Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.0 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Enhanced Object Compare 1.3.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 39 / 37% |
| Size | medium |
| Lifes / Deaths | Killed by Minotaur of the Labyrinth at level 9 on the 6th Flare 122nd year of Ascendancy at 22:01 / 113Killed by bandit at level 10 on the 6th Flare 122nd year of Ascendancy at 22:44 Killed by Voruba the large brown snake at level 12 on the 6th Dusk 122nd year of Ascendancy at 10:18 Killed by Trajene at level 12 on the 7th Dusk 122nd year of Ascendancy at 08:42 Killed by orc corruptor at level 13 on the 18th Dusk 122nd year of Ascendancy at 13:32 Killed by Poleranne the skeleton warrior at level 13 on the 32nd Dusk 122nd year of Ascendancy at 20:34 Killed by Yvetta the Guardian at level 13 on the 33rd Dusk 122nd year of Ascendancy at 01:05 Killed by Islemira the Guardian at level 13 on the 33rd Dusk 122nd year of Ascendancy at 10:36 Killed by Emeleta the Guardian at level 13 on the 33rd Dusk 122nd year of Ascendancy at 15:33 Killed by storm drake hatchling at level 13 on the 33rd Dusk 122nd year of Ascendancy at 17:44 Killed by thief at level 13 on the 34th Dusk 122nd year of Ascendancy at 01:04 Killed by Xanodassra the Guardian at level 13 on the 34th Dusk 122nd year of Ascendancy at 07:02 Killed by Beloba the Guardian at level 14 on the 34th Dusk 122nd year of Ascendancy at 12:21 Killed by cold drake hatchling at level 14 on the 34th Dusk 122nd year of Ascendancy at 14:19 Killed by venom drake at level 14 on the 38th Dusk 122nd year of Ascendancy at 02:38 Killed by Saulazha the Bringer of Doom at level 14 on the 38th Dusk 122nd year of Ascendancy at 12:09 Killed by Gayavena the cutpurse at level 14 on the 39th Dusk 122nd year of Ascendancy at 12:11 Killed by Cyreda the snow giant at level 15 on the 40th Dusk 122nd year of Ascendancy at 05:13 Killed by Rat Lich at level 15 on the 40th Dusk 122nd year of Ascendancy at 16:06 Killed by Rat Lich at level 15 on the 40th Dusk 122nd year of Ascendancy at 16:22 Killed by vampire rat at level 15 on the 40th Dusk 122nd year of Ascendancy at 16:39 Killed by Rat Lich at level 15 on the 40th Dusk 122nd year of Ascendancy at 17:18 Killed by Betowyn the teluvorta at level 16 on the 42nd Dusk 122nd year of Ascendancy at 05:01 Killed by Rantha the Abomination at level 16 on the 42nd Dusk 122nd year of Ascendancy at 18:57 Killed by Salolerin the dredgling at level 16 on the 43rd Dusk 122nd year of Ascendancy at 01:16 Killed by Trajene at level 17 on the 43rd Dusk 122nd year of Ascendancy at 11:17 Killed by orc blood mage at level 17 on the 44th Dusk 122nd year of Ascendancy at 01:42 Killed by Rantha the Worm at level 17 on the 44th Dusk 122nd year of Ascendancy at 09:11 Killed by snow giant chieftain at level 18 on the 44th Dusk 122nd year of Ascendancy at 16:45 Killed by Elakira the snow giant chieftain at level 18 on the 44th Dusk 122nd year of Ascendancy at 17:17 Killed by snow giant boulder thrower at level 18 on the 44th Dusk 122nd year of Ascendancy at 17:44 Killed by snow giant boulder thrower at level 18 on the 44th Dusk 122nd year of Ascendancy at 18:16 Killed by Elakira the snow giant chieftain at level 18 on the 44th Dusk 122nd year of Ascendancy at 19:02 Killed by Lisotira the vampire at level 18 on the 52nd Dusk 122nd year of Ascendancy at 04:30 Killed by Aereldatha the vampire at level 18 on the 52nd Dusk 122nd year of Ascendancy at 06:11 Killed by Forgery of Haze (Elelle the vampire lord) at level 18 on the 52nd Dusk 122nd year of Ascendancy at 11:17 Killed by ghoulking at level 18 on the 52nd Dusk 122nd year of Ascendancy at 12:35 Killed by Lisunor the ghast at level 18 on the 52nd Dusk 122nd year of Ascendancy at 14:14 Killed by Adima the bone giant at level 18 on the 52nd Dusk 122nd year of Ascendancy at 16:32 Killed by Adima the bone giant at level 18 on the 52nd Dusk 122nd year of Ascendancy at 18:04 Killed by gigantic corrosive tunneler at level 20 on the 63rd Haze 122nd year of Ascendancy at 17:05 Killed by Urkis, the High Tempest at level 21 on the 9th Decay 122nd year of Ascendancy at 01:50 Killed by naga myrmidon at level 22 on the 8th Allure 123rd year of Ascendancy at 12:30 Killed by orc elite berserker at level 22 on the 9th Allure 123rd year of Ascendancy at 06:33 Killed by Salonne the ancient elven mummy at level 22 on the 9th Allure 123rd year of Ascendancy at 23:46 Killed by Salonne the ancient elven mummy at level 22 on the 10th Allure 123rd year of Ascendancy at 00:33 Killed by Salonne the ancient elven mummy at level 22 on the 10th Allure 123rd year of Ascendancy at 01:27 