Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! The lost city of Vulcus 1.4a 1.3.0The Lost City of Vulcus Some events in history are of such importance and have such wide ranging ramifications that they become fixed points -- junctions in time that must and will happen in order to maintain the integrity of the chronoverse. Lost ages ago, Vulcus was considered by many to be the greatest center of Dwarven learning below the surface. Even up until the fall of Reknor in recent times, however, Dwarven innovation and breakthroughs continued, seemingly by miracle. Fate, however, dictates that one of the greatest untold secrets of the Empire cannot remain hidden forever. Perhaps you will be chosen to take part in this crucial point in history -- to reap the rewards or to suffer the consequences. This addon incorporates a new major event (like the drake cave or fearscape invasion portal) that has a chance to occur (possibly more than once) on each level in various zones (Infinite Dungeon, Spellblaze Scar, Ardhungol, High Peak, Reknor, Shadow Crypt). Within the game, this event is most like a combination of the Lost Merchant and Limmir quests, and is intended to replace those for characters in the I.D. Recommended level 10+ (depending on class). The intended difficulty is slightly higher than the Limmir quest, and there are gradations of success. Participating in the event when it spawns is completely optional and you can do it later if desired. This is possibly the most complex encounter in ToME, with a large number of NPCs, enhanced AI, and various terrain effects. It is compute heavy and will tax slower computers (even with reduced graphics settings). Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Arcanum Class Pack 1.3.0Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Sun Paladin |
| Level / Exp | 50 / 208% |
| Size | medium |
| Lifes / Deaths | Killed by Lady Zoisla the Tidebringer at level 3 on the 76th Pyre 122nd year of Ascendancy at 05:31 / 242Killed by Mayidhewe the copperhead snake at level 5 on the 76th Pyre 122nd year of Ascendancy at 09:51 Killed by Iviba the large brown snake at level 5 on the 76th Pyre 122nd year of Ascendancy at 10:10 Killed by Iviba the large brown snake at level 5 on the 76th Pyre 122nd year of Ascendancy at 10:30 Killed by Ce'Nuyalaith the hornet swarm at level 7 on the 8th Mirth 122nd year of Ascendancy at 06:23 Killed by Ce'Nuyalaith the hornet swarm at level 7 on the 8th Mirth 122nd year of Ascendancy at 06:43 Killed by rattlesnake at level 7 on the 8th Mirth 122nd year of Ascendancy at 17:24 Killed by rattlesnake at level 7 on the 8th Mirth 122nd year of Ascendancy at 18:26 Killed by large brown snake at level 7 on the 8th Mirth 122nd year of Ascendancy at 18:57 Killed by large white snake at level 7 on the 8th Mirth 122nd year of Ascendancy at 20:32 Killed by bee swarm at level 8 on the 9th Mirth 122nd year of Ascendancy at 14:49 Killed by bee swarm at level 8 on the 9th Mirth 122nd year of Ascendancy at 15:14 Killed by Wrathroot at level 8 on the 1st Summertide 122nd year of Ascendancy at 04:08 Killed by water imp at level 10 on the 2nd Summertide 122nd year of Ascendancy at 09:53 Killed by umbral horror at level 10 on the 3rd Summertide 122nd year of Ascendancy at 05:41 Killed by oozing horror at level 10 on the 3rd Summertide 122nd year of Ascendancy at 05:52 Killed by oozing horror at level 10 on the 3rd Summertide 122nd year of Ascendancy at 06:08 Killed by umbral horror at level 10 on the 3rd Summertide 122nd year of Ascendancy at 06:18 Killed by devourer at level 10 on the 3rd Summertide 122nd year of Ascendancy at 06:34 Killed by devourer at level 10 on the 3rd Summertide 122nd year of Ascendancy at 07:55 Killed by oozing horror at level 10 on the 3rd Summertide 122nd year of Ascendancy at 08:26 Killed by oozing horror at level 10 on the 3rd Summertide 122nd year of Ascendancy at 08:40 Killed by oozing horror at level 10 on the 3rd Summertide 122nd year of Ascendancy at 09:08 Killed by giant venus flytrap at level 10 on the 3rd Summertide 122nd year of Ascendancy at 09:27 Killed by devourer at level 10 on the 3rd Summertide 122nd year of Ascendancy at 13:13 Killed by devourer at level 10 on the 3rd Summertide 122nd year of Ascendancy at 14:47 Killed by devourer at level 10 on the 3rd Summertide 122nd year of Ascendancy at 15:06 Killed by devourer at level 10 on the 3rd Summertide 122nd year of Ascendancy at 15:23 Killed by large brown snake at level 10 on the 3rd Summertide 122nd year of Ascendancy at 17:27 Killed by devourer at level 10 on the 3rd Summertide 122nd year of Ascendancy at 18:39 Killed by devourer at level 10 on the 3rd Summertide 122nd year of Ascendancy at 19:01 Killed by luminous horror at level 10 on the 3rd Summertide 122nd year of Ascendancy at 23:18 Killed by luminous horror at level 10 on the 3rd Summertide 122nd year of Ascendancy at 23:29 Killed by luminous horror at level 10 on the 3rd Summertide 122nd year of Ascendancy at 23:44 Killed by luminous horror at level 10 on the 3rd Summertide 122nd year of Ascendancy at 23:58 Killed by luminous horror at level 10 on the 1st Flare 122nd year of Ascendancy at 00:11 Killed by luminous horror at level 10 on the 1st Flare 122nd year of Ascendancy at 00:28 Killed by luminous horror at level 10 on the 1st Flare 122nd year of Ascendancy at 00:46 Killed by luminous horror at level 10 on the 1st Flare 122nd year of Ascendancy at 01:00 Killed by luminous horror at level 10 on the 1st Flare 122nd year of Ascendancy at 01:38 Killed by Weirdling Beast at level 10 on the 1st Flare 122nd year of Ascendancy at 03:18 Killed by Weirdling Beast at level 10 on the 1st Flare 122nd year of Ascendancy at 03:50 Killed by Weirdling Beast at level 10 on the 1st Flare 122nd year of Ascendancy at 04:14 Killed by Weirdling Beast at level 10 on the 1st Flare 122nd year of Ascendancy at 05:14 Killed by Weirdling Beast at level 10 on the 1st Flare 122nd year of Ascendancy at 06:24 Killed by Weirdling Beast at level 10 on the 1st Flare 122nd year of Ascendancy at 07:11 Killed by Weirdling Beast at level 10 on the 1st Flare 122nd year of Ascendancy at 07:31 Killed by Weirdling Beast at level 10 on the 1st Flare 122nd year of Ascendancy at 08:20 Killed by Weirdling Beast at level 10 on the 1st Flare 122nd year of Ascendancy at 09:07 Killed by Weirdling Beast at level 10 on the 1st Flare 122nd year of Ascendancy at 09:28 Killed by Weirdling Beast at level 10 on the 1st Flare 122nd year of Ascendancy at 09:55 Killed by Weirdling Beast at level 10 on the 1st Flare 122nd year of Ascendancy at 10:51 Killed by Weirdling Beast at level 10 on the 1st Flare 122nd year of Ascendancy at 11:11 Killed by Weirdling Beast at level 10 on the 1st Flare 122nd year of Ascendancy at 12:08 Killed by Weirdling Beast at level 10 on the 1st Flare 122nd year of Ascendancy at 12:57 Killed by Rnassum the shalore at level 10 on the 3rd Flare 122nd year of Ascendancy at 05:43 Killed by war hound at level 10 on the 3rd Flare 122nd year of Ascendancy at 05:53 Killed by war hound at level 10 on the 3rd Flare 122nd year of Ascendancy at 06:04 Killed by ritch flamespitter at level 10 on the 3rd Flare 122nd year of Ascendancy at 06:26 Killed by Resar the shalore at level 10 on the 3rd Flare 122nd year of Ascendancy at 06:58 Killed by ritch flamespitter at level 10 on the 3rd Flare 122nd year of Ascendancy at 07:35 Killed by ritch flamespitter at level 10 on the 3rd Flare 122nd year of Ascendancy at 07:52 Killed by ritch flamespitter at level 10 on the 3rd Flare 122nd year of Ascendancy at 08:11 Killed by snow giant thunderer at level 13 on the 19th Haze 122nd year of Ascendancy at 08:02 Killed by snow giant boulder thrower at level 13 on the 19th Haze 122nd year of