










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Archer |
| Level / Exp | 44 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 71 (base 49) |
| Dexterity | 85 (base 60) |
| Constitution | 60 (base 60) |
| Magic | 10 (base 10) |
| Willpower | 16 (base 10) |
| Cunning | 25 (base 12) |
Resources
| Life | 1204/1204 |
| Stamina | 232/232 |
| Healing Factor | 1.3260869565217 |
| Regeneration | 10.277173913043 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 2 |
| Infravision | 8 |
| See Stealth | 12 |
| See Invisible | 17 |
Offense: Mainhand
| Damage | 161 |
| Accuracy | 58 |
| Crit Chance | 17% |
| APR | 100 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +12% |
Offense: Damage Penetration
| Physical | +15% |
Defense: Base
| Armour (hardiness) | 50.723073231957 (93.924050632911%) |
| Defense | 42 |
| Ranged Defense | 43 |
| Fatigue | 26 |
| Physical Save | 43 |
| Spell Save | 37 |
| Mental Save | 31 |
Defense: Resistances
| Acid | + 22%( 70%) |
| Cold | + 26%( 70%) |
| Lightning | + 22%( 70%) |
| Fire | + 30%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 56% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 150 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Munitions | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Archery training | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery prowess | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| talent | Venomous Ammunition |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | scholar's pair of iron boots of uncanny dodging (3 def, 3 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +2% Spellpower: +3 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Arkul's Siege Arrows (14/14, 68-95.2 power, 100 apr)Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 68.0 - 95.2 Uses stats: 70% Str, 50% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +100 Crit. chance: +10.0% Capacity: 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
| Light source | scorching brass lanternPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 10 fire Changes resistances: +5% fire Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | insulating iron helm of strength (+2) (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Str Changes resistances: +5% fire / +5% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On fingers | gold ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Blindness immunity: +23% Infravision radius: +3 See stealth: +12 See invisible: +8 Rings can have magical properties. |
| On fingers | mule's steel ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -7% Effects on melee hit: * 13% chance to cause random gloom Damage (Melee): 9 bleed Effects on ranged hit: * 13% chance to cause random gloom Damage (Ranged): 9 bleed Changes stats: +5 Cun Maximum encumbrance: +27 Hate when firing a critical mind attack: +2.00 Maximum hate: +9.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
| Around waist | reinforced drakeskin leather belt of dampeningInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +10 Defense: +8 (+3 eff.) Changes resistances: +8% acid / +8% fire / +8% lightning / +8% cold Physical save: +24 (+8 eff.) A belt that goes around your waist. |
| In main hand | elm longbow of powerRequires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 When wielded/worn: Changes resistances penetration: +15% physical Changes damage: +12% physical Longbows are used to shoot arrows at your foes. |
| On hands | iron gauntlets of dexterity (+3) (0 def, 1 armour)Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+3 eff.) Armour: +1 Changes stats: +3 Dex Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | enlightening stralite plate armour of command (14 def, 16 armour)Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +16 Defense: +14 (+5 eff.) Fatigue: +26% Changes stats: +7 Cun / +6 Wil Mental save: +28 (+12 eff.) A suit of armour made of metal plates. |
| Cloak | resilient linen cloak of Eldoral (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Cun / +1 Dex Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | serendipitous stralite amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +9 (+2 eff.) Defense: +12 (+4 eff.) Changes stats: +8 Lck Blindness immunity: +33% Infravision radius: +5 Sight radius: +2 See invisible: +9 Reduce all damage from unseen attackers: 13% Amulets can have magical properties. |
Inventory
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Nightmare (Roguelike) difficulty)
Got to wave 20 in the arena.By Duvedovor the Skeleton Archer level 28
76th Pyre 122nd year of Ascendancy at 14:46 see stats
Arena Battler 50 (Nightmare (Roguelike) difficulty)
Got to wave 50 in the arena.By Duvedovor the Skeleton Archer level 39
79th Pyre 122nd year of Ascendancy at 23:30 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Duvedovor the Skeleton Archer level 10
74th Pyre 122nd year of Ascendancy at 20:41 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Duvedovor the Skeleton Archer level 20
75th Pyre 122nd year of Ascendancy at 23:00 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Duvedovor the Skeleton Archer level 30
77th Pyre 122nd year of Ascendancy at 03:48 see stats
Level 40 (Nightmare (Roguelike) difficulty)
Got a character to level 40.By Duvedovor the Skeleton Archer level 40
1st Mirth 122nd year of Ascendancy at 02:06 see stats
Master of Arena (Nightmare (Roguelike) difficulty)
Became the new master of the arena in 60-wave mode.By Duvedovor the Skeleton Archer level 43
2nd Mirth 122nd year of Ascendancy at 03:56 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Duvedovor the Skeleton Archer level 42
2nd Mirth 122nd year of Ascendancy at 00:46 see stats
XXX the Destroyer (Nightmare (Roguelike) difficulty)
Earned the rank of Destroyer in the arena.By Duvedovor the Skeleton Archer level 27
76th Pyre 122nd year of Ascendancy at 14:13 see stats
Log
There is an item here: warbringer's orichalcum trident of ruin (55-88 power, 16 apr)
Talent Steady Shot is ready to use.
There is an item here: warbringer's orite trident of nature (41-65.6 power, 13 apr)
Duvedovor deactivates Venomous Ammunition.
Duvedovor activates Venomous Ammunition.
Resting starts...
Rested for 1 turns (stop reason: all resources and life at maximum).
There is an item here: searing drakeskin leather armour of command (15 def, 15 armour)
There is an item here: warbringer's orichalcum trident of ruin (55-88 power, 16 apr)
Talent Rune: Shielding is ready to use.
Ran for 2 turns (stop reason: object seen).
Resting starts...
Talent Explosive Shot is ready to use.
Talent Volley is ready to use.
Talent Enhanced Munitions is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Duvedovor deactivates Venomous Ammunition.
Duvedovor activates Venomous Ammunition.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Duvedovor deactivates Venomous Ammunition.































































