













Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Halfling |
Class | Rogue |
Level / Exp | 33 / 52% |
Size | medium |
Lifes / Deaths | Killed by slimy ooze at level 7 on the 6th Flare 122nd year of Ascendancy at 13:02 / 138Killed by slimy ooze at level 7 on the 6th Flare 122nd year of Ascendancy at 13:23 Killed by Yvoritha the Guard at level 10 on the 3rd Dusk 122nd year of Ascendancy at 04:43 Killed by cutpurse at level 10 on the 3rd Dusk 122nd year of Ascendancy at 04:52 Killed by Yvoritha the Guard at level 10 on the 3rd Dusk 122nd year of Ascendancy at 05:04 Killed by Beloth the Thug at level 10 on the 3rd Dusk 122nd year of Ascendancy at 05:17 Killed by Yvoritha the Guard at level 10 on the 3rd Dusk 122nd year of Ascendancy at 05:27 Killed by Bandit Leader Neralle at level 10 on the 3rd Dusk 122nd year of Ascendancy at 11:01 Killed by Bandit Leader Neralle at level 10 on the 3rd Dusk 122nd year of Ascendancy at 11:34 Killed by Shardskin at level 11 on the 4th Dusk 122nd year of Ascendancy at 07:18 Killed by Leska at level 12 on the 5th Dusk 122nd year of Ascendancy at 05:18 Killed by Asshotha the human at level 14 on the 15th Dusk 122nd year of Ascendancy at 16:31 Killed by Ickfla the human at level 14 on the 15th Dusk 122nd year of Ascendancy at 16:47 Killed by Ickfla the human at level 14 on the 15th Dusk 122nd year of Ascendancy at 17:18 Killed by Ickfla the human at level 14 on the 15th Dusk 122nd year of Ascendancy at 17:34 Killed by Ickfla the human at level 14 on the 15th Dusk 122nd year of Ascendancy at 17:46 Killed by Leska at level 14 on the 36th Dusk 122nd year of Ascendancy at 02:59 Killed by Leska at level 14 on the 36th Dusk 122nd year of Ascendancy at 12:05 Killed by Leska at level 14 on the 36th Dusk 122nd year of Ascendancy at 19:48 Killed by disarming trap at level 15 on the 37th Dusk 122nd year of Ascendancy at 10:30 Killed by gigantic bone rat at level 15 on the 56th Dusk 122nd year of Ascendancy at 22:40 Killed by Rat Lich at level 15 on the 56th Dusk 122nd year of Ascendancy at 23:01 Killed by Rat Lich at level 15 on the 56th Dusk 122nd year of Ascendancy at 23:28 Killed by Rat Lich at level 15 on the 56th Dusk 122nd year of Ascendancy at 23:39 Killed by Rat Lich at level 15 on the 56th Dusk 122nd year of Ascendancy at 23:47 Killed by Rat Lich at level 15 on the 56th Dusk 122nd year of Ascendancy at 23:58 Killed by Rat Lich at level 15 on the 57th Dusk 122nd year of Ascendancy at 00:08 Killed by vampire rat at level 15 on the 57th Dusk 122nd year of Ascendancy at 00:18 Killed by orc pyromancer at level 16 on the 57th Dusk 122nd year of Ascendancy at 11:52 Killed by Xerilewe the snow giant at level 16 on the 59th Dusk 122nd year of Ascendancy at 02:27 Killed by Harkor'Zun at level 17 on the 60th Dusk 122nd year of Ascendancy at 09:08 Killed by ultimate telugoroth at level 17 on the 60th Dusk 122nd year of Ascendancy at 18:20 Killed by Emymida the telugoroth at level 17 on the 61st Dusk 122nd year of Ascendancy at 00:50 Killed by Emymida the telugoroth at level 17 on the 61st Dusk 122nd year of Ascendancy at 01:06 Killed by Emymida the telugoroth at level 17 on the 61st Dusk 122nd year of Ascendancy at 01:16 Killed by Emymida the telugoroth at level 17 on the 61st Dusk 122nd year of Ascendancy at 01:30 Killed by Salovena the telugoroth at level 17 on the 61st Dusk 122nd year of Ascendancy at 01:52 Killed by Bethywyn the dredgling at level 18 on the 62nd Dusk 122nd year of Ascendancy at 20:23 Killed by Chronolith Twin at level 18 on the 63rd Dusk 122nd year of Ascendancy at 14:18 Killed by Chronolith Twin at level 18 on the 63rd Dusk 122nd year of Ascendancy at 18:06 Killed by Chronolith Twin at level 18 on the 64th Dusk 122nd year of Ascendancy at 00:00 Killed by Leska at level 18 on the 64th Dusk 122nd year of Ascendancy at 01:26 Killed by Chronolith Twin at level 18 on the 64th Dusk 122nd year of Ascendancy at 02:01 Killed by Chronolith Twin at level 18 on the 64th Dusk 122nd year of Ascendancy at 02:28 Killed by Chronolith Twin at level 18 on the 64th Dusk 122nd year of Ascendancy at 03:01 Killed by Chronolith Twin at level 18 on the 64th Dusk 122nd year of Ascendancy at 03:45 Killed by Chronolith Twin at level 18 on the 64th Dusk 122nd year of Ascendancy at 04:18 Killed by Chronolith Twin at level 18 on the 64th Dusk 122nd year of Ascendancy at 05:30 Killed by Elosetha the shivgoroth at level 19 on the 78th Haze 122nd year of Ascendancy at 05:53 Killed by snow giant thunderer at level 20 on the 55th Regrowth 123rd year of Ascendancy at 16:08 Killed by Urkis, the High Tempest at level 20 on the 57th Regrowth 123rd year of Ascendancy at 