Killed by Greater Mummy Lord at level 22 on the 10th Allure 123rd year of Ascendancy at 04:05 Killed by Greater Mummy Lord at level 22 on the 10th Allure 123rd year of Ascendancy at 05:01 Killed by Greater Mummy Lord at level 22 on the 10th Allure 123rd year of Ascendancy at 05:56 Killed by Greater Mummy Lord at level 22 on the 10th Allure 123rd year of Ascendancy at 06:52 Killed by worm that walks at level 22 on the 10th Allure 123rd year of Ascendancy at 07:30 Killed by worm that walks at level 22 on the 10th Allure 123rd year of Ascendancy at 07:44 Killed by worm that walks at level 22 on the 10th Allure 123rd year of Ascendancy at 08:11 Killed by worm that walks at level 22 on the 10th Allure 123rd year of Ascendancy at 08:59 Killed by Greater Mummy Lord at level 22 on the 10th Allure 123rd year of Ascendancy at 10:33 Killed by armoured skeleton warrior at level 23 on the 1st Regrowth 123rd year of Ascendancy at 00:35 Killed by Xeriyamira the skeleton warrior at level 23 on the 1st Regrowth 123rd year of Ascendancy at 11:12 Killed by Xanolaith the assassin at level 23 on the 28th Regrowth 123rd year of Ascendancy at 07:48 Killed by Xanolaith the assassin at level 23 on the 28th Regrowth 123rd year of Ascendancy at 09:21 Killed by Grand Corruptor at level 24 on the 29th Regrowth 123rd year of Ascendancy at 01:30 Killed by Aruwyn the elven tempest at level 24 on the 49th Regrowth 123rd year of Ascendancy at 00:54 Killed by Salariana the elven tempest at level 24 on the 49th Regrowth 123rd year of Ascendancy at 06:04 Killed by Arumina the elven blood mage at level 24 on the 49th Regrowth 123rd year of Ascendancy at 12:14 Killed by Xanayatha the elven tempest at level 24 on the 49th Regrowth 123rd year of Ascendancy at 13:19 Killed by Arumina the elven blood mage at level 24 on the 49th Regrowth 123rd year of Ascendancy at 14:06 Killed by Arumina the elven blood mage at level 24 on the 49th Regrowth 123rd year of Ascendancy at 14:56 Killed by elven corruptor at level 24 on the 49th Regrowth 123rd year of Ascendancy at 15:30 Killed by elven warrior at level 24 on the 50th Regrowth 123rd year of Ascendancy at 00:25 Killed by Glildavena the elven cultist at level 25 on the 50th Regrowth 123rd year of Ascendancy at 08:48 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 50th Regrowth 123rd year of Ascendancy at 21:24 Killed by elven tempest at level 25 on the 51st Regrowth 123rd year of Ascendancy at 03:22 Killed by Nerayalaith the devourer at level 27 on the 74th Regrowth 123rd year of Ascendancy at 09:43 Killed by skeleton mage at level 27 on the 34th Pyre 123rd year of Ascendancy at 01:56 Killed by skeleton mage at level 27 on the 34th Pyre 123rd year of Ascendancy at 02:40 Killed by orc cryomancer at level 27 on the 35th Pyre 123rd year of Ascendancy at 06:41 Killed by grave wight at level 27 on the 35th Pyre 123rd year of Ascendancy at 07:15 Killed by skeleton mage at level 27 on the 35th Pyre 123rd year of Ascendancy at 07:51 Killed by storm drake hatchling at level 27 on the 35th Pyre 123rd year of Ascendancy at 08:15 Killed by armoured skeleton warrior at level 27 on the 35th Pyre 123rd year of Ascendancy at 09:03 Killed by barrow wight at level 27 on the 35th Pyre 123rd year of Ascendancy at 09:37 Killed by burning curse trap at level 28 on the 35th Pyre 123rd year of Ascendancy at 12:11 Killed by skeleton warrior at level 28 on the 35th Pyre 123rd year of Ascendancy at 13:00 Killed by Ipouth the dolleg at level 28 on the 36th Pyre 123rd year of Ascendancy at 08:43 Killed by skeleton mage at level 29 on the 37th Pyre 123rd year of Ascendancy at 19:42 Killed by skeleton master archer at level 29 on the 37th Pyre 123rd year of Ascendancy at 20:22 Killed by grave wight at level 29 on the 39th Pyre 123rd year of Ascendancy at 01:05 Killed by barrow wight at level 30 on the 40th Pyre 123rd year of Ascendancy at 14:26 Killed by skeleton warrior at level 30 on the 40th Pyre 123rd year of Ascendancy at 14:51 Killed by skeleton mage at level 30 on the 41st Pyre 123rd year of Ascendancy at 14:51 Killed by The Master at level 30 on the 41st Pyre 123rd year of Ascendancy at 15:54 Killed by Borfast the Broken at level 31 on the 42nd Pyre 123rd year of Ascendancy at 04:20 Killed by Noskel the dolleg at level 31 on the 45th Pyre 123rd year of Ascendancy at 21:19 Killed by orc soldier at level 33 on the 55th Pyre 123rd year of Ascendancy at 03:36 Killed by Golbug the Destroyer at level 33 on the 56th Pyre 123rd year of Ascendancy at 20:17 Killed by Golbug the Destroyer at level 33 on the 56th Pyre 123rd year of Ascendancy at 21:00 Killed by venom drake at level 34 on the 63rd Pyre 123rd