









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Shadowblade |
| Level / Exp | 50 / 1216% |
| Size | medium |
| Lifes / Deaths | Killed by Gloredhevena the slimy ooze at level 33 on the 34th Pyre 123rd year of Ascendancy at 11:37 / 1 |
Primary Stats
| Strength | 28 (base 12) |
| Dexterity | 34 (base 17) |
| Constitution | 83 (base 65) |
| Magic | 109 (base 58) |
| Willpower | 73 (base 28) |
| Cunning | 95 (base 58) |
Resources
| Life | 1342/1342 |
| Mana | 503/529 |
| Stamina | 354/354 |
| Positive | 0/237 |
| Healing Factor | 1.6835640288596 |
| Regeneration | 1.0943166187587 |
Speed
| Mental | +18.24582049533% |
| Attack | 0% |
| Movement | 0% |
| Spell | +18.24582049533% |
| Global | +126% |
Vision
| Sight | 3 |
| Lite | -1994 |
| Infravision | 9 |
| Stealth | 73 |
Offense: Mainhand
| Damage | 288 |
| Accuracy | 46 |
| Crit Chance | 47% |
| APR | 60 |
| Speed | 0.85 |
Offense: Spell
| Spellpower | 100 |
| Crit Chance | 64% |
| Speed | 0.84569585276758 |
Offense: Mind
| Mindpower | 64 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +120% |
| Darkness | +125% |
| Light | +172% |
| Temporal | +102% |
| Nature | +62% |
| Arcane | +72% |
| Fire | +95% |
| All | +42% |
Offense: Damage Penetration
| Darkness | +45% |
| Light | +45% |
| Temporal | +30% |
| Physical | +30% |
| Arcane | +5% |
| Lightning | +10% |
| Acid | +10% |
Defense: Base
| Armour (hardiness) | 9 (30%) |
| Defense | 48 |
| Ranged Defense | 48 |
| Fatigue | 2 |
| Physical Save | 46 |
| Spell Save | 56 |
| Mental Save | 50 |
Defense: Resistances
| Blight | + 50%( 70%) |
| Physical | + 37%( 70%) |
| Cold | + 54%( 70%) |
| All | + 30%( 70%) |
| Lightning | + 39%( 70%) |
| Light | + 82%( 85%) |
| Temporal | + 23%( 70%) |
| Darkness | + 61%( 75%) |
| Fire | + 34%( 70%) |
| Nature | + 44%( 70%) |
Defense: Immunities
| Teleport Resistance | 0% |
| Pinning Resistance | 76% |
| Disarm Resistance | 76% |
| Confusion Resistance | 62% |
| Silence Resistance | 22% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 75% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 26% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 645 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 12 turns. While Heroism is active, you will only die when reaching -623 life. The duration and life will increase by 1% for every 1% life you have lost (currently 623 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.60 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Phantasm | 1.20 |
| 5/5 |
| 5/5 |
| 2/5 |
| 1/5 |
| Technique / Dual techniques | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 0.90 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.20 |
| 5/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 0.80 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Shadow Feed |
| talent | Phantasmal Shield |
| talent | Stealth |
| talent | Essence of Speed |
| talent | Chant of Light |
| talent | Blur Sight |
| beneficial effect | The target is surrounded by a time distortion, absorbing 575/575 damage and sending it forward in time. While active all newly applied status effects durations are reduced by 0%. Time Shield |
| detrimental effect | Zone-wide effect: You seem to be outside the normal spacetime continuum. +10% physical resistance, -10% temporal resistance and -20% teleport resistance. Out of Time Zone |
| beneficial effect | Infinite Dungeon Challenge (Level 75): Near Sighted Challenge |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved Constitution by +1. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Cunning by +1. | done |
You failed to protect the repented thief from death by war hound. Escort: repented thief (level 3 of Old Forest) | failed |
You failed to protect the temporal explorer from death by BULBASH. Escort: temporal explorer (level 4 of Old Forest) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 75): Near Sighted | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * You've found the needed red crystal shard. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of iron boots of disengagement (0 def, 3 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +3 Cun / +2 Dex Silence immunity: +22% Confusion immunity: +22% Stun/Freeze immunity: +22% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 138% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Dรบathedlen HeartPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 (+1 eff.) Changes resistances: +30% light Changes resistances cap: +10% light Talent mastery: +0.10 Cunning / Stealth Light radius: -1000 Infravision radius: +6 It can be used to activate talent Blood Grasp (costing 10 power out of 15/15) : Effective talent level: 3.0 Power cost: 10 out of 15/15. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 262.94 blight damage and healing you for 20% the damage dealt. 50% of the damage dealt will be gained as maximum life for 7 turns (before the healing). The damage will increase with your Spellpower. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
