ShiroShiro the level 2 Yeek Summoner by spy1master

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceYeek
ClassSummoner
Level / Exp2 / 26%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity9 (base 11)
Constitution5 (base 10)
Magic10 (base 10)
Willpower21 (base 15)
Cunning20 (base 16)

Resources

Life78/78
Equilibrium26
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision7

Offense: Mainhand

Damage4
Accuracy15
Crit Chance6%
APR12
Speed1.00

Offense: Offhand

Damage4
Accuracy15
Crit Chance6%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower23
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense0
Ranged Defense0
Fatigue6
Physical Save5
Spell Save10
Mental Save14

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance0%
Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
3/5
0/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
0/5
0/5
0/5
Cunning / Survival1.00
3/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log


Ran for 3 turns (stop reason: didn't move).


Ran for 8 turns (stop reason: didn't move).


Ran for 7 turns (stop reason: didn't move).


You don't see how to get there...


Ran for 9 turns (stop reason: interesting terrain).


You don't see how to get there...


You don't see how to get there...

Ran for 8 turns (stop reason: interesting terrain).


Ran for 4 turns (stop reason: interesting terrain).


You have found a trap (water siphon)!

ShiroShiro disarms a trap (water siphon).

Ran for 2 turns (stop reason: trap).


There is a next level here (press '' or right click to use).
Ran for 4 turns (stop reason: interesting terrain).


You gain 0.77 gold from the transmogrification of
acidic quiver of elm arrows (20/20, 12-16.8 power, 5 apr).
You gain 0.92 gold from the transmogrification of
arcing iron mace (11.5-16.1 power, 2 apr).
You gain 2.97 gold from the transmogrification of
balanced iron greatmaul (15.5-23.25 power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
There is a previous level here (press '' or right click to use).