, 58% healing reduction).
You gain 0.62 gold from the transmogrification of healing infusion (heal 42).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Space around you starts to dissolve...
Resting starts...
You are yanked out of this place!
Rested for 40 turns (stop reason: saving).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.