Wyrma the level 10 Yeek Wyrmic by Geffro

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceYeek
ClassWyrmic
Level / Exp10 / 2%
Sizesmall
Lifes / Deaths

Primary Stats

Strength14 (base 15)
Dexterity10 (base 10)
Constitution10 (base 15)
Magic10 (base 10)
Willpower31 (base 23)
Cunning24 (base 17)

Resources

Life261/262
Equilibrium10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+21.09386761032%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision2

Offense: Mainhand

Damage13
Accuracy14
Crit Chance12%
APR8
Speed1.00

Offense: Spell

Spellpower20
Crit Chance5%
Speed1

Offense: Mind

Mindpower29
Crit Chance8%
Speed1

Defense: Base

Armour (hardiness)13.808589274826 (30%)
Defense20
Ranged Defense22
Fatigue4
Physical Save16
Spell Save21
Mental Save30

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance17%
Poison Resistance30%
Confusion Resistance75%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
2/5
1/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
2/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
2/5
1/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
1/5
0/5
0/5
Wild-gift / Fungus1.10
1/5
1/5
1/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Level 10 Got a character to level 10.
By Wyrma the Yeek Wyrmic level 10
7th Mirth 122nd year of Ascendancy at 14:41
see stats

Log

The dark tendrils dissipate.

Wyrma is no longer pinned.


Resting starts...

Talent Lightning Speed is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Swallow is ready to use.
Talent Acidic Spray is ready to use.
Talent Static Field is ready to use.
Rested for 6 turns (stop reason: all resources and life at maximum).


Talent Nature's Touch is ready to use.
Talent Infusion: Wild is ready to use.
Wyrma picks up (h.):
troll-hide cured leather armour of cold resistance (2 def, 4 armour).
Wyrma picks up (f.):
Radhayasus the steel mail armour (2 def, 11 armour).
Wyrma picks up (c.):
arcing steel dagger of paradox (103% power, 6 apr).
Wyrma picks up (d.):
steel dagger of projection (102% power, 6 apr).

Resting starts...

Talent Corrosive Mist is ready to use.
Rested for 54 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Wyrma deactivates Icy Skin.

Wyrma activates Icy Skin.

Wyrma deactivates Icy Skin.