Vanhi the level 2 Shalore Adventurer by Throd

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceShalore
ClassAdventurer
Level / Exp2 / 61%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 12)
Dexterity13 (base 12)
Constitution12 (base 12)
Magic17 (base 15)
Willpower15 (base 12)
Cunning13 (base 12)

Resources

Life148/148
Psi105/105
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth16.54677130326
See Invisible16.54677130326

Offense: Mainhand

Damage5
Accuracy19
Crit Chance3%
APR12
Speed1.00

Offense: Spell

Spellpower17
Crit Chance2%
Speed1

Offense: Mind

Mindpower17
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)4 (30%)
Defense6
Ranged Defense6
Fatigue6
Physical Save7
Spell Save11
Mental Save9

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Demented / Tentacles1.00
1/5
0/5
0/5
0/5
Psionic / Dream Smith1.00
2/5
0/5
0/5
0/5

Generic Talents

Race / Shalore1.00
1/5
0/5
0/5
0/5
Psionic / Finer energy manipulations1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

active
done

Equipment

Psionic focus
On feet
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log

Crimson crystal receives 6 healing from Crimson crystal's Blood Grasp.
Crimson crystal's Blood Grasp hits
Vanhi for 33 blight damage.

Vanhi uses
Dream Smith's Hammer.
Vanhi hits Crimson crystal for 29 physical, 42 darkness (72 total damage).
Vanhi killed Crimson crystal!

Vanhi activates
Beyond the Flesh.
Resting starts...

Talent Dream Smith's Hammer is ready to use.
Rested for 21 turns (stop reason: all resources and life at maximum).


There is a ladder to the next level here (press '' or right click to use).
Ran for 28 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the next level here (press '' or right click to use).
Ran for 2 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the previous level here (press '' or right click to use).
Ran for 10 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the next level here (press '' or right click to use).
Ran for 10 turns (stop reason: at exit).