Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Tier-1 Short Circuit Option 1.0.6Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.2.0Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Steamtech UI 1.1.4 ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Alchemist |
| Level / Exp | 31 / 73% |
| Size | medium |
| Lifes / Deaths | Killed by Porawyn the polar bear at level 14 on the 73rd Dusk 122nd year of Ascendancy at 06:45 0 / 7Killed by Kelad, the One Who Stole Poosh at level 16 on the 7th Haze 122nd year of Ascendancy at 09:27 Killed by golem (servant of nikaido) at level 18 on the 16th Haze 122nd year of Ascendancy at 09:32 Killed by golem (servant of nikaido) at level 24 on the 57th Haze 122nd year of Ascendancy at 15:15 Killed by golem (servant of nikaido) at level 29 on the 39th Regrowth 123rd year of Ascendancy at 09:19 Killed by nikaido's Inner Demon at level 31 on the 14th Pyre 123rd year of Ascendancy at 19:28 Killed by Aeryna the crimson ooze at level 31 on the 15th Pyre 123rd year of Ascendancy at 23:16 |
Primary Stats
| Strength | 13 (base 11) |
| Dexterity | 50 (base 50) |
| Constitution | 25 (base 23) |
| Magic | 68 (base 60) |
| Willpower | 18 (base 11) |
| Cunning | 12 (base 10) |
Resources
| Life | -15/558 |
| Mana | 2/340 |
| Healing Factor | 0.7 |
| Regeneration | 0.175 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -81.370558375635% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 6 |
Offense: Mainhand
| Damage | 154 |
| Accuracy | 36 |
| Crit Chance | 2% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 52.666666666667 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28.2 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| All | +2% |
Defense: Base
| Armour (hardiness) | 16.681707158835 (30%) |
| Defense | 26.340853579417 |
| Ranged Defense | 26.340853579417 |
| Fatigue | 3 |
| Physical Save | 22.65 |
| Spell Save | 37.55 |
| Mental Save | 33.75 |
Defense: Resistances
| All | + 4%( 70%) |
Defense: Immunities
| Stun Resistance | 58% |
| Confusion Resistance | 74% |
| Pinning Resistance | 34% |
| Silence Resistance | 31% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 24% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 440 damage for 5 turns. The effect will scale with your magic stat. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 11. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 30%, your defense is increased by 30 and all your resistances by 30%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1082% over 10 turns and instantly restoring 54 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 440 damage for 5 turns. The effect will scale with your magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 307 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Spell / Advanced-golemancy | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Spell / Acid alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Explosive admixtures | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Golemancy | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Frost alchemy | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Fire alchemy | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Staff combat | 1.50 |
| 3/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Frost Infusion |
| talent | Defensive Posture |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| detrimental effect | The target is poisoned, taking 4.29 nature damage per turn and decreasing all heals received by 30%. Insidious Poison |
| detrimental effect | Movement speed is reduced by 51%. Slow movement |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 68. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed red crystal shard. * You've found the needed honey tree root. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed xorn fragment. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed vial of greater demon bile. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed green worm. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of hardened leather boots of speed (0 def, 3 armour) undeterred pair of hardened leather boots of speed (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Silence immunity: +31% Confusion immunity: +34% Stun/Freeze immunity: +28% Movement speed: +20% A pair of boots made of leather. Press to compare |
| Quiver | 102 alchemist opal 102 alchemist opal0.00 Encumbrance. Type: alchemist-gem / blue ; tier 2 When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals. Press to compare |
| Light source | Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. Press to compare |
| On head | Goruchak the cashmere wizard hat (2 def, 0 armour) Goruchak the cashmere wizard hat (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Damage when hit (Melee): 8 blight Changes resistances: +8% lightning / +9% temporal Changes damage: +6% arcane Maximum mana: +40.00 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% A pointy cloth hat, very wizardly... Press to compare |
| Tool | Baduran [power 87] (20 cooldown) Baduran [power 87] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Effects on melee hit: * 10 arcane resource burn Changes resistances: +3% acid / +3% fire / +6% nature / +6% darkness It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 87 for 7 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. Press to compare |
| On fingers | Glyletta the gold ring Glyletta the gold ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +5 Effects on melee hit: * 15% chance to corrode armor Damage when hit (Melee): 12 acid Changes damage: +9% acid Spellpower: +8 Mindpower: +11 Rings can have magical properties. Press to compare |
| On fingers | savage's gold ring of power savage's gold ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +6 Changes stats: +2 Con Spell save: +12 Maximum stamina: +17.00 Spellpower: +8 Mindpower: +8 Rings can have magical properties. Press to compare |
| Around waist | Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to generate a personal shield, costing 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. Press to compare |
| In main hand | Bolbum's Big Knocker (64-76.8 power, 10 apr, physical element) Bolbum's Big Knocker (64-76.8 power, 10 apr, physical element)Requires: - Magic 38 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 64.0 - 76.8 Uses stat: 140% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +10 Attack speed: 100% Damage (Melee): +10 % chance of confusion When wielded/worn: Accuracy: +7 Changes damage: +20% physical Talent mastery: +0.20 Spell / Staff combat Spellpower: +12 Spell crit. chance: +18% It can be used to activate talent Channel Staff (costing 9 power out of 20/20) : Effective talent level: 3.0 Power cost: 9 out of 20/20. Range: 8 Travel Speed: 2000% of base Is: a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 94% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. Press to compare |
| On hands | Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. Press to compare |
| Main armor | dreamer's cashmere robe of the mind (+27%) (2 def, 0 armour) dreamer's cashmere robe of the mind (+27%) (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +27% mind / +13% darkness Changes damage: +11% mind Physical save: +12 Spell save: +13 Mental save: +22 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
| Cloak | linen cloak of sorcery (1 def, 0 armour) linen cloak of sorcery (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Wil / +3 Mag Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
| Around neck | Borezilanik the stralite amulet Borezilanik the stralite amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Damage when hit (Melee): 4 mind / 4 temporal Changes resistances: +15% temporal Changes damage: +18% mind Pinning immunity: +34% Knockback immunity: +24% Amulets can have magical properties. Press to compare |
Inventory
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 245 over 5 turns)regeneration infusion (heal 245 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 245 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 7; power 22; turns 4; dispells darkness)sun infusion (rad 7; power 22; turns 4; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 11). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 22) for 4 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 10%; cure mental, physical) wild infusion (resist 10%; cure mental, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 10% for 4 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion (28 nature damage, 53% healing reduction)insidious poison infusion (28 nature damage, 53% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 27.54 nature damage per turns for 7 turns, and reducing the target's healing received by 53%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion (+6 for 9 turns, die at -210)heroism infusion (+6 for 9 turns, die at -210) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 9 turns. While Heroism is active, you will only die when reaching -210 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion (+6 for 10 turns, die at -537)heroism infusion (+6 for 10 turns, die at -537) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 10 turns. While Heroism is active, you will only die when reaching -537 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 5; power 17; dur 6)phase door rune (range 5; power 17; dur 6) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 5. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare |
