Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.0 | 
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4  | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Male | 
| Race | Ogre | 
| Class | Reaver | 
| Level / Exp | 10 / 18% | 
| Size | big | 
| Lifes / Deaths | Killed by Emodatta the elven guard at level 10 on the 1st Mirth 122nd year of Ascendancy at 06:50  / 1 | 
Primary Stats
| Strength | 105 (base 100) | 
| Dexterity | 103 (base 100) | 
| Constitution | 100 (base 100) | 
| Magic | 105 (base 100) | 
| Willpower | 104 (base 100) | 
| Cunning | 105 (base 100) | 
Resources
| Life | -89/313 | 
| Vim | 88/96 | 
| Healing Factor | 1.2 | 
| Regeneration | 1.26 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 3 | 
| Infravision | 10 | 
| See Stealth | 7 | 
| See Invisible | 14 | 
Offense: Mainhand
| Damage | 123 | 
| Accuracy | 68 | 
| Crit Chance | 42% | 
| APR | 3 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 85 | 
| Accuracy | 68 | 
| Crit Chance | 40% | 
| APR | 3 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 28.581723092906 | 
| Crit Chance | 36% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 58.266666666667 | 
| Crit Chance | 38% | 
| Speed | 1 | 
Offense: Damage Bonus
| All | 0% | 
Defense: Base
| Armour (hardiness) | 12 (30%) | 
| Defense | 39.775 | 
| Ranged Defense | 40.516666666667 | 
| Fatigue | 9 | 
| Physical Save | 49.916666666667 | 
| Spell Save | 49.492260645576 | 
| Mental Save | 50.05 | 
Defense: Resistances
| All | + 15%( 70%) | 
Defense: Immunities
| Disarm Resistance | 20% | 
| Silence Resistance | 23% | 
| Confusion Resistance | 41% | 
| Stun Resistance | 41% | 
| Pinning Resistance | 20% | 
| Instadeath Resistance | 100% | 
| Blind Resistance | 23% | 
Inscriptions (3/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 520 life over 5 turns. Its effects scale with your Constitution stat.  | 
| Runes | Effective talent level: 1.0 Rune: VisionUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (8 radius) and to allow you to see invisible and stealthed creatures (power 30) for 12 turns. Your mind will become more receptive for 12 turns, allowing you to sense any demon around. Its effects scale with your Cunning stat.  | 
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 483 damage for 3 turns. Its effects scale with your Strength stat.  | 
Class Talents
| Corruption / Scourge | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 3/5 | 
  | 0/5 | 
| Corruption / Bone | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 3/5 | 
  | 0/5 | 
| Corruption / Reaving combat | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 3/5 | 
  | 0/5 | 
| Corruption / Vim | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 3/5 | 
  | 0/5 | 
| Corruption / Plague | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 3/5 | 
  | 0/5 | 
| Corruption / Sanguisuge | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 3/5 | 
  | 0/5 | 
Generic Talents
| Cunning / Survival | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 3/5 | 
  | 0/5 | 
| Technique / Combat training | 1.65 | 
  | 5/5 | 
  | 5/5 | 
  | 3/5 | 
  | 5/5 | 
  | 5/5 | 
| Race / Ogre | 1.20 | 
  | 5/5 | 
  | 3/5 | 
  | 0/5 | 
  | 0/5 | 
| Corruption / Curses | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 3/5 | 
  | 0/5 | 
| Corruption / Torment | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 3/5 | 
  | 0/5 | 
| Corruption / Hexes | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 3/5 | 
  | 0/5 | 
Effects
| talent | Ruin | 
| beneficial effect | Increases crit chance by 10% and critical power by 5%. 20 charge(s). Ogre Fury | 
| beneficial effect | The target is in a magical frenzy, improving spellpower by 6. Bloodlust | 
| beneficial effect | Do not try to resist it! Ogric Wrath | 
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption | 
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp.  | active | 
You failed to protect the repented thief from death by Badane. Escort: repented thief (level 2 of Scintillating Caves) | failed | 
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.'  | active | 
Equipment
| On feet | undeterred pair of iron boots of tirelessness (0 def, 3 armour) undeterred pair of iron boots of tirelessness (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Silence immunity: +23% Confusion immunity: +21% Stun/Freeze immunity: +21% Stamina each turn: +0.40 Maximum stamina: +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
| Quiver | quiver of ash arrows 'Koran' (12/12, 132% power, 7 apr) quiver of ash arrows 'Koran' (12/12, 132% power, 7 apr)Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Power: 133% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Arcane Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 12 On weapon hit: * 40% chance to corrode armour Damage (Ranged): +18 insidious poison / +9 temporal / +4 acid / +6 nature Arrows are used with bows to pierce your foes to death.  | 
| Light source | Eilinuba EilinubaInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +1 Wil Changes resistances penetration: +5% arcane Physical save: +6 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +4 Spell crit. chance: +1% Light radius: +2 Healing mod.: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| On head | stabilizing linen wizard hat (1 def, 0 armour) stabilizing linen wizard hat (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Wil Physical save: +6 (+2 eff.) A pointy cloth hat, very wizardly...  | 
