






Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Mechanical |
Class | Arachnid |
Level / Exp | 20 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 21 (base 19) |
Dexterity | 33 (base 31) |
Constitution | 20 (base 20) |
Magic | 10 (base 10) |
Willpower | 10 (base 10) |
Cunning | 24 (base 22) |
Resources
Life | 560/560 |
Steam | 100/100 |
Healing Factor | 1.0870588855781 |
Regeneration | 0.27176472139453 |
Speed
Mental | +10% |
Attack | 0% |
Movement | +100% |
Spell | 0% |
Global | +101% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 26 |
Accuracy | 60 |
Crit Chance | 14% |
APR | 2 |
Speed | 0.91 |
Offense: Offhand
Damage | 26 |
Accuracy | 60 |
Crit Chance | 14% |
APR | 2 |
Speed | 0.91 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 16 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +9% |
All | 0% |
Offense: Damage Penetration
Fire | +8% |
Defense: Base
Armour (hardiness) | 10 (50%) |
Defense | 20 |
Ranged Defense | 20 |
Fatigue | 7 |
Physical Save | 19 |
Spell Save | 10 |
Mental Save | 15 |
Defense: Resistances
Acid | + 11%(100%) |
Darkness | + 6%(100%) |
Blight | + 11%(100%) |
Physical | + 15%(100%) |
Mind | + 15%(100%) |
All | 0%(100%) |
Defense: Immunities
Stun Resistance | 50% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 50% |
Inscriptions (1/1)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.0 steam per turn. Can be activated for an instant burst of 50 steam. |
Class Talents
Steamtech / Armament | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Effects
talent | Mecharachnid Link |
Quests
Equipment
Quiver | ![]() 3.0 Encumbrance T2 shot ammo [Random Unique] Arcane/Master Weapon Damage 25.5 - 30.6 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +9.5% Capacity 12 Ignore Shields +30% On-ranged-hit +8 light +8 arcane Damage Against +7% Undead On-crit, radius 2 +4 blight On Hit: 20% Curse of Death level 2 On Critical: * Wound the target dealing 154 physical damage across 5 turns and reducing healing by 50% While equipped: other ------- Talents +2 Explosive Shell Shots are used with slings to pummel your foes to death. |
Tail | ![]() 4.0 Encumbrance T2 steamgun 1H weapon [Ego] Arcane/Master/Steamtech Mastery Steamgun Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Attack Speed 100% Range +7 Projectile Speed +600% On-ranged-hit +8 draining blight Uses 2.0 Steam While equipped: Stats +2 Str offense ------ Physical Power +6 (+3 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
In off hand | ![]() 4.0 Encumbrance T2 steamgun 1H weapon [Rare] Master/Steamtech Mastery Steamgun Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Attack Speed 100% Range +7 Projectile Speed +800% On-ranged-hit +4 light On Hit: * splashes acid on your target dealing 16 damage and reducing their armor Uses 2.0 Steam While equipped: Stats +2 Cun offense ------ Combat Speed +10% Damage +9% darkness defense ------ Resistance +15% mind +6% darkness other ------- Light +3 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
In main hand | ![]() 4.0 Encumbrance T2 steamgun 1H weapon [Ego+] Nature/Steamtech Mastery Steamgun Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Attack Speed 100% Range +7 Projectile Speed +600% On-crit, radius 2 +10 fire On Hit: * splashes acid on your target dealing 16 damage and reducing their armor Uses 2.0 Steam While equipped: offense ------ Global Speed +1% Ignore resists +8% fire Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Main armor | ![]() 9.0 Encumbrance T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex defense ------ Armor +10 Hardiness +20% Defense +5 (+3 eff.) Fatigue +7% Resistance +15% physical Bone Grab: Effective talent level: 2.0 Power cost 20 out of 30/30. Range 5 Cooldown: 15 Travel.spd instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 14.85 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
Inventory
![]() 3.0 Encumbrance T1 steamsaw 1H weapon [Rare] Psionic/Steamtech Weapon Damage 9.5 - 14.2 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +1.5% Attack Speed 100% Block +12 On-Hit, radius 1 +12 fire On Hit: * 20% chance to reduce all saves and defense by 11 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Wil offense ------ Spellpower +25 (+17 eff.) Damage +9% arcane defense ------ Armor +2 Defense +2 (+1 eff.) Fatigue +4% Resistance +11% physical Windwall +24 Slow Projectiles +12% other ------- Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 4.0 Encumbrance T1 steamgun 1H weapon [Normal] Steamtech Mastery Steamgun Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Attack Speed 100% Range +6 Projectile Speed +600% Uses 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 Encumbrance T1 steamgun 1H weapon [Normal] Steamtech Mastery Steamgun Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Attack Speed 100% Range +6 Projectile Speed +600% Uses 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 Encumbrance T1 steamgun 1H weapon [Ego] Arcane/Steamtech Mastery Steamgun Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Attack Speed 100% Range +6 Projectile Speed +600% On-ranged-hit +5 cold Uses 2.0 Steam While equipped: offense ------ Damage +9% cold Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 Encumbrance T1 steamgun 1H weapon [Ego+] Nature/Master/Steamtech Mastery Steamgun Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Attack Speed 100% Range +6 Projectile Speed +600% Uses 2.0 Steam While equipped: Stats +2 Str +6 Wil +6 Con offense ------ Physical Power +5 (+2 eff.) defense ------ Life +10.