











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.6 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Possessor Bonus Class 1.6.6Donators/Buyers bonus! Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Thalore |
| Class | Bulwark |
| Level / Exp | 13 / 74% |
| Size | medium |
| Lifes / Deaths | Killed by Ndimiess at level 13 on the 7th Flare 122nd year of Ascendancy at 00:51 / 1 |
Primary Stats
| Strength | 40 (base 30) |
| Dexterity | 27 (base 24) |
| Constitution | 31 (base 24) |
| Magic | 11 (base 10) |
| Willpower | 14 (base 10) |
| Cunning | 31 (base 10) |
Resources
| Life | -72/554 |
| Mana | 72/72 |
| Stamina | 43/109 |
| Healing Factor | 1.2767164179104 |
| Regeneration | 85.939386650122 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 26.878701826468 |
| See Invisible | 26.878701826468 |
Offense: Mainhand
| Damage | 52 |
| Accuracy | 41 |
| Crit Chance | 10% |
| APR | 9 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 7% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 50.896311095992 (81.030927835052%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 43 |
| Physical Save | 30 |
| Spell Save | 23 |
| Mental Save | 22 |
Defense: Resistances
| Darkness | + 34%( 70%) |
| Light | + 32%( 70%) |
| Fire | + 43%( 70%) |
| Physical | + 38%( 70%) |
| Cold | + 31%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Knockback Resistance | 34% |
| Stun Resistance | 34% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 40 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Superiority | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Effects
| talent | Daunting Presence |
| talent | Premonition |
| talent | Shield Wall |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 20.00 life per turn. Regeneration |
| detrimental effect | You are suffocating! Each turn you lose an ever increasing percent of your total life (currently 30%) Suffocating |
| beneficial effect | The target has 40 increased life regeneration. Recovery |
| beneficial effect | Reduces physical damage received by 36% and provides a 21% chance to ignore critical hits. Juggernaut |
Quests
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Heart of the Gloom. Escort: lost sun paladin (level 2 of Heart of the Gloom)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by Wrathroot. Escort: lost warrior (level 4 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. insulating pair of iron boots of tirelessness (0 def, 3 armour) (On feet)]insulating pair of iron boots of tirelessness (0 def, 3 armour) 3.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 (-) Fatigue +2% (-) Resists +6%(-) cold +5%(-) fire ---------- misc Stam/turn +0.40 (-) Max.stam +13.00 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. bright brass lantern of health (Light source)]bright brass lantern of health 2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +41.00 (-) ---------- misc Light +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. insulating dwarven-steel helm of constitution (+3) (0 def, 4 armour) (On head)]insulating dwarven-steel helm of constitution (+3) (0 def, 4 armour) 3.0 T3 head armor [Ego] Master While equipped: Stats +3(-) Con ----- def ----- Armour +4 (-) Fatigue +4% (-) Resists +7%(-) cold +6%(-) fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | [vs. Eilinygalrawen (0 def, 2 armour) (On hands)]Eilinygalrawen (0 def, 2 armour) 1.5 T2 hands armor [Rare] Master While