| On hands | temporal iron gauntlets of magic (+3) (0 def, 1 armour) temporal iron gauntlets of magic (+3) (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 temporal Damage (Ranged): 6 temporal Changes stats: +3 Mag Changes resistances: +5% temporal Changes damage: +4% arcane / +4% temporal Metal gloves protecting the hands up to the middle of the lower arm.  | 
| Tool | ash totem of cure ailments 'Gilehell' [power 2]  (6 cooldown) ash totem of cure ailments 'Gilehell' [power 2]  (6 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Changes resistances: +9% acid Heals friendly targets nearby when you use a nature summon: +20 It can be used to remove up to 2 poisons or diseases from a target within range 10 (Willpower), putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 4 stamina. Natural totems are made by powerful wilders to store nature power.  | 
| On fingers | Shinebearer the steel ring Shinebearer the steel ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +2 (+1 eff.) Ranged Defense: +2 (+1 eff.) Changes resistances penetration: +10% light Mental save: +7 (+2 eff.) Confusion immunity: +20% Rings can have magical properties.  | 
| On fingers | steel ring 'Magmasmasher' steel ring 'Magmasmasher'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 4 mind Changes resistances: +6% fire Changes resistances penetration: +5% fire Blindness immunity: +23% Infravision radius: +3 See stealth: +7 See invisible: +5 Rings can have magical properties.  | 
| Around neck | steel amulet 'Betalewe' steel amulet 'Betalewe'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +1 Dex Talent mastery: +0.15 Technique / Combat training Mental crit. chance: +3% Amulets can have magical properties.  | 
| In main hand | Pyreshine (114% power, 3 apr) Pyreshine (114% power, 3 apr)Requires: - Strength 16 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Power: 114% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 1) on hit: +4 fire Damage against: +11% Unnatural When wielded/worn: Changes stats: +2 Str / +3 Wil Light radius: +1 Sharp, long, and deadly.  | 
| Around waist | ravager's rough leather belt of life ravager's rough leather belt of lifeInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances penetration: +6% physical Changes damage: +6% physical Life regen: +0.80 Healing mod.: +10% A belt that goes around your waist.  | 
| In off hand | Phoenixwitch (105% power, 3 apr) Phoenixwitch (105% power, 3 apr)Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Power: 106% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * cripple the target When wielded/worn: Accuracy: +6 (+2 eff.) Physical crit. chance: +6.0% Defense: +7 (+2 eff.) Changes stats: +1 Dex Disarm immunity: +20% See invisible: +9 Blunt and deadly.  | 
| Cloak | enveloping linen cloak of Eldoral (7 def, 0 armour) enveloping linen cloak of Eldoral (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+2 eff.) Changes stats: +1 Cun / +2 Dex Physical save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor | cured leather armour of command (10 def, 8 armour) cured leather armour of command (10 def, 8 armour)Requires: - Strength 14 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +10 (+3 eff.) Fatigue: +7% Changes stats: +2 Cun Mental save: +10 (+3 eff.) A suit of armour made of leather.  | 
Inventory
steel ring 'Blazewaker' steel ring 'Blazewaker'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 4 mind Changes resistances penetration: +10% lightning Mental save: +6 (+2 eff.) Confusion immunity: +30% Rings can have magical properties.  | 
Bethadamira the steel dagger (112% power, 6 apr) Bethadamira the steel dagger (112% power, 6 apr)Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 112% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +3% cold / +6% fire / +1% physical See invisible: +3 Sharp, short and deadly.  | 
iron dagger 'Haledunachik' (111% power, 5 apr) iron dagger 'Haledunachik' (111% power, 5 apr)Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 111% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Changes resistances: +6% nature / +6% acid Sharp, short and deadly.  | 
Giludohell the elm longbow Giludohell the elm longbowRequires: - Dexterity 11 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 Damage (Ranged): +6 lightning When wielded/worn: Changes resistances: +6% mind Changes resistances penetration: +5% mind Changes damage: +8% lightning Longbows are used to shoot arrows at your foes.  | 
Aeridarin the iron longsword (105% power, 2 apr) Aeridarin the iron longsword (105% power, 2 apr)Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 106% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +13 insidious poison When wielded/worn: Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Changes resistances: +3% acid Sharp, long, and deadly.  | 
cured leather sling 'Hettylar' cured leather sling 'Hettylar'Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 Damage (Ranged): +8 cold When wielded/worn: Changes stats: +1 Dex / +2 Mag Changes damage: +11% cold Slings are used to hurl stones or metal shots at your foes.  | 