year of Ascendancy at 00:41 Killed by Xyta the large white snake at level 34 on the 63rd Pyre 123rd year of Ascendancy at 09:14 Killed by orc master wyrmic at level 34 on the 77th Pyre 123rd year of Ascendancy at 04:19 Killed by Aerarida the orc berserker at level 34 on the 4th Flare 123rd year of Ascendancy at 18:51 Killed by Aerarida the orc berserker at level 34 on the 4th Flare 123rd year of Ascendancy at 19:15 Killed by orc berserker at level 34 on the 4th Flare 123rd year of Ascendancy at 19:55 Killed by Bethusenn the orc fighter at level 35 on the 5th Flare 123rd year of Ascendancy at 13:35 Killed by orc berserker at level 35 on the 5th Flare 123rd year of Ascendancy at 14:50 Killed by skeleton warrior at level 35 on the 6th Flare 123rd year of Ascendancy at 01:57 Killed by orc soldier at level 35 on the 6th Flare 123rd year of Ascendancy at 04:13 Killed by Voremith the orc elite berserker at level 35 on the 6th Flare 123rd year of Ascendancy at 23:40 Killed by dredge at level 35 on the 7th Flare 123rd year of Ascendancy at 06:31 Killed by Utva the Crusher at level 36 on the 8th Flare 123rd year of Ascendancy at 10:06 Killed by Utva the Crusher at level 36 on the 8th Flare 123rd year of Ascendancy at 10:54 Killed by orc corruptor at level 36 on the 4th Dusk 123rd year of Ascendancy at 02:24 Killed by Bezemkor the Witherer at level 38 on the 60th Dusk 123rd year of Ascendancy at 20:20 Killed by orc cryomancer at level 39 on the 64th Dusk 123rd year of Ascendancy at 08:02 |
| Antimagic | Follower |
Primary Stats
| Strength | 78 (base 60) |
| Dexterity | 39 (base 19) |
| Constitution | 74 (base 59) |
| Magic | 17 (base 17) |
| Willpower | 43 (base 22) |
| Cunning | 37 (base 13) |
Resources
| Life | 1295/1295 |
| Stamina | 296/296 |
| Equilibrium | 0 |
| Healing Factor | 1 |
| Regeneration | 9.1461524619838 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 185 |
| Accuracy | 61 |
| Crit Chance | 33% |
| APR | 30 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4.25 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34.95 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 86.2 (100%) |
| Defense | 24.075 |
| Ranged Defense | 24.075 |
| Fatigue | 48 |
| Physical Save | 59.358333333333 |
| Spell Save | 56.458333333333 |
| Mental Save | 41.625 |
Defense: Resistances
| All | + 18%( 70%) |
Defense: Immunities
| Stun Resistance | 40% |
| Pinning Resistance | 33% |
| Knockback Resistance | 100% |
| Disarm Resistance | 23% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 203 and cleanse 1 wound and poison effect. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 314 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 10% for 6 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 17 for 10 turns. While Heroism is active, you will only die when reaching -581 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
| Technique / Superiority | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Berserker's strength | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.20 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Antimagic | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lone alchemist from death by Trajene. Escort: lone alchemist (level 1 of Old Forest) | failed |
You failed to protect the lone alchemist from death by Emelann the large brown snake. Escort: lone alchemist (level 2 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost anorithil (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell. Escort: lost anorithil (level 3 of Dreadfell)As a reward you improved mental save by +4. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You failed to protect the lost warrior from death by grave wight. Escort: lost warrior (level 6 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 194. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour) Boots of the Hunter (2 def, 12 armour)Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+2 eff.) Armour: +12 Defense: +2 (+1 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for 4 turns (does not use a turn), costing 32 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. Press to compare |
| Light source | nightwalker's alchemist's lamp of the zealot nightwalker's alchemist's lamp of the zealotInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+1 eff.) Changes stats: +5 Wil Changes resistances: +3% all Critical mult.: +12.00% Spell save: +7 (+2 eff.) Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