equipped: Stats +3(-) Str +1(-) Cun dps ---------- Phys.pwr +9 (+3 eff.) (-) Melee+ 0(-20) item expose On Hit (Melee): * 20% chance to reduce all saves and defense by 15 ----- def ----- Armour +2 (-) Fatigue +3% (-) Mind.save +3 (+2 eff.) (-) ---------- misc Equi/ret +0.12 (-) Hate/m.crit +1.00 (-) Max.psi +10.00 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | [vs. The Cog (Tool)] The CogThe Cog 0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5(-) Cun +3(-) Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
| On fingers | [vs. steel ring of pilfering (On fingers, 1 of 2)]steel ring of pilfering 0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+3 eff.) (-) Apr +7 (-) ----- def ----- Defense +9 (+4 eff.) (-) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 77% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. steel ring of pilfering (On fingers, 1 of 2)]wizard's steel ring of life 0.1 T2 ring jewelry [Ego+] Arcane/Nature While equipped: Stats +3 Mag dps ---------- Acc +0 (+0 eff.) (-8 (-3 eff.)) Apr +0 (-7) ----- def ----- Defense +0 (+0 eff.) (-9 (-4 eff.)) Spell.save +6 (+3 eff.) Max.HP +46.00 HP.reg +7.00 Heal.mod +12% Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. starlit steel amulet of constitution (+3) (Around neck)]starlit steel amulet of constitution (+3) 0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3(-) Con ----- def ----- Resists +12%(-) light +14%(-) darkness Blind- +20% (-) Amulets can have magical properties. |
| In main hand | [vs. hateful iron waraxe of daylight (103% power, 2 apr) (In main hand)]hateful iron waraxe of daylight (103% power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Ego] Arcane/Psionic Power 104% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +2 (-) Crit +3.5% (-) Atk.spd 100% (-) Melee+ +7(-) darkness +6(-) light Against +6% (-)Living +5% (-)Undead One-handed war axes. |
| Around waist | [vs. nightruned rough leather belt (Around waist)]nightruned rough leather belt 1.0 T1 belt armor [Ego] Arcane While equipped: ----- def ----- Resists +5%(-) light +6%(-) darkness A belt that goes around your waist. |
| In off hand | [vs. Coral Spray (8 def, 8 armour, 100% power, 48 block) (In off hand)]Coral Spray (8 def, 8 armour, 100% power, 48 block) 7.0 T1 shield armor Reqs - Shield usage training Str 16 [Unique] Nature When used to Attack: Power 117% Range: 1.4x Uses 140% Str Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +2.0% (-) Block +48 (-) Melee+ +10(-) cold While equipped: dps ---------- On shield block: + 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 (-) Defense +8 (+4 eff.) (-) Fatigue +12% (-) Resists +10%(-) fire +15%(-) cold ---------- misc Max.Air +20.00 (-) Talents +1.00(-) Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
| Cloak | [vs. enveloping linen cloak of protection (7 def, 0 armour) (Cloak)]enveloping linen cloak of protection (7 def, 0 armour) 2.0 T1 cloak armor [Ego] Arcane/Master While equipped: ----- def ----- Defense +7 (+3 eff.) (-) Phys.save +5 (+2 eff.) (-) Spell.save +7 (+3 eff.) (-) Mind.save +6 (+4 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. prismatic steel plate armour of fire resistance (0 def, 9 armour) (Main armor)]prismatic steel plate armour of fire resistance (0 def, 9 armour) 17.0 T2 massive armor Reqs - Massive armour training Str 28 [Ego] Arcane/Master While equipped: ----- def ----- Armour +9 (-) Fatigue +22% (-) Resists +20%(-) fire +12%(-) light +11%(-) darkness A suit of armour made of metal plates. |
