Dergr the level 11 Drem Writhing One by Throd

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDrem
ClassWrithing One
Level / Exp11 / 55%
Sizemedium
Lifes / Deaths

Primary Stats

Strength24 (base 13)
Dexterity13 (base 10)
Constitution23 (base 22)
Magic39 (base 31)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life341/341
Insanity0/100
Healing Factor1.2099022211821
Regeneration0.30247555529552

Speed

Mental0%
Attack0%
Movement+22.60995032651%
Spell0%
Global+100%

Vision

Sight10
Lite7

Offense: Mainhand

Damage17
Accuracy32
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower34
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Offense: Damage Bonus

Light+19%
All0%

Defense: Base

Armour (hardiness)13.5 (43.579428603723%)
Defense10
Ranged Defense10
Fatigue5
Physical Save21
Spell Save17
Mental Save12

Defense: Resistances

Light+ 30%( 70%)
All 0%( 70%)

Defense: Immunities

Confusion Resistance21%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Demented / Horrific body1.30
2/5
0/5
0/5
0/5
Demented / Controlled horrors1.30
0/5
0/5
0/5
0/5
Demented / Tentacles1.30
4/5
2/5
0/5
0/5
Demented / Path of horror1.30
2/5
1/5
0/5
0/5
Demented / Disfigured face1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
3/5
2/5
0/5
0/5
Race / Drem1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
2/5
0/5
0/5

Effects

talent

Quests

done
done
active
done
done

Equipment

Light source
On head
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Dergr the Drem Writhing One level 10
7th Profit 122nd year of Ascendancy at 15:24
see stats

Log

You gain 0.60 gold from the transmogrification of rough leather cap of dexterity (+2) (0 def, 1 armour).
You gain 0.78 gold from the transmogrification of
nightruned rough leather belt of transcendence.
You gain 1.29 gold from the transmogrification of
elm starstaff of might (10-12 power, 2 apr, physical element).
You gain 1.03 gold from the transmogrification of
flaming iron longsword (11-15 power, 2 apr).
You gain 3.75 gold from the transmogrification of
Surefire.
You gain 3.01 gold from the transmogrification of
flaming iron greatmaul of paradox (20-29 power, 1 apr).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.