| On head | elven-silk wizard hat 'Sunrazor' (3 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +3 Defense: +3 (+1 eff.) Effects on melee hit: * 30% chance to slow global speed by 65% * 45% chance to daze at end of turn Damage when hit (Melee): 12 light Changes stats: +6 Con Changes resistances: +22% darkness / +9% light Changes resistances penetration: +10% lightning Changes damage: +19% arcane / +15% darkness / +9% light Mana each turn: +3.00 Mana when hit: +2.90 Maximum mana: +220.00 Spellpower: +9 (+1 eff.) It can be used to activate talent Stone Wall, placing all other charms into a 80 cooldown : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 8 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 335.53 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
| Tool | Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+2 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health, armor, and armor hardiness but rooting you in place Activation costs 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
| On fingers | Splendourtaint the voratun ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +20 (+4 eff.) Damage when hit (Melee): 8 physical Changes stats: +8 Mag / +8 Wil / +15 Cun Changes resistances: +9% light Changes damage: +18% physical / +8% all Physical save: +6 (+2 eff.) Life regen: +0.40 Maximum life: +20.00 Spellpower: +35 (+6 eff.) Mindpower: +29 (+8 eff.) Rings can have magical properties. |
| On fingers | Stormkin the gold ringCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +14 (+3 eff.) Effects on melee hit: * 43% chance to daze at end of turn Changes resistances: +3% lightning / +12% fire / +9% light / +3% darkness Changes damage: +7% all Disarm immunity: +76% Pinning immunity: +76% Knockback immunity: +75% Maximum life: +73.00 Spellpower: +13 (+2 eff.) Mindpower: +14 (+4 eff.) Rings can have magical properties. |
| Around waist | Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 372, based on Magic) for 10 turns Activation costs 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In main hand | Awakened Staff of Absorption (60-72 power, 60 apr, light element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 180% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% physical / +30% temporal / +30% darkness / +30% light Changes damage: +60% physical / +60% temporal / +60% darkness / +60% light Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+8 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
| On hands | drakeskin leather gloves 'Zanyduchak' (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 7 acid / 10 fire / 9 cold / 10 lightning Changes stats: +5 Str / +4 Dex / +11 Mag / +10 Wil / +5 Cun Changes resistances penetration: +10% acid / +5% arcane Changes damage: +11% arcane Talent cooldown: Double Strike (-1 turn) Physical save: +14 (+5 eff.) Spell save: +9 (+3 eff.) Mana each turn: +0.40 Spellpower: +16 (+2 eff.) Spell crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | dispeller's elven-silk robe of power (5 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +10% lightning / +9% darkness / +9% blight / +9% fire / +9% cold / +7% light Changes damage: +20% all Physical save: +20 (+7 eff.) Spell save: +36 (+10 eff.) Mental save: +16 (+5 eff.) Spellpower: +20 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Frozen Shroud (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 60 ice Changes stats: +7 Mag Changes resistances: +25% cold / -15% fire / +8% all It can be used to release a radius 4 blast of frozen vapors that deal 190.28 cold damage (based on Magic) each turn for 10 turns Activation costs 30 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
| Around neck | Pendant of the Sun and MoonsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 (+1 eff.) Spell crit. chance: +5% All your damage is converted and split into light and darkness. Activating this item is instant. It can be used to activate talent Circle of Sanctity (costing 30 power out of 60/60) : Effective talent level: 3.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 74 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Inventory