Ascendancy at 08:46 Killed by snow giant thunderer at level 13 on the 19th Haze 122nd year of Ascendancy at 09:22 Killed by Salatira the snow giant chieftain at level 13 on the 19th Haze 122nd year of Ascendancy at 09:34 Killed by Salatira the snow giant chieftain at level 13 on the 19th Haze 122nd year of Ascendancy at 09:58 Killed by Salatira the snow giant chieftain at level 13 on the 19th Haze 122nd year of Ascendancy at 10:20 Killed by snow giant boulder thrower at level 13 on the 19th Haze 122nd year of Ascendancy at 10:49 Killed by Salatira the snow giant chieftain at level 13 on the 19th Haze 122nd year of Ascendancy at 13:19 Killed by Salatira the snow giant chieftain at level 13 on the 19th Haze 122nd year of Ascendancy at 13:40 Killed by cold drake hatchling at level 13 on the 19th Haze 122nd year of Ascendancy at 18:00 Killed by devourer at level 13 on the 19th Haze 122nd year of Ascendancy at 18:55 Killed by Rantha the Worm at level 15 on the 22nd Haze 122nd year of Ascendancy at 01:34 Killed by Rantha the Worm at level 15 on the 22nd Haze 122nd year of Ascendancy at 03:15 Killed by snow giant boulder thrower at level 15 on the 22nd Haze 122nd year of Ascendancy at 07:40 Killed by snow giant boulder thrower at level 15 on the 22nd Haze 122nd year of Ascendancy at 08:15 Killed by snow giant boulder thrower at level 15 on the 22nd Haze 122nd year of Ascendancy at 09:07 Killed by greater teluvorta at level 16 on the 23rd Haze 122nd year of Ascendancy at 01:15 Killed by greater telugoroth at level 16 on the 23rd Haze 122nd year of Ascendancy at 05:55 Killed by Zbyszek at level 16 on the 25th Haze 122nd year of Ascendancy at 07:44 Killed by Zbyszek at level 16 on the 26th Haze 122nd year of Ascendancy at 15:57 Killed by Jamnd the thalore at level 17 on the 15th Regrowth 123rd year of Ascendancy at 21:25 Killed by Zbyszek at level 17 on the 49th Regrowth 123rd year of Ascendancy at 18:02 Killed by Zbyszek at level 17 on the 50th Regrowth 123rd year of Ascendancy at 00:53 Killed by ultimate gwelgoroth at level 18 on the 68th Regrowth 123rd year of Ascendancy at 19:55 Killed by Eilinarena the elder vampire at level 18 on the 69th Pyre 123rd year of Ascendancy at 15:35 Killed by Xerulrata the ghast at level 18 on the 69th Pyre 123rd year of Ascendancy at 17:46 Killed by Urkis, the High Tempest at level 18 on the 69th Pyre 123rd year of Ascendancy at 19:12 Killed by Xerulrata the ghast at level 19 on the 69th Pyre 123rd year of Ascendancy at 20:16 Killed by Eleda the lesser vampire at level 19 on the 70th Pyre 123rd year of Ascendancy at 05:23 Killed by armoured skeleton warrior at level 19 on the 13rd Dusk 123rd year of Ascendancy at 06:40 Killed by armoured skeleton warrior at level 19 on the 13rd Dusk 123rd year of Ascendancy at 09:53 Killed by armoured skeleton warrior at level 19 on the 13rd Dusk 123rd year of Ascendancy at 16:26 Killed by armoured skeleton warrior at level 19 on the 13rd Dusk 123rd year of Ascendancy at 16:39 Killed by giant lightning ant at level 20 on the 14th Dusk 123rd year of Ascendancy at 15:14 Killed by Glynn the giant lightning ant at level 20 on the 14th Dusk 123rd year of Ascendancy at 15:32 Killed by fire drake at level 20 on the 14th Dusk 123rd year of Ascendancy at 16:02 Killed by war hound at level 20 on the 14th Dusk 123rd year of Ascendancy at 16:47 Killed by skeleton master archer at level 20 on the 15th Dusk 123rd year of Ascendancy at 02:14 Killed by skeleton master archer at level 20 on the 15th Dusk 123rd year of Ascendancy at 02:46 Killed by skeleton master archer at level 20 on the 15th Dusk 123rd year of Ascendancy at 03:05 Killed by Xerolaith the skeleton master archer at level 21 on the 15th Dusk 123rd year of Ascendancy at 20:03 Killed by Xerylaith the ghast at level 21 on the 70th Dusk 123rd year of Ascendancy at 08:40 Killed by black jelly at level 22 on the 74th Dusk 123rd year of Ascendancy at 21:27 Killed by ogre pounder at level 22 on the 74th Dusk 123rd year of Ascendancy at 21:57 Killed by ogre mauler at level 23 on the 76th Dusk 123rd year of Ascendancy at 02:39 Killed by Healer Astelrid at level 23 on the 76th Dusk 123rd year of Ascendancy at 13:06 Killed by dredgling at level 24 on the 79th Dusk 123rd year of Ascendancy at 19:30 Killed by stone golem at level 24 on the 79th Dusk 123rd year of Ascendancy at 20:24 Killed by Polodadheda the cave bear at level 24 on the 1st Time of Equilibrium 123rd year of Ascendancy at 04:59 Killed by Isikira the brown bear at level 24 on the 1st Time of Equilibrium 123rd year of Ascendancy at 07:26 Killed by Mindworm at level 24 on the 2nd Haze 123rd year of Ascendancy at 17:36 Killed by Zbyszek at level 24 on the 2nd Haze 123rd year of Ascendancy at 20:31 Killed by Nerybrenne the elven guard at level 24 on the 4th Haze 123rd year of Ascendancy at 19:14 Killed by elven blood mage at level 24 on the 5th Haze 123rd year of Ascendancy at 01:28 Killed by wretchling at level 24 on the 5th Haze 123rd year of Ascendancy at 02:23 Killed by wretchling at level 24 on the 5th Haze 123rd year of Ascendancy at 05:56 Killed by elven corruptor at level 24 on the 5th Haze 123rd year of Ascendancy at 06:45 Killed by ogre pounder at level 24 on the 5th Haze 123rd year of Ascendancy at 12:57 Killed by elven corruptor at level 24 on the 5th Haze 123rd year of Ascendancy at 13:56 Killed by elven corruptor at level 24 on the 5th Haze 123rd year of Ascendancy at 20:20 Killed by Silessra the elven guard at level 24 on the 5th Haze 123rd year of Ascendancy at 21:12 Killed by elven cultist at level 25 on the 6th Haze 123rd year of Ascendancy at 01:28 Killed by elven blood mage at level 25 on the 6th Haze 123rd year of Ascendancy at 02:24 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 6th Haze 123rd year of Ascendancy at 04:42 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 6th Haze 123rd year of Ascendancy at 05:32 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 6th Haze 123rd year of Ascendancy at 07:38 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 6th Haze 123rd year of Ascendancy at 08:49 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 6th Haze 123rd year of Ascendancy at 09:47 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 6th Haze 123rd year of Ascendancy at 10:32 Killed by elven cultist at level 25 on the 7th Haze 123rd year of Ascendancy at 06:43 Killed by elven blood mage at level 25 on the 7th Haze 123rd year of Ascendancy at 11:00 Killed by Ivuwyn the giant ice ant at level 26 on the 34th Haze 123rd year of Ascendancy at 13:33 Killed by Xerareba the Guardian at level 26 on the 34th Haze 123rd year of Ascendancy at 14:30 Killed by slimy ooze at level 26 on the 35th Haze 123rd year of Ascendancy at 05:35 Killed by Gigamina the Guardian at level 27 on the 35th Haze 123rd year of Ascendancy at 18:09 Killed by Gigamina the Guardian at level 27 on the 35th Haze 123rd year of Ascendancy at 19:21 Killed by venom wyrm at level 27 on the 36th Haze 123rd year of Ascendancy at 14:34 Killed by skeleton warrior at level 27 on the 80th Haze 123rd year of Ascendancy at 11:57 Killed by Xawen the master vampire at level 27 on the 80th Haze 123rd year of Ascendancy at 13:06 Killed by Xawen the master vampire at level 27 on the 80th Haze 123rd year of Ascendancy at 13:51 Killed by venom drake at level 27 on the 1st Decay 123rd year of Ascendancy at 00:33 Killed by venom wyrm at level 27 on the 1st Decay 123rd year of Ascendancy at 01:11 Killed by worm that walks at level 27 on the 1st Decay 123rd year of Ascendancy at 01:59 Killed by worm that walks at level 27 on the 1st Decay 123rd year of Ascendancy at 02:49 Killed by carrion worm mass at level 27 on the 1st Decay 123rd year of Ascendancy at 03:40 Killed by venom drake