| On head | Searwaker (0 def, 5 armour) Searwaker (0 def, 5 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 4 blight Changes stats: +4 Cun / +10 Wil Changes resistances: +19% blight / +23% cold Changes resistances penetration: +5% blight / +5% fire Changes damage: +12% blight / +6% fire Allows you to breathe in: water Mental save: +10 (+3 eff.) Mindpower: +5 (+2 eff.) A cap made of leather. Press to compare |
| Tool | rushing dragonbone totem of thorny skin [power 68] (20 cooldown) rushing dragonbone totem of thorny skin [power 68] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Talent granted: +2 Rushing Claws It can be used to harden the skin for 7 turns increasing armour by 68 and armour hardiness by 70%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. Press to compare |
| On fingers | sneakthief's stralite ring of tenacity sneakthief's stralite ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+2 eff.) Changes stats: +6 Cun / +6 Dex Disarm immunity: +23% Pinning immunity: +33% Knockback immunity: +40% Maximum life: +42.00 Rings can have magical properties. Press to compare |
| On fingers | sneakthief's steel ring of misery sneakthief's steel ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Effects on melee hit: * 11% chance to cause random gloom Damage (Melee): 8 bleed Effects on ranged hit: * 12% chance to cause random gloom Damage (Ranged): 5 bleed Changes stats: +7 Cun / +4 Dex Hate when firing a critical mind attack: +2.00 Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. Press to compare |
| Around waist | blurring drakeskin leather belt of recklessness blurring drakeskin leather belt of recklessnessCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Defense: +12 (+6 eff.) Critical mult.: +13.00% Stealth bonus: +12 A belt that goes around your waist. Press to compare |
| In main hand | The Gaping Maw (72-108 power, 4 apr) The Gaping Maw (72-108 power, 4 apr)Requires: - Strength 60 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 72.0 - 108.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * deal manaburn damage equal to your mindpower in a radius 3 cone Damage (Melee): +50 acid / +50 nature slow When wielded/worn: Changes stats: +6 Str / +6 Wil Changes damage: +15% nature Talents cooldown: Mana Clash (-2 turns) Ice Claw (-1 turn) Swallow (-2 turns) This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. Press to compare |
| On hands | brawler's rough leather gloves of butchering (0 def, 1 armour) brawler's rough leather gloves of butchering (0 def, 1 armour)Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +6 Physical power: +4 (+1 eff.) Armour: +1 Changes stats: +3 Str / +3 Dex / +2 Cun Changes resistances: +6% blight Talent cooldown: Double Strike (-1 turn) Physical save: +7 (+2 eff.) Spell save: +8 (+3 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
| Main armor | Tarrasca (0 def, 50 armour) Tarrasca (0 def, 50 armour)Requires: - Strength 52 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 (+11 eff.) Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage equal to the speed detriment, but never to less than 30% of the original damage. Current Resistance: 0% It can be used to slow the movement speed of all creatures within 5 spaces (including yourself) by 40%, costing 25 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. Press to compare |
| Cloak | murderer's cashmere cloak of implacability (2 def, 0 armour) murderer's cashmere cloak of implacability (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +5 Defense: +2 (+1 eff.) Changes stats: +2 Cun / +3 Dex Physical save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
| Around neck | starlit steel amulet of strength (+3) starlit steel amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Str Changes resistances: +12% light / +12% darkness Blindness immunity: +20% Amulets can have magical properties. Press to compare |
Inventory
Infusion of Wild Growth (Rad 5 for 10 turns) Infusion of Wild Growth (Rad 5 for 10 turns)Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place and dealing 45.27 physical damage and 104.13 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Scroll of Summoning (Limmir the Jeweler) Scroll of Summoning (Limmir the Jeweler)Powered by unknown forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to summon Limmir the jeweler at the center of the lake of the moon, costing 1 power out of 1/1. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 21 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. Press to compare |
topaz ring topaz ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Rings can have magical properties. Press to compare |
voratun ring voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. Press to compare |
voratun ring voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. Press to compare |