steel waraxe 'Voidwisp' (113% power, 5 apr) steel waraxe 'Voidwisp' (113% power, 5 apr)Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 2 Power: 113% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 8% chance to disease Damage (Melee): +8 blight / +7 mind / +5 darkness Damage against: +7% Living When wielded/worn: Changes resistances penetration: +5% darkness It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 4 turns. One-handed war axes.  | 
Silira (1 def, 0 armour) Silira (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour penetration: +2 Physical crit. chance: +1.0% Physical power: +2 (+0 eff.) Defense: +1 (+0 eff.) Fatigue: -3% Changes stats: +1 Str Maximum life: +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
Grinuvor the steel shield (12 def, 7 armour, 66 block) Grinuvor the steel shield (12 def, 7 armour, 66 block)Requires: - Strength 16 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When wielded/worn: Armour: +7 Defense: +12 (+4 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +8% Changes resistances: +16% lightning Changes resistances penetration: +10% acid Talent granted: +2 Block Mana each turn: +0.04 Deflect projectiles away: +4% Handheld deflection devices.  | 
Unrynik the steel shield (6 def, 8 armour, 42.5 block) Unrynik the steel shield (6 def, 8 armour, 42.5 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When wielded/worn: Accuracy: +2 (+0 eff.) Physical crit. chance: +2.0% Armour: +8 Armour Hardiness: +6% Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +8% Changes resistances: +14% blight / +11% physical / +11% nature Talent granted: +2 Block Maximum life: +40.00 Handheld deflection devices.  | 
Earetodas the quiver of ash arrows (15/38, 118% power, 7 apr) Earetodas the quiver of ash arrows (15/38, 118% power, 7 apr)Requires: - Dexterity 16 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Power: 118% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 38 On weapon hit: * Slows global speed by 46% Damage (Ranged): +17 insidious poison When wielded/worn: Ammo reloads per turn: +1 Arrows are used with bows to pierce your foes to death.  | 
190 alchemist agate 190 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 6 (based on Magic) detrimental mental effects, costing 22 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts.  | 
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find.  | 
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 110 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
This item will automatically be transmogrified when you leave the level. hateful steel torque of kinetic psionic shield [power 47]  (11 cooldown)hateful steel torque of kinetic psionic shield [power 47] (11 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 47 for 7 turns, putting all charms on cooldown for 11 turns. When used: 100% chance to regenerate 3 hate. Torques are made by powerful psionics to store psionic powers.  | 
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals.  | 
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
Achievements
			Dragon's Greed (Insane (Roguelike) difficulty)
			Amassed 8000 gold pieces.By Badane the Ogre Reaver level 3
74th Pyre 122nd year of Ascendancy at 20:30 see stats
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By Badane the Ogre Reaver level 10
79th Pyre 122nd year of Ascendancy at 20:46 see stats
			Tales of the Spellblaze (Insane (Roguelike) difficulty)
			Learned the eight chapters of the Spellblaze Chronicles.By Badane the Ogre Reaver level 3
74th Pyre 122nd year of Ascendancy at 20:30 see stats
			Treasure Hoarder (Insane (Roguelike) difficulty)
			Amassed 3000 gold pieces.By Badane the Ogre Reaver level 3
74th Pyre 122nd year of Ascendancy at 20:30 see stats
			Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Badane the Ogre Reaver level 3
74th Pyre 122nd year of Ascendancy at 20:30 see stats
Log
Something receives 2 healing from Elven guard.
Something receives 1 healing from Badane.
Something hits Elven guard for 17 fire damage.
Something hits Voriba the elven warrior for 15 fire damage.
Something hits Emodatta the elven guard for 15 fire damage.
Something hits Badane for 13 fire damage.
Something receives 2 healing from Emodatta the elven guard.
Something receives 1 healing from Voriba the elven warrior.
Wall turns into floor.
Voriba the elven warrior casts Curse of Death.
Badane activates Ruin.
Bethuvea the elven warrior drains life from Emodatta the elven guard!
Bethuvea the elven warrior drains life from Elven guard!
Bethuvea the elven warrior drains life from Badane!
Bethuvea the elven warrior drains life from Voriba the elven warrior!
Bethuvea the elven warrior receives 2 healing from Elven guard.
Bethuvea the elven warrior receives 1 healing from Badane.
Bethuvea the elven warrior's devouring flames area effect hits Elven guard for 17 fire damage.
Bethuvea the elven warrior's devouring flames area effect hits Voriba the elven warrior for 15 fire damage.
Bethuvea the elven warrior's devouring flames area effect hits Emodatta the elven guard for 15 fire damage.
Bethuvea the elven warrior's devouring flames area effect hits Badane for 13 fire damage.
Bethuvea the elven warrior receives 2 healing from Emodatta the elven guard.
Bethuvea the elven warrior receives 1 healing from Voriba the elven warrior.
Bethuvea the elven warrior uses Ice Claw.
Bethuvea the elven warrior misses Badane.
Bethuvea the elven warrior hits Elven guard for 134 cold damage.
Emodatta the elven guard is no longer cursed.
Emodatta the elven guard casts Lightning.
Saving game...
