asd the level 50 Whitehoof Archmage by RWulfe

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeInsane Adventure
SexMale
RaceWhitehoof
ClassArchmage (Technomancer)
Level / Exp50 / 2025%
Sizemedium
Lifes / Deaths

Primary Stats

Strength44 (base 10)
Dexterity24 (base 13)
Constitution47 (base 26)
Magic91 (base 60)
Willpower82 (base 60)
Cunning79 (base 60)

Resources

Life1136/1136
Mana203/203
Steam0/90
Healing Factor1.5023364354647
Regeneration2.9295560491562

Speed

Mental0%
Attack0%
Movement+135.85179503776%
Spell0%
Global+130.07221286943%

Vision

Sight10
Lite15
See Stealth17.037134550742
See Invisible39.597372773576
ESP Range20
ESP Kindshumanoid, giant

Offense: Mainhand

Damage91
Accuracy50
Crit Chance45%
APR19
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower92
Crit Chance70%
Speed1
Cooldown Reduction40

Offense: Mind

Mindpower68
Crit Chance19%
Speed1

Offense: Damage Bonus

Lightning+129%
Acid+44%
Light+50%
Darkness+56%
Mind+63%
Physical+45%
Fire+54%
All+35%

Offense: Damage Penetration

Lightning+90%
Acid+35%
Light+35%
Darkness+50%
Mind+35%
Arcane+35%
Fire+35%
All+25%

Defense: Base

Armour (hardiness)96.751547763562 (63.304188961773%)
Defense91
Ranged Defense101
Fatigue6.0695406001848
Physical Save55
Spell Save39
Mental Save47

Defense: Resistances

Acid+ 55%( 70%)
Arcane+ 63%( 70%)
Cold+ 60%( 70%)
All+ 43%( 70%)
Physical+ 51%( 70%)
Darkness+ 63%( 70%)
Light+ 63%( 70%)
Temporal+ 57%( 70%)
Mind+ 64%( 70%)
Lightning+ 70%( 70%)
Fire+ 70%( 70%)
Nature+ 47%( 70%)

Defense: Immunities

Stun Resistance96%
Confusion Resistance25%
Poison Resistance100%
Blind Resistance100%
Silence Resistance73%
Bleed Resistance100%
Teleport Resistance100%
Disarm Resistance100%
Pinning Resistance100%
Instadeath Resistance100%
Knockback Resistance45%

Inscriptions (4/4)

Runes
Runes
Runes
Runes

Class Talents

Spell / Meta1.30
3/5
5/5
0/5
0/5
Spell / Occult technomancy1.30
5/5
5/5
0/5
0/5
Spell / Storm1.30
1/5
1/5
5/5
5/5
Spell / Air1.30
3/5
4/5
4/5
4/5
Spell / Arcane1.30
1/5
1/5
1/5
5/5
Spell / Phantasm1.30
1/5
1/5
1/5
1/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
1/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
2/5
1/5
5/5

Generic Talents

Spell / Staff combat1.00
1/5
1/5
1/5
0/5
Technique / Combat training1.00
4/5
2/5
1/5
0/5
0/5
0/5
Spell / Aegis1.30
1/5
4/5
1/5
4/5
Steamtech / Physics1.00
2/5
2/5
2/5
0/5
Steamtech / Chemistry1.00
1/5
1/5
1/5
0/5
Spell / Divination1.30
1/5
2/5
1/5
1/5
Spell / Conveyance1.30
4/5
1/5
2/5
0/5
Race / Whitehooves1.00
5/5
1/5
5/5
0/5