stralite greatmaul of evisceration (56.5-84.75 power, 3 apr) stralite greatmaul of evisceration (56.5-84.75 power, 3 apr)Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +13.0% Physical power: +9 (+2 eff.) Massive two-handed mauls. Press to compare |
Charged Focus (10-11 power, 24 apr, lightning damage) Charged Focus (10-11 power, 24 apr, lightning damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 10.0 - 11.0 Uses stats: 40% Wil, 20% Cun Damage type: Lightning Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +15% lightning Changes resistances penetration: +9% lightning Changes damage: +15% lightning Talent mastery: +0.15 Psionic / Charged mastery Talent granted: +1 Psionic Maelstrom Mental save: +9 (+3 eff.) Maximum psi: +30.00 Mindpower: +12 (+6 eff.) Mental crit. chance: +6% Electrical energies are focussed in the core of this mindstar. Press to compare |
Hathalathagen (12-13.2 power, 32 apr, mind damage) Hathalathagen (12-13.2 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This parasitic mindstar will draw strength from other psionic mindstars. Base power: 12.0 - 13.2 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +6% lightning / +9% mind / +6% light Pinning immunity: +10% Knockback immunity: +5% Hate when firing a critical mind attack: +4.00 Maximum hate: +21.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Life leech chance: +5% Life leech: +8% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
epiphanous pulsing mindstar of frost (12-13.2 power, 32 apr, nature damage) epiphanous pulsing mindstar of frost (12-13.2 power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This psionic mindstar has an epiphany about dreams. This natural frost should be returned to the wyrm. Base power: 12.0 - 13.2 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +7 Damage when hit (Melee): 12 ice Changes resistances: +7% cold Changes resistances penetration: +12% cold Changes damage: +12% mind / +9% cold Mindpower: +11 (+5 eff.) Mental crit. chance: +6% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
mitotic living mindstar of flames (16-17.6 power, 40 apr, nature damage) mitotic living mindstar of flames (16-17.6 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural fire should be returned to the wyrm. Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +12.0% Attack speed: 100% On weapon hit: * Slows global speed by 13% * 15% chance to corrode armour When wielded/worn: Damage when hit (Melee): 14 fire Changes resistances: +9% fire Changes resistances penetration: +12% fire Changes damage: +11% fire Mindpower: +10 (+5 eff.) Mental crit. chance: +5% Global speed: +2% It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
parasitic pulsing mindstar (12-13.2 power, 32 apr, mind damage) parasitic pulsing mindstar (12-13.2 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This parasitic mindstar will draw strength from other psionic mindstars. Base power: 12.0 - 13.2 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Hate when firing a critical mind attack: +3.00 Maximum hate: +12.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Life leech chance: +13% Life leech: +13% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
pulsing mindstar of venom (13-14.3 power, 32 apr, mind damage) pulsing mindstar of venom (13-14.3 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural venom should be returned to the wyrm. Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 9 acid Changes resistances: +12% acid Changes resistances penetration: +13% acid Changes damage: +10% acid Life regen: +1.30 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
resonating pulsing mindstar of balance (14-15.4 power, 32 apr, mind damage) resonating pulsing mindstar of balance (14-15.4 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This mindstar will resonate with other psionic mindstars. Base power: 14.0 - 15.4 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +4% mind Changes resistances penetration: +6% mind Changes damage: +5% mind Physical save: +6 (+2 eff.) Spell save: +5 (+2 eff.) Mental save: +5 (+2 eff.) Equilibrium when hit: +0.90 Psi when hit: +1.20 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Damage Resonance (when hit): +13% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
Sceptre of the Archlich (40-48 power, 12 apr, physical element) Sceptre of the Archlich (40-48 power, 12 apr, physical element)Requires: - Magic 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. It is part of a set of items. It desires to be surrounded by undeath. Base power: 40.0 - 48.0 Uses stat: 130% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +26% darkness Talent masteries: +0.20 Spell / Necrotic minions +0.20 Celestial / Star fury +0.10 Spell / Advanced necrotic minions Spellpower: +28 (+4 eff.) Spell crit. chance: +14% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. Press to compare |