This item will automatically be transmogrified when you leave the level. heat beam rune (94 fire damage)heat beam rune (94 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 92.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 27)teleportation rune (range 27) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 27 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the duelist (range 83) teleportation rune of the duelist (range 83)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 83 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Rune of Reflection (absorb and reflect 440 for 5 turns) Rune of Reflection (absorb and reflect 440 for 5 turns)Requires: - Level 15 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 440 damage for 5 turns. The effect will scale with your magic stat. It can be used to inscribe your skin with the rune.. You can see your own image mirrored in the surface of this silvery rune. This item has been sent to the Item's Vault. Press to compare |
Rune of the Rift (222.00 temporal damage, removed from time 4 turns) Rune of the Rift (222.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 244.20 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. invisibility rune (power 10 for 7 turns)invisibility rune (power 10 for 7 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 10) for 7 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (197 lightning damage)lightning rune (197 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 64.33 to 193.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare |
This item will automatically be transmogrified when you leave the level. lightning rune of the psychic (323 lightning damage)lightning rune of the psychic (323 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 26 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 100.67 to 302.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare |
shielding rune (absorb 219 for 4 turns) shielding rune (absorb 219 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 219 damage for 4 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 50 for 5 turns)shielding rune (absorb 50 for 5 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 50 damage for 5 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 111 for 5 turns)shielding rune (absorb 111 for 5 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 111 damage for 5 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 252 for 6 turns)shielding rune (absorb 252 for 6 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 252 damage for 6 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
grounding copper amulet of willpower (+2) grounding copper amulet of willpower (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Wil Changes resistances: +13% lightning Stun/Freeze immunity: +20% Amulets can have magical properties. Press to compare |
clarifying steel amulet clarifying steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% mind Confusion immunity: +23% Amulets can have magical properties. Press to compare |
grounding steel amulet of mastery (0.15 Spell / Advanced-golemancy) grounding steel amulet of mastery (0.15 Spell / Advanced-golemancy)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +11% lightning Talent mastery: +0.15 Spell / Advanced-golemancy Stun/Freeze immunity: +23% Amulets can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. steel amulet 'Hanisadar'steel amulet 'Hanisadar' Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +6 Armour penetration: +2 Fatigue: -8% Changes stats: +1 Con Maximum encumbrance: +10 Cut immunity: +60% Healing mod.: +18% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 149 life. The life healed will increase with your Mindpower. Amulets can have magical properties. Press to compare |
copper ring of tenacity copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Disarm immunity: +22% Pinning immunity: +20% Knockback immunity: +20% Maximum life: +20.00 Rings can have magical properties. Press to compare |
warrior's copper ring warrior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. Glintpiety the steel ringGlintpiety the steel ring Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 Armour penetration: +8 Defense: +7 Changes stats: +3 Wil Changes resistances: +5% blight / +3% acid / +6% nature / +5% arcane Changes damage: +3% light Mental save: +6 Poison immunity: +11% Disease immunity: +11% Disarm immunity: +10% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare |
gladiator's steel ring gladiator's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +8 Changes stats: +5 Str / +6 Con Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. Lisilevena the GaleboreLisilevena the Galebore Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -9% Effects on melee hit: * 30% chance to gain 10% of a turn Damage when hit (Melee): 12 lightning Changes damage: +9% temporal Maximum encumbrance: +36 Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. Scabriver the stralite ringScabriver the stralite ring Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes stats: +9 Wil Changes resistances penetration: +5% nature Changes damage: +18% nature / +3% blight Mental save: +18 Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. psionicist's stralite ring of lightning (+28%)psionicist's stralite ring of lightning (+28%) Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Wil Changes resistances: +28% lightning Changes damage: +14% lightning Mental save: +12 Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite ringstralite ring 0.10 Encumbrance. Type: jewelry / ring ; tier 4 Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite ring of blight (+15%)stralite ring of blight (+15%) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +15% blight Changes damage: +15% blight Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite ring of claritystralite ring of clarity Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Mental save: +9 Confusion immunity: +32% Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite ring of lifestralite ring of life Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Life regen: +0.90 Maximum life: +45.00 Healing mod.: +15% Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. treant's stralite ringtreant's stralite ring Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +8% nature / +7% blight Poison immunity: +19% Disease immunity: +18% Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. wizard's stralite ring of tenacitywizard's stralite ring of tenacity Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +8 Mag Spell save: +16 Disarm immunity: +20% Pinning immunity: +26% Knockback immunity: +20% Maximum life: +36.00 Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. cruel ash magestaff of projection (15-18 power, 3 apr, lightning element)cruel ash magestaff of projection (15-18 power, 3 apr, lightning element) Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +7.0% Changes damage: +15% lightning Talent granted: +1 Command Staff Critical mult.: +12.00% Spellpower: +9 Spell crit. chance: +5% It can be used to project a bolt from the staff, placing all other charms into a 5 cooldown. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. Gunethad the yew vilestaff (20-24 power, 4 apr, darkness element)Gunethad the yew vilestaff (20-24 power, 4 apr, darkness element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 2) on crit: +8 mind When wielded/worn: Changes stats: +4 Mag / +6 Cun / +6 Con Changes resistances: +9% mind Changes damage: +20% darkness Talent granted: +1 Command Staff Critical mult.: +20.00% Vim when firing critical spell: +5.00 Maximum vim: +38.00 Maximum neg.energy: +34.00 Spellpower: +9 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. Kindlesting (20-24 power, 4 apr, fire element)Kindlesting (20-24 power, 4 apr, fire element) Requires: - Magic 24 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +4 light Burst (radius 2) on crit: +12 acid When wielded/worn: Physical crit. chance: +10.0% Changes resistances penetration: +5% light Changes damage: +9% acid / +20% fire Talent granted: +1 Command Staff Critical mult.: +12.00% Spellpower: +9 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. Press to compare |
Staff of Destruction (20-24 power, 4 apr, arcane element) Staff of Destruction (20-24 power, 4 apr, arcane element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. Press to compare |
