skellie the level 2 Skeleton Archer by Evil_P

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassArcher
Level / Exp2 / 45%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 12)
Dexterity30 (base 19)
Constitution12 (base 12)
Magic10 (base 10)
Willpower10 (base 10)
Cunning12 (base 12)

Resources

Life132/132
Stamina103/103
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage37
Accuracy31
Crit Chance2%
APR5
Speed1.00

Offense: Spell

Spellpower15
Crit Chance2%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)2 (38.594633868923%)
Defense34
Ranged Defense34
Fatigue0
Physical Save11
Spell Save7
Mental Save7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Technique / Archery training1.30
2/5
0/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
2/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
2/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5
Technique / Mobility1.00
1/5
0/5
0/5
0/5

Effects

beneficial effect
beneficial effect

Quests

active

Equipment

Main armor
Quiver
Light source
Cloak
In main hand

Inventory

Achievements

Log

Talent Steady Shot is ready to use.
Ran for 2 turns (stop reason: hostile spotted to the northwest (sanguine experiment)).


Skellie shoots!
Skellie's Shoot hits Sanguine experiment for
74 physical damage.
Skellie's Shoot killed Sanguine experiment!

Resting starts...

Talent Steady Shot is ready to use.
Rested for 18 turns (stop reason: all resources and life at maximum).


Ran for 3 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 30 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

You gain 0.66 gold from the transmogrification of
iron plate armour of acid resistance (0 def, 7 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.48 gold from the transmogrification of
grounding pair of rough leather boots (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (10-14 power, 2 apr).
You gain 1.20 gold from the transmogrification of
gifted mossy mindstar of balance (2-3 power, 12 apr, mind damage).
You gain 1.90 gold from the transmogrification of
hateful iron longsword of massacre (16-22 power, 2 apr).
You gain 2.37 gold from the transmogrification of
thought-forged iron greatsword (16-26 power, 1 apr).
You gain 2.67 gold from the transmogrification of
arcing iron dagger of vileness (10-12 power, 5 apr).
There is a next level here (press '' or right click to use).