Tulyldir TulyldirInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Str / +1 Con Changes resistances: +7% lightning / +8% temporal Reduces incoming crit damage: 15.00% Spell save: +3 (+1 eff.) A belt that goes around your waist. Press to compare |
Un'fezan's Cap (1 def, 0 armour) Un'fezan's Cap (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Needs something equally stylish and cool to go with it. When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +8 Cun / +4 Wil Changes resistances: +10% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Spellpower: +8 (+1 eff.) Mindpower: +8 (+4 eff.) Reduces paradox anomalies(equivalent to willpower): +5 It can be used to activate talent Wormhole (costing 15 power out of 15/15) : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 6 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. Press to compare |
bladed dwarven-steel helm of the depths (0 def, 4 armour) bladed dwarven-steel helm of the depths (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Damage when hit (Melee): 7 physical Changes stats: +4 Str Changes resistances: +9% cold Allows you to breathe in: water It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 291.1 Physical damage. If the attack hits, the target is confused (39% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
Branygavon the drakeskin leather armour (17 def, 16 armour) Branygavon the drakeskin leather armour (17 def, 16 armour)Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +16 Defense: +17 (+9 eff.) Fatigue: +8% Changes stats: +5 Cun Changes resistances: +25% lightning / +9% physical / +6% acid / +12% cold / +10% nature / +9% fire Mental save: +17 (+6 eff.) Disarm immunity: +10% Confusion immunity: +10% Knockback immunity: +35% Only die when reaching: -40.00 life A suit of armour made of leather. Press to compare |
Turezilavor (7 def, 17 armour) Turezilavor (7 def, 17 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +17 Defense: +7 (+4 eff.) Fatigue: +26% Effects on melee hit: * 20 arcane resource burn Changes stats: +3 Cun / +3 Wil Changes resistances: +19% lightning / +6% temporal / +3% darkness / +13% cold / +6% light / +6% acid Allows you to breathe in: water Mental save: +16 (+5 eff.) A suit of armour made of metal plates. Press to compare |
radiant dwarven-steel plate armour of the dragon (5 def, 11 armour) radiant dwarven-steel plate armour of the dragon (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+2 eff.) Fatigue: +24% Damage when hit (Melee): 6 light Changes stats: +2 Str / +2 Wil / +3 Con Changes resistances: +11% acid / +9% physical / +12% darkness / +15% blight / +7% cold / +7% lightning / +7% fire Talent cooldown: Rush (-5 turns) Disarm immunity: +26% Stun/Freeze immunity: +25% Knockback immunity: +25% Light radius: +1 A suit of armour made of metal plates. Press to compare |
hateful quiver of elven-wood arrows of amnesia (21/21, 42-58.8 power, 14 apr) hateful quiver of elven-wood arrows of amnesia (21/21, 42-58.8 power, 14 apr)Requires: - Dexterity 35 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 42.0 - 58.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 21 On weapon hit: * 25% chance to put talents on cooldown Damage (Ranged): +17 darkness Damage against: +8% Living Arrows are used with bows to pierce your foes to death. Press to compare |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
103 alchemist agate 103 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. Press to compare |
11 onyx 11 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
13 aquamarine 13 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli 9 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 sapphire 8 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 topaz 12 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
voratun pickaxe 'Pyrehacker' (dig speed 8 turns) voratun pickaxe 'Pyrehacker' (dig speed 8 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Damage when hit (Melee): 8 fire Changes stats: +3 Str / +1 Mag Changes resistances penetration: +5% blight / +14% physical / +15% fire Changes damage: +3% blight Physical save: +9 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Maximum life: +65.00 Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