regeneration infusion (heal 482; 17 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 482 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
manasurge rune of the psychic (regen 1429% over 10 turns; mana 71; cd 28)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Spell (85% of a turn) Won't Break Stealth: 100% Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1429% for 10 turns (621 total) and instantly restoring 71 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
pixie's voratun ring of perseverancePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +5 Cun / +6 Mag Stun/Freeze immunity: +31% Life regen: +2.10 Spellpower: +9 (+1 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.iron dagger of rage (10-12 power, 5 apr) Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.3 Uses stats: 50% Dex, 50% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+3 eff.) Changes stats: +3 Str Changes damage: +7% physical Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.inquisitor's stralite longsword of massacre (42-60 power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 42.5 - 59.5 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * Deals 106 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.horrifying mossy mindstar of storms (2-2 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 50% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage (Melee): 7 lightning / 6 mind / 5 darkness Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances: +7% lightning Changes resistances penetration: +7% lightning Changes damage: +8% lightning / +4% mind / +4% darkness Talent granted: +1 Attune Mindstar Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.Splendourpython (15-18 power, 3 apr, temporal element) Requires: - Magic 16 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 Base power: 15.0 - 18.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Dex Changes resistances: +15% light / +24% darkness Changes resistances penetration: +18% light Changes damage: +18% acid / +15% temporal Talent granted: +1 Command Staff Silence immunity: +24% Life regen: +4.90 Spellpower: +6 (+1 eff.) Spell crit. chance: +2% Light radius: +4 Defense after a teleport: +18 Resist all after a teleport: +18% New effects duration reduction after a teleport: +18% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.blighted ash magestaff of greater warding (15-18 power, 3 apr, cold element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +8 Defense: +8 (+3 eff.) Maximum wards: +3 cold Changes damage: +15% cold Talents granted: +3 Ward +1 Command Staff Vim when firing critical spell: +3.00 Maximum vim: +20.00 Spellpower: +12 (+2 eff.) Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.infernal elm starstaff of breaching (10-12 power, 2 apr, light element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage (Melee): 18 fire Changes resistances penetration: +5% light Changes damage: +10% light Talent granted: +1 Command Staff Critical mult.: +18.00% Spellpower: +8 (+1 eff.) Spell crit. chance: +1% See invisible: +7 Staves designed for wielders of magic, by the greats of the art. |
Ethereal Embrace (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+4 eff.) Changes stats: +8 Mag Changes resistances: +12% arcane / +12% darkness Changes damage: +15% arcane / +15% darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power It can be used to activate talent Aether Breach (costing 28 power out of 28/28) : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: 7 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 251.04 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
This item will automatically be transmogrified when you leave the level.elven-silk robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.Tarresin the Woeserpent (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * 24% chance to reduce damage dealt by 30% Damage when hit (Melee): 12 darkness / 12 acid Changes resistances: +24% acid / +7% fire / +7% cold Changes resistances penetration: +31% darkness Changes damage: +12% acid / +12% cold / +9% darkness Light radius: +4 A cap made of leather. |