at level 27 on the 1st Decay 123rd year of Ascendancy at 04:41 Killed by venom wyrm at level 27 on the 1st Decay 123rd year of Ascendancy at 06:03 Killed by venom wyrm at level 27 on the 1st Decay 123rd year of Ascendancy at 08:44 Killed by skeleton mage at level 28 on the 3rd Decay 123rd year of Ascendancy at 15:03 Killed by dread at level 29 on the 4th Decay 123rd year of Ascendancy at 23:10 Killed by ghoulking at level 29 on the 5th Decay 123rd year of Ascendancy at 02:39 Killed by dread at level 29 on the 5th Decay 123rd year of Ascendancy at 07:56 Killed by grave wight at level 29 on the 5th Decay 123rd year of Ascendancy at 09:40 Killed by dread at level 29 on the 5th Decay 123rd year of Ascendancy at 10:57 Killed by dread at level 29 on the 5th Decay 123rd year of Ascendancy at 12:11 Killed by dread at level 29 on the 5th Decay 123rd year of Ascendancy at 12:45 Killed by dread at level 29 on the 5th Decay 123rd year of Ascendancy at 13:39 Killed by skeleton warrior at level 29 on the 6th Decay 123rd year of Ascendancy at 02:35 Killed by dreadmaster at level 29 on the 6th Decay 123rd year of Ascendancy at 03:21 Killed by dread at level 29 on the 6th Decay 123rd year of Ascendancy at 04:07 Killed by dread at level 29 on the 6th Decay 123rd year of Ascendancy at 05:04 Killed by skeleton warrior at level 29 on the 6th Decay 123rd year of Ascendancy at 06:11 Killed by skeleton warrior at level 29 on the 6th Decay 123rd year of Ascendancy at 07:01 Killed by The Master at level 29 on the 6th Decay 123rd year of Ascendancy at 08:02 Killed by The Master at level 29 on the 6th Decay 123rd year of Ascendancy at 09:37 Killed by armoured skeleton warrior at level 29 on the 6th Decay 123rd year of Ascendancy at 11:05 Killed by skeleton warrior at level 29 on the 6th Decay 123rd year of Ascendancy at 11:18 Killed by skeleton mage at level 30 on the 46th Regrowth 124th year of Ascendancy at 10:34 Killed by Celia at level 30 on the 46th Regrowth 124th year of Ascendancy at 17:05 Killed by Xanima the elven cultist at level 31 on the 59th Regrowth 124th year of Ascendancy at 05:09 Killed by skeleton mage at level 31 on the 40th Pyre 124th year of Ascendancy at 11:39 Killed by orc necromancer at level 32 on the 44th Pyre 124th year of Ascendancy at 15:36 Killed by daelach at level 32 on the 44th Pyre 124th year of Ascendancy at 16:37 Killed by skeleton master archer at level 32 on the 44th Pyre 124th year of Ascendancy at 17:50 Killed by will o' the wisp at level 32 on the 44th Pyre 124th year of Ascendancy at 18:30 Killed by skeleton warrior at level 32 on the 44th Pyre 124th year of Ascendancy at 19:23 Killed by orc necromancer at level 32 on the 44th Pyre 124th year of Ascendancy at 20:18 Killed by daelach at level 32 on the 44th Pyre 124th year of Ascendancy at 21:06 Killed by minotaur at level 32 on the 44th Pyre 124th year of Ascendancy at 21:49 Killed by Adothra the orc grand summoner at level 32 on the 44th Pyre 124th year of Ascendancy at 22:44 Killed by ritch flamespitter at level 32 on the 44th Pyre 124th year of Ascendancy at 23:37 Killed by orc pyromancer at level 32 on the 45th Pyre 124th year of Ascendancy at 02:39 Killed by thaurhereg at level 32 on the 45th Pyre 124th year of Ascendancy at 05:24 Killed by giant spider at level 33 on the 60th Pyre 124th year of Ascendancy at 22:30 Killed by Nerotha the orc high pyromancer at level 33 on the 65th Pyre 124th year of Ascendancy at 19:25 Killed by orc high cryomancer at level 34 on the 66th Pyre 124th year of Ascendancy at 20:27 Killed by orc high cryomancer at level 34 on the 66th Pyre 124th year of Ascendancy at 22:03 Killed by Isledabeth the orc pyromancer at level 34 on the 67th Pyre 124th year of Ascendancy at 15:33 Killed by orc necromancer at level 35 on the 7th Mirth 124th year of Ascendancy at 15:08 Killed by skeleton master archer at level 35 on the 8th Mirth 124th year of Ascendancy at 01:52 Killed by heavy bone giant at level 35 on the 8th Mirth 124th year of Ascendancy at 13:14 Killed by Gorbat, Supreme Wyrmic of the Pride at level 36 on the 1st Flare 124th year of Ascendancy at 21:52 Killed by Bethaldawyn the orc elite fighter at level 37 on the 34th Dusk 124th year of Ascendancy at 13:31 Killed by orc elite berserker at level 37 on the 34th Dusk 124th year of Ascendancy at 17:16 Killed by Layeta the orc berserker at level 37 on the 34th Dusk 124th year of Ascendancy at 23:52 Killed by Betinn the orc berserker at level 37 on the 35th Dusk 124th year of Ascendancy at 01:01 Killed by Doomed Shade of Zbyszek at level 37 on the 57th Dusk 124th year of Ascendancy at 10:57 Killed by Khulmanar, General of Urh'Rok at level 40 on the 57th Haze 124th year of Ascendancy at 11:29 Killed by Khulmanar, General of Urh'Rok at level 40 on the 57th Haze 124th year of Ascendancy at 12:19 Killed by daelach at level 40 on the 57th Haze 124th year of Ascendancy at 13:10 Killed by Xoyarin the naga myrmidon's temporal clone at level 40 on the 58th Haze 124th year of Ascendancy at 07:19 Killed by orc corruptor at level 40 on the 58th Haze 124th year of Ascendancy at 11:03 Killed by Nerarin the orc fighter at level 40 on the 58th Haze 124th year of Ascendancy at 12:58 Killed by Nerarin the orc fighter at level 40 on the 58th Haze 124th year of Ascendancy at 14:10 Killed by Zbyszek at level 40 on the 58th Haze 124th year of Ascendancy at 16:10 Killed by temporal hound at level 40 on the 58th Haze 124th year of Ascendancy at 18:43 Killed by temporal hound at level 40 on the 58th Haze 124th year of Ascendancy at 19:53 Killed by orc pyromancer at level 40 on the 58th Haze 124th year of Ascendancy at 21:17 Killed by temporal hound at level 40 on the 58th Haze 124th year of Ascendancy at 23:53 Killed by Nthamo the daelach at level 40 on the 59th Haze 124th year of Ascendancy at 00:45 Killed by temporal hound at level 40 on the 59th Haze 124th year of Ascendancy at 02:09 Killed by temporal hound at level 40 on the 59th Haze 124th year of Ascendancy at 04:05 Killed by temporal hound at level 40 on the 59th Haze 124th year of Ascendancy at 05:21 Killed by temporal hound at level 40 on the 59th Haze 124th year of Ascendancy at 05:35 Killed by temporal hound at level 40 on the 59th Haze 124th year of Ascendancy at 07:45 Killed by temporal hound at level 40 on the 59th Haze 124th year of Ascendancy at 09:21 Killed by orc grand master assassin at level 41 on the 60th Haze 124th year of Ascendancy at 04:18 Killed by Lihan the human at level 41 on the 61st Haze 124th year of Ascendancy at 11:10 Killed by Lihan the human at level 41 on the 61st Haze 124th year of Ascendancy at 12:31 Killed by Lihan the human at level 41 on the 61st Haze 124th year of Ascendancy at 13:37 Killed by orc blood mage at level 41 on the 61st Haze 124th year of Ascendancy at 23:00 Killed by Gloridana the orc grand master assassin at level 41 on the 62nd Haze 124th year of Ascendancy at 03:10 Killed by dread at level 41 on the 62nd Haze 124th year of Ascendancy at 21:59 Killed by barrow wight at level 41 on the 63rd Haze 124th year of Ascendancy at 00:06 Killed by vampire lord at level 41 on the 63rd Haze 124th year of Ascendancy at 01:14 Killed by dread at level 41 on the 63rd Haze 124th year of Ascendancy at 03:33 Killed by skeleton mage at level 41 on the 63rd Haze 124th year of Ascendancy at 09:02 Killed by elder vampire at level 42 on the 64th Haze 124th year of Ascendancy at 05:47 Killed by Xanodheba the orc summoner at level 42 on the 65th Haze 124th year of Ascendancy at 00:11 Killed by Xanodheba the orc summoner at level 42 on the 65th Haze 124th year of Ascendancy at 01:30 Killed by Agobli the dĂșathedlen at level 42 on the 65th Haze 124th year of Ascendancy at 13:24 Killed by barrow wight at level 43 on the 66th Haze 124th year of Ascendancy at 09:08 Killed by Elandar at level 43 on the 66th Haze 124th year of Ascendancy at 23:47 Killed by Elandar at level 43 on the 67th Haze 124th year of Ascendancy at 01:03 Killed by Elandar at level 43 on the 67th Haze 124th year of Ascendancy at 02:56 Killed by Elandar at level 43 on the 67th Haze 124th year of Ascendancy at 04:17 Killed by Elandar at level 48 on the 67th Haze 124th year of Ascendancy at 05:29 Killed by Elandar at level 48 on the 67th Haze 124th year of Ascendancy at 07:57 Killed by Zbyszek at level 50 on the 67th Haze 124th year of Ascendancy at 09:45 |
