Gun. the level 5 Cornac Psyshot by focuz

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassPsyshot
Level / Exp5 / 93%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity18 (base 18)
Constitution15 (base 15)
Magic10 (base 10)
Willpower17 (base 13)
Cunning22 (base 18)

Resources

Life163/163
Steam100/100
Equilibrium0
Psi97/97
Healing Factor1.0460311219418
Regeneration0.78452334145632

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage12
Accuracy33
Crit Chance8%
APR1
Speed1.00

Offense: Offhand

Damage15
Accuracy32
Crit Chance6%
APR12
Speed1.00

Offense: Spell

Spellpower12
Crit Chance8%
Speed1

Offense: Mind

Mindpower24
Crit Chance6%
Speed1

Offense: Damage Bonus

Acid+10%
Fire+11%
Nature+18%

Defense: Base

Armour (hardiness)1 (30%)
Defense6
Ranged Defense6
Fatigue0
Physical Save8
Spell Save23
Mental Save13

Defense: Resistances

Acid+ 30%( 70%)
Blight+ 20%( 70%)
Nature+ 43%( 70%)
Fire+ 31%( 70%)
All+ 18%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Thoughts of iron1.30
2/5
0/5
0/5
0/5
Steamtech / Psytech gunnery1.30
1/5
1/5
0/5
0/5
Psionic / Psionic fog1.30
0/5
0/5
0/5
0/5
Steamtech / Mechstar1.30
1/5
0/5
0/5
0/5
Psionic / Gestalt1.30
1/5
0/5
0/5
0/5
Psionic / Action at a distance1.30
1/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
2/5
0/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
2/5
0/5
0/5

Effects

talent
talent

Quests

done
active
active

Equipment

On feet
Quiver
On hands
On head
On fingers
In main hand
In off hand
Light source
Main armor

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


You gain 1.67 gold from the melting of
prismatic cured leather armour of acid resistance (6 def, 4 armour).
You collect a new ingredient:
lump of iron (1).
You gain 1.90 gold from the melting of
hateful iron dagger of massacre (14-19 power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron longsword (12-16 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 1.24 gold from the melting of
iron battleaxe of erosion (16-23 power, 1 apr).
You gain 25.00 gold from the melting of
Prismatic Rune (6 turns; blight, physical, darkness, lightning).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 1.11 gold from the melting of
healing infusion of the warrior (heal 60; cd 14).
There is a way to the previous level here (press '' or right click to use).