Inventory
blink rune of the sneak (range 5; phase 18; cd 20)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. starlit steel amulet of constitution (+3) (Around neck)]starlit copper amulet of strength (+3) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str +0(-3) Con ----- def ----- Resists +12%(-) light +10%(-4%) darkness Blind- +21% (+1%) Amulets can have magical properties. |
[vs. steel ring of pilfering (On fingers, 1 of 2)]steel ring of pilfering 0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+3 eff.) (-) Apr +8 (+1) ----- def ----- Defense +8 (+4 eff.) (-1 (+0 eff.)) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 77% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. Tap to cycle through comparison choices |
[vs. hateful iron waraxe of daylight (103% power, 2 apr) (In main hand)]cruel ash starstaff of illumination (111% power, 3 apr, physical element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Nature/Master Power 111% (+8%) Range: 1.2x (-0.2x) Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +3 (+1) Crit +3.0% (-0.5%) Atk.spd 100% (-) Melee+ +0(-7) darkness +0(-6) light Against +0% (-6% )Living +0% (-5% )Undead While equipped: dps ---------- Spell.crit +9% Crit.mult +11.00% Spell.pwr +6 (+6 eff.) Dmg.mod +15% physical ----- def ----- Defense +6 (+3 eff.) ---------- misc Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 31.49 light damage. Staves designed for wielders of magic, by the greats of the art. |
[vs. hateful iron waraxe of daylight (103% power, 2 apr) (In main hand)]shimmering ash starstaff of might (111% power, 3 apr, light element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane Power 111% (+8%) Range: 1.2x (-0.2x) Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +3 (+1) Crit +3.0% (-0.5%) Atk.spd 100% (-) Melee+ +0(-7) darkness +0(-6) light Against +0% (-6% )Living +0% (-5% )Undead While equipped: dps ---------- Spell.crit +8% Spell.pwr +6 (+6 eff.) Dmg.mod +15% light ---------- misc Mana/turn +0.11 Max.mana +30.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. hateful iron waraxe of daylight (103% power, 2 apr) (In main hand)]steel battleaxe (122% power, 2 apr) 3.0 T2 battleaxe 2H weapon Reqs Str 16 [Normal] Power 122% (+19%) Range: 1.5x (+0.1x) Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +2 (-) Crit +5.0% (+1.5%) Atk.spd 100% (-) Melee+ +0(-7) darkness +0(-6) light Against +0% (-6% )Living +0% (-5% )Undead Massive two-handed battleaxes. |
[vs. hateful iron waraxe of daylight (103% power, 2 apr) (In main hand)]truestriking steel battleaxe (121% power, 2 apr) 3.0 T2 battleaxe 2H weapon Reqs Str 16 [Ego+] Master Power 122% (+18%) Range: 1.5x (+0.1x) Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +2 (-) Crit +5.0% (+1.5%) Atk.spd 100% (-) Melee+ +0(-7) darkness +0(-6) light Against +0% (-6% )Living +0% (-5% )Undead While equipped: dps ---------- Res.pen +7% physical Acc +7 (+2 eff.) Apr +10 Massive two-handed battleaxes. |
[vs. hateful iron waraxe of daylight (103% power, 2 apr) (In main hand)]balanced steel greatsword of erosion (125% power, 2 apr) 3.0 T2 greatsword 2H weapon Reqs Str 16 [Ego] Nature/Master Power 125% (+21%) Range: 1.6x (+0.2x) Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 (-) Crit +3.0% (-0.5%) Atk.spd 100% (-) Melee+ +0(-6) light +7 nature +0(-7) darkness Against +0% (-6% )Living +0% (-5% )Undead While equipped: dps ---------- Acc +9 (+3 eff.) ----- def ----- Defense +9 (+5 eff.) Disarm- +28% Massive two-handed swords. |