Primary Stats
| Strength | 83 (base 60) |
| Dexterity | 44 (base 26) |
| Constitution | 86 (base 60) |
| Magic | 69 (base 50) |
| Willpower | 21 (base 10) |
| Cunning | 33 (base 10) |
Resources
| Life | 2167/2167 |
| Positive | 92/127 |
| Stamina | 312/312 |
| Healing Factor | 0.95 |
| Regeneration | 23.774435637711 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 15 |
| Lite | -4 |
| Infravision | 11 |
Offense: Mainhand
| Damage | 170 |
| Accuracy | 65 |
| Crit Chance | 55% |
| APR | 33 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 44.666666666667 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27.45 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 95.4 (100%) |
| Defense | 47.966666666667 |
| Ranged Defense | 47.966666666667 |
| Fatigue | 9 |
| Physical Save | 71.153721328252 |
| Spell Save | 66.916221328253 |
| Mental Save | 27.8875 |
Defense: Resistances
| All | + 29%( 76%) |
Defense: Immunities
| Stun Resistance | 80% |
| Teleport Resistance | 5% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
| Poison Resistance | 35% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 445 damage for 5 turns. The effect will scale with your magic stat. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat veteran | 1.10 |
| 2/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Celestial / Crusader | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Celestial / Sun | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Celestial / Combat | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Radiance | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Staff combat | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Weapon of Wrath |
| talent | Weapon of Light |
| talent | Searing Sight |
| talent | Chant of Fortitude |
| talent | Righteous Strength |
| beneficial effect | Increase light and physical damage by 53%. Righteous Strength |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The target's spellpower has been increased by 5. Spellsurge |
| beneficial effect | 26% chance to score a secondary blow. Greater Weapon Focus |
| beneficial effect | Fire damage increased by 15%. Born into Magic |
| detrimental effect | The target is silenced, preventing it from casting spells and using some vocal talents. Silenced |
| beneficial effect | A flow of life spins around the target, regenerating 15.50 life per turn. Regeneration |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
| detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved Magic by +1. | done |
You failed to protect the lost anorithil from death by Lady Zoisla the Tidebringer. Escort: lost anorithil (level 2 of Norgos Lair) | failed |
You failed to protect the lost anorithil from death by Salyvena the rogue. Escort: lost anorithil (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost anorithil to the recall portal on level 6 of Dreadfell. Escort: lost anorithil (level 6 of Dreadfell)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +2. | done |
You failed to protect the lost sun paladin from death by ghast. Escort: lost sun paladin (level 4 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by skeleton warrior. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Dexterity by +2. | done |
You failed to protect the repented thief from death by skeleton mage. Escort: repented thief (level 2 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * You are back in Var'Eyal, the Far East as the people from the west call it. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 315. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You entered a temporal rift on level 4 of the Lost Dwarven Kingdom of Reknor and found yourself outside an underground city of dwarves. The Lost City of Vulcus (Lost Dwarven Kingdom of Reknor, level 4)While exploring the town, it came under siege. You failed to save the Dwarven artisans from the Orcish onslaught. | failed |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour) Boots of the Hunter (2 def, 12 armour)Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+3 eff.) Armour: +12 Defense: +2 (+1 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+2 eff.) Mental save: +10 (+5 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for 4 turns (does not use a turn), costing 32 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. Press to compare |
| Quiver | quiver of dragonbone arrows of annihilation (19/19, 60-84 power, 23 apr) quiver of dragonbone arrows of annihilation (19/19, 60-84 power, 23 apr)Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 60.0 - 84.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +23 Physical crit. chance: +15.0% Capacity: 19 Travel speed: +200% Arrows are used with bows to pierce your foes to death. Press to compare |
| Light source | burglar's dwarven lantern of the sun burglar's dwarven lantern of the sunPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +8 Cun Changes resistances: +10% darkness Changes damage: +9% light Damage affinity(heal): +5% light Light radius: -4 Infravision radius: +8 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 60.04 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. Press to compare |
| On head | Turular (3 def, 4 armour) Turular (3 def, 4 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +4 Defense: +3 (+1 eff.) Damage when hit (Melee): 12 mind Changes stats: +3 Wil / +1 Cun / +6 Con Changes resistances: +21% light Changes damage: +14% light / +6% mind Equilibrium when hit: +3.00 Psi when hit: +1.64 Hate when hit: +2.50 It can be used to activate talent Stone Wall, placing all other charms into a 80 cooldown : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 5 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 130.38 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... Press to compare |
| Tool | Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+4 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health, armor, and armor hardiness but rooting you in place, costing 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. Press to compare |
| On fingers | Kilnstake KilnstakeCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +16 Damage when hit (Melee): 12 fire Changes stats: +8 Str Changes resistances: +6% fire Changes resistances penetration: +10% light / +15% fire Rings can have magical properties. Press to compare |
| On fingers | treant's gold ring of pilfering treant's gold ring of pilferingInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +10 Defense: +11 (+4 eff.) Changes resistances: +7% nature / +5% blight Poison immunity: +10% Disease immunity: +10% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare |
| Around waist | Binding of the Elements Binding of the ElementsPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Armour Hardiness: +10% Defense: +10 (+3 eff.) Changes resistances: +10% lightning / +10% fire / +10% cold / +10% physical Damage affinity(heal): +10% lightning / +10% fire / +10% cold / +10% physical Talent mastery: +0.20 Spell / Elemental fusion It can be used to activate talent Bind Elemental (costing 30 power out of 40/40) : Effective talent level: 4.0 Power cost: 30 out of 40/40. Range: 5 Travel Speed: instantaneous Is: a spell Description: Binds an elemental into your control, giving you full control over its actions for 6 turns. When the effect ends the elemental will be banished. Instakill immunity will block Bind Elemental. The duration and chance to bind will increase with your Willpower. Each point in Bind Elemental will also increase your elemental damage penetration by 4%. An unknown crafter has bound the elemental threads of creation into this belt. Press to compare |
| In main hand | Khulmanar's Wrath (70-105 power, 8 apr) Khulmanar's Wrath (70-105 power, 8 apr)Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. It can be used to activate talent Infernal Breath (costing 35 power out of 4/35) : Effective talent level: 3.0 Power cost: 35 out of 4/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 201.81 fire damage, and flames will be left dealing a further 46.90 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. Press to compare |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. Press to compare |
| Main armor | Cuirass of the Thronesmen (20 def, 32 armour) Cuirass of the Thronesmen (20 def, 32 armour)Requires: - Strength 44 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +32 Armour Hardiness: +10% Defense: +20 (+7 eff.) Fatigue: +15% Changes stats: +6 Con Changes resistances: +25% darkness / +25% fire Physical save: +40 (+10 eff.) Stun/Freeze immunity: +40% Knockback immunity: +40% Healing mod.: -30% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. Press to compare |
| Cloak | elven-silk cloak 'Glakira' (13 def, 0 armour) elven-silk cloak 'Glakira' (13 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +35 (+9 eff.) Defense: +13 (+4 eff.) Fatigue: -9% Effects on melee hit: * 20% chance to disease Changes resistances: +6% blight / +24% fire / +22% light / +5% arcane Changes resistances penetration: +10% blight / +5% arcane Stealth bonus: +15 Maximum life: +144.00 Maximum stamina: +37.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
| Around neck | Olachak the stralite amulet Olachak the stralite amuletPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +6 Defense: +11 (+4 eff.) Fatigue: -5% Changes stats: +9 Dex / +5 Mag / +8 Cun / +8 Con Changes resistances: +3% temporal / +1% physical Changes resistances cap: +6% all Physical save: +23 (+6 eff.) Spell save: +9 (+2 eff.) Mental save: +6 (+3 eff.) Poison immunity: +25% Teleport immunity: +5% Life regen: +1.30 Stamina each turn: +1.30 Mana each turn: +0.50 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +47.00 Movement speed: +10% Amulets can have magical properties. Press to compare |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 26%; cure magical)wild infusion (resist 26%; cure magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 26% for 7 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
This item will automatically be transmogrified when you leave the level. biting gale rune (89 cold damage; 21 apply power)biting gale rune (89 cold damage; 21 apply power) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 89.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 21. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Taint of Telepathy (Range 10 telepathy for 5 turns) Taint of Telepathy (Range 10 telepathy for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Daneth's Neckguard Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con It can be used to activate talent Juggernaut (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. Press to compare |
Mirror Shards Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 288 strength, based on Magic) for 5 turns, costing 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. Press to compare |
Shard of Insanity Shard of InsanityInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+16 eff.) Confusion immunity: -100% Mindpower: +8 (+4 eff.) It can be used to activate talent Inner Demons (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Brings the target's inner demons to the surface. Each turn, for 10 turns, there's a 12% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. Press to compare |
Tulagovor the stralite amulet Tulagovor the stralite amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour penetration: +2 Physical crit. chance: +3.0% Fatigue: -9% Changes stats: +9 Dex / +3 Cun / +14 Con Life regen: +1.20 Stamina each turn: +1.20 Movement speed: +10% Amulets can have magical properties. Press to compare |
Afterlife (40-48 power, 12 apr, light element) Afterlife (40-48 power, 12 apr, light element)Requires: - Magic 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 40.0 - 48.0 Uses stat: 130% Mag Damage type: Light Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +12 Attack speed: 100% Damage against: +25% Undead When wielded/worn: Changes resistances penetration: +10% lightning / +10% cold Changes damage: +25% lightning / +25% cold / +25% light / +25% darkness Reduced damage from: +25% Undead Talent mastery: +0.20 Spell / Necrosis Spellpower: +30 (+10 eff.) Spell crit. chance: +10% Pure white bone fashioned into a staff. A grinning skull sits on the top, grinning. Press to compare |
Staff of Domination (40-48 power, 12 apr, mind element) Staff of Domination (40-48 power, 12 apr, mind element)Requires: - Willpower 40 Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 40.0 - 48.0 Uses stats: 60% Mag, 60% Wil Damage type: Mind Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes stats: +8 Wil Changes damage: +30% mind Talent masteries: +0.20 Cursed / Punishments +0.20 Psionic / Focus +0.20 Spell / Illusion +0.20 Psionic / Psychic Assault Mana when firing critical spell: +10.00 Psi when firing a critical mind attack: +5.00 Spellpower: +30 (+10 eff.) Spell crit. chance: +10% Mindpower: +30 (+14 eff.) Mental crit. chance: +10% This staff seems to hold your attention, making it difficult to look away. Once you grasp the staff, the hold vanishes and everything else seems to wait on your command. Press to compare |
Kindlerace (78.5-117.75 power, 4 apr) Kindlerace (78.5-117.75 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 78.5 - 117.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Armour penetration: +14 Physical crit. chance: +19.0% Physical power: +21 (+5 eff.) Effects on melee hit: * Slows global speed by 15% Changes stats: +10 Con Changes resistances: +12% cold / +3% nature / +6% fire Changes resistances penetration: +14% physical Critical mult.: +24.00% Spell save: +25 (+6 eff.) Disarm immunity: +43% Massive two-handed battleaxes. Press to compare |
The Gaping Maw (72-108 power, 4 apr) The Gaping Maw (72-108 power, 4 apr)Requires: - Strength 60 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 72.0 - 108.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * deal manaburn damage equal to your mindpower in a radius 3 cone Damage (Melee): +50 acid / +50 nature slow When wielded/worn: Talents cooldown: Mana Clash (-2 turns) Ice Claw (-1 turn) Swallow (-2 turns) This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. Press to compare |
Dream Malleus (65-97.5 power, 5 apr) Dream Malleus (65-97.5 power, 5 apr)Requires: - Willpower 25 - Strength 25 Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 65.0 - 97.5 Uses stats: 70% Wil, 70% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc This weapon will act as a psionic focus. Armour Penetration: +5 Attack speed: 100% On weapon hit: * 14% chance to cause random gloom Damage (Melee): +26 mind When wielded/worn: Changes stats: +2 Cun / +2 Wil Changes damage: +10% mind / +22% physical Talent cooldown: Hammer Toss (-2 turns) Talents granted: +3 Dream Smith's Hammer +3 Hammer Toss Psi each turn: +0.10 Mindpower: +15 (+8 eff.) Mental crit. chance: +5% Heals friendly targets nearby when you use a nature summon: +50 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel. Press to compare |