This item will automatically be transmogrified when you leave the level.cashmere wizard hat (2 def, 0 armour) 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.hardened voratun plate armour of thunder (0 def, 25 armour) Requires: - Massive armour training - Strength 60 Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Physical crit. chance: +9.0% Physical power: +21 (+4 eff.) Armour: +25 Fatigue: +22% Changes stats: +8 Str / +8 Mag / +9 Wil Changes resistances: +11% acid / +12% physical / +13% fire / +29% lightning / +13% cold Spellpower: +21 (+3 eff.) Spell crit. chance: +8% Mindpower: +22 (+6 eff.) Mental crit. chance: +9% A suit of armour made of metal plates. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +12 Defense: +12 (+4 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+4 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.2 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
This item will automatically be transmogrified when you leave the level.Gwai's Burninator Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 1008.58 fire damage (based on Magic) Activation costs 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 1030.32 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.focusing elven-wood totem of healing [power 422] (15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to heal yourself and all friendly characters within 10 spaces for 422 Activation puts all charms on cooldown for 15 turns. When used: * Reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By BULBASH the Cornac Shadowblade level 32
24th Pyre 123rd year of Ascendancy at 00:37 see stats
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By BULBASH the Cornac Shadowblade level 40
71st Pyre 123rd year of Ascendancy at 14:59 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By BULBASH the Cornac Shadowblade level 36
61st Pyre 123rd year of Ascendancy at 17:06 see stats
Are you out of your mind?! (Roguelike)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By BULBASH the Cornac Shadowblade level 37
66th Pyre 123rd year of Ascendancy at 05:45 see stats
Back and there again (Roguelike)
Opened a portal to the Far East from Maj'Eyal.By BULBASH the Cornac Shadowblade level 45
61st Haze 123rd year of Ascendancy at 18:02 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By BULBASH the Cornac Shadowblade level 35
56th Pyre 123rd year of Ascendancy at 07:35 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By BULBASH the Cornac Shadowblade level 18
70th Dusk 122nd year of Ascendancy at 13:43 see stats
Clone War (Roguelike)
Destroyed your own Shade.By BULBASH the Cornac Shadowblade level 45
4th Decay 123rd year of Ascendancy at 12:50 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By BULBASH the Cornac Shadowblade level 15
38th Dusk 122nd year of Ascendancy at 16:10 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By BULBASH the Cornac Shadowblade level 34
52nd Pyre 123rd year of Ascendancy at 21:24 see stats
Earth Master (Roguelike)
Killed Harkor'Zun.By BULBASH the Cornac Shadowblade level 21
2nd Allure 123rd year of Ascendancy at 09:12 see stats
Evil denied (Roguelike)
Won ToME by preventing the Void portal from opening.By BULBASH the Cornac Shadowblade level 50
50th Regrowth 124th year of Ascendancy at 00:57 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By BULBASH the Cornac Shadowblade level 21
1st Allure 123rd year of Ascendancy at 13:08 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By BULBASH the Cornac Shadowblade level 20
38th Haze 122nd year of Ascendancy at 03:05 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By BULBASH the Cornac Shadowblade level 29
79th Regrowth 123rd year of Ascendancy at 22:03 see stats
Fear of Fours (Roguelike)
Killed all four bosses of the Slime Tunnels.By BULBASH the Cornac Shadowblade level 49
40th Regrowth 124th year of Ascendancy at 09:03 see stats
Gem of the Moon (Roguelike)
Completed the Master Jeweler quest with Limmir.By BULBASH the Cornac Shadowblade level 41
20th Dusk 123rd year of Ascendancy at 14:34 see stats
Got eggs? (Roguelike)
Finish the Pikataclysm event.By BULBASH the Cornac Shadowblade level 45
73rd Haze 123rd year of Ascendancy at 02:34 see stats
I cleared the room of death and all I got was this lousy achievement! (Roguelike)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By BULBASH the Cornac Shadowblade level 38
68th Pyre 123rd year of Ascendancy at 01:20 see stats
Level 10 (Roguelike)
Got a character to level 10.By BULBASH the Cornac Shadowblade level 10
5th Mirth 122nd year of Ascendancy at 05:27 see stats
Level 20 (Roguelike)
Got a character to level 20.By BULBASH the Cornac Shadowblade level 20
38th Haze 122nd year of Ascendancy at 00:23 see stats
Level 30 (Roguelike)
Got a character to level 30.By BULBASH the Cornac Shadowblade level 30
9th Pyre 123rd year of Ascendancy at 02:44 see stats
Level 40 (Roguelike)
