Psych the level 4 Thalore Adventurer by thorbinator

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceThalore
ClassAdventurer
Level / Exp4 / 86%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 12)
Dexterity15 (base 12)
Constitution13 (base 12)
Magic10 (base 12)
Willpower21 (base 20)
Cunning16 (base 16)

Resources

Life132/132
Psi133/133
Equilibrium18
Healing Factor1.11
Regeneration0.2775

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage10
Accuracy20
Crit Chance4%
APR14
Speed1.00

Offense: Offhand

Damage10
Accuracy20
Crit Chance4%
APR14
Speed1.00

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower21.95
Crit Chance5%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)0 (30%)
Defense7.75
Ranged Defense7.75
Fatigue0
Physical Save10.15
Spell Save10.85
Mental Save12.95

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Psionic / Psychic Assault1.00
3/5
0/5
0/5
0/5
Psionic / Solipsism1.00
4/5
0/5
0/5
0/5
Psionic / Absorption1.00
1/5
0/5
0/5
0/5

Generic Talents

Psionic / Mental discipline1.00
1/5
1/5
0/5
0/5
Psionic / Dream Forge1.00
0/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.00
1/5
1/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Psionic / Voracity1.00
2/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
active

Equipment

Psionic focus
Around neck
In main hand
In off hand
Light source

Inventory

Achievements

Log

Psych uses Wrath of the Woods.
Psych radiates power.


Psych hits white worm mass for 12 mind damage.
Psych killed white worm mass!

Resting starts...

Psych's aura of power vanishes.

Rested for 17 turns (stop reason: all resources and life at maximum).


Psych picks up (l.):
elm magestaff (10-12 power, 2 apr, fire damage).
Psych picks up (z.):
acidic pouch of iron shots of psychokinesis (18/18, 8.5-10.2 power, 1 apr).
Talent Wrath of the Woods is ready to use.
There is a way to the previous level here (press '' or right click to use).
Ran for 30 turns (stop reason: at exit).


You gain 0.25 gold from the transmogrification of
pouch of steel shots (13/13, 16.5-19.8 power, 2 apr).
You gain 1.48 gold from the transmogrification of
acidic pouch of iron shots of psychokinesis (18/18, 8.5-10.2 power, 1 apr).
You gain 2.50 gold from the transmogrification of
Wintertide Phial.
You gain 1.15 gold from the transmogrification of
iron pickaxe of the badger (dig speed 19 turns).
You gain 1.00 gold from the transmogrification of
iron plate armour (3 def, 7 armour).
You gain 0.25 gold from the transmogrification of
rough leather gloves (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, fire damage).
You gain 3.16 gold from the transmogrification of
huntsman's iron longsword of phasing (7-9.8 power, 7 apr).
You gain 1.66 gold from the transmogrification of
huntsman's iron longsword (5.5-7.7 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (4.5-5.85 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (4.5-5.85 power, 5 apr).
There is a way to the next level here (press '' or right click to use).
Saving game...

Saving done.