Warmaster Gnarg's Murderblade (60-96 power, 19 apr) Warmaster Gnarg's Murderblade (60-96 power, 19 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +19 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 10% chance to send the wielder into a killing frenzy Damage against: +20% Living When wielded/worn: Changes stats: +15 Str / +5 Dex / +15 Con Reduced damage from: +20% Living Talent masteries: +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed weapons +0.20 Technique / Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. Press to compare |
Blade of Distorted Time (40-56 power, 10 apr) Blade of Distorted Time (40-56 power, 10 apr)Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 20% Mag, 90% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * inflicts bonus temporal damage and slows target Damage conversion: 20% temporal When wielded/worn: Changes damage: +12% temporal / +10% physical It can be used to activate talent Rethread (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Rethread the timeline, dealing 63.73 temporal damage to the target before moving on to a second target. Rethread can hit up to 3 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. Press to compare |
Malediction (55-66 power, 15 apr) Malediction (55-66 power, 15 apr)Requires: - Strength 55 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 55.0 - 66.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 100% Lifesteal (this weapon only): +5% Burst (radius 1) on hit: +25 blight When wielded/worn: Changes damage: +20% blight Life regen: -0.30 The land withers and crumbles wherever this cursed axe rests. Press to compare |
Innocent Curse (35-45.5 power, 9 apr) Innocent Curse (35-45.5 power, 9 apr)Requires: - Dexterity 40 Powered by arcane forces Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 It is part of a set of items. Base power: 35.0 - 45.5 Uses stats: 55% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +15.0% Attack speed: 100% Damage Shield penetration (this weapon only): +20% Damage (Melee): +20 silence When wielded/worn: Talent mastery: +0.20 Cunning / Poisons This dagger has an aura of both nature and the arcane. But instead of working together, the two powers seem to fight against each other. Press to compare |
Oozing Heart (17-18.7 power, 25 apr, nature slow damage) Oozing Heart (17-18.7 power, 25 apr, nature slow damage)Requires: - Willpower 36 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 20% Cun Damage type: Nature slow Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +25 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun / +6 Wil Changes resistances: +12% arcane / +12% blight Changes damage: +18% nature / +15% acid Talent masteries: +0.10 Wild-gift / Slime +0.10 Wild-gift / Ooze Spell save: +15 (+4 eff.) Mindpower: +12 (+6 eff.) Mental crit. chance: +8% It can be used to activate talent Ooze Spit (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: 800% of base Description: Spit slime at your target doing 88.19 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. Press to compare |
Fearstar (24-26.4 power, 40 apr, demonfire damage) Fearstar (24-26.4 power, 40 apr, demonfire damage)Requires: - Willpower 30 - Magic 30 - Cunning 30 Powered by arcane forces Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 24.0 - 26.4 Uses stats: 30% Wil, 30% Mag, 30% Cun Damage type: Demonfire Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Cun / +5 Mag Changes damage: +30% darkness / +30% fire Vim when firing critical spell: +5.00 Psi when firing a critical mind attack: +5.00 Spell crit. chance: +20% Mental crit. chance: +20% Talent on hit(spell): Nightmare (10% chance level 5). Talent on hit(mindpower): Darkfire (10% chance level 5). It can be used to activate talent Spit Blight (costing 24 power out of 30/30) : Effective talent level: 5.0 Power cost: 24 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit blight at your target doing 352.26 blight damage. The damage will increase with your Magic. Once a normal Mindstar, this stone was corrupted by an intersecting Fearscape plane. Nightmares are reflected on its surface and it is wrapped by vines that resemble hellish flames. There is much power in this fell crystal, but it is hard to unleash. Press to compare |
Nexus of the Way (22-24.2 power, 40 apr, mind damage) Nexus of the Way (22-24.2 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 60% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +6 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Confusion immunity: +30% Mindpower: +18 (+9 eff.) Mental crit. chance: +9% It can be used to activate talent Wayist (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: 4 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. Press to compare |
Nithan's Force Nithan's ForceRequires: - Dexterity 32 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 143% Firing range: +10 When wielded/worn: Changes stats: +10 Str / +5 Con Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +35% physical Pinning immunity: +30% Knockback immunity: +30% It can be used to activate talent Pulverizing Auger (costing 25 power out of 25/25) : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Fire a powerful beam of stone shaterring forces, digging out any walls in its path up to 3. The beam also affect any creatures in its path, dealing 272.00 physical damage to all. The damage will increase with your Spellpower. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall. It appears he may have had some magical assistance... Press to compare |
quiver of ash arrows 'Vilemire' (18/18, 28-39.2 power, 7 apr) quiver of ash arrows 'Vilemire' (18/18, 28-39.2 power, 7 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 28.0 - 39.2 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 18 On weapon hit: * Slows global speed by 40% Damage (Ranged): +4 mind / +8 nature / +6 light Burst (radius 1) on hit: +12 fire Burst (radius 2) on crit: +4 nature Damage against: +7% Undead Arrows are used with bows to pierce your foes to death. Press to compare |
Quiver of the Sun (15/25, 34-47.6 power, 15 apr) Quiver of the Sun (15/25, 34-47.6 power, 15 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 34.0 - 47.6 Uses stats: 50% Str, 70% Dex Damage type: Bright light Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Physical crit. chance: +2.0% Capacity: 25 Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. Press to compare |
Void Quiver (0/0, 45-63 power, 30 apr) Void Quiver (0/0, 45-63 power, 30 apr)Requires: - Dexterity 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 45.0 - 63.0 Uses stats: 70% Dex, 10% Mag, 50% Str Damage type: Temporal darkness Accuracy bonus: +0.2% crit / acc Armour Penetration: +30 Physical crit. chance: +6.0% Capacity: 0 When this weapon hits: Spatial Tether (10% chance level 1). When this weapon hits: Dimensional Anchor (5% chance level 1). An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. Press to compare |
This item will automatically be transmogrified when you leave the level. sentry's pouch of voratun shots of vileness (57/57, 63-75.6 power, 18 apr)sentry's pouch of voratun shots of vileness (57/57, 63-75.6 power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 63.0 - 75.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +18 Physical crit. chance: +7.0% Capacity: 57 Turns elapse between self-loadings: 3 On weapon hit: * 15% chance to disease Damage (Ranged): +13 blight Shots are used with slings to pummel your foes to death. Press to compare |
