Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Cornac |
Class | Annihilator |
Level / Exp | 11 / 43% |
Size | medium |
Lifes / Deaths | Killed by Neryvena the brown bear at level 11 on the 76th Dusk 122nd year of Ascendancy at 10:15 / 1 |
Primary Stats
Strength | 23 (base 14) |
Dexterity | 38 (base 34) |
Constitution | 10 (base 10) |
Magic | 11 (base 10) |
Willpower | 17 (base 10) |
Cunning | 32 (base 24) |
Resources
Life | -51/264 |
Steam | 12/100 |
Healing Factor | 0.54834559034039 |
Regeneration | 0.1370863975851 |
Speed
Mental | -30% |
Attack | -30% |
Movement | -50% |
Spell | -30% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
See Stealth | 5 |
See Invisible | 9 |
Offense: Mainhand
Damage | 24 |
Accuracy | 51 |
Crit Chance | 12% |
APR | 1 |
Speed | 1.43 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 5.5 |
Crit Chance | 13% |
Speed | 1.4285714285714 |
Offense: Mind
Mindpower | 22 |
Crit Chance | 8% |
Speed | 1.4285714285714 |
Offense: Damage Bonus
Nature | +10% |
Lightning | +8% |
Offense: Damage Penetration
Darkness | +10% |
Fire | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 2.3306064517887 (30%) |
Defense | 24 |
Ranged Defense | 24 |
Fatigue | 0 |
Physical Save | 11 |
Spell Save | 9 |
Mental Save | 24 |
Defense: Resistances
Acid | + 13%( 70%) |
Blight | + 21%( 70%) |
Cold | + 15%( 70%) |
All | + 7%( 70%) |
Darkness | + 19%( 70%) |
Light | + 16%( 70%) |
Lightning | + 21%( 70%) |
Fire | + 15%( 70%) |
Nature | + 26%( 70%) |
Defense: Immunities
Disarm Resistance | 21% |
Teleport Resistance | 10% |
Pinning Resistance | 21% |
Blind Resistance | 21% |
Instadeath Resistance | 100% |
Knockback Resistance | 22% |
Inscriptions (3/4)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Class Talents
Steamtech / Gadgets | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Magnetism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Demolition | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Turrets | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Mecharachnid | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Heavy weapons | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Steamtech / Physics | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Engineering | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
talent | Exoskeleton |
detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
detrimental effect | The target's has a cursed wound, reducing healing by 45%. Cursed Wound |
detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
detrimental effect | The target has been dominated. It is unable to move and has lost 5 armor and 7 defense. Attacks from Neryvena the brown bear gain 26% damage penetration. Dominated |
beneficial effect | Has 0 heavy ammunition loaded. Current heavy weapon will be unequiped when no ammunitions are left. 0 Ammo |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed bear paw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one warg claw. My usual ingredient gatherers draw the line at hunting wargs. Feel free to mock them on your way back.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Nerilewe the Unlightbender (5 def, 3 armour) Nerilewe the Unlightbender (5 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +5 (+3 eff.) Changes resistances: +6% lightning / +6% fire / +3% darkness / +6% cold Reduces incoming crit damage: 10.00% A pair of boots made of leather. |
Quiver | pouch of iron shots (16/17, 113% power, 1 apr) pouch of iron shots (16/17, 113% power, 1 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Power: 113% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 17 Shots are used with slings to pummel your foes to death. |
Light source | bright brass lantern of clarity bright brass lantern of clarityCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 (+3 eff.) Light radius: +5 See stealth: +5 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | rough leather hat 'Arcvein' (0 def, 1 armour) rough leather hat 'Arcvein' (0 def, 1 armour) Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +4 Cun / +5 Str Changes resistances: +6% blight / +3% cold / +5% nature / +6% lightning Mental save: +6 (+3 eff.) A hat made of leather. Very stylish. |
Tool | Cinderbraze (dig speed 37 turns) Cinderbraze (dig speed 37 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +3 Str / +2 Dex / +1 Mag Changes resistances: +3% fire Changes resistances penetration: +10% fire Maximum mana: +24.00 Spell crit. chance: +5% See invisible: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | mule's copper ring of tenacity mule's copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Maximum encumbrance: +22 Disarm immunity: +21% Pinning immunity: +21% Knockback immunity: +22% Maximum life: +20.00 Rings can have magical properties. |
Around waist | noble's rough leather belt of carrying noble's rough leather belt of carryingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +4 Cun / +4 Wil Damage against: +19% Summoned Reduced damage from: +18% Summoned Maximum encumbrance: +20 A belt that goes around your waist. |
In main hand | steady iron steamgun of lightning steady iron steamgun of lightningRequires: - Dexterity 11 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 1 Mastery: Autoloader Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Attack speed: 100% Firing range: +6 Travel speed: +600% Damage (Ranged): +5 lightning Attacks use: 2.0 Steam When wielded/worn: Accuracy: +5 (+1 eff.) Physical crit. chance: +1.0% Changes damage: +8% lightning Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
