Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.0 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.0Donators/Buyers bonus! Items Vault 1.4.8Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Cornac |
Class | Possessor |
Level / Exp | 36 / 66% |
Size | medium |
Lifes / Deaths | Killed by unknown at level 36 on the 4th Dusk 123rd year of Ascendancy at 04:24 / 1 |
Primary Stats
Strength | 131.2968 (base 60) |
Dexterity | 49.5642 (base 12) |
Constitution | 16 (base 10) |
Magic | 20.7342 (base 10) |
Willpower | 81 (base 60) |
Cunning | 47.1855 (base 25) |
Resources
Life | 740/1021 |
Psi_feedback | 100/100 |
Stamina | 255/342 |
Psi | 220/466 |
Healing Factor | 1.3083870967742 |
Regeneration | 2.2896774193549 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -44.736842105263% |
Spell | 0% |
Global | +79.281107903852% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 6 |
See Stealth | 32.737706046553 |
See Invisible | 41.737706046553 |
ESP Range | 10 |
ESP Kinds | animal/canine, humanoid/orc |
Offense: Mainhand
Damage | 307 |
Accuracy | 66 |
Crit Chance | 38% |
APR | 22 |
Speed | 1.00 |
Offense: Spell
Spellpower | 22 |
Crit Chance | 26% |
Speed | 1 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 72 |
Crit Chance | 30% |
Speed | 1 |
Offense: Damage Penetration
All | +28% |
Defense: Base
Armour (hardiness) | 51.6984 (30%) |
Defense | 38 |
Ranged Defense | 39 |
Fatigue | 2 |
Physical Save | 53.01 |
Spell Save | 38.38 |
Mental Save | 43 |
Defense: Resistances
All | + 11%( 70%) |
Defense: Immunities
Pinning Resistance | 0% |
Confusion Resistance | 8% |
Disarm Resistance | 0% |
Stun Resistance | 0% |
Instadeath Resistance | 100% |
Blind Resistance | 8% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 692 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 15% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Class Talents
Psionic / Possession | 1.60 |
| 5/5 |
| 4/5 |
| 5/5 |
| 4/5 |
Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Psionic / Deep horror | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Body snatcher | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Psionic / Psychic blows | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Psionic / Battle psionics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Psionic / Ravenous mind | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Psionic / Mentalism | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 10/5 |
| 9/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Shattering Impact |
talent | Force Shield |
talent | Channel Pain |
beneficial effect | Inspired by a recent kill increasing all resistance by 7%. Orcish Triumph |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+15% global speed). Clarity |
detrimental effect | On death will restore to the source up to 14 times the vim's worth. Bleak Outcome |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
beneficial effect | Mindpower (raw) increased by 8. Sadist |
beneficial effect | You use the body of one of your fallen victims. You can not heal in this form. Assume Form |
detrimental effect | Movement speed is reduced by 45%. Slow movement |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You failed to protect the lone alchemist from death by Isluriwen the snow giant boulder thrower. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Willpower by +1. | done |
You failed to protect the lone alchemist from death by greater multi-hued wyrm. Escort: lone alchemist (level 6 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved talent Biofeedback (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Norgos Lair. Escort: lost tinker (level 3 of Norgos Lair) | done |
You failed to protect the lost warrior from death by storm wyrm. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You failed to protect the repented thief from death by MagickShiro. Escort: repented thief (level 1 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by Eilineriassra the vampire. Escort: temporal explorer (level 7 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 216. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed orc heart. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Vorawe the pair of dwarven-steel boots (0 def, 10 armour) Vorawe the pair of dwarven-steel boots (0 def, 10 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +10 Fatigue: -2% Changes resistances: +6% darkness / +9% cold Maximum encumbrance: +23 Physical save: +7 (+2 eff.) Blindness immunity: +10% Life regen: +1.50 Only die when reaching: -40.00 life Infravision radius: +3 Healing mod.: +16% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (135 power, based on Willpower), costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | Obsidianblight the dwarven-steel helm (0 def, 4 armour) Obsidianblight the dwarven-steel helm (0 def, 4 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +5 Armour: +4 Fatigue: +4% Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes stats: +2 Dex / +5 Mag / +5 Wil / +3 Cun Changes resistances: +6% acid Changes damage: +7% blight / +15% acid / +6% darkness / +7% arcane Physical save: +14 (+4 eff.) Spell crit. chance: +3% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | dwarven-steel pickaxe of quickening (dig speed 24 turns) dwarven-steel pickaxe of quickening (dig speed 24 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Yarolar YarolarInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical crit. chance: +1.0% Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Damage when hit (Melee): 4 physical Changes stats: +4 Con Changes resistances: +6% acid Critical mult.: +12.00% Physical save: +8 (+2 eff.) Rings can have magical properties. |
On fingers | warrior's steel ring of power warrior's steel ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+1 eff.) Armour: +8 Changes stats: +4 Str Spellpower: +5 (+2 eff.) Mindpower: +8 (+2 eff.) Rings can have magical properties. |
Around waist | Saliretira SaliretiraCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Changes stats: +2 Str / +4 Dex / +2 Wil / +6 Cun / +2 Con Grants telepathy: Humanoid/Orc Reduces incoming crit damage: 5.00% Mental crit. chance: +8% Light radius: +3 A belt that goes around your waist. |
In main hand | stralite greatsword of massacre (65-104 power, 3 apr) stralite greatsword of massacre (65-104 power, 3 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 65.0 - 104.0 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% Massive two-handed swords. |
On hands | radiant hardened leather gloves of strength (+2) (0 def, 2 armour) radiant hardened leather gloves of strength (+2) (0 def, 2 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +7 (+1 eff.) Armour: +2 Damage (Melee): 7 light Changes stats: +2 Str Changes resistances: +5% light Changes damage: +5% light Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+5 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Cloak | Eliyamina the cashmere cloak (2 def, 0 armour) Eliyamina the cashmere cloak (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Str / +3 Mag / +13 Wil / +3 Cun Spell save: +11 (+4 eff.) Maximum mana: +58.00 Light radius: +3 Infravision radius: +3 See invisible: +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | warrior's steel amulet of mastery (0.10 Psionic / Possession) warrior's steel amulet of mastery (0.10 Psionic / Possession)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +7% physical Talent mastery: +0.10 Psionic / Possession Stamina each turn: +0.30 Amulets can have magical properties. |
Inventory
heroism infusion of the warrior (+24 for 11 turns, die at -1035) heroism infusion of the warrior (+24 for 11 turns, die at -1035)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 24 for 11 turns. While Heroism is active, you will only die when reaching -1035 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
This item will automatically be transmogrified when you leave the level. flaming stralite greatmaul (54.5-81.75 power, 3 apr)flaming stralite greatmaul (54.5-81.75 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 54.5 - 81.8 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% Burst (radius 1) on hit: +14 fire Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. dwarven-steel steamsaw 'Rhuharagorn' (22-33 power, 14 apr)dwarven-steel steamsaw 'Rhuharagorn' (22-33 power, 14 apr) Requires: - Strength 24 - Talent Steam Pool Infused by psionic forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Base power: 22.0 - 33.0 Uses stats: 40% Wil, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Crit. chance: +3.0% Attack speed: 100% Block value: +48 On weapon hit: * 25% chance to put talents on cooldown Burst (radius 1) on hit: +12 mind / +8 blight Attacks use: 1.0 Steam When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 20 blight Changes resistances: +6% blight Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Deepsflash (0 def, 3 armour) Deepsflash (0 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +8 Physical crit. chance: +3.0% Physical power: +4 (+0 eff.) Armour: +3 Fatigue: +3% Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes stats: +8 Lck / +5 Dex Changes resistances: +3% darkness Stealth bonus: +7 Physical save: +8 (+2 eff.) Spell save: +14 (+5 eff.) Mental save: +6 (+2 eff.) Maximum mana: +40.00 Spellpower: +4 (+2 eff.) A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. insulating cashmere wizard hat of nature (+5%) (2 def, 0 armour)insulating cashmere wizard hat of nature (+5%) (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +5% cold / +19% nature / +9% fire Changes damage: +13% nature A pointy cloth hat, very wizardly... |
