chma the level 9 Dwarf Writhing One by cheaphomemadeacid2

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassWrithing One
Level / Exp9 / 80%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 18)
Dexterity11 (base 10)
Constitution25 (base 18)
Magic39 (base 30)
Willpower13 (base 10)
Cunning11 (base 10)

Resources

Life338/338
Insanity0/100
Healing Factor1.1153846153846
Regeneration0.27884615384615

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision1

Offense: Mainhand

Damage36
Accuracy33
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower34
Crit Chance1%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+10%
Lightning+10%

Defense: Base

Armour (hardiness)11 (30%)
Defense6
Ranged Defense6
Fatigue0
Physical Save22
Spell Save23
Mental Save14

Defense: Resistances

Physical+ 18%( 70%)
Lightning+ 14%( 70%)
Cold+ 14%( 70%)
All+ 4%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Demented / Controlled horrors1.30
0/5
0/5
0/5
0/5
Demented / Tentacles1.30
4/5
2/5
1/5
0/5
Demented / Path of horror1.30
1/5
1/5
0/5
0/5
Demented / Horrific body1.30
3/5
0/5
0/5
0/5
Demented / Disfigured face1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
2/5
1/5
0/5
0/5
Cunning / Survival1.20
0/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
1/5
3/5
0/5
3/5
2/5
0/5

Effects

Quests

done
done
active
active
done

Equipment

Tool
On fingers
On feet
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

You feel very confident walking into this place.
Saving game...

Saving done.


Ran for 19 turns (stop reason: didn't move).


Ran for 3 turns (stop reason: didn't move).


Ran for 8 turns (stop reason: didn't move).


Ran for 2 turns (stop reason: didn't move).


Ran for 16 turns (stop reason: didn't move).


Ran for 3 turns (stop reason: store entrance spotted).


Chma uses
Infusion: Regeneration.
Chma starts regenerating health quickly.


Chma stops regenerating health quickly.


Talent Infusion: Regeneration is ready to use.

Ran for 6 turns (stop reason: didn't move).


Talent Tendrils Eruption is ready to use.
Ran for 3 turns (stop reason: store entrance spotted).


Ran for 13 turns (stop reason: store entrance spotted).