[vs. hateful iron waraxe of daylight (103% power, 2 apr) (In main hand)]hateful steel greatsword of erosion (129% power, 2 apr) 3.0 T2 greatsword 2H weapon Reqs Str 16 [Ego] Nature/Psionic Power 129% (+25%) Range: 1.6x (+0.2x) Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 (-) Crit +3.0% (-0.5%) Atk.spd 100% (-) Melee+ +0(-6) light +10 nature +9(+2) darkness Against +9% (+3% )Living +0% (-5% )Undead Massive two-handed swords. |
[vs. hateful iron waraxe of daylight (103% power, 2 apr) (In main hand)]steel greatsword of paradox (126% power, 2 apr) 3.0 T2 greatsword 2H weapon Reqs Str 16 [Ego] Arcane Power 127% (+23%) Range: 1.6x (+0.2x) Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 (-) Crit +3.0% (-0.5%) Atk.spd 100% (-) Melee+ +7 temporal +0(-7) darkness +0(-6) light Against +0% (-6% )Living +0% (-5% )Undead While equipped: ----- def ----- Resists +7% temporal Massive two-handed swords. |
[vs. hateful iron waraxe of daylight (103% power, 2 apr) (In main hand)]chilling steel longsword of paradox (108% power, 3 apr) 3.0 T2 longsword 1H weapon Reqs Str 16 [Ego] Arcane Power 108% (+4%) Range: 1.4x (+0.0x) Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 (+1) Crit +3.0% (-0.5%) Atk.spd 100% (-) Melee+ +0(-6) light +7 temporal +0(-7) darkness +7 cold Against +0% (-6% )Living +0% (-5% )Undead While equipped: ----- def ----- Resists +6% temporal Sharp, long, and deadly. |
[vs. hateful iron waraxe of daylight (103% power, 2 apr) (In main hand)]arcing dwarven-steel longsword of massacre (134% power, 4 apr) 3.0 T3 longsword 1H weapon Reqs Str 24 [Ego] Arcane/Master Power 134% (+31%) Range: 1.4x (+0.0x) Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 (+2) Crit +3.5% (-) Atk.spd 100% (-) Melee+ +0(-7) darkness +0(-6) light Against +0% (-6% )Living +0% (-5% )Undead On Hit: + 25% chance for lightning to strike from the target to a second target dealing 15 damage Sharp, long, and deadly. |
[vs. hateful iron waraxe of daylight (103% power, 2 apr) (In main hand)]iron mace (105% power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Normal] Power 106% (+2%) Range: 1.4x (+0.0x) Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 (-) Crit +0.5% (-3.0%) Atk.spd 100% (-) Melee+ +0(-7) darkness +0(-6) light Against +0% (-6% )Living +0% (-5% )Undead Blunt and deadly. |
[vs. hateful iron waraxe of daylight (103% power, 2 apr) (In main hand)]balanced steel mace of erosion (107% power, 3 apr) 3.0 T2 mace 1H weapon Reqs Str 16 [Ego] Nature/Master Power 107% (+3%) Range: 1.4x (+0.0x) Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 (+1) Crit +1.0% (-2.5%) Atk.spd 100% (-) Melee+ +0(-6) light +7 nature +0(-7) darkness Against +0% (-6% )Living +0% (-5% )Undead While equipped: dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +7 (+4 eff.) Disarm- +25% Blunt and deadly. |
[vs. hateful iron waraxe of daylight (103% power, 2 apr) (In main hand)]flaming steel mace of paradox (115% power, 3 apr) 3.0 T2 mace 1H weapon Reqs Str 16 [Ego] Arcane Power 115% (+12%) Range: 1.4x (+0.0x) Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 (+1) Crit +1.0% (-2.5%) Atk.spd 100% (-) Melee+ +9 temporal +0(-7) darkness +0(-6) light Against +0% (-6% )Living +0% (-5% )Undead On Hit.r1 +5 fire While equipped: ----- def ----- Resists +7% temporal Blunt and deadly. |