This item will automatically be transmogrified when you leave the level. Weeprock the elven-wood magestaff (25-30 power, 5 apr, arcane element)Weeprock the elven-wood magestaff (25-30 power, 5 apr, arcane element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to cause random insanity When wielded/worn: Effects on melee hit: * Slows global speed by 40% Damage when hit (Melee): 4 nature Changes resistances: +6% nature Changes resistances penetration: +5% mind Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold Talent granted: +1 Command Staff Spellpower: +18 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. cruel elven-wood vilestaff of might (25-30 power, 5 apr, fire element)cruel elven-wood vilestaff of might (25-30 power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +9.0% Changes damage: +25% fire Talent granted: +1 Command Staff Critical mult.: +13.00% Spellpower: +12 Spell crit. chance: +14% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. elven-wood vilestaff of greater warding (25-30 power, 5 apr, acid element)elven-wood vilestaff of greater warding (25-30 power, 5 apr, acid element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +10 Defense: +8 Maximum wards: +3 acid Changes damage: +25% acid Talents granted: +1 Command Staff +2 Ward Spellpower: +12 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. greater elven-wood starstaff of might (25-30 power, 5 apr, physical element)greater elven-wood starstaff of might (25-30 power, 5 apr, physical element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% darkness / +25% physical / +25% light / +25% temporal Talent granted: +1 Command Staff Spellpower: +17 Spell crit. chance: +15% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. lifebinding elven-wood vilestaff (25-30 power, 5 apr, blight element)lifebinding elven-wood vilestaff (25-30 power, 5 apr, blight element) Requires: - Magic 35 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Con Changes damage: +25% blight Talent granted: +1 Command Staff Life regen: +1.10 Spellpower: +15 Spell crit. chance: +4% Healing mod.: +17% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. warbringer's steel battleaxe (23.5-35.25 power, 2 apr)warbringer's steel battleaxe (23.5-35.25 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 23.5 - 35.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical power: +10 Changes stats: +5 Con Changes resistances penetration: +10% physical Disarm immunity: +18% Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. elemental dwarven-steel battleaxe of massacre (41.5-62.25 power, 2 apr)elemental dwarven-steel battleaxe of massacre (41.5-62.25 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 41.5 - 62.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +13% acid / +14% fire / +14% cold / +14% lightning Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. plaguebringer's dwarven-steel battleaxe (31.5-47.25 power, 2 apr)plaguebringer's dwarven-steel battleaxe (31.5-47.25 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.5 - 47.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 10% chance to disease Damage (Melee): +20 blight When wielded/worn: Disease immunity: +22% Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. acidic stralite battleaxe of vileness (45.5-68.25 power, 3 apr)acidic stralite battleaxe of vileness (45.5-68.25 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 45.5 - 68.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 14% chance to disease On weapon crit: * splashes the target with acid Damage (Melee): +33 blight / +10 acid Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. arcing stralite battleaxe of vileness (44.5-66.75 power, 3 apr)arcing stralite battleaxe of vileness (44.5-66.75 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.5 - 66.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 19% chance to disease * 25% chance for lightning to arc to a second target Damage (Melee): +24 blight / +19 lightning Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite battleaxe (43.5-65.25 power, 3 apr)stralite battleaxe (43.5-65.25 power, 3 apr) Requires: - Strength 35 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 43.5 - 65.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatmaul of torment (42.5-63.75 power, 2 apr)dwarven-steel greatmaul of torment (42.5-63.75 power, 2 apr) Requires: - Strength 24 Infused by psionic forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 42.5 - 63.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 20% chance to torment the target When wielded/worn: Changes resistances penetration: +12% mind / +12% darkness Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. blazebringer's stralite greatmaul of dampening (53-79.5 power, 3 apr)blazebringer's stralite greatmaul of dampening (53-79.5 power, 3 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 53.0 - 79.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Burst (radius 2) on crit: +16 fire When wielded/worn: Changes resistances: +16% acid / +19% fire / +17% cold / +19% lightning Changes resistances penetration: +14% fire Spell save: +14 Global speed: +6% Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. elemental stralite greatmaul of massacre (66.5-99.75 power, 3 apr)elemental stralite greatmaul of massacre (66.5-99.75 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 66.5 - 99.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +16% acid / +19% fire / +14% cold / +16% lightning Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. plaguebringer's stralite greatmaul (53-79.5 power, 3 apr)plaguebringer's stralite greatmaul (53-79.5 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 53.0 - 79.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 14% chance to disease Damage (Melee): +7 blight When wielded/worn: Disease immunity: +14% Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. Duribers (18.5-29.6 power, 1 apr)Duribers (18.5-29.6 power, 1 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 18.5 - 29.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +12 acid When wielded/worn: Changes damage: +6% mind Vim when firing critical spell: +3.00 Spell crit. chance: +9% Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. Belulaith (37.5-60 power, 2 apr)Belulaith (37.5-60 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 37.5 - 60.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 1) on hit: +12 acid When wielded/worn: Damage when hit (Melee): 4 acid Changes resistances penetration: +5% acid Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 5.00% Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. elemental dwarven-steel greatsword of amnesia (33.5-53.6 power, 2 apr)elemental dwarven-steel greatsword of amnesia (33.5-53.6 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 33.5 - 53.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * Random elemental explosion * 25% chance to put talents on cooldown When wielded/worn: Changes resistances penetration: +14% acid / +13% fire / +13% cold / +14% lightning Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. chilling stralite greatsword of amnesia (48.5-77.6 power, 3 apr)chilling stralite greatsword of amnesia (48.5-77.6 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.5 - 77.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown Damage (Melee): +19 cold When wielded/worn: Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. plaguebringer's stralite greatsword of massacre (63.5-101.6 power, 3 apr)plaguebringer's stralite greatsword of massacre (63.5-101.6 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 63.5 - 101.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 7% chance to disease Damage (Melee): +19 blight When wielded/worn: Disease immunity: +34% Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. quick stralite greatsword (48.5-77.6 power, 3 apr)quick stralite greatsword (48.5-77.6 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.5 - 77.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 111% When wielded/worn: Accuracy: +13 Changes stats: +9 Dex Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite greatsword of torment (50.5-80.8 power, 3 apr)stralite greatsword of torment (50.5-80.8 power, 3 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 50.5 - 80.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to torment the target When wielded/worn: Changes resistances penetration: +13% mind / +13% darkness Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious steel longsword of projection (13.5-18.9 power, 3 apr)insidious steel longsword of projection (13.5-18.9 power, 3 apr) Requires: - Strength 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +7 mind / +20 insidious poison It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Lustrequench the stralite longsword (31-43.4 power, 5 apr)Lustrequench the stralite longsword (31-43.4 power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 31.0 - 43.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 40% chance to blind * 20% chance to disease * 25% chance for lightning to arc to a second target Damage (Melee): +10 lightning Burst (radius 1) on hit: +4 light When wielded/worn: Damage when hit (Melee): 16 blight Changes resistances: +3% light Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. caustic stralite longsword (34-47.6 power, 5 apr)caustic stralite longsword (34-47.6 power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 34.0 - 47.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 6% chance to corrode armor When wielded/worn: Changes resistances penetration: +8% acid Life regen: +1.30 Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. caustic stralite longsword (34-47.6 power, 5 apr)caustic stralite longsword (34-47.6 power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 34.0 - 47.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 9% chance to corrode armor When wielded/worn: Changes resistances penetration: +10% acid Life regen: +1.40 Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. inquisitor's stralite longsword of disruption (36-50.4 power, 5 apr)inquisitor's stralite longsword of disruption (36-50.4 power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 36.0 - 50.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 14 arcane resource burn * disrupts spell-casting On weapon crit: * burns latent spell energy Damage against: +6% Unnatural Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. plaguebringer's stralite longsword of massacre (41.5-58.1 power, 5 apr)plaguebringer's stralite longsword of massacre (41.5-58.1 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 41.5 - 58.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 9% chance to disease Damage (Melee): +11 blight When wielded/worn: Disease immunity: +11% Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. thought-forged stralite longsword of massacre (41.5-58.1 power, 5 apr)thought-forged stralite longsword of massacre (41.5-58.1 power, 5 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 41.5 - 58.