7th the level 17 Yeek Archmage by Vitrum

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceYeek
ClassArchmage
Level / Exp17 / 9%
Sizesmall
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution36 (base 35)
Magic46 (base 44)
Willpower30 (base 13)
Cunning24 (base 11)

Resources

Life258/258
Mana292/292
Positive0/98
Healing Factor1.5393203883495
Regeneration3.1556067961165

Speed

Mental0%
Attack0%
Movement+25.851795037758%
Spell0%
Global+104%

Vision

Sight10
Lite4
Infravision4
See Stealth22.309282481023
See Invisible24.309282481023
ESP Range10
ESP Kindsdragon

Offense: Mainhand

Damage21
Accuracy5
Crit Chance6%
APR0
Speed1.00

Offense: Spell

Spellpower38
Crit Chance15%
Speed1

Offense: Mind

Mindpower25
Crit Chance13%
Speed1

Offense: Damage Bonus

Acid+10%
Darkness+10%
Temporal+10%
Blight+10%
Physical+6%
Fire+20%
Cold+15%

Offense: Damage Penetration

Light+10%
Physical+10%

Defense: Base

Armour (hardiness)24.452919740985 (30%)
Defense3
Ranged Defense16
Fatigue0
Physical Save29
Spell Save39
Mental Save39

Defense: Resistances

Lightning+ 12%( 70%)
Nature+ 30%( 70%)
Temporal+ 10%( 70%)
Blight+ 26%( 70%)
Cold+ 60%( 70%)
Fire+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance68%
Confusion Resistance81%
Pinning Resistance98%
Instadeath Resistance100%
Silence Resistance46%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
5/5
5/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
5/5
1/5
4/5
0/5
Spell / Stone1.30
5/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
5/5
3/5
0/5
Race / Yeek1.00
1/5
3/5
1/5
0/5

Effects

talent
talent

Quests

done
done
done
done
done
active
done
active
active
done
done

Equipment

Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By 7th the Yeek Archmage level 10
1st Summertide 122nd year of Ascendancy at 12:20
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By 7th the Yeek Archmage level 16
59th Dusk 122nd year of Ascendancy at 07:54
see stats
The Arena Unlocked Arena mode.
By 7th the Yeek Archmage level 11
3rd Summertide 122nd year of Ascendancy at 17:26
see stats

Log

You pickup 0.85 gold pieces.
There is a way to the next level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 57 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 57 turns (stop reason: at exit).


You gain 1.00 gold from the transmogrification of
Wrathroot's Barkwood (9 def, 10 armour, 60 block).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.07 gold from the transmogrification of
woollen robe (0 def, 0 armour).
You gain 2.74 gold from the transmogrification of
potent ash vilestaff of projection (118% power, 3 apr, blight element).
You gain 2.04 gold from the transmogrification of
nature's vined mindstar of the jelly (85% power, 18 apr, nature damage).
You gain 0.90 gold from the transmogrification of
gifted vined mindstar (85% power, 18 apr, nature damage).
You gain 1.32 gold from the transmogrification of
steel ring of sensing.
You gain 1.65 gold from the transmogrification of
phase door rune (range 8; power 15; dur 4).
You gain 0.91 gold from the transmogrification of
regeneration infusion (heal 137 over 5 turns).
You gain 2.21 gold from the transmogrification of
movement infusion of the titan (412% speed; 4 turns).
You gain 1.81 gold from the transmogrification of
movement infusion (359% speed; 6 turns).
You gain 2.30 gold from the transmogrification of
insidious poison infusion of the sneak (26 nature damage, 30% healing reduction).
You gain 0.55 gold from the transmogrification of
healing infusion (heal 20).
There is a way to the previous level here (press '' or right click to use).
7th deactivates Feather Wind.

7th deactivates Stone Skin.