[vs. hateful iron waraxe of daylight (103% power, 2 apr) (In main hand)]hateful steel waraxe (103% power, 3 apr) 3.0 T2 waraxe 1H weapon Reqs Str 16 [Ego] Psionic Power 104% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +3 (+1) Crit +4.0% (+0.5%) Atk.spd 100% (-) Melee+ +10(+3) darkness +0(-6) light Against +6% (-)Living +0% (-5% )Undead One-handed war axes. |
[vs. hateful iron waraxe of daylight (103% power, 2 apr) (In main hand)]warbringer's steel waraxe of erosion (108% power, 3 apr) 3.0 T2 waraxe 1H weapon Reqs Str 16 [Ego+] Nature/Master Power 108% (+4%) Range: 1.4x (+0.0x) Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +3 (+1) Crit +4.0% (+0.5%) Atk.spd 100% (-) Melee+ +0(-6) light +7 nature +0(-7) darkness Against +0% (-6% )Living +0% (-5% )Undead While equipped: Stats +2 Con dps ---------- Phys.pwr +5 (+2 eff.) Res.pen +5% physical ----- def ----- Disarm- +14% One-handed war axes. |
[vs. hateful iron waraxe of daylight (103% power, 2 apr) (In main hand, 1 of 2)]Hettehell the steel dagger (105% power, 6 apr) 1.0 T2 dagger 1H weapon Reqs Dex 16 [Random Unique] Disrupt/Psionic Power 106% (+2%) Range: 1.3x (-0.1x) Uses 45% Str, 45% Dex Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +6 (+4) Crit +5.0% (+1.5%) Atk.spd 100% (-) Melee+ +0(-6) light +15(+8) darkness Against +12% (+6% )Living +0% (-5% )Undead On Hit: * 7% chance to slow global speed by 40% While equipped: Stats +2 Dex +1 Mag +3 Con ---------- misc See.Invis +6 Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. hateful iron waraxe of daylight (103% power, 2 apr) (In main hand, 1 of 2)]Spellblaze Shard (120% power, 10 apr) 1.0 T2 dagger 1H weapon Reqs Dex 17 [Unique] Arcane Power 121% (+17%) Range: 1.3x (-0.1x) Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +10 (+8) Crit +12.0% (+8.5%) Atk.spd 100% (-) HP.leech +6% Melee+ +20 blight +20 fire +0(-7) darkness +0(-6) light Against +0% (-6% )Living +0% (-5% )Undead While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. Tap to cycle through comparison choices |
[vs. hateful iron waraxe of daylight (103% power, 2 apr) (In main hand, 1 of 2)]arcing steel dagger of daylight (102% power, 6 apr) 1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Arcane Power 102% (-1%) Range: 1.3x (-0.1x) Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +6 (+4) Crit +5.0% (+1.5%) Atk.spd 100% (-) Melee+ +5(-1) light +0(-7) darkness Against +7% (+2% )Undead +0% (-6% )Living On Hit: + 25% chance for lightning to strike from the target to a second target dealing 15 damage Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. hateful iron waraxe of daylight (103% power, 2 apr) (In main hand, 1 of 2)]vined mindstar (81% power, 18 apr, nature damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Normal] Nature Power 82% (-22%) Range: 1.1x (-0.3x) Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 (+16) Crit +3.0% (-0.5%) Atk.spd 100% (-) Melee+ +0(-7) darkness +0(-6) light Against +0% (-6% )Living +0% (-5% )Undead While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. hateful iron waraxe of daylight (103% power, 2 apr) (In main hand, 1 of 2)]pulsing mindstar 'Chalegachik' (108% power, 32 apr, mind damage) 3.0 T4 mindstar 1H weapon Reqs Wil 35 [Random Unique] Nature/Psionic Power 108% (+4%) Range: 1.1x (-0.3x) Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +32 (+30) Crit +4.5% (+1.0%) Atk.spd 100% (-) Melee+ +0(-7) darkness +0(-6) light Against +0% (-6% )Living +0% (-5% )Undead While equipped: Stats +5 