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 Encumbrance T2 steamgun 1H weapon [Ego] Nature/Disrupt/Steamtech Mastery Steamgun Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Attack Speed 100% Range +7 Projectile Speed +600% Uses 2.0 Steam While equipped: Stats +2 Con defense ------ Resistance +7% acid +7% lightning +10% cold +8% fire +3% all Spell save +6 (+6 eff.) other ------- Masteries +0.10 Wild-gift/Fungus Regenerate 66 life over 5 turns Puts all charms on 20 turn cooldown Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 3.0 Encumbrance T1 shot ammo [Normal] Weapon Damage 15.5 - 18.6 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +4.0% Capacity 20 Shots are used with slings to pummel your foes to death. |
![]() 3.0 Encumbrance T1 shot ammo [Ego] Arcane Weapon Damage 14.5 - 17.4 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +4.0% Capacity 18 Auto Reload 5 Shots are used with slings to pummel your foes to death. |
![]() 3.0 Encumbrance T2 shot ammo [Ego+] Master Weapon Damage 25.5 - 30.6 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +11.5% Capacity 15 On Critical: * Wound the target dealing 154 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
![]() 3.0 Encumbrance T2 shot ammo [Ego] Nature/Master Weapon Damage 22.5 - 27.0 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +4.5% Capacity 18 On-ranged-hit +5 nature While equipped: Shots are used with slings to pummel your foes to death. |
![]() 14.0 Encumbrance T1 heavy armor [Normal] While equipped: defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
![]() 14.0 Encumbrance T4 heavy armor Reqs - Heavy armour training Dex 38 [Ego+] Psionic While equipped: Stats +5 Cun +3 Wil defense ------ Armor +8 Defense +4 (+2 eff.) Fatigue +12% Mind save +15 (+10 eff.) A suit of armour made of mail. |
![]() 17.0 Encumbrance T1 massive armor [Rare] Master While equipped: offense ------ Critical power +10.00% Damage +6% physical Ignore resists +5% cold defense ------ Armor +11 Fatigue +22% Resistance +16% fire Physical save +3 (+2 eff.) A suit of armour made of metal plates. |
![]() 0.0 Encumbrance T1 steamtech tinker [Normal] Steamtech Attachable to body When attached: defense ------ Armor +1 Hardiness +20% Fatigue +5% Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 Encumbrance T1 steamtech tinker [Normal] Steamtech Attachable to quiver When attached: other ------- Talents +1 Magnetic Shell Tinkers can be attached to normal items to improve them with steam power! |
![]() 2.0 Encumbrance T2 rod charm [Unique] Unknown While carried: other ------- Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 60% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Achievements
Log
You are unable to move!
You carry too much--you are encumbered!
Drop some of your items.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
You gain 0.60 gold from the melting of rough leather hat of strength (0) (0 def, 1 armour).
You are no longer encumbered.
You collect a new ingredient: lump of iron (1).
You gain 0.25 gold from the melting of iron gauntlets (0 def, 1 armour).
You gain 0.95 gold from the melting of linen cloak of the Shaloren (1 def, 0 armour).
You gain 1.90 gold from the melting of blurring rough leather belt of life.
You gain 2.41 gold from the melting of grounding rough leather belt of the giants.
You collect a new ingredient: lump of iron (1).
You gain 1.00 gold from the melting of iron mail armour (2 def, 4 armour).
You gain 7.20 gold from the melting of Vestments of the Conclave (0 def, 0 armour).
You gain 25.00 gold from the melting of Eel-skin armour (16 def, 0 armour).
You collect a new ingredient: lump of iron (1).
You gain 0.25 gold from the melting of iron shield (0 def, 2 armour, 18 block).
You collect a new ingredient: lump of iron (1).
You gain 0.25 gold from the melting of iron steamgun.
You collect a new ingredient: lump of steel (1).
You gain 2.03 gold from the melting of tundral pouch of steel shots of accuracy (18/18, 19-23 power, 2 apr).
You give barbed pouch of steel shots (15/15, 26-31 power, 2 apr) to mecharachnid (servant of Praise the Omnissiah).
You give Rod of Entropy (1/1) to mecharachnid (servant of Praise the Omnissiah).
Character control switched to mecharachnid (servant of Praise the Omnissiah).
Mecharachnid (servant of Praise the Omnissiah) wears (replacing fungal steel steamgun of dampening ): Unlightravage.
You detach crude acid groove from your fungal steel steamgun of dampening.
You attach crude acid groove to your Unlightravage .