







Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Female |
Race | Thought-form |
Class | Thought-form |
Level / Exp | 45 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 66 (base 10) |
Dexterity | 63 (base 10) |
Constitution | 126 (base 10) |
Magic | 14 (base 14) |
Willpower | 102 (base 100) |
Cunning | 84 (base 84) |
Resources
Life | 2412/2412 |
Stamina | 437/437 |
Psi | 174/174 |
Healing Factor | 1.7291100944968 |
Regeneration | 6.9164403779873 |
Speed
Mental | +49.33490132669% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 10 |
Offense: Mainhand
Damage | 88 |
Accuracy | 57 |
Crit Chance | 37% |
APR | 4 |
Speed | 0.67 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 7 |
Crit Chance | 23% |
Speed | 1 |
Offense: Mind
Mindpower | 58 |
Crit Chance | 23% |
Speed | 1 |
Offense: Damage Bonus
Physical | +55% |
All | +49% |
Defense: Base
Armour (hardiness) | 71.777908639932 (88.568973732692%) |
Defense | 28 |
Ranged Defense | 28 |
Fatigue | 30 |
Physical Save | 90 |
Spell Save | 76 |
Mental Save | 86 |
Defense: Resistances
Darkness | + 14%(100%) |
Acid | + 7%(100%) |
Cold | + 8%(100%) |
Temporal | + 24%(100%) |
Blight | + 13%(100%) |
Physical | + 19%(100%) |
Fire | + 8%(100%) |
Nature | + 9%(100%) |
Defense: Immunities
Stun Resistance | 44% |
Disarm Resistance | 26% |
Knockback Resistance | 44% |
Inscriptions (0/3)
Class Talents
Generic Talents
Effects
talent | Lucid Dreamer |
talent | Shield Wall |
Quests
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 It has an activatable power. |
Main armor | ![]() Requires: - Massive armour training - Strength 28 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 It provides ambient light (+1 radius). |
On hands | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 It has an activatable power. |
In main hand | ![]() Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Weapon Damage: PHYSICAL It can cause special effects when it strikes in combat. |
In off hand | ![]() Requires: - Shield usage training - Strength 16 Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 2 |
Inventory
Achievements
Log
Character control switched to Nalia.
Nalia activates Thought-Form: Warrior.
Nalia deactivates Thought-Form: Bowman.
Nalia's mind surges with critical power!
Talent Thought-Form: Defender is ready to use.
Talent Thought-Form: Bowman is ready to use.
Talent Over Mind is ready to use.
Nalia activates Over Mind.
Character control switched to thought-forged warrior.
thought-forged warrior receives 844 healing from Nalia.
Nalia deactivates Over Mind.
Character control switched to Nalia.
Nalia activates Thought-Form: Defender.
Nalia deactivates Thought-Form: Warrior.
Nalia's mind surges with critical power!
Talent Over Mind is ready to use.
Talent Thought-Form: Warrior is ready to use.
Nalia activates Over Mind.
Character control switched to thought-forged defender.
thought-forged defender receives 1378 healing from Nalia.