Got a character to level 40.By BULBASH the Cornac Shadowblade level 40
70th Pyre 123rd year of Ascendancy at 21:30 see stats
Level 50 (Roguelike)
Got a character to level 50.By BULBASH the Cornac Shadowblade level 50
42nd Regrowth 124th year of Ascendancy at 11:31 see stats
Oozemancer (Roguelike)
Destroyed the corrupted oozemancer.By BULBASH the Cornac Shadowblade level 33
34th Pyre 123rd year of Ascendancy at 21:34 see stats
Orcrist (Roguelike)
Killed the leaders of the Orc Pride.By BULBASH the Cornac Shadowblade level 48
26th Regrowth 124th year of Ascendancy at 12:20 see stats
Race through fire (Roguelike)
Raced through the fires of the Charred Scar to stop the Sorcerers.By BULBASH the Cornac Shadowblade level 47
5th Allure 124th year of Ascendancy at 04:40 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By BULBASH the Cornac Shadowblade level 20
52nd Haze 122nd year of Ascendancy at 01:10 see stats
Savior of the damsels in distress (Roguelike)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By BULBASH the Cornac Shadowblade level 27
16th Regrowth 123rd year of Ascendancy at 12:32 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By BULBASH the Cornac Shadowblade level 50
55th Regrowth 124th year of Ascendancy at 12:11 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By BULBASH the Cornac Shadowblade level 16
56th Dusk 122nd year of Ascendancy at 13:20 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By BULBASH the Cornac Shadowblade level 34
52nd Pyre 123rd year of Ascendancy at 23:50 see stats
Tactical master (Roguelike)
Fought the two Sorcerers without closing any invocation portals.By BULBASH the Cornac Shadowblade level 50
50th Regrowth 124th year of Ascendancy at 00:56 see stats
The Arena (Roguelike)
Unlocked Arena mode.By BULBASH the Cornac Shadowblade level 10
9th Mirth 122nd year of Ascendancy at 05:49 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By BULBASH the Cornac Shadowblade level 49
27th Regrowth 124th year of Ascendancy at 05:30 see stats
The Restless Dead (Roguelike)
Disturbed an old battlefield and survived the consequences.By BULBASH the Cornac Shadowblade level 22
4th Allure 123rd year of Ascendancy at 05:50 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By BULBASH the Cornac Shadowblade level 24
5th Regrowth 123rd year of Ascendancy at 20:27 see stats
The secret city (Roguelike)
Discovered the truth about mages.By BULBASH the Cornac Shadowblade level 12
7th Flare 122nd year of Ascendancy at 10:04 see stats
There and back again (Roguelike)
Opened a portal to Maj'Eyal from the Far East.By BULBASH the Cornac Shadowblade level 43
50th Dusk 123rd year of Ascendancy at 22:22 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By BULBASH the Cornac Shadowblade level 24
5th Regrowth 123rd year of Ascendancy at 08:32 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By BULBASH the Cornac Shadowblade level 31
19th Pyre 123rd year of Ascendancy at 02:29 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By BULBASH the Cornac Shadowblade level 24
2nd Regrowth 123rd year of Ascendancy at 15:58 see stats
Unstoppable (Roguelike)
Returned from the dead.By BULBASH the Cornac Shadowblade level 33
34th Pyre 123rd year of Ascendancy at 11:37 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By BULBASH the Cornac Shadowblade level 32
21st Pyre 123rd year of Ascendancy at 15:39 see stats
Log
BULBASH casts Channel Staff.
BULBASH's spell attains critical power!
You collect a new ingredient: orc heart (1).
BULBASH's Channel Staff hits Orc cryomancer for 850 light damage.
BULBASH's Channel Staff killed Orc cryomancer!
Resting starts...
Talent Hide in Plain Sight is ready to use.
BULBASH uses Hide in Plain Sight.
BULBASH deactivates Stealth.
The fabric of time around BULBASH stabilizes to normal.
Talent Stealth is ready to use.
Talent Illuminate is ready to use.
BULBASH activates Stealth.
Rested for 18 turns (stop reason: all resources and life at maximum).
Talent Temporal Shield is ready to use.
BULBASH casts Temporal Shield.
The very fabric of time alters around BULBASH.
Ran for 2 turns (stop reason: hostile spotted to the east (giant yellow ant)).
BULBASH casts Illuminate.
Giant yellow ant loses sight!
BULBASH's spell attains critical power!
Giant yellow ant briefly catches sight of you!
BULBASH hits Giant yellow ant for 624 light, 517 darkness (1141 total damage).
BULBASH casts Channel Staff.
BULBASH's spell attains critical power!










































































