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc This weapon will act as a psionic focus. Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 27% chance to cause random insanity Damage (Melee): +14 mind When wielded/worn: Changes stats: +4 Cun / +4 Wil Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. slime-covered dwarven-steel mace of purging (28-39.2 power, 4 apr)slime-covered dwarven-steel mace of purging (28-39.2 power, 4 apr) Requires: - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 28.0 - 39.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * Slows global speed by 10% * 25% chance to remove a magical effect Damage (Melee): +13 nature Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. glacial stralite mace (35.5-49.7 power, 5 apr)glacial stralite mace (35.5-49.7 power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 35.5 - 49.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Burst (radius 2) on crit: +13 ice When wielded/worn: Armour: +9 Changes resistances penetration: +11% cold Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite mace of massacre (46-64.4 power, 5 apr)stralite mace of massacre (46-64.4 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel waraxe (19.5-27.3 power, 4 apr)dwarven-steel waraxe (19.5-27.3 power, 4 apr) Requires: - Strength 24 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.5 - 27.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. Porumina (29.5-41.3 power, 5 apr)Porumina (29.5-41.3 power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 29.5 - 41.3 Uses stat: 100% Str Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +17 lightning When wielded/worn: Accuracy: +6 Physical crit. chance: +2.0% Fatigue: -8% Maximum stamina: +15.00 Healing mod.: +15% One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. balanced stralite waraxe of massacre (38.5-53.9 power, 5 apr)balanced stralite waraxe of massacre (38.5-53.9 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 38.5 - 53.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% When wielded/worn: Accuracy: +5 Defense: +7 One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. elemental stralite waraxe of daylight (31.5-44.1 power, 5 apr)elemental stralite waraxe of daylight (31.5-44.1 power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.5 - 44.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * Random elemental explosion Damage (Melee): +10 light Damage against: +6% Undead When wielded/worn: Changes resistances penetration: +11% acid / +11% fire / +11% cold / +11% lightning One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious stralite waraxe of erosion (32.5-45.5 power, 5 apr)insidious stralite waraxe of erosion (32.5-45.5 power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage (Melee): +19 insidious poison / +14 temporal / +9 nature One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. steel dagger 'Wretchradiance' (10.5-13.65 power, 6 apr)steel dagger 'Wretchradiance' (10.5-13.65 power, 6 apr) Requires: - Dexterity 16 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 10.5 - 13.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +22 insidious poison When wielded/worn: Damage when hit (Melee): 8 nature Changes resistances: +3% nature Changes resistances penetration: +5% nature Changes damage: +18% arcane Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Isonn the stralite dagger (40-52 power, 9 apr)Isonn the stralite dagger (40-52 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 4 Base power: 40.0 - 52.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +4 light / +4 temporal Damage against: +8% Undead When wielded/worn: Physical crit. chance: +8.0% Changes stats: +1 Str / +2 Mag / +2 Cun Changes resistances: +3% temporal See invisible: +6 Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. arcing stralite dagger of massacre (34-44.2 power, 9 apr)arcing stralite dagger of massacre (34-44.2 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 34.0 - 44.2 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +8 lightning Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. caustic stralite dagger (27.5-35.75 power, 9 apr)caustic stralite dagger (27.5-35.75 power, 9 apr) Requires: - Dexterity 35 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 27.5 - 35.8 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 14% chance to corrode armor When wielded/worn: Changes resistances penetration: +6% acid Life regen: +2.00 Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. caustic stralite dagger of massacre (35.5-46.15 power, 9 apr)caustic stralite dagger of massacre (35.5-46.15 power, 9 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 35.5 - 46.1 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 13% chance to corrode armor When wielded/worn: Changes resistances penetration: +4% acid Life regen: +1.00 Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious stralite dagger of projection (29.5-38.35 power, 9 apr)insidious stralite dagger of projection (29.5-38.35 power, 9 apr) Requires: - Dexterity 35 Infused by nature Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 29.5 - 38.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +14 mind / +19 insidious poison It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. quick stralite dagger of rage (29.5-38.35 power, 9 apr)quick stralite dagger of rage (29.5-38.35 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 29.5 - 38.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 111% When wielded/worn: Accuracy: +16 Changes stats: +4 Str / +3 Dex Changes damage: +8% physical Stamina when hit: +1.00 Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite dagger of purging (27.5-35.75 power, 9 apr)stralite dagger of purging (27.5-35.75 power, 9 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 27.5 - 35.8 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +8 nature Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. plaguebringer's voratun dagger of massacre (47-61.1 power, 9 apr)plaguebringer's voratun dagger of massacre (47-61.1 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 47.0 - 61.1 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 10% chance to disease Damage (Melee): +12 blight When wielded/worn: Disease immunity: +25% Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Chegas the mossy mindstar (2-2.2 power, 12 apr, nature damage)Chegas the mossy mindstar (2-2.2 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances: +9% acid / +15% fire / +6% cold Physical save: +3 Life regen: +0.70 Only die when reaching: -40.00 life Maximum life: +15.00 Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. Pyrehue (5-5.5 power, 18 apr, mind damage)Pyrehue (5-5.5 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +4 fire When wielded/worn: Damage when hit (Melee): 5 mind / 5 darkness Changes stats: +3 Con / +2 Wil Changes damage: +5% mind / +3% darkness Reduces incoming crit damage: 15.00% Mindpower: +2 Mental crit. chance: +2% See invisible: +3 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. inquisitor's thorny mindstar of sand (8-8.8 power, 24 apr, mind damage)inquisitor's thorny mindstar of sand (8-8.8 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 15 arcane resource burn On weapon crit: * burns latent spell energy When wielded/worn: Damage when hit (Melee): 5 physical Changes resistances: +3% physical Changes resistances penetration: +6% physical Changes damage: +7% physical Mindpower: +3 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. caller's pulsing mindstar of persecution (13.5-14.85 power, 32 apr, mind damage)caller's pulsing mindstar of persecution (13.5-14.85 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +14% Unnatural When wielded/worn: Changes resistances penetration: +8% acid / +6% fire / +4% physical / +3% cold Changes damage: +13% acid / +11% fire / +6% physical / +11% cold Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. epiphanous pulsing mindstar (12.5-13.75 power, 32 apr, nature damage)epiphanous pulsing mindstar (12.5-13.75 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +16% mind Mindpower: +8 Mental crit. chance: +7% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. gifted pulsing mindstar of balance (12-13.2 power, 32 apr, nature damage)gifted pulsing mindstar of balance (12-13.2 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.0 - 13.2 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical save: +4 Spell save: +6 Mental save: +6 Equilibrium when hit: +1.70 Mindpower: +10 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. nature's pulsing mindstar of clarity (13-14.3 power, 32 apr, nature damage)nature's pulsing mindstar of clarity (13-14.3 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +8% blight Changes damage: +5% nature Mental save: +5 Disease immunity: +18% Maximum psi: +42.00 Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. nature's pulsing mindstar of life (13-14.3 power, 32 apr, nature damage)nature's pulsing mindstar of life (13-14.3 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +7% blight Changes damage: +2% nature Disease immunity: +14% Life regen: +1.00 Maximum life: +37.00 Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. pulsing mindstar (12-13.2 power, 32 apr, nature damage)pulsing mindstar (12-13.2 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.0 - 13.2 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. pulsing mindstar of flames (14-15.4 power, 32 