Alf the level 21 Cornac Summoner by nsorens

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassSummoner
Level / Exp21 / 8%
Sizemedium
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength16 (base 12)
Dexterity23 (base 11)
Constitution27 (base 25)
Magic12 (base 10)
Willpower51 (base 41)
Cunning41 (base 33)

Resources

Life456/456
Psi141/141
Equilibrium20
Healing Factor1.4
Regeneration0.35

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage18
Accuracy34
Crit Chance18%
APR21
Speed1.00

Offense: Offhand

Damage21
Accuracy34
Crit Chance16%
APR27
Speed1.00

Offense: Spell

Spellpower8
Crit Chance13%
Speed1

Offense: Mind

Mindpower42
Crit Chance20%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)9 (30%)
Defense13
Ranged Defense13
Fatigue8
Physical Save21
Spell Save21
Mental Save30

Defense: Resistances

All+ 4%( 70%)

Defense: Immunities

Disarm Resistance20%
Stun Resistance20%
Pinning Resistance22%
Instadeath Resistance100%
Knockback Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (utility)1.30
2/5
1/5
1/5
0/5
Wild-gift / Summoning (melee)1.30
1/5
1/5
3/5
0/5
Wild-gift / Summoning (advanced)1.30
1/5
1/5
0/5
0/5
Wild-gift / Summoning (distance)1.50
5/5
5/5
1/5
4/5
Wild-gift / Summoning (augmentation)1.40
1/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
3/5
2/5
2/5
2/5
Cunning / Survival1.00
1/5
1/5
1/5
1/5
Wild-gift / Antimagic1.00
1/5
4/5
3/5
0/5
Wild-gift / Harmony1.10
1/5
0/5
0/5
0/5
Technique / Combat training1.00
1/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
done
done
done
done
done
done
active
active
active
done
active
done
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Antimagic! Completed antimagic training in the Ziguranth camp.
By Alf the Cornac Summoner level 11
10th Flare 122nd year of Ascendancy at 09:48
see stats
Curse Lifter Killed Ben Cruthdar the Cursed.
By Alf the Cornac Summoner level 19
41st Haze 122nd year of Ascendancy at 10:39
see stats
Exterminator Killed 1000 creatures.
By Alf the Cornac Summoner level 17
42nd Dusk 122nd year of Ascendancy at 03:53
see stats
Level 10 Got a character to level 10.
By Alf the Cornac Summoner level 10
9th Mirth 122nd year of Ascendancy at 15:19
see stats
Level 20 Got a character to level 20.
By Alf the Cornac Summoner level 20
50th Haze 122nd year of Ascendancy at 01:02
see stats
The Arena Unlocked Arena mode.
By Alf the Cornac Summoner level 6
78th Pyre 122nd year of Ascendancy at 01:48
see stats

Log

You gain 0.10 gold from the transmogrification of rough leather cap (0 def, 1 armour).
You gain 2.84 gold from the transmogrification of
insulating pair of rough leather boots of tirelessness (0 def, 1 armour).
You gain 4.10 gold from the transmogrification of
woollen robe of alchemy (0 def, 0 armour).
You gain 3.65 gold from the transmogrification of
blurring rough leather belt of shielding.
You gain 6.59 gold from the transmogrification of
Gleamripper the iron waraxe (12.5-17.5 power, 2 apr).
You gain 0.50 gold from the transmogrification of
ash vilestaff (15-18 power, 3 apr, fire element).
You gain 0.50 gold from the transmogrification of
steel mace (11-15.4 power, 3 apr).
You gain 2.65 gold from the transmogrification of
balanced steel longsword (16-22.4 power, 3 apr).
You gain 7.11 gold from the transmogrification of
Salyreba the Lightningdredge.
You gain 0.50 gold from the transmogrification of
steel dagger (10.5-13.65 power, 6 apr).
You gain 2.84 gold from the transmogrification of
thought-forged steel battleaxe (17.5-26.25 power, 2 apr).
You gain 0.10 gold from the transmogrification of
steel amulet.
There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Temporal Rift here (press '' or right click to use).
Ran for 34 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: saving).

There is a Passageway into the Daikara here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.

Alf deactivates Master Summoner.