Rogue Plight (6 def, 7 armour) Rogue Plight (6 def, 7 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+2 eff.) Fatigue: +7% Changes stats: +4 Con / +5 Wil Changes resistances: +35% nature Reduces incoming crit damage: 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 182 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
stralite armour reinforcement stralite armour reinforcementPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 4 Attach on item worn on slot 'body' When attach to an other item: Armour: +4 Armour Hardiness: +20% Fatigue: +2% Tinkers can be attached to normal items to improve them with steam power! |
Achievements
By MagickShiro the Cornac Possessor level 32
42nd Pyre 123rd year of Ascendancy at 00:22 see stats
By MagickShiro the Cornac Possessor level 32
38th Pyre 123rd year of Ascendancy at 21:21 see stats
By MagickShiro the Cornac Possessor level 36
3rd Dusk 123rd year of Ascendancy at 00:42 see stats
By MagickShiro the Cornac Possessor level 9
21st Dusk 122nd year of Ascendancy at 08:06 see stats
By MagickShiro the Cornac Possessor level 34
51st Pyre 123rd year of Ascendancy at 07:36 see stats
By MagickShiro the Cornac Possessor level 19
64th Haze 122nd year of Ascendancy at 07:08 see stats
By MagickShiro the Cornac Possessor level 25
52nd Regrowth 123rd year of Ascendancy at 03:14 see stats
By MagickShiro the Cornac Possessor level 26
72nd Regrowth 123rd year of Ascendancy at 02:40 see stats
By MagickShiro the Cornac Possessor level 24
45th Regrowth 123rd year of Ascendancy at 15:55 see stats
By MagickShiro the Cornac Possessor level 10
26th Dusk 122nd year of Ascendancy at 12:05 see stats
By MagickShiro the Cornac Possessor level 20
66th Haze 122nd year of Ascendancy at 02:00 see stats
By MagickShiro the Cornac Possessor level 30
17th Pyre 123rd year of Ascendancy at 18:37 see stats
By MagickShiro the Cornac Possessor level 15
57th Dusk 122nd year of Ascendancy at 03:02 see stats
By MagickShiro the Cornac Possessor level 34
51st Pyre 123rd year of Ascendancy at 03:15 see stats
By MagickShiro the Cornac Possessor level 19
65th Haze 122nd year of Ascendancy at 14:37 see stats
By MagickShiro the Cornac Possessor level 36
8th Flare 123rd year of Ascendancy at 13:35 see stats
By MagickShiro the Cornac Possessor level 21
78th Haze 122nd year of Ascendancy at 17:30 see stats
By MagickShiro the Cornac Possessor level 9
14th Dusk 122nd year of Ascendancy at 16:45 see stats
By MagickShiro the Cornac Possessor level 17
25th Haze 122nd year of Ascendancy at 19:49 see stats
By MagickShiro the Cornac Possessor level 27
9th Pyre 123rd year of Ascendancy at 06:57 see stats
By MagickShiro the Cornac Possessor level 17
25th Haze 122nd year of Ascendancy at 01:59 see stats
By MagickShiro the Cornac Possessor level 31
38th Pyre 123rd year of Ascendancy at 17:22 see stats
Log
Possess from MagickShiro hits Gera the ice wyrm for 16 mind damage.
Gera the ice wyrm hits MagickShiro for 3 to psi, 4 cold, (10 dismissed), 3 to psi, 4 cold, (6 dismissed), 2 to psi, 2 arcane (19 total damage).
MagickShiro feels pain again.
MagickShiro converts some damage to Psi!
Gera the ice wyrm's fire area effect hits MagickShiro for 16 to psi, 20 fire (36 total damage).
Lava floor heals Gera the ice wyrm!
MagickShiro channels pain to Gera the ice wyrm!
The shattering blow creates a shockwave!
MagickShiro mentally dismisses some damage!
MagickShiro converts some damage to Psi!
Force Shield hits Gera the ice wyrm for 223 mind, 6 light (230 total damage).
Channel Pain hits Gera the ice wyrm for 69 mind damage.
MagickShiro hits Gera the ice wyrm for 4 physical damage.
Gera the ice wyrm hits MagickShiro for 31 to psi, 40 physical, (5 dismissed), 2 to psi, 2 cold, (11 dismissed), 4 to psi, 5 cold, (7 dismissed), 2 to psi, 3 arcane (89 total damage).
Gera the ice wyrm receives 121 healing.
Lava floor burns MagickShiro!
MagickShiro converts some damage to Psi!
Possess from MagickShiro hits Gera the ice wyrm for 16 mind damage.
Gera the ice wyrm hits MagickShiro for 25 to psi, 32 fire (58 total damage).
MagickShiro's mind surges with critical power!
MagickShiro converts some damage to Psi!
MagickShiro mentally dismisses some damage!
Gera the ice wyrm hits MagickShiro for (19 dismissed), 3 to psi, 4 fire, 9 to psi, 11 physical, 9 to psi, 12 fire, 9 to psi, 11 physical (68 total damage).
MagickShiro performs a melee critical strike against Gera the ice wyrm!
MagickShiro shatters Gera the ice wyrm's mind and takes possession of its body.
You collect a new ingredient: ice wyrm tooth (1).
MagickShiro roars triumphantly.
MagickShiro shrugs off the effect 'Frozen'!
Saving game...