8 emerald 8 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Corrupted heart of the Sandworm Queen Corrupted heart of the Sandworm QueenPowered by arcane forces 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body and corrupted in the mark of the spellblaze altar. You could ... consume it, should you feel mad enough. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet 6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 ruby 8 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
11 amethyst 11 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 quartz 13 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 amber 10 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Trajene the Cornac Berserker level 31
44th Pyre 123rd year of Ascendancy at 18:02 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Trajene the Cornac Berserker level 13
18th Dusk 122nd year of Ascendancy at 13:52 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Trajene the Cornac Berserker level 37
38th Dusk 123rd year of Ascendancy at 18:02 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Trajene the Cornac Berserker level 34
69th Pyre 123rd year of Ascendancy at 09:12 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Trajene the Cornac Berserker level 14
38th Dusk 122nd year of Ascendancy at 12:59 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Trajene the Cornac Berserker level 18
49th Dusk 122nd year of Ascendancy at 09:41 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Trajene the Cornac Berserker level 33
56th Pyre 123rd year of Ascendancy at 21:27 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Trajene the Cornac Berserker level 19
13rd Haze 122nd year of Ascendancy at 19:15 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Trajene the Cornac Berserker level 21
9th Decay 122nd year of Ascendancy at 02:46 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Trajene the Cornac Berserker level 24
37th Regrowth 123rd year of Ascendancy at 06:20 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Trajene the Cornac Berserker level 10
6th Flare 122nd year of Ascendancy at 22:29 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Trajene the Cornac Berserker level 20
62nd Haze 122nd year of Ascendancy at 03:54 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Trajene the Cornac Berserker level 30
39th Pyre 123rd year of Ascendancy at 16:31 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Trajene the Cornac Berserker level 32
51st Pyre 123rd year of Ascendancy at 19:51 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Trajene the Cornac Berserker level 23
10th Allure 123rd year of Ascendancy at 16:43 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Trajene the Cornac Berserker level 33
62nd Pyre 123rd year of Ascendancy at 21:07 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Trajene the Cornac Berserker level 34
4th Flare 123rd year of Ascendancy at 19:15 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Trajene the Cornac Berserker level 36
7th Flare 123rd year of Ascendancy at 12:24 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By Trajene the Cornac Berserker level 15
40th Dusk 122nd year of Ascendancy at 18:08 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Trajene the Cornac Berserker level 19
12nd Haze 122nd year of Ascendancy at 19:53 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Trajene the Cornac Berserker level 10
8th Flare 122nd year of Ascendancy at 01:20 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Trajene the Cornac Berserker level 19
12nd Haze 122nd year of Ascendancy at 05:46 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Trajene the Cornac Berserker level 30
41st Pyre 123rd year of Ascendancy at 14:21 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Trajene the Cornac Berserker level 21
8th Decay 122nd year of Ascendancy at 13:25 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Trajene the Cornac Berserker level 30
41st Pyre 123rd year of Ascendancy at 16:44 see stats
Log
You gain 4.07 gold from the transmogrification of silk robe 'Blinddare' (3 def, 0 armour).
You gain 0.85 gold from the transmogrification of acid wave rune (68 acid damage; dur 5; apply 21).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
There is a A way into the caverns of Ardhungol here (press '' or right click to use).
Today is the 65th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:58.
There is a Gates of Morning (Town) here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Quest 'The Doom of the World!' is done! (Press 'j' to see the quest log)
Hotkey page 2 is now displayed.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 31 turns (stop reason: at exit).
There is a Gates of Morning (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.