Fire Dragon Shield (16 def, 9 armour, 58-69.6 power, 220 block) Fire Dragon Shield (16 def, 9 armour, 58-69.6 power, 220 block)Requires: - Strength 28 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 58.0 - 69.6 Uses stat: 100% Str Damage type: Fire Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +220 When wielded/worn: Armour: +9 Defense: +16 (+5 eff.) Ranged Defense: +15 (+5 eff.) Fatigue: +20% Damage when hit (Melee): 17 fire Changes resistances: +35% fire Talent granted: +5 Block This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Blightstopper (18 def, 12 armour, 52-62.4 power, 240 block) Blightstopper (18 def, 12 armour, 52-62.4 power, 240 block)Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 52.0 - 62.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +240 Damage conversion: 30% nature / 10% manaburn arcane When wielded/worn: Armour: +12 Defense: +18 (+6 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +22% Damage when hit (Melee): 15 nature Changes resistances: +35% blight / +15% nature Talent mastery: +0.20 Wild-gift / Antimagic Talent granted: +5 Block Spell save: +24 (+6 eff.) Disease immunity: +60% It can be used to purge up to 3 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns, costing 24 power out of 40/40. This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars. |
Shieldsmaiden (5 def, 20 armour, 48-57.6 power, 150 block) Shieldsmaiden (5 def, 20 armour, 48-57.6 power, 150 block)Requires: - Strength 28 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stat: 100% Str Damage type: Ice Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +8.0% Block value: +150 When this weapon hits: Ice Shards (15% chance level 3). When wielded/worn: Armour: +20 Defense: +5 (+2 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +10% Changes resistances: +25% cold / +25% fire Talents granted: +1 Shieldsmaiden Aura +4 Block Granted talent can block up to 1 instance of damage each 10 turns. Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield. |
Summertide (17 def, 15 armour, 52-62.4 power, 260 block) Summertide (17 def, 15 armour, 52-62.4 power, 260 block)Requires: - Willpower 28 - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 52.0 - 62.4 Uses stat: 100% Str Damage type: Light Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +260 On weapon hit: * 30% chance to blind * releases a burst of light When wielded/worn: Armour: +15 Defense: +17 (+6 eff.) Ranged Defense: +17 (+6 eff.) Fatigue: +12% Changes stats: +3 Cun / +5 Wil Changes resistances: +15% darkness / +10% fire / +12% mind / +20% light Changes resistances penetration: +10% fire / +10% light / +10% mind Changes damage: +10% fire / +15% mind / +15% light Talent granted: +5 Block Mental save: +18 (+9 eff.) Blindness immunity: +100% Confusion immunity: +25% Maximum psi: +20.00 Mindpower: +8 (+4 eff.) Light radius: +3 It can be used to send out a range 7 beam, lighting its path and dealing 53.38 to 66.73 light damage (based on Willpower and Cunning), costing 12 power out of 30/30. A bright light shines from the center of this shield. Holding it clears your mind. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+3 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+8 eff.) It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) : Effective talent level: 1.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. Press to compare |
Chromatic Harness (10 def, 14 armour) Chromatic Harness (10 def, 14 armour)Requires: - Talent Armour Training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+3 eff.) Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% fire / +20% cold / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. Press to compare |
Scale Mail of Kroltar (10 def, 18 armour) Scale Mail of Kroltar (10 def, 18 armour)Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+3 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Inferno (costing 50 power out of 80/80) : Effective talent level: 3.0 Power cost: 50 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a spell Description: Raging flames burn foes and allies alike, doing 51.39 fire damage in a radius of 5 each turn for 8 turns. The damage will increase with your Spellpower. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun mail armour (5 def, 10 armour)voratun mail armour (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. enlightening voratun plate armour of delving (9 def, 16 armour)enlightening voratun plate armour of delving (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Changes stats: +8 Str / +3 Cun / +8 Wil Changes resistances: +17% darkness / +10% physical Mental save: +18 (+9 eff.) Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. Press to compare |
This item will automatically be transmogrified when you leave the level. nightruned drakeskin leather belt of carryingnightruned drakeskin leather belt of carrying Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Fatigue: -7% Changes resistances: +12% light / +11% darkness Maximum encumbrance: +57 A belt that goes around your waist. Press to compare |
Ravenrebel (2 def, 0 armour) Ravenrebel (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +12 Defense: +2 (+1 eff.) Changes stats: +6 Cun / +7 Dex Changes resistances: +3% darkness / +15% blight Changes damage: +9% blight / +3% darkness Spell save: +10 (+2 eff.) Mental save: +8 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
cashmere cloak 'Healglamour' (2 def, 0 armour) cashmere cloak 'Healglamour' (2 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * Slows global speed by 40% Changes stats: +4 Cun / +4 Wil Changes resistances: +21% temporal / +21% darkness / +12% fire Reduces incoming crit damage: 10.00% Confusion immunity: +15% Maximum life: +42.00 Mental crit. chance: +6% Defense after a teleport: +22 Resist all after a teleport: +13% New effects duration reduction after a teleport: +21% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
This item will automatically be transmogrified when you leave the level. insulating pair of voratun boots of phasing (0 def, 5 armour)insulating pair of voratun boots of phasing (0 def, 5 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +2 Mag / +3 Wil Changes resistances: +12% fire / +11% cold It can be used to blink to a nearby random location (rad 12), putting all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
Xanylrana the drakeskin leather gloves (0 def, 3 armour) Xanylrana the drakeskin leather gloves (0 def, 3 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 21 lightning / 9 fire Damage when hit (Melee): 16 acid Changes resistances: +15% lightning / +9% fire Changes damage: +10% lightning / +4% fire / +9% blight Mana each turn: +0.04 Spellpower: +2 (+1 eff.) Damage Shield penetration: +30% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
Un'fezan's Cap (1 def, 0 armour) Un'fezan's Cap (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Needs something equally stylish and cool to go with it. When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +8 Cun / +4 Wil Changes resistances: +10% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Spellpower: +8 (+3 eff.) Mindpower: +8 (+4 eff.) Reduces paradox anomalies(equivalent to willpower): +5 It can be used to activate talent Wormhole (costing 15 power out of 15/15) : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. Press to compare |
warlord's drakeskin leather cap of the bounder (0 def, 5 armour) warlord's drakeskin leather cap of the bounder (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +5 Fatigue: +5% Changes stats: +13 Str / +8 Dex / +6 Wil Changes resistances: +15% physical Physical save: +6 (+2 eff.) A cap made of leather. Press to compare |