Prodigies

1/1
1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect

Quests

done
done
done
active
done
done
done
done
done
done
done
done
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Insane (Adventure) difficulty) Buy an item from an AAA.
By asd the Whitehoof Archmage level 2
10th Retaking 124th year of Ascendancy at 20:52
see stats
Across the Narrow Sea (Insane (Adventure) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By asd the Whitehoof Archmage level 13
32nd Retaking 124th year of Ascendancy at 20:56
see stats
Dragon's Greed (Insane (Adventure) difficulty) Amassed 8000 gold pieces.
By asd the Whitehoof Archmage level 50
38th Dearth 124th year of Ascendancy at 08:54
see stats
Exterminator (Insane (Adventure) difficulty) Killed 1000 creatures.
By asd the Whitehoof Archmage level 31
18th Revenge 124th year of Ascendancy at 09:24
see stats
Imp'ing Away (Insane (Adventure) difficulty) You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.
By asd the Whitehoof Archmage level 50
49th Dearth 124th year of Ascendancy at 12:06
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By asd the Whitehoof Archmage level 10
17th Retaking 124th year of Ascendancy at 22:50
see stats
Level 20 (Insane (Adventure) difficulty) Got a character to level 20.
By asd the Whitehoof Archmage level 20
46th Retaking 124th year of Ascendancy at 13:35
see stats
Level 30 (Insane (Adventure) difficulty) Got a character to level 30.
By asd the Whitehoof Archmage level 30
17th Revenge 124th year of Ascendancy at 02:25
see stats
Level 40 (Insane (Adventure) difficulty) Got a character to level 40.
By asd the Whitehoof Archmage level 40
46th Pain 124th year of Ascendancy at 20:36
see stats
Level 50 (Insane (Adventure) difficulty) Got a character to level 50.
By asd the Whitehoof Archmage level 50
34th Dearth 124th year of Ascendancy at 11:25
see stats
No Steam, No Palace. No Palace, No Palace! (Insane (Adventure) difficulty) Destroyed the Palace of Fumes without first destroying the geothermal valves in the Steam Quarry.
By asd the Whitehoof Archmage level 50
46th Dearth 124th year of Ascendancy at 18:26
see stats
One Ill Turn Deserves Another (Insane (Adventure) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By asd the Whitehoof Archmage level 50
46th Dearth 124th year of Ascendancy at 18:26
see stats
Reclaiming Garkul's Heritage (Insane (Adventure) difficulty) Freed the remnants of the Prides from the Internment Camp.
By asd the Whitehoof Archmage level 39
39th Pain 124th year of Ascendancy at 21:52
see stats
Size is everything (Insane (Adventure) difficulty) Did over 1500 damage in one attack.
By asd the Whitehoof Archmage level 45
2nd Dearth 124th year of Ascendancy at 14:05
see stats
Size matters (Insane (Adventure) difficulty) Did over 600 damage in one attack.
By asd the Whitehoof Archmage level 26
52nd Retaking 124th year of Ascendancy at 18:53
see stats
The Dead God Rests (Insane (Adventure) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By asd the Whitehoof Archmage level 50
49th Dearth 124th year of Ascendancy at 03:40
see stats
The High Lady's Destiny (Finale) (Insane (Adventure) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By asd the Whitehoof Archmage level 45
2nd Dearth 124th year of Ascendancy at 14:21
see stats
This will make a big Omelette! (Insane (Adventure) difficulty) Collected 40 ritch eggs in the Ritch Hive.
By asd the Whitehoof Archmage level 21
47th Retaking 124th year of Ascendancy at 03:52
see stats
Treasure Hoarder (Insane (Adventure) difficulty) Amassed 3000 gold pieces.
By asd the Whitehoof Archmage level 34
31st Revenge 124th year of Ascendancy at 22:08
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By asd the Whitehoof Archmage level 27
2nd Revenge 124th year of Ascendancy at 23:15
see stats

Log

You collect a new ingredient: lump of voratun (1).
You gain 6.12 gold from the melting of
icy voratun steamsaw of earthen fury (42-62 power, 0 apr).
You gain 5.55 gold from the melting of
drakeskin leather sling of true flight.
You collect a new ingredient:
stack of herbs (goldleaf) (1).
You gain 10.67 gold from the melting of
blooming living mindstar of frost (16-18 power, 40 apr, nature damage).
You collect a new ingredient:
lump of voratun (1).
You gain 25.00 gold from the melting of
Poliwen the voratun dagger (54-70 power, 9 apr).
You collect a new ingredient:
lump of voratun (1).
You gain 25.00 gold from the melting of
Khulmanar's Wrath (70-105 power, 8 apr).
You gain 6.14 gold from the melting of
sneakthief's voratun ring of nature (+38%).
You gain 0.85 gold from the melting of
shatter afflictions rune (absorb 206; cd 21).
There is a Entrance to the Palace of Fumes here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

There is a Entrance to the Vaporous Emporium here (press '' or right click to use).

New Achievement: Imp'ing Away (Insane (Adventure) difficulty)!

Today is the 50th Dearth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 07:36.


Today is the 51st Dearth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:20.


There is a Entrance to the Sunwall Outpost here (press '' or right click to use).

Today is the 52nd Dearth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:25.


Today is the 1st Loss of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:30.


The furious lightning storm around asd calms down and disappears.