Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Oozemancer |
| Level / Exp | 42 / 84% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
| Antimagic | Follower |
Primary Stats
| Strength | 16 (base 10) |
| Dexterity | 18 (base 10) |
| Constitution | 61 (base 60) |
| Magic | 8 (base 10) |
| Willpower | 77 (base 60) |
| Cunning | 61 (base 45) |
Resources
| Life | 959/959 |
| Equilibrium | 96 |
| Healing Factor | 1.3 |
| Regeneration | 0.325 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 26 |
| Accuracy | 50 |
| Crit Chance | 23% |
| APR | 28 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 54 |
| Accuracy | 50 |
| Crit Chance | 21% |
| APR | 59 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 54.918056125774 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +4% |
| All | 0% |
| Nature | +33% |
Offense: Damage Penetration
| Darkness | +3% |
| Nature | +50% |
Defense: Base
| Armour (hardiness) | 23 (30%) |
| Defense | 18.8 |
| Ranged Defense | 18.8 |
| Fatigue | 14 |
| Physical Save | 38.475 |
| Spell Save | 24.875 |
| Mental Save | 51.1 |
Defense: Resistances
| Darkness | + 15%( 70%) |
| Acid | + 22%( 70%) |
| Light | + 12%( 70%) |
| Nature | + 40%( 70%) |
| Blight | + 16%( 70%) |
| Arcane | + 11%( 70%) |
| Cold | + 15%( 70%) |
| All | + 6%( 70%) |
Defense: Immunities
| Bleed Resistance | 96% |
| Confusion Resistance | 56% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 74% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 331 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 941% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Corrosive blades | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Moss | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Slime | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mucus | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Ooze | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Psiblades |
| talent | Wild Growth |
| talent | Unstoppable Nature |
| talent | Acidic Skin |
| talent | Mitosis |
| talent | Antimagic Shield |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | pair of hardened leather boots of disengagement (0 def, 3 armour) pair of hardened leather boots of disengagement (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Cun / +2 Dex It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 7.0 Travel Speed: instantaneous Description: Jump away 5 grids from your target. A pair of boots made of leather. |
| Light source | survivor's dwarven lantern of health survivor's dwarven lantern of healthInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Physical save: +5 Maximum life: +44.00 Light radius: +4 Healing mod.: +19% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | drakeskin leather cap of knowledge (0 def, 5 armour) drakeskin leather cap of knowledge (0 def, 5 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +2 Cun / +3 Wil Mindpower: +4 A cap made of leather. |
| On hands | rough leather gloves of dexterity (+3) (0 def, 1 armour) rough leather gloves of dexterity (+3) (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 Armour: +1 Changes stats: +3 Dex Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | quick iron torque of clear mind [power 1] (13 cooldown) quick iron torque of clear mind [power 1] (13 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to absorb and nullify at most 1 detrimental mental status effects in the next 10 turns, placing all other charms into a 13 cooldown. Torques are made by powerful psionics to store psionic powers. |
| On fingers | warrior's gold ring of nature (+26%) warrior's gold ring of nature (+26%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Str Changes resistances: +26% nature Changes damage: +13% nature Rings can have magical properties. |
| On fingers | solipsist's stralite ring of pilfering solipsist's stralite ring of pilferingCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +8 Armour penetration: +10 Defense: +12 Changes stats: +6 Cun / +6 Wil Mindpower: +8 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around neck | steel amulet of healing steel amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Cut immunity: +40% Healing mod.: +11% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 229 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | Serpent's Glare (7-7.7 power, 18 apr, nature damage) Serpent's Glare (7-7.7 power, 18 apr, nature damage)Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 43% Wil, 14% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +7 Mental crit. chance: +5% It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10.0 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 127.33 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
| Around waist | hardened leather belt of valiance hardened leather belt of valianceInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Wil Mental save: +7 Maximum life: +45.00 A belt that goes around your waist. |
| In off hand | living mindstar of nightfall (16.5-18.15 power, 49 apr, mind damage) living mindstar of nightfall (16.5-18.15 power, 49 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 72% Wil, 43% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +49 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +9% darkness Changes resistances penetration: +3% darkness Changes damage: +4% darkness Talent mastery: +0.10 Cursed / Darkness Blindness immunity: +18% Mindpower: +7 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | linen cloak of battle (1 def, 0 armour) linen cloak of battle (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +1 Defense: +1 Fatigue: -2% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | hardened leather armour 'Ragakor' (3 def, 6 armour) hardened leather armour 'Ragakor' (3 def, 6 armour)Requires: - Strength 16 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Changes stats: +5 Cun / +5 Wil Changes resistances: +5% arcane / +9% cold / +17% acid / +6% light Mental save: +13 Maximum life: +35.00 A suit of armour made of leather. |