apr, mind damage)pulsing mindstar of flames (14-15.4 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 14.0 - 15.4 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 5 fire Changes resistances: +6% fire Changes resistances penetration: +9% fire Changes damage: +7% fire Mindpower: +4 Mental crit. chance: +4% Global speed: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. pulsing mindstar of persecution (12-13.2 power, 32 apr, nature damage)pulsing mindstar of persecution (12-13.2 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.0 - 13.2 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +5% Unnatural When wielded/worn: Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. summoner's pulsing mindstar of balance (13.5-14.85 power, 32 apr, mind damage)summoner's pulsing mindstar of balance (13.5-14.85 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical save: +6 Spell save: +6 Mental save: +4 Equilibrium when hit: +0.50 Mindpower: +14 Mental crit. chance: +6% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. wyrm's pulsing mindstar of balance (13.5-14.85 power, 32 apr, nature damage)wyrm's pulsing mindstar of balance (13.5-14.85 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 5 lightning / 6 physical / 6 cold / 5 fire / 2 acid Changes resistances: +2% lightning / +5% physical / +4% cold / +5% acid / +4% fire Physical save: +6 Spell save: +5 Mental save: +6 Equilibrium when hit: +1.20 Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. elven-wood longbow 'Lisavena'elven-wood longbow 'Lisavena' Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When this weapon hits: Shoot (20% chance level 2). When wielded/worn: Physical power: +9 Changes stats: +5 Str / +1 Wil Grants telepathy: Dragon Mana each turn: +0.04 Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. mage-hunter's elven-wood longbow of true flightmage-hunter's elven-wood longbow of true flight Requires: - Dexterity 35 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +6 Physical crit. chance: +10.0% Effects on ranged hit: * 21 arcane resource burn Changes stats: +2 Cun / +4 Wil Talent mastery: +0.10 Wild-gift / Antimagic Mindpower: +6 Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. runic elven-wood longbowrunic elven-wood longbow Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When this weapon hits: Arcane Vortex (10% chance level 3). When wielded/worn: Changes stats: +4 Mag Changes damage: +9% arcane Spellpower: +12 Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. Ce'NaraCe'Nara Requires: - Dexterity 24 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 143% Firing range: +8 Travel speed: +200% When wielded/worn: Changes stats: +4 Con Changes resistances: +3% blight / +15% temporal / +3% acid Changes damage: +16% physical Talent mastery: +0.10 Wild-gift / Fungus Talents cooldown: Multishot (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Infravision radius: +3 It can be used to regenerate 174 life over 5 turns, placing all other charms into a 20 cooldown. Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. mage-hunter's hardened leather sling of dampeningmage-hunter's hardened leather sling of dampening Requires: - Dexterity 24 - Talent Shoot Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / sling ; tier 3 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 When wielded/worn: Effects on ranged hit: * 11 arcane resource burn Changes stats: +2 Cun / +3 Wil Changes resistances: +9% acid / +10% fire / +10% cold / +10% lightning Talent mastery: +0.10 Wild-gift / Antimagic Spell save: +8 Mindpower: +8 Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. mighty reinforced leather sling of recursionmighty reinforced leather sling of recursion Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Physical power: +5 Changes stats: +4 Str Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. steady reinforced leather sling of coldsteady reinforced leather sling of cold Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 Damage (Ranged): +9 cold When wielded/worn: Accuracy: +7 Changes damage: +15% cold Talent cooldown: Steady Shot (-1 turn) Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. thunderous reinforced leather sling of powerthunderous reinforced leather sling of power Requires: - Dexterity 35 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 On weapon hit: * 10% chance to daze When wielded/worn: Changes stats: +2 Str / +1 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances penetration: +9% lightning / +16% physical Changes damage: +13% physical Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. quiver of elven-wood arrows (19/19, 41.5-58.1 power, 14 apr)quiver of elven-wood arrows (19/19, 41.5-58.1 power, 14 apr) Requires: - Dexterity 35 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 41.5 - 58.1 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 19 Arrows are used with bows to pierce your foes to death. Press to compare |
This item will automatically be transmogrified when you leave the level. elemental pouch of stralite shots of accuracy (19/19, 43.5-52.2 power, 5 apr)elemental pouch of stralite shots of accuracy (19/19, 43.5-52.2 power, 5 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 43.5 - 52.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Accuracy: +9 Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 19 On weapon hit: * Random elemental explosion Shots are used with slings to pummel your foes to death. Press to compare |
This item will automatically be transmogrified when you leave the level. plaguebringer's pouch of stralite shots of annihilation (22/22, 44.5-53.4 power, 9 apr)plaguebringer's pouch of stralite shots of annihilation (22/22, 44.5-53.4 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 44.5 - 53.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Physical crit. chance: +11.5% Capacity: 22 When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 13% chance to disease Travel speed: +200% Damage (Ranged): +9 blight Shots are used with slings to pummel your foes to death. Press to compare |
This item will automatically be transmogrified when you leave the level. corrosive stralite shield of patience (10 def, 2 armour, 142.5 block)corrosive stralite shield of patience (10 def, 2 armour, 142.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Effects when hit in melee: * 17% chance to corrode armor Damage when hit (Melee): 12 temporal Changes stats: +4 Con Changes resistances: +16% acid / +14% temporal Talent granted: +4 Block It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown : Effective talent level: 5.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (437) is absorbed, or the time runs out (10 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 50%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. stralite shield of patience (10 def, 2 armour, 146.5 block)stralite shield of patience (10 def, 2 armour, 146.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Damage when hit (Melee): 13 temporal Changes resistances: +14% temporal Talent granted: +4 Block It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (305) is absorbed, or the time runs out (7 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 44%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. stralite shield of radiance (10 def, 2 armour, 148.5 block)stralite shield of radiance (10 def, 2 armour, 148.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Effects when hit in melee: * 31% chance to blind Changes stats: +7 Con / +3 Mag Changes resistances: +11% light Talent granted: +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. warded stralite shield of crushing (10 def, 2 armour, 138.5 block)warded stralite shield of crushing (10 def, 2 armour, 138.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Physical power: +9 Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Maximum wards: +3 lightning / +3 temporal / +4 blight / +3 fire / +5 cold Talents granted: +4 Block +1 Ward Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. wintry stralite shield of lightning resistance (+17%) (10 def, 2 armour, 134.5 block)wintry stralite shield of lightning resistance (+17%) (10 def, 2 armour, 134.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Damage when hit (Melee): 13 ice Changes stats: +3 Wil Changes resistances: +17% lightning / +13% cold Talent granted: +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. wintry stralite shield of lightning resistance (+20%) (10 def, 2 armour, 137.5 block)wintry stralite shield of lightning resistance (+20%) (10 def, 2 armour, 137.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Damage when hit (Melee): 14 ice Changes stats: +5 Wil Changes resistances: +20% lightning / +12% cold Talent granted: +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Adera the voratun shield (12 def, 12 armour, 297.5 block)Adera the voratun shield (12 def, 12 armour, 297.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +12 Defense: +12 Ranged Defense: +12 Fatigue: +14% Effects when hit in melee: * 29% chance to blind Changes stats: +5 Con / +3 Mag Changes resistances: +6% fire / +24% light / +13% darkness Talent granted: +5 Block Spell save: +20 Blindness immunity: +15% Disease immunity: +10% Confusion immunity: +5% Knockback immunity: +30% Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. stormwoven linen robe of life (0 def, 0 armour)stormwoven linen robe of life (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +5 Str / +5 Mag / +5 Wil Changes resistances: +6% lightning / +6% cold / +7% blight Changes damage: +5% lightning / +6% physical / +7% cold Life regen: +2.00 Maximum life: +44.00 Healing mod.: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