Cun +7 Dex dps ---------- Mind.crit +4% Crit.mult +16.00% Phys.pwr +10 (+3 eff.) Mind.pwr +14 (+7 eff.) Melee+ 5 mind 3 darkness Dmg.mod +6% mind +6% darkness ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Coral Spray (8 def, 8 armour, 100% power, 48 block) (In off hand)]reinforced iron shield of cold resistance (+16%) (0 def, 3 armour, 100% power, 46.5 block) 7.0 T1 shield armor Reqs - Shield usage training Str 11 [Ego] Master When used to Attack: Power 101% (-16%) Range: 1.2x (-0.2x) Uses 100% Str Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +2.5% (+0.5%) Block +46 (-2) Melee+ +0(-10) cold While equipped: ----- def ----- Armour +3 (-5) Defense +0 (+0 eff.) (-8 (-4 eff.)) Fatigue +8% (-4%) Resists +0%(-10%) fire +16%(+1%) cold ---------- misc Max.Air +0.00 (-20.00) Talents +1.00(-) Block Handheld deflection devices. |
[vs. Coral Spray (8 def, 8 armour, 100% power, 48 block) (In off hand)]reinforced steel shield of cold resistance (+19%) (0 def, 6 armour, 100% power, 69 block) 7.0 T2 shield armor Reqs - Shield usage training Str 16 [Ego] Master When used to Attack: Power 109% (-8%) Range: 1.2x (-0.2x) Uses 100% Str Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +3.0% (+1.0%) Block +69 (+21) Melee+ +0(-10) cold While equipped: ----- def ----- Armour +6 (-2) Defense +0 (+0 eff.) (-8 (-4 eff.)) Fatigue +8% (-4%) Resists +0%(-10%) fire +19%(+4%) cold ---------- misc Max.Air +0.00 (-20.00) Talents +1.00(-) Block Handheld deflection devices. |
[vs. prismatic steel plate armour of fire resistance (0 def, 9 armour) (Main armor)]focusing woollen robe of fire (+9%) (0 def, 0 armour) 2.0 T2 cloth armor [Ego] Nature/Psionic While equipped: Stats +4 Wil +5 Mag dps ---------- Dmg.mod +12% fire ----- def ----- Armour +0 (-9) Fatigue +0% (-22%) Resists +0%(-11%) darkness +18%(-2%) fire +0%(-12%) light +9% all ---------- misc Mana/turn +0.12 Psi/turn +0.17 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. prismatic steel plate armour of fire resistance (0 def, 9 armour) (Main armor)]impenetrable iron mail armour (2 def, 9 armour) 14.0 T1 heavy armor Reqs - Heavy armour training Str 14 [Ego] Master While equipped: ----- def ----- Armour +9 (-) Defense +2 (+1 eff.) Fatigue +12% (-10%) Resists +0%(-20%) fire +0%(-12%) light +0%(-11%) darkness A suit of armour made of mail. |
[vs. prismatic steel plate armour of fire resistance (0 def, 9 armour) (Main armor)]steel mail armour of command (7 def, 10 armour) 14.0 T2 heavy armor Reqs - Heavy armour training Str 20 [Ego+] Psionic While equipped: Stats +1 Cun ----- def ----- Armour +10 (+1) Defense +7 (+4 eff.) Fatigue +12% (-10%) Resists +0%(-20%) fire +0%(-12%) light +0%(-11%) darkness Mind.save +14 (+7 eff.) A suit of armour made of mail. |
[vs. prismatic steel plate armour of fire resistance (0 def, 9 armour) (Main armor)]iron plate armour of lightning resistance (0 def, 7 armour) 17.0 T1 massive armor Reqs - Massive armour training Str 22 [Ego] Master While equipped: ----- def ----- Armour +7 (-2) Fatigue +22% (-) Resists +16% lightning +0%(-20%) fire +0%(-12%) light +0%(-11%) darkness A suit of armour made of metal plates. |
[vs. nightruned rough leather belt (Around waist)]rough leather belt of transcendence 1.0 T1 belt armor [Ego] Psionic While equipped: dps ---------- Mind.pwr +2 (+1 eff.) ----- def ----- Resists +0%(-5%) light +0%(-6%) darkness Phys.save +5 (+3 eff.) A belt that goes around your waist. |