14:14 Killed by Belina the skeleton magus at level 21 on the 19th Pyre 123rd year of Ascendancy at 04:11 Killed by vampire lord at level 21 on the 19th Pyre 123rd year of Ascendancy at 18:42 Killed by orc master wyrmic at level 22 on the 23rd Pyre 123rd year of Ascendancy at 12:22 Killed by orc necromancer at level 22 on the 23rd Pyre 123rd year of Ascendancy at 18:28 Killed by orc necromancer at level 22 on the 23rd Pyre 123rd year of Ascendancy at 20:20 Killed by Poroldamina the ghast at level 23 on the 26th Pyre 123rd year of Ascendancy at 02:10 Killed by Emybreta the ghast at level 23 on the 26th Pyre 123rd year of Ascendancy at 03:52 Killed by thaurhereg at level 23 on the 26th Pyre 123rd year of Ascendancy at 11:46 Killed by fire imp at level 23 on the 26th Pyre 123rd year of Ascendancy at 12:56 Killed by fire drake at level 23 on the 26th Pyre 123rd year of Ascendancy at 13:28 Killed by fire wyrm at level 23 on the 26th Pyre 123rd year of Ascendancy at 15:08 Killed by carrion worm mass at level 23 on the 26th Pyre 123rd year of Ascendancy at 17:05 Killed by fire wyrm at level 23 on the 26th Pyre 123rd year of Ascendancy at 18:24 Killed by luminous horror at level 23 on the 26th Pyre 123rd year of Ascendancy at 22:31 Killed by luminous horror at level 23 on the 27th Pyre 123rd year of Ascendancy at 01:25 Killed by luminous horror at level 23 on the 27th Pyre 123rd year of Ascendancy at 02:41 Killed by The Master at level 24 on the 30th Pyre 123rd year of Ascendancy at 21:45 Killed by ghoul at level 24 on the 30th Pyre 123rd year of Ascendancy at 23:05 Killed by Lord of Skulls (warrior) at level 24 on the 31st Pyre 123rd year of Ascendancy at 00:03 Killed by The Master at level 24 on the 31st Pyre 123rd year of Ascendancy at 01:10 Killed by The Master at level 24 on the 31st Pyre 123rd year of Ascendancy at 02:57 Killed by The Master at level 24 on the 31st Pyre 123rd year of Ascendancy at 04:00 Killed by Lord of Skulls (warrior) at level 24 on the 31st Pyre 123rd year of Ascendancy at 05:08 Killed by Lord of Skulls (warrior) at level 24 on the 31st Pyre 123rd year of Ascendancy at 06:38 Killed by The Master at level 24 on the 31st Pyre 123rd year of Ascendancy at 07:48 Killed by The Master at level 24 on the 31st Pyre 123rd year of Ascendancy at 09:05 Killed by elder vampire at level 24 on the 31st Pyre 123rd year of Ascendancy at 10:39 Killed by The Master at level 24 on the 31st Pyre 123rd year of Ascendancy at 12:13 Killed by poison gas trap at level 25 on the 34th Pyre 123rd year of Ascendancy at 09:17 Killed by Celia at level 25 on the 34th Pyre 123rd year of Ascendancy at 15:32 Killed by Celia at level 25 on the 34th Pyre 123rd year of Ascendancy at 16:42 Killed by Celia at level 25 on the 34th Pyre 123rd year of Ascendancy at 18:23 Killed by Shasshhiy'Kaish at level 26 on the 59th Pyre 123rd year of Ascendancy at 10:26 Killed by Grand Corruptor at level 26 on the 59th Pyre 123rd year of Ascendancy at 20:20 Killed by Mayitha the orc assassin at level 27 on the 12nd Dusk 123rd year of Ascendancy at 07:51 Killed by luminous horror at level 29 on the 33rd Dusk 123rd year of Ascendancy at 13:24 Killed by Adonn the orc master assassin at level 30 on the 64th Dusk 123rd year of Ascendancy at 11:46 Killed by Aerotha the orc warrior at level 30 on the 64th Dusk 123rd year of Ascendancy at 14:35 Killed by Ukllmswwik the Wise at level 30 on the 25th Haze 123rd year of Ascendancy at 18:23 Killed by orc corruptor at level 30 on the 53rd Haze 123rd year of Ascendancy at 16:50 Killed by orc necromancer at level 30 on the 53rd Haze 123rd year of Ascendancy at 18:19 Killed by orc necromancer at level 30 on the 53rd Haze 123rd year of Ascendancy at 19:38 Killed by orc corruptor at level 30 on the 53rd Haze 123rd year of Ascendancy at 20:49 Killed by orc necromancer at level 30 on the 53rd Haze 123rd year of Ascendancy at 22:27 Killed by orc corruptor at level 30 on the 53rd Haze 123rd year of Ascendancy at 23:38 Killed by orc necromancer at level 31 on the 54th Haze 123rd year of Ascendancy at 01:02 Killed by Porygavena the orc necromancer at level 31 on the 54th Haze 123rd year of Ascendancy at 04:02 Killed by Porygavena the orc necromancer at level 31 on the 54th Haze 123rd year of Ascendancy at 05:35 Killed by Porygavena the orc necromancer at level 31 on the 54th Haze 123rd year of Ascendancy at 07:15 Killed by Ce'Nylrawe the orc blood mage at level 31 on the 54th Haze 123rd year of Ascendancy at 13:32 Killed by sanguine horror at level 31 on the 54th Haze 123rd year of Ascendancy at 14:18 Killed by orc necromancer at level 31 on the 54th Haze 123rd year of Ascendancy at 19:16 Killed