Kurma the level 1 Shalore Temporal Warden by developedby

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.9
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceShalore
ClassTemporal Warden
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 12)
Dexterity14 (base 13)
Constitution10 (base 10)
Magic17 (base 15)
Willpower15 (base 12)
Cunning11 (base 10)

Resources

Life-18/100
Paradox300
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage9
Accuracy20
Crit Chance1%
APR5
Speed0.80

Offense: Spell

Spellpower17
Crit Chance1%
Speed1

Offense: Mind

Mindpower14
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense2
Ranged Defense2
Fatigue6
Physical Save7
Spell Save11
Mental Save9

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Chronomancy / Bow Threading1.30
1/5
0/5
0/5
0/5
Chronomancy / Speed Control1.30
0/5
0/5
0/5
0/5
Chronomancy / Spacetime Folding1.30
0/5
0/5
0/5
0/5
Chronomancy / Temporal Combat1.30
1/5
0/5
0/5
0/5
Chronomancy / Temporal Guardian1.30
0/5
0/5
0/5
0/5
Chronomancy / Blade Threading1.30
1/5
0/5
0/5
0/5

Generic Talents

Chronomancy / Chronomancy1.30
1/5
0/5
0/5
0/5
Chronomancy / Spacetime Weaving1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5

Effects

Quests

active
failed

Equipment

Quiver
Light source
Main armor
In main hand

Inventory

Achievements

Log

Ran for 13 turns (stop reason: at exit).

Saving game...

Saving done.

Saving game...


There is a A gate into the Maze here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving done.

Saving game...

Saving done.

Saving game...

Saving done.

Kurma switches his weapons to:
iron longsword
iron dagger.

Kurma switches his weapons to:
elm longbow
quiver of elm arrows.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: hostile spotted to the south (cutpurse)).


Cutpurse hits Kurma for 18 physical, 10 physical (28 total damage).

Cutpurse hits Kurma for 18 physical, 10 physical (28 total damage).
Cutpurse performs a melee critical strike against Kurma!

Cutpurse hits Kurma for 30 physical, 9 physical (40 total damage).
Saving game...