verdant cashmere robe of life (2 def, 0 armour) verdant cashmere robe of life (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +5 Con Changes resistances: +10% blight Changes damage: +8% nature Poison immunity: +20% Disease immunity: +20% Life regen: +2.10 Maximum life: +43.00 Healing mod.: +16% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. dreamer's silk robe (3 def, 0 armour)dreamer's silk robe (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes resistances: +14% mind / +13% darkness Physical save: +14 Spell save: +16 Mental save: +26 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. focusing silk robe of blight (+15%) (3 def, 0 armour)focusing silk robe of blight (+15%) (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +6 Wil / +5 Mag Changes resistances: +15% blight Changes damage: +15% blight Mana each turn: +0.21 Psi each turn: +0.20 A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. shimmering silk robe of alchemy (3 def, 0 armour)shimmering silk robe of alchemy (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes resistances: +14% acid / +14% physical / +14% cold / +14% fire Changes damage: +9% acid / +7% physical / +9% fire / +14% arcane / +9% cold Talent cooldown: Refit Golem (-2 turns) Maximum mana: +38.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. silk robe of Linaniil (3 def, 0 armour)silk robe of Linaniil (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Mana each turn: +0.16 Maximum mana: +48.00 Spellpower: +21 Spell crit. chance: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. silk robe of Linaniil (3 def, 0 armour)silk robe of Linaniil (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Mana each turn: +0.18 Maximum mana: +47.00 Spellpower: +20 Spell crit. chance: +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. prismatic rough leather armour of stability (1 def, 2 armour)prismatic rough leather armour of stability (1 def, 2 armour) Requires: - Strength 10 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Changes resistances: +6% physical / +11% light / +11% darkness Physical save: +12 A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. radiant cured leather armour of Eyal (2 def, 4 armour)radiant cured leather armour of Eyal (2 def, 4 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Damage when hit (Melee): 5 light Changes stats: +2 Wil Changes resistances: +17% blight / +11% darkness Life regen: +1.60 Maximum life: +48.00 Light radius: +1 Healing mod.: +10% A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. cleansing reinforced leather armour of lightning resistance (4 def, 7 armour)cleansing reinforced leather armour of lightning resistance (4 def, 7 armour) Requires: - Strength 18 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Changes resistances: +14% blight / +18% nature / +22% lightning A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. prismatic reinforced leather armour of stability (4 def, 7 armour)prismatic reinforced leather armour of stability (4 def, 7 armour) Requires: - Strength 18 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Changes resistances: +8% physical / +10% light / +16% darkness Physical save: +12 A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. reinforced leather armour (4 def, 7 armour)reinforced leather armour (4 def, 7 armour) Requires: - Strength 18 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked reinforced leather armour of the wind (12 def, 7 armour)spiked reinforced leather armour of the wind (12 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +13 Physical crit. chance: +5.0% Armour: +7 Defense: +12 Fatigue: +8% Damage when hit (Melee): 14 physical Stamina each turn: +0.90 Chance to avoid any damage: +6% It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 4.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 50% of your stamina. A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. Masochism (0 def, 0 armour)Masochism (0 def, 0 armour) Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 It is part of a set of items. When wielded/worn: Damage (Melee): 25 vim draining blight Damage when hit (Melee): 25 vim draining blight Changes stats: +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Sanguisuge +0.20 Corruption / Blood Physical save: +10 Spell save: +10 Mental save: +10 Disease immunity: +100% Maximum vim: +25.00 Spellpower: +10 Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 0 It can be used to activate talent Blood Grasp (costing 12 power out of 12/12) : Effective talent level: 5.0 Power cost: 12 out of 12/12. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 206.71 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. Press to compare |
This item will automatically be transmogrified when you leave the level. Layelrann (2 def, 4 armour)Layelrann (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Changes resistances: +27% acid / +5% arcane Changes resistances penetration: +5% arcane Blindness immunity: +5% Only die when reaching: -40.00 life Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. enlightening iron mail armour of acid resistance (2 def, 4 armour)enlightening iron mail armour of acid resistance (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Changes stats: +4 Cun / +4 Wil Changes resistances: +17% acid Mental save: +12 A suit of armour made of mail. Press to compare |
Stormwoe the steel mail armour (2 def, 6 armour) Stormwoe the steel mail armour (2 def, 6 armour)Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Damage when hit (Melee): 8 lightning Changes resistances: +19% acid / +18% cold / +19% lightning Changes resistances penetration: +10% lightning Changes damage: +3% lightning A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked dwarven-steel mail armour of the deep (3 def, 12 armour)spiked dwarven-steel mail armour of the deep (3 def, 12 armour) Requires: - Strength 28 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +12 Defense: +3 Fatigue: +16% Damage when hit (Melee): 12 physical Changes resistances: +8% acid / +8% cold Allows you to breathe in: water A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. enlightening stralite mail armour of the deep (4 def, 13 armour)enlightening stralite mail armour of the deep (4 def, 13 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +13 Defense: +4 Fatigue: +16% Changes stats: +6 Cun / +5 Wil Changes resistances: +5% acid / +9% cold Allows you to breathe in: water Mental save: +14 A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. radiant stralite mail armour of lightning resistance (4 def, 8 armour)radiant stralite mail armour of lightning resistance (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Damage when hit (Melee): 8 light Changes stats: +3 Wil Changes resistances: +14% blight / +12% darkness / +20% lightning Light radius: +1 A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite mail armour of natural resilience (4 def, 8 armour)stralite mail armour of natural resilience (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Changes resistances: +14% nature / +13% blight Reduced damage from: +10% Unnatural A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel plate armour of command (12 def, 16 armour)dwarven-steel plate armour of command (12 def, 16 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +16 Defense: +12 Fatigue: +24% Changes stats: +2 Cun Mental save: +12 A suit of armour made of metal plates. Press to compare |
This item will automatically be transmogrified when you leave the level. fortifying stralite plate armour (7 def, 13 armour)fortifying stralite plate armour (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Changes stats: +4 Str / +4 Con Maximum life: +42.00 A suit of armour made of metal plates. Press to compare |
This item will automatically be transmogrified when you leave the level. radiant stralite plate armour of implacability (7 def, 20 armour)radiant stralite plate armour of implacability (7 def, 20 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +20 Defense: +7 Fatigue: +22% Damage when hit (Melee): 5 light Changes stats: +4 Wil Changes resistances: +12% blight / +10% darkness Physical save: +9 Light radius: +1 A suit of armour made of metal plates. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite plate armour 'Hanaleg' (7 def, 13 armour)stralite plate armour 'Hanaleg' (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Effects on melee hit: * 40% chance to corrode armor Damage when hit (Melee): 18 physical Changes stats: +1 Wil See invisible: +15 A suit of armour made of metal plates. Press to compare |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. Press to compare |
This item will automatically be transmogrified when you leave the level. rough leather belt 'Daylash'rough leather belt 'Daylash' Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 40% chance to corrode armor * 15% chance to blind Damage when hit (Melee): 8 light Physical save: +7 Mindpower: +4 Light radius: +1 A belt that goes around your waist. Press to compare |
This item will automatically be transmogrified when you leave the level. blurring hardened leather belt of resilienceblurring hardened leather belt of resilience Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +12 Stealth bonus: +8 Maximum life: +37.00 A belt that goes around your waist. Press to compare |
This item will automatically be transmogrified when you leave the level. grounding hardened leather belt of transcendencegrounding hardened leather belt of transcendence Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +6% lightning / +8% temporal Physical save: +8 Mindpower: +7 A belt that goes around your waist. Press to compare |
