Ryvius the level 1 Cornac Anorithil by ryvius

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.1
Addons
CampaignInfinite
ModeNormal Adventure
SexFemale
RaceCornac
ClassAnorithil
Level / Exp1 / 44%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic19 (base 19)
Willpower10 (base 10)
Cunning13 (base 13)

Resources

Life90/90
Positive11/50
Negative21/30
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage9
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance7%
Speed1

Offense: Mind

Mindpower12.2
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7.35
Spell Save10.15
Mental Save8.05

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Celestial / Eclipse1.30
1/5
0/5
0/5
0/5
Celestial / Sunlight1.30
2/5
0/5
0/5
0/5
Celestial / Star fury1.30
1/5
0/5
0/5
0/5
Celestial / Twilight1.30
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Chants1.30
0/5
0/5
0/5
0/5
Celestial / Hymns1.30
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Tool
Light source
Main armor
In main hand

Inventory

Achievements

Log

Talent Searing Light is ready to use.

Ryvius casts Moonlight Ray.

Ryvius hits Elven guard for 47 darkness damage.
Ryvius hits Geomancer for 47 darkness damage.
Ryvius killed Elven guard!
Ryvius killed Geomancer!
Talent Twilight is ready to use.

Ryvius picks up (a.):
cleansing rough leather armour (1 def, 2 armour).

Talent Moonlight Ray is ready to use.
You pickup 0.85 gold pieces.


Ryvius casts Twilight.


Talent Healing Light is ready to use.
Ryvius picks up (b.):
iron plate armour (3 def, 7 armour).
You pickup 0.45 gold pieces.


Talent Twilight is ready to use.

Ran for 2 turns (stop reason: interesting terrain).


Ryvius picks up (a.):
copper ring.

Ran for 4 turns (stop reason: didn't move).


Ran for 3 turns (stop reason: didn't move).