[vs. enveloping linen cloak of protection (7 def, 0 armour) (Cloak)]linen cloak of Eldoral (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Cun +1 Dex ----- def ----- Defense +1 (+0 eff.) (-6 (-3 eff.)) Phys.save +0 (+0 eff.) (-5 (-2 eff.)) Spell.save +0 (+0 eff.) (-7 (-3 eff.)) Mind.save +0 (+0 eff.) (-6 (-4 eff.)) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. enveloping linen cloak of protection (7 def, 0 armour) (Cloak)]linen cloak of protection (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Arcane While equipped: ----- def ----- Defense +1 (+0 eff.) (-6 (-3 eff.)) Phys.save +0 (+0 eff.) (-5 (-2 eff.)) Spell.save +5 (+2 eff.) (-2 (-1 eff.)) Mind.save +5 (+3 eff.) (-1 (-1 eff.)) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. insulating pair of iron boots of tirelessness (0 def, 3 armour) (On feet)]insulating pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 (-2) Fatigue +0% (-2%) Resists +5%(-1%) cold +6%(+1%) fire ---------- misc Stam/turn +0.00 (-0.40) Max.stam +0.00 (-13.00) A pair of boots made of leather. |
[vs. insulating pair of iron boots of tirelessness (0 def, 3 armour) (On feet)]pair of rough leather boots of speed (0 def, 1 armour) 2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +1 (-2) Fatigue +0% (-2%) Resists +0%(-6%) cold +0%(-5%) fire ---------- misc Stam/turn +0.00 (-0.40) Max.stam +0.00 (-13.00) A pair of boots made of leather. |
[vs. Eilinygalrawen (0 def, 2 armour) (On hands)]Sludgegrip (0 def, 0 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +0(-3) Str +4 Wil +4(+3) Cun dps ---------- Phys.pwr +0 (+0 eff.) (-9 (-3 eff.)) Mind.pwr +2 (+1 eff.) Melee+ 0(-20) item expose Dmg.mod +5% nature ----- def ----- Armour +0 (-2) Fatigue +0% (-3%) Resists +10% nature Mind.save +0 (+0 eff.) (-3 (-2 eff.)) Poison- +20% ---------- misc Equi/ret +0.00 (-0.12) Hate/m.crit +0.00 (-1.00) Max.psi +0.00 (-10.00) Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
[vs. Eilinygalrawen (0 def, 2 armour) (On hands)]hardened leather gloves of dexterity (+2) (0 def, 2 armour) 1.0 T2 hands armor [Ego] Master While equipped: Stats +0(-3) Str +2 Dex +0(-1) Cun dps ---------- Phys.pwr +0 (+0 eff.) (-9 (-3 eff.)) Melee+ 0(-20) item expose Acc +11 (+4 eff.) ----- def ----- Armour +2 (-) Fatigue +0% (-3%) Mind.save +0 (+0 eff.) (-3 (-2 eff.)) ---------- misc Equi/ret +0.00 (-0.12) Hate/m.crit +0.00 (-1.00) Max.psi +0.00 (-10.00) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Eilinygalrawen (0 def, 2 armour) (On hands)]Chaledehek the dwarven-steel gauntlets (0 def, 2 armour) 1.5 T2 hands armor [Random Unique] Nature/Master While equipped: Stats +8(+5) Str +0(-1) Cun dps ---------- Phys.pwr +8 (+3 eff.) (-1 (+0 eff.)) Melee+ 7 lightning 0(-20) item expose 6 nature Dmg.mod +4% lightning +5% nature ----- def ----- Armour +2 (-) Fatigue +3% (-) Resists +6% lightning +2% physical +7% nature Mind.save +0 (+0 eff.) (-3 (-2 eff.)) ---------- misc Equi/ret +0.00 (-0.12) Hate/m.crit +0.00 (-1.00) Max.psi +0.00 (-10.00) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Eilinygalrawen (0 def, 2 armour) (On hands)]dwarven-steel gauntlets (0 def, 2 armour) 1.5 T2 hands armor [Normal] While equipped: Stats +0(-3) Str +0(-1) Cun dps ---------- Phys.pwr +0 (+0 eff.) (-9 (-3 eff.)) Melee+ 0(-20) item expose ----- def ----- Armour +2 (-) Fatigue +3% (-) Mind.save +0 (+0 eff.) (-3 (-2 eff.)) ---------- misc Equi/ret +0.00 (-0.12) Hate/m.crit +0.00 (-1.00) Max.psi +0.00 (-10.00) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Eilinygalrawen (0 def, 2 armour) (On hands)]dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour) 1.5 T2 hands armor [Ego] Master While equipped: Stats +0(-3) Str +2 Dex +0(-1) Cun dps ---------- Phys.pwr +0 (+0 eff.) (-9 (-3 eff.)) Melee+ 0(-20) item expose Acc +11 (+4 eff.) ----- def ----- Armour +2 (-) Fatigue +3% (-) Mind.save +0 (+0 eff.) (-3 (-2 eff.)) ---------- misc Equi/ret +0.00 (-0.12) Hate/m.crit +0.00 (-1.00) Max.psi +0.00 (-10.00) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. insulating dwarven-steel helm of constitution (+3) (0 def, 4 armour) (On head)]Cloud Caller (0 def, 0 armour) 2.0 T1 head armor [Unique] Nature While equipped: Stats +0(-3) Con dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Armour +0 (-4) Fatigue +0% (-4%) Resists +10% lightning +10%(+3%) cold +0%(-6%) fire A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 23.61 to 70.83 lightning damage (47.22 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
[vs. insulating dwarven-steel helm of constitution (+3) (0 def, 4 armour) (On head)]grounding rough leather cap of constitution (+2) (0 def, 1 armour) 2.0 T1 head armor [Ego] Nature/Master While equipped: Stats +2(-1) Con ----- def ----- Armour +1 (-3) Fatigue +1% (-3%) Resists +6% lightning +5% temporal +0%(-7%) cold +0%(-6%) fire A cap made of leather. |
[vs. insulating dwarven-steel helm of constitution (+3) (0 def, 4 armour) (On head)]iron helm (0 def, 3 armour) 3.0 T1 head armor [Normal] While equipped: Stats +0(-3) Con ----- def ----- Armour +3 (-1) Fatigue +5% (+1%) Resists +0%(-7%) cold +0%(-6%) fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. The Cog (Tool)]steel torque of mindblast [power 160] (15 cooldown) 2.0 T2 torque charm [Ego] Psionic While equipped: Stats +0(-5) Cun +0(-3) Wil Blast the opponent's mind dealing 160 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
[vs. The Cog (Tool)]Persistent Will 2.0 T2 totem charm [Unique] Disrupt/Psionic While equipped: Stats +0(-5) Cun +8(+5) Wil dps ---------- Mind.pwr +10 (+5 eff.) Dmg.mod +12% mind Convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower). Uses 25 power out of 25/25 During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
Log
Unstable sand tunnel hits Ndimiess for 266 physical damage.
The unstable sand tunnel collapses!
You are crushed by the collapsing tunnel! You suffocate!
Ndimiess is recovering from the damage!
Unstable sand tunnel hits Ndimiess for 143 physical damage.
Ndimiess uses Infusion: Healing.
Ndimiess receives 64 healing from Infusion: Healing.
Ndimiess uses Juggernaut.
Ndimiess hardens its skin.
The unstable sand tunnel collapses!
You are crushed by the collapsing tunnel! You suffocate!
Unstable sand tunnel hits Ndimiess for 86 physical damage.
The unstable sand tunnel collapses!
You are crushed by the collapsing tunnel! You suffocate!
Ndimiess starts suffocating to death!
Ran for 2 turns (stop reason: detrimental status effect).
Ndimiess is suffocating.
Unstable sand tunnel hits Ndimiess for 78 physical damage.
The unstable sand tunnel collapses!
You are crushed by the collapsing tunnel! You suffocate!
Ran for 2 turns (stop reason: suffocating).
Unstable sand tunnel hits Ndimiess for 38 physical damage.
Ndimiess uses Infusion: Regeneration.
Ndimiess starts regenerating health quickly.
Saving game...






























































