This item will automatically be transmogrified when you leave the level. hardened leather belthardened leather belt 1.00 Encumbrance. Type: armor / belt ; tier 3 A belt that goes around your waist. Press to compare |
This item will automatically be transmogrified when you leave the level. nightruned hardened leather belt of transcendencenightruned hardened leather belt of transcendence Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +10% light / +8% darkness Physical save: +8 Mindpower: +3 A belt that goes around your waist. Press to compare |
This item will automatically be transmogrified when you leave the level. elven-silk cloak 'Aeralrann' (3 def, 0 armour)elven-silk cloak 'Aeralrann' (3 def, 0 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Physical power: +4 Defense: +3 Fatigue: -5% Effects on melee hit: * 20% chance to gain 10% of a turn Changes stats: +3 Str / +4 Wil / +4 Cun / +2 Con Changes resistances: +15% temporal Changes resistances penetration: +10% temporal Mental crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
This item will automatically be transmogrified when you leave the level. pair of iron boots 'Gagada' (0 def, 3 armour)pair of iron boots 'Gagada' (0 def, 3 armour) Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +3% darkness Changes resistances penetration: +10% mind Maximum hate: +4.00 Spellpower: +4 Mental crit. chance: +2% Heals friendly targets nearby when you use a nature summon: +30 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
This item will automatically be transmogrified when you leave the level. Chaloleg the Morningmight (7 def, 4 armour)Chaloleg the Morningmight (7 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +7 Ranged Defense: +5 Fatigue: +3% Effects on melee hit: * 30% chance to blind Changes resistances: +6% blight / +9% cold / +3% nature / +6% light Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
This item will automatically be transmogrified when you leave the level. alchemist's hardened leather gloves of archery (0 def, 2 armour)alchemist's hardened leather gloves of archery (0 def, 2 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +8 Armour penetration: +6 Armour: +2 Damage (Melee): 6 acid / 5 fire / 5 lightning / 4 cold Changes stats: +5 Dex / +4 Mag / +3 Wil / +4 Cun It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
This item will automatically be transmogrified when you leave the level. heroic hardened leather gloves (0 def, 6 armour)heroic hardened leather gloves (0 def, 6 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +6 Mental save: +8 Maximum life: +54.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
This item will automatically be transmogrified when you leave the level. Smolderwither the dwarven-steel gauntlets (0 def, 2 armour)Smolderwither the dwarven-steel gauntlets (0 def, 2 armour) Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 10 acid Changes resistances: +7% acid / +12% fire / +5% arcane Changes resistances penetration: +15% arcane Changes damage: +7% acid Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel gauntlets of the juggernaut (0 def, 2 armour)dwarven-steel gauntlets of the juggernaut (0 def, 2 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +3 Con Physical save: +14 Spell save: +5 Mental save: +5 It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides 15% chances to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
This item will automatically be transmogrified when you leave the level. linen wizard hat 'Uragund' (1 def, 0 armour)linen wizard hat 'Uragund' (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Wil Changes resistances: +18% cold Changes damage: +12% cold Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +2 Maximum vim: +20.00 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. eldritch cashmere wizard hat of blight (+15%) (2 def, 0 armour)eldritch cashmere wizard hat of blight (+15%) (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +15% blight Changes damage: +15% blight Mana each turn: +1.20 Mana when hit: +0.90 Maximum mana: +68.00 Spellpower: +7 It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 13 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. Alurerand the hardened leather cap (0 def, 3 armour)Alurerand the hardened leather cap (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +6 Dex Critical mult.: +10.00% Hate when firing a critical mind attack: +3.00 Mental crit. chance: +6% Heals friendly targets nearby when you use a nature summon: +20 A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. bladed hardened leather cap of precognition (6 def, 3 armour)bladed hardened leather cap of precognition (6 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +8 Armour: +3 Defense: +6 Fatigue: +3% Effects when hit in melee: * 13% chance to gain 10% of a turn Damage when hit (Melee): 7 physical Changes stats: +2 Str / +4 Cun It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 42.4 Physical damage. If the attack hits, the target is confused (41% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. hardened leather cap of might (0 def, 3 armour)hardened leather cap of might (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +4 Armour: +3 Fatigue: +3% Changes stats: +2 Str / +4 Con A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. insulating hardened leather cap of the depths (0 def, 3 armour)insulating hardened leather cap of the depths (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +9% cold / +10% fire Allows you to breathe in: water A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. miner's hardened leather cap of knowledge (0 def, 6 armour)miner's hardened leather cap of knowledge (0 def, 6 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Fatigue: +3% Changes stats: +3 Cun / +3 Wil Mindpower: +5 Infravision radius: +3 A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. prismatic hardened leather cap of might (0 def, 3 armour)prismatic hardened leather cap of might (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +3 Armour: +3 Fatigue: +3% Changes stats: +4 Str / +3 Con Changes resistances: +11% light / +14% darkness A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. Falogrim (0 def, 4 armour)Falogrim (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +7 Str Changes resistances: +3% temporal Mental save: +3 Disease immunity: +20% Pinning immunity: +10% Stun/Freeze immunity: +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
This item will automatically be transmogrified when you leave the level. Xibrewyn (0 def, 4 armour)Xibrewyn (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +7 Str / +8 Dex Changes resistances: +18% lightning / +6% cold / +6% light Spell save: +6 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
This item will automatically be transmogrified when you leave the level. cleansing dwarven-steel helm of dexterity (+5) (0 def, 4 armour)cleansing dwarven-steel helm of dexterity (+5) (0 def, 4 armour) Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +5 Dex Changes resistances: +8% nature / +11% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
This item will automatically be transmogrified when you leave the level. insulating dwarven-steel helm of the bounder (0 def, 4 armour)insulating dwarven-steel helm of the bounder (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +7 Str / +7 Dex Changes resistances: +8% cold / +8% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
This item will automatically be transmogrified when you leave the level. leafwalker's dwarven-steel helm of constitution (+4) (0 def, 4 armour)leafwalker's dwarven-steel helm of constitution (+4) (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +4 Con Changes resistances: +5% nature Spell save: +6 Maximum life: +72.00 Healing mod.: +16% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
This item will automatically be transmogrified when you leave the level. miner's dwarven-steel helm of the depths (0 def, 6 armour)miner's dwarven-steel helm of the depths (0 def, 6 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Fatigue: +4% Changes resistances: +10% cold Allows you to breathe in: water Infravision radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
This item will automatically be transmogrified when you leave the level. thaloren dwarven-steel helm of absorption (0 def, 4 armour)thaloren dwarven-steel helm of absorption (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +5 Wil Changes resistances: +11% blight Mental save: +9 Stamina when hit: +1.40 Equilibrium when hit: +1.20 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
15 spinel 15 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
13 ametrine 13 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Gems can be sold for money or used in arcane rituals. |
19 citrine 19 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Gems can be sold for money or used in arcane rituals. |
22 zircon 22 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
36 aquamarine 36 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Gems can be sold for money or used in arcane rituals. |
33 opal 33 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals. |
22 topaz 22 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used as an alchemist bomb: Bomb thrown range +3 Gems can be sold for money or used in arcane rituals. |
40 amethyst 40 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
27 onyx 27 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. |