bladed voratun helm of might (0 def, 5 armour) bladed voratun helm of might (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +5 Fatigue: +5% Damage when hit (Melee): 7 physical Changes stats: +7 Str / +4 Con It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 429.2 Physical damage. If the attack hits, the target is confused (40% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli 6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 emerald 7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 sapphire 6 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ruby 6 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 amber 8 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal 4 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 diamond 3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl 3 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
486 alchemist agate 486 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. Press to compare |
nightwalker's dwarven lantern of focus nightwalker's dwarven lantern of focusInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +7 (+2 eff.) Changes stats: +11 Wil Changes damage: +6% mind Critical mult.: +16.00% Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. Press to compare |
useless but awesome rock useless but awesome rockInfused by nature 0.00 Encumbrance. [Unique] Type: misc / rock It can be used to invoke your inner bearness, costing 10 power out of 10/10. Awesome rock!!! |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 571.20 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
This item will automatically be transmogrified when you leave the level. warded dragonbone wand of clairvoyance [power 15] (27/6 cooldown)warded dragonbone wand of clairvoyance [power 15] (27/6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Maximum wards: +1 lightning / +4 temporal / +4 blight / +3 fire / +4 cold Talent granted: +1 Ward It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 15), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Zbyszek the Higher Sun Paladin level 30
44th Regrowth 124th year of Ascendancy at 09:20 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Zbyszek the Higher Sun Paladin level 30
58th Regrowth 124th year of Ascendancy at 04:12 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Zbyszek the Higher Sun Paladin level 33
62nd Pyre 124th year of Ascendancy at 03:40 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Zbyszek the Higher Sun Paladin level 37
57th Dusk 124th year of Ascendancy at 11:28 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Zbyszek the Higher Sun Paladin level 17
37th Haze 122nd year of Ascendancy at 01:41 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Zbyszek the Higher Sun Paladin level 32
45th Pyre 124th year of Ascendancy at 07:57 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Zbyszek the Higher Sun Paladin level 42
64th Haze 124th year of Ascendancy at 15:15 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Zbyszek the Higher Sun Paladin level 19
70th Pyre 123rd year of Ascendancy at 00:37 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Zbyszek the Higher Sun Paladin level 17
49th Regrowth 123rd year of Ascendancy at 13:07 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Zbyszek the Higher Sun Paladin level 18
69th Pyre 123rd year of Ascendancy at 19:57 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Zbyszek the Higher Sun Paladin level 40
57th Haze 124th year of Ascendancy at 02:25 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Zbyszek the Higher Sun Paladin level 25
21st Haze 123rd year of Ascendancy at 15:22 see stats
I meant to do that... (Exploration mode)
Avoid death 50 times with a life-saving talent.By Zbyszek the Higher Sun Paladin level 43
66th Haze 124th year of Ascendancy at 23:44 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Zbyszek the Higher Sun Paladin level 10
2nd Summertide 122nd year of Ascendancy at 09:10 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Zbyszek the Higher Sun Paladin level 20
14th Dusk 123rd year of Ascendancy at 06:56 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Zbyszek the Higher Sun Paladin level 30
6th Decay 123rd year of Ascendancy at 11:59 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Zbyszek the Higher Sun Paladin level 40
55th Haze 124th year of Ascendancy at 23:32 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Zbyszek the Higher Sun Paladin level 50
67th Haze 124th year of Ascendancy at 09:43 see stats
Lost in translation (Exploration mode)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Zbyszek the Higher Sun Paladin level 3
76th Pyre 122nd year of Ascendancy at 05:09 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Zbyszek the Higher Sun Paladin level 37
35th Dusk 124th year of Ascendancy at 05:52 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Zbyszek the Higher Sun Paladin level 11
5th Dusk 122nd year of Ascendancy at 19:37 see stats
Selfless (Exploration mode)
Won ToME by closing the Void portal using yourself as a sacrifice.By Zbyszek the Higher Sun Paladin level 50
67th Haze 124th year of Ascendancy at 09:45 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Zbyszek the Higher Sun Paladin level 36
3rd Summertide 124th year of Ascendancy at 17:41 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Zbyszek the Higher Sun Paladin level 30
2nd Regrowth 124th year of Ascendancy at 17:12 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Zbyszek the Higher Sun Paladin level 32
45th Pyre 124th year of Ascendancy at 09:23 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Zbyszek the Higher Sun Paladin level 48
67th Haze 124th year of Ascendancy at 09:43 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Zbyszek the Higher Sun Paladin level 12
64th Dusk 122nd year of Ascendancy at 22:23 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Zbyszek the Higher Sun Paladin level 21
61st Dusk 123rd year of Ascendancy at 03:43 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Zbyszek the Higher Sun Paladin level 12
48th Dusk 122nd year of Ascendancy at 10:10 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Zbyszek the Higher Sun Paladin level 15
22nd Haze 122nd year of Ascendancy at 00:56 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Zbyszek the Higher Sun Paladin level 31
59th Regrowth 124th year of Ascendancy at 02:20 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Zbyszek the Higher Sun Paladin level 19
13rd Dusk 123rd year of Ascendancy at 17:01 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Zbyszek the Higher Sun Paladin level 29
6th Decay 123rd year of Ascendancy at 11:59 see stats
Log
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Welcome to level 49 [Zbyszek].
Zbyszek has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s), 2 prodigies point(s) to spend. Press p to use them.
Welcome to level 50 [Zbyszek].
Zbyszek has 16 stat point(s), 6 class talent point(s), 4 generic talent point(s), 2 prodigies point(s) to spend. Press p to use them.
New Achievement: Level 50 (Exploration mode)!
Something damages himself through Martyrdom!
Zbyszek hits Something for 99 physical, 9 arcane, , 60 light, 2 darkness (170 total damage).
Zbyszek receives 66 healing from Zbyszek's demonfire area effect.
Something hits Zbyszek for (3 absorbed), 11 darkness (11 total damage).
Saving game...
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
Option unlocked: New Class: Adventurer
Saving done.
Zbyszek is no longer surging arcane power.
Zbyszek deactivates Righteous Strength.
Zbyszek feels pain again.
Zbyszek stops regenerating health quickly.
Zbyszek deactivates Chant of Fortitude.
Zbyszek stops shining.
Zbyszek is not silenced anymore.
Zbyszek rearms.
Zbyszek deactivates Weapon of Wrath.
Zbyszek deactivates Searing Sight.
Zbyszek deactivates Weapon of Light.
