Harold the level 6 Halfling Skirmisher by twelvepac

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHalfling
ClassSkirmisher
Level / Exp6 / 69%
Sizesmall
Lifes / Deaths

Primary Stats

Strength16 (base 18)
Dexterity26 (base 19)
Constitution16 (base 15)
Magic10 (base 10)
Willpower11 (base 11)
Cunning22 (base 14)

Resources

Life196/196
Stamina138/138
Healing Factor1.0545771506545
Regeneration2.3727985889726

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage35
Accuracy43
Crit Chance9%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance6%
Speed1

Offense: Mind

Mindpower16
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)18.764593763945 (78.356353989015%)
Defense32
Ranged Defense32
Fatigue0
Physical Save12
Spell Save8
Mental Save12

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Tireless Combatant1.30
2/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
2/5
0/5
0/5
0/5
Cunning / Called Shots1.30
1/5
0/5
0/5
0/5
Technique / Buckler Training1.30
3/5
3/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
3/5
2/5
0/5
0/5

Effects

Quests

done
done
active

Equipment

Tool
On feet
Quiver
Main armor
On hands
In off hand
In main hand
Light source

Inventory

Achievements

Log

Harold picks up (d.): fungal elm longbow of fire.
There is a way to the previous level here (press '' or right click to use).
Ran for 21 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 1 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 36 turns (stop reason: dialog is displayed).


You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 2.22 gold from the transmogrification of
fungal elm longbow of fire.
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
You gain 2.67 gold from the transmogrification of
iron dagger of crippling (10-13 power, 5 apr).
You gain 2.00 gold from the transmogrification of
blink rune of the warrior (range 3; phase 12; cd 12).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.