On hands | rough leather gloves 'Shademaster' (0 def, 1 armour) rough leather gloves 'Shademaster' (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +1 Damage when hit (Melee): 6 lightning / 2 darkness Changes stats: +2 Dex Changes resistances: +6% acid / +3% lightning Changes resistances penetration: +10% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
In off hand | Neraldath (0 def, 2 armour, 100% power, 20 block) Neraldath (0 def, 2 armour, 100% power, 20 block)Requires: - Shield usage training - Cunning 11 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Power: 99% Range: 1.2x Uses stat: 100% Cun Damage type: Physical Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +2.5% Block value: +20 Damage (radius 1) on hit: +11 fire When wielded/worn: Armour: +2 Fatigue: +8% Damage (Melee): 6 fire Damage when hit (Melee): 2 fire Changes stats: +1 Str / +3 Wil Changes resistances: +3% blight Talent granted: +1 Block Maximum life: +40.00 Handheld deflection devices. |
Main armor | Zerelathaleg (10 def, 0 armour) Zerelathaleg (10 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Defense: +10 (+5 eff.) Changes resistances: +6% blight / +15% nature / +7% all Changes damage: +10% nature Teleport immunity: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Around neck | starlit copper amulet starlit copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% light / +10% darkness Blindness immunity: +21% Amulets can have magical properties. |
Inventory
Arctrail the rough leather sling Arctrail the rough leather slingRequires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +6 When wielded/worn: Physical power: +5 (+3 eff.) Damage when hit (Melee): 2 nature Changes stats: +2 Str Changes resistances: +3% lightning Changes resistances penetration: +25% lightning Changes damage: +6% lightning Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. linen wizard hat 'Frozenbliss' (16 def, 0 armour)linen wizard hat 'Frozenbliss' (16 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +1 Physical crit. chance: +1.0% Defense: +16 (+8 eff.) Damage when hit (Melee): 4 cold Changes stats: +2 Dex / +2 Cun / +4 Con Mental save: +6 (+3 eff.) A pointy cloth hat, very wizardly... |
miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 10] simple frost salve [power 10]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 No medical injector available, values are indicative only. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (10% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 121] simple healing salve [power 121]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 No medical injector available, values are indicative only. It can be used to heal 121 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron grounding strap iron grounding strapPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'cloak' When attach to an other item: Changes resistances: +6% lightning Stun/Freeze immunity: +10% Tinkers can be attached to normal items to improve them with steam power! |
Achievements
By Annie-hilator the Cornac Annihilator level 10
8th Flare 122nd year of Ascendancy at 14:03 see stats
By Annie-hilator the Cornac Annihilator level 10
2nd Summertide 122nd year of Ascendancy at 05:44 see stats
By Annie-hilator the Cornac Annihilator level 11
25th Dusk 122nd year of Ascendancy at 06:46 see stats
By Annie-hilator the Cornac Annihilator level 7
5th Mirth 122nd year of Ascendancy at 15:58 see stats
Log
Annie-hilator's Flame Jet hits Neryvena the brown bear for 15 fire, 2 lightning (18 total damage).
Neryvena the brown bear uses Slash.
Neryvena the brown bear performs a melee critical strike against Annie-hilator!
Annie-hilator is crippled.
Annie-hilator has a cursed wound!
Neryvena the brown bear hits Annie-hilator for (21 exoskeleton), 220 physical (220 total damage).
Burning from Annie-hilator hits Neryvena the brown bear for 13 fire damage.
Bleeding from Annie-hilator hits Neryvena the brown bear for 11 physical damage.
Melee retaliation hits Neryvena the brown bear for 3 lightning, 1 fire, 1 darkness (4 total damage).
Annie-hilator is not stunned anymore.
Annie-hilator shoots!
Annie-hilator's Shoot hits Neryvena the brown bear for 36 physical, 4 lightning (40 total damage).
Burning from Annie-hilator hits Neryvena the brown bear for 23 fire damage.
Bleeding from Annie-hilator hits Neryvena the brown bear for 19 physical damage.
Neryvena the brown bear uses Rampage.
Neryvena the brown bear begins rampaging!
Talent Steamgun Turret is ready to use.
Neryvena the brown bear uses Stun.
Annie-hilator is no longer being stalked by Neryvena the brown bear.
Annie-hilator is stunned!
Neryvena the brown bear hits Annie-hilator for (12 exoskeleton), 60 physical (60 total damage).
Melee retaliation hits Neryvena the brown bear for 5 lightning, 1 fire, 1 darkness (7 total damage).
Annie-hilator the level 11 cornac annihilator was ground to death by Neryvena the brown bear on level 1 of Ruins of Kor'Pul.
Annie-hilator is not crippled anymore.
Annie-hilator no longer has a cursed wound.
Annie-hilator is not stunned anymore.
Annie-hilator deactivates Exoskeleton.
Annie-hilator seems more focused.
Annie-hilator is no longer dominated.