









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Possessor Bonus Class 1.6.0Donators/Buyers bonus! Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Anorithil |
| Level / Exp | 4 / 21% |
| Size | medium |
| Lifes / Deaths | Killed by Lady Zoisla the Tidebringer at level 4 on the 77th Pyre 122nd year of Ascendancy at 14:54 / 1 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 10 (base 10) |
| Constitution | 12 (base 12) |
| Magic | 26 (base 26) |
| Willpower | 10 (base 10) |
| Cunning | 13 (base 13) |
Resources
| Life | -9/133 |
| Positive | 39/39 |
| Negative | 26/59 |
| Healing Factor | 1.0164835164835 |
| Regeneration | 20.583791208791 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 11 |
| Accuracy | 4 |
| Crit Chance | 3% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +21% |
Defense: Base
| Armour (hardiness) | 7 (45%) |
| Defense | 10 |
| Ranged Defense | 10 |
| Fatigue | 0 |
| Physical Save | 24 |
| Spell Save | 12 |
| Mental Save | 8 |
Defense: Resistances
| Physical | + 24%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Celestial / Eclipse | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Sunlight | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Star fury | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Twilight | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Chants | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Hymns | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.50 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Chant of Fortress |
| beneficial effect | A flow of life spins around the target, regenerating 20.00 life per turn. Regeneration |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
| beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
| detrimental effect | The target is poisoned, taking 25.64 nature damage per turn. Poison |
Quests
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
Equipment
| Tool | [vs. extending elm wand of clairvoyance [power 9] (9/15 cooldown) (Tool)]extending elm wand of clairvoyance [power 9] (9/15 cooldown) 2.0 T1 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 9, power 48 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| Around waist | [vs. blurring rough leather belt of transcendence (Around waist)]blurring rough leather belt of transcendence 1.0 T1 belt armor [Ego] Master/Psionic While equipped: dps ---------- Mind.pwr +2 (+2 eff.) (-) ----- def ----- Defense +9 (+9 eff.) (-) Phys.save +5 (+2 eff.) (-) Stealth +5 (-) A belt that goes around your waist. |
| Main armor | [vs. linen robe of the mountain (+7%) (0 def, 0 armour) (Main armor)]linen robe of the mountain (+7%) (0 def, 0 armour) 2.0 T1 cloth armor [Ego] Nature While equipped: dps ---------- Dmg.mod +11%(-) physical ----- def ----- Resists +11%(-) physical +7%(-) all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | [vs. brass lantern (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | [vs. linen cloak (1 def, 0 armour) (Cloak)]linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | [vs. elm starstaff (100% power, 2 apr, physical element) (In main hand)]elm starstaff (100% power, 2 apr, physical element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Normal] Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +2 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +1% (-) Spell.pwr +3 (+1 eff.) (-) Dmg.mod +10%(-) physical ---------- misc Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
Inventory
[vs. elm starstaff (100% power, 2 apr, physical element) (In main hand)]elm starstaff (100% power, 2 apr, temporal element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Normal] Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +2 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +1% (-) Spell.pwr +3 (+1 eff.) (-) Dmg.mod +0%(-10%) physical +10% temporal ---------- misc Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. elm starstaff (100% power, 2 apr, physical element) (In main hand)]short elm vilestaff of illumination (100% power, 2 apr, fire element) 5.0 T1 staff 1H weapon Reqs Mag 11 [Ego] Nature/Master Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.3% proc dam (max 250%) Apr +2 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +1% (-) Spell.pwr +3 (+1 eff.) (-) Dmg.mod +0%(-10%) physical +10% fire ----- def ----- Defense +6 (+6 eff.) ---------- misc Light +2 Talents +1.00(-) Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 42.47 light damage. Staves designed for wielders of magic, by the greats of the art. |
[vs. elm starstaff (100% power, 2 apr, physical element) (In main hand)]iron battleaxe (107% power, 1 apr) 3.0 T1 battleaxe 2H weapon Reqs Str 11 [Normal] Power 107% (+7%) Range: 1.5x (+0.3x) Uses 120% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +1 (-1) Crit +4.5% (+2.0%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +0% (-1%) Spell.pwr +0 (+0 eff.) (-3 (-1 eff.)) Dmg.mod +0%(-10%) physical ---------- misc Talents +0(+-1) Command Staff Massive two-handed battleaxes. |
[vs. elm starstaff (100% power, 2 apr, physical element) (In main hand)]iron greatmaul (114% power, 1 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 11 [Normal] Power 114% (+14%) Range: 1.5x (+0.3x) Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 (-1) Crit +0.5% (-2.0%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +0% (-1%) Spell.pwr +0 (+0 eff.) (-3 (-1 eff.)) Dmg.mod +0%(-10%) physical ---------- misc Talents +0(+-1) Command Staff Massive two-handed mauls. |
[vs. elm starstaff (100% power, 2 apr, physical element) (In main hand)]arcing coral trident (109% power, 6 apr) 3.0 T1 trident 2H weapon Reqs Str 11 [Ego] Arcane Power 109% (+9%) Range: 1.6x (+0.4x) Uses 120% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 (+4) Crit +1.5% (-1.0%) Atk.spd 100% (-) On Hit: + 25% chance for lightning to strike from the target to a second target dealing 38 damage While equipped: dps ---------- Spell.crit +0% (-1%) Spell.pwr +0 (+0 eff.) (-3 (-1 eff.)) Dmg.mod +0%(-10%) physical ---------- misc Talents +0(+-1) Command Staff A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
[vs. elm starstaff (100% power, 2 apr, physical element) (In main hand)]coral trident (109% power, 6 apr) 3.0 T1 trident 2H weapon Reqs Str 11 [Normal] Power 109% (+9%) Range: 1.6x (+0.4x) Uses 120% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 (+4) Crit +1.5% (-1.0%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +0% (-1%) Spell.pwr +0 (+0 eff.) (-3 (-1 eff.)) Dmg.mod +0%(-10%) physical ---------- misc Talents +0(+-1) Command Staff A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
[vs. elm starstaff (100% power, 2 apr, physical element) (In main hand)]flaming coral trident (105% power, 6 apr) 3.0 T1 trident 2H weapon Reqs Str 11 [Ego] Arcane Power 106% (+6%) Range: 1.6x (+0.4x) Uses 120% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 (+4) Crit +1.5% (-1.0%) Atk.spd 100% (-) On Hit.r1 +9 fire While equipped: dps ---------- Spell.crit +0% (-1%) Spell.pwr +0 (+0 eff.) (-3 (-1 eff.)) Dmg.mod +0%(-10%) physical ---------- misc Talents +0(+-1) Command Staff A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
[vs. elm starstaff (100% power, 2 apr, physical element) (In main hand)]gifted mossy mindstar of clarity (75% power, 12 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature/Psionic Power 75% (-25%) Range: 1.1x (-0.1x) Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +12 (+10) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +0% (-1%) Mind.crit +1% Spell.pwr +0 (+0 eff.) (-3 (-1 eff.)) Mind.pwr +5 (+5 eff.) Dmg.mod +0%(-10%) physical ----- def ----- Mind.save +2 (+2 eff.) ---------- misc Max.psi +12.00 Talents +0(+-1) Command Staff Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
iron shield of lightning resistance (+15%) (0 def, 2 armour, 19.5 block)7.0 T1 shield armor Reqs - Shield usage training Str 11 [Ego] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +2 Fatigue +8% Resists +15% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
reinforced iron shield (0 def, 4 armour, 40.5 block)7.0 T1 shield armor Reqs - Shield usage training Str 11 [Ego] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +4 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
[vs. linen robe of the mountain (+7%) (0 def, 0 armour) (Main armor)]linen robe (0 def, 0 armour) 2.0 T1 cloth armor [Normal] While equipped: dps ---------- Dmg.mod +0%(-11%) physical ----- def ----- Resists +0%(-11%) physical +7%(-) all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. linen robe of the mountain (+7%) (0 def, 0 armour) (Main armor)]rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Normal] While equipped: dps ---------- Dmg.mod +0%(-11%) physical ----- def ----- Armour +2 Defense +3 (+3 eff.) Fatigue +6% Resists +0%(-11%) physical +0%(-7%) all A suit of armour made of leather. |
[vs. linen cloak (1 def, 0 armour) (Cloak)]resilient linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) (-) Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of iron boots (0 def, 3 armour)3.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
Lost in translation (Roguelike)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Jiht the Cornac Anorithil level 4
77th Pyre 122nd year of Ascendancy at 14:25 see stats
Log
Lady Zoisla the Tidebringer hits Jiht for 27 physical damage.
Large brown snake misses Jiht.
Talent Moonlight Ray is ready to use.
Jiht casts Moonlight Ray.
Jiht hits Large brown snake for 103 darkness damage.
Lady Zoisla the Tidebringer hits Jiht for 27 physical damage.
Jiht killed Large brown snake!
Talent Searing Light is ready to use.
Jiht casts Healing Light.
Lady Zoisla the Tidebringer uses Mind Sear.
Jiht receives 159 healing.
Lady Zoisla the Tidebringer hits Jiht for 47 mind damage.
Jiht casts Searing Light.
Lady Zoisla the Tidebringer uses Spit Poison.
Jiht is poisoned!
Lady Zoisla the Tidebringer hits Jiht for 24 nature damage.
Jiht's light area effect hits Lady Zoisla the Tidebringer for 23 light damage.
Talent Moonlight Ray is ready to use.
Poison from Lady Zoisla the Tidebringer hits Jiht for 24 nature damage.
Talent Infusion: Regeneration is ready to use.
Poison from Lady Zoisla the Tidebringer hits Jiht for 24 nature damage.
Jiht uses Infusion: Regeneration.
Jiht starts regenerating health quickly.
Lady Zoisla the Tidebringer uses Mind Sear.
Saving game...



















