21 lapis lazuli 21 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used as an alchemist bomb: Mana regain 30 Gems can be sold for money or used in arcane rituals. |
23 emerald 23 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Gems can be sold for money or used in arcane rituals. |
21 garnet 21 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Gems can be sold for money or used in arcane rituals. |
23 quartz 23 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Gems can be sold for money or used in arcane rituals. |
10 sapphire 10 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used as an alchemist bomb: Additional 30 ice damage Gems can be sold for money or used in arcane rituals. |
5 jade 5 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Gems can be sold for money or used in arcane rituals. |
7 turquoise 7 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Gems can be sold for money or used in arcane rituals. |
13 ruby 13 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Gems can be sold for money or used in arcane rituals. |
7 amber 7 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Gems can be sold for money or used in arcane rituals. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
watchleader's brass lantern watchleader's brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Blindness immunity: +22% Confusion immunity: +13% Light radius: +6 See stealth: +6 See invisible: +5 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 22 for 8 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
Relgiruihir the alchemist's lamp Relgiruihir the alchemist's lampPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +7% temporal / +5% cold Physical save: +20 Spell save: +20 Only die when reaching: -80.00 life Light radius: +3 Defense after a teleport: +14 Resist all after a teleport: +12% New effects duration reduction after a teleport: +10% A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
Spectral Cage Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +10 Light radius: +5 It can be used to release a will o' the wisp, costing 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light. The metal is icy cold to the touch. Press to compare |
This item will automatically be transmogrified when you leave the level. burglar's alchemist's lamp of the sunburglar's alchemist's lamp of the sun Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +3 Cun Changes resistances: +8% darkness Changes damage: +7% light Damage affinity(heal): +5% light Light radius: -5 Infravision radius: +6 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 40.85 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
This item will automatically be transmogrified when you leave the level. survivor's alchemist's lamp of focussurvivor's alchemist's lamp of focus Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Wil Changes damage: +9% mind Physical save: +10 Light radius: +3 Healing mod.: +13% A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! Press to compare |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. Press to compare |
This item will automatically be transmogrified when you leave the level. crystalomancer's dwarven-steel pickaxe (dig speed 30 turns)crystalomancer's dwarven-steel pickaxe (dig speed 30 turns) Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str / +3 Mag Maximum mana: +29.00 Spell crit. chance: +6% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
This item will automatically be transmogrified when you leave the level. miner's dwarven-steel pickaxe (dig speed 22 turns)miner's dwarven-steel pickaxe (dig speed 22 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
This item will automatically be transmogrified when you leave the level. soldier's dwarven-steel pickaxe (dig speed 15 turns)soldier's dwarven-steel pickaxe (dig speed 15 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour: +4 Defense: +6 Changes stats: +2 Str Changes resistances: +7% physical When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
This item will automatically be transmogrified when you leave the level. striking elven-wood wand of trap destruction [power 72] (15 cooldown)striking elven-wood wand of trap destruction [power 72] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent granted: +2 Strike It can be used to try to disarm traps in a line (disarm power 72), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
Achievements
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By nikaido the Cornac Alchemist level 16
74th Dusk 122nd year of Ascendancy at 23:30 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By nikaido the Cornac Alchemist level 13
9th Dusk 122nd year of Ascendancy at 08:42 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By nikaido the Cornac Alchemist level 16
7th Haze 122nd year of Ascendancy at 14:19 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By nikaido the Cornac Alchemist level 27
20th Regrowth 123rd year of Ascendancy at 12:31 see stats
Emancipation
Had the golem kill a boss while its master was already dead.By nikaido the Cornac Alchemist level 18
16th Haze 122nd year of Ascendancy at 09:27 see stats
Exterminator
Killed 1000 creatures.By nikaido the Cornac Alchemist level 18
17th Haze 122nd year of Ascendancy at 12:27 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By nikaido the Cornac Alchemist level 20
18th Haze 122nd year of Ascendancy at 00:24 see stats
Fear me not!
Survived the Fearscape!By nikaido the Cornac Alchemist level 30
79th Regrowth 123rd year of Ascendancy at 08:31 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By nikaido the Cornac Alchemist level 22
25th Haze 122nd year of Ascendancy at 00:44 see stats
Level 10
Got a character to level 10.By nikaido the Cornac Alchemist level 10
7th Mirth 122nd year of Ascendancy at 08:52 see stats
Level 20
Got a character to level 20.By nikaido the Cornac Alchemist level 20
17th Haze 122nd year of Ascendancy at 12:31 see stats
Level 30
Got a character to level 30.By nikaido the Cornac Alchemist level 30
45th Regrowth 123rd year of Ascendancy at 12:15 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By nikaido the Cornac Alchemist level 14
61st Dusk 122nd year of Ascendancy at 23:39 see stats
Sheer Badassery!
Demonstrate your epic badassness to at least 100 foes!By nikaido the Cornac Alchemist level 16
7th Haze 122nd year of Ascendancy at 00:08 see stats
Size matters
Did over 600 damage in one attack.By nikaido the Cornac Alchemist level 29
45th Regrowth 123rd year of Ascendancy at 01:51 see stats
Slimefest
Have 100 walls on the sludgenest turn into hostile creatures.By nikaido the Cornac Alchemist level 31
15th Pyre 123rd year of Ascendancy at 18:48 see stats
Take you with me
Killed a boss while already dead.By nikaido the Cornac Alchemist level 18
16th Haze 122nd year of Ascendancy at 09:27 see stats
The Arena
Unlocked Arena mode.By nikaido the Cornac Alchemist level 6
76th Pyre 122nd year of Ascendancy at 21:44 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By nikaido the Cornac Alchemist level 23
50th Haze 122nd year of Ascendancy at 11:06 see stats
The secret city
Discovered the truth about mages.By nikaido the Cornac Alchemist level 12
7th Flare 122nd year of Ascendancy at 09:50 see stats
Treasure Hunter
Amassed 1000 gold pieces.By nikaido the Cornac Alchemist level 24
56th Haze 122nd year of Ascendancy at 08:14 see stats
Log
Burning from Golem (servant of nikaido) hits Elytha the crimson ooze for 16 fire damage.
Burning from Golem (servant of nikaido) killed Elytha the crimson ooze!
Talent Rune: Lightning is ready to use.
Golem (servant of nikaido) casts Rune: Lightning.
Aeryna the crimson ooze splits in two!
golem (servant of nikaido) hits Aeryna the crimson ooze for 113 lightning damage.
golem (servant of nikaido) reflects damage back to Aeryna the crimson ooze!
golem (servant of nikaido) reflects damage back to Aeryna the crimson ooze!
Aeryna the crimson ooze hits golem (servant of nikaido) for (11 shifted), 0 acid, (11 absorbed), 0 fire (0 total damage).
golem (servant of nikaido) hits Aeryna the crimson ooze for 84 physical, 0 acid, 11 reflected, 0 fire (95 total damage).
Aeryna the crimson ooze uses Mark Prey.
golem (servant of nikaido) reflects damage back to Aeryna the crimson ooze!
golem (servant of nikaido) reflects damage back to Aeryna the crimson ooze!
Aeryna the crimson ooze hits golem (servant of nikaido) for (176 absorbed), 0 physical, (16 absorbed), 0 nature, (12 absorbed), 0 acid, (11 absorbed), 0 fire (0 total damage).
golem (servant of nikaido) hits Aeryna the crimson ooze for 176 reflected, 0 physical, 16 reflected, 0 nature, 12 reflected, 0 acid, 11 reflected, 0 fire (216 total damage).
Golem (servant of nikaido) is stunned with fear!
golem (servant of nikaido) reflects damage back to Aeryna the crimson ooze!
golem (servant of nikaido) reflects damage back to Aeryna the crimson ooze!
Aeryna the crimson ooze hits golem (servant of nikaido) for (12 shifted), 0 acid, (12 absorbed), 0 fire (0 total damage).
golem (servant of nikaido) hits Aeryna the crimson ooze for 35 physical, 0 acid, 12 reflected, 0 fire (47 total damage).
Golem (servant of nikaido) is lost in despair!
Aeryna the crimson ooze uses Mark Prey.
Your shield crumbles under the damage!
The shield around golem (servant of nikaido) crumbles.
golem (servant of nikaido) is no longer being stalked by Aeryna the crimson ooze.
Aeryna the crimson ooze is mimicking golem (servant of nikaido). (+1 Strength, +0 Dexterity, +1 Magic, +0 Willpower, +0 Cunning, +0 Constitution)
Character control switched to nikaido.
Saving game...