Inventory
lightning rune (170 lightning damage) lightning rune (170 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8.0 Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 56.67 to 170.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Mercy (35-45.5 power, 9 apr) Mercy (35-45.5 power, 9 apr)Requires: - Dexterity 42 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 55% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +20.0% Attack speed: 100% Special effect when this weapon hits: deals physical damage up to 15% of foe's missing health, based on enemy rank When wielded/worn: Changes stats: +6 Str / +6 Dex Critical mult.: +25.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
gifted living mindstar (16.5-18.15 power, 40 apr, mind damage) gifted living mindstar (16.5-18.15 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Mindpower: +13 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
magewarrior's short ash magestaff (21-25.2 power, 3 apr, lightning damage) magewarrior's short ash magestaff (21-25.2 power, 3 apr, lightning damage)Requires: - Magic 16 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 Base power: 21.0 - 25.2 Uses stat: 100% Mag Damage type: Lightning Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +7 Physical crit. chance: +7.0% Physical power: +7 Damage when the wearer hits(melee): 12 silence Changes damage: +15% lightning Talent granted: +1 Command Staff Critical mult.: +14.00% Spellpower: +13 Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art. |
elemental orichalcum trident of evisceration (55-88 power, 16 apr) elemental orichalcum trident of evisceration (55-88 power, 16 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 55.0 - 88.0 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon hits: random elemental effect Special effect when this weapon crits: wounds the target Damage conversion: 17% fire / 18% cold / 24% lightning / 16% acid When wielded/worn: Physical crit. chance: +15.0% Physical power: +14 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
icy orichalcum trident of massacre (66-105.6 power, 16 apr) icy orichalcum trident of massacre (66-105.6 power, 16 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 66.0 - 105.6 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% Damage when this weapon hits: +18 ice A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
psychic's orite trident (39.5-63.2 power, 13 apr) psychic's orite trident (39.5-63.2 power, 13 apr)Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 39.5 - 63.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +6 Wil Mindpower: +15 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
warded dragonbone wand of firewall [power 321] (6 cooldown) warded dragonbone wand of firewall [power 321] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Maximum wards: +3 fire / +3 cold / +3 lightning / +4 blight / +4 temporal Talent granted: +1 Ward It can be used to creates a wall of flames lasting for 4 turns (dam 321 overall), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Nightmare (Roguelike) difficulty)
Got to wave 20 in the arena.By Ioma the Thalore Oozemancer level 20
75th Pyre 122nd year of Ascendancy at 23:16 see stats
Arena Battler 50 (Nightmare (Roguelike) difficulty)
Got to wave 50 in the arena.By Ioma the Thalore Oozemancer level 37
78th Pyre 122nd year of Ascendancy at 22:08 see stats
Grand Master (Nightmare (Roguelike) difficulty)
Earned the rank of Grand Master in the arena.By Ioma the Thalore Oozemancer level 24
76th Pyre 122nd year of Ascendancy at 14:47 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Ioma the Thalore Oozemancer level 10
74th Pyre 122nd year of Ascendancy at 23:18 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Ioma the Thalore Oozemancer level 20
75th Pyre 122nd year of Ascendancy at 21:50 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Ioma the Thalore Oozemancer level 30
77th Pyre 122nd year of Ascendancy at 03:33 see stats
Level 40 (Nightmare (Roguelike) difficulty)
Got a character to level 40.By Ioma the Thalore Oozemancer level 40
79th Pyre 122nd year of Ascendancy at 17:31 see stats
Master of Arena (Nightmare (Roguelike) difficulty)
Became the new master of the arena in 60-wave mode.By Ioma the Thalore Oozemancer level 42
1st Mirth 122nd year of Ascendancy at 00:38 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Ioma the Thalore Oozemancer level 40
79th Pyre 122nd year of Ascendancy at 20:27 see stats
XXX the Destroyer (Nightmare (Roguelike) difficulty)
Earned the rank of Destroyer in the arena.By Ioma the Thalore Oozemancer level 14
75th Pyre 122nd year of Ascendancy at 08:24 see stats
Log
Talent Mucus is ready to use.
Ioma uses Mucus.
Your summoned mucus ooze disappears.
There is an item here: voratun longsword (41-57.4 power, 6 apr)
You pickup 2.70 gold pieces.
You pickup 2.35 gold pieces.
Your summoned mucus ooze disappears.
Talent Wrath of the Woods is ready to use.
Talent Mucus is ready to use.
Ioma uses Mucus.
Resting starts...
Rested for 4 turns.
Ioma uses Infusion: Regeneration.
Ioma starts regenerating health quickly.
Your summoned mucus ooze disappears.
Ioma stops regenerating health quickly.
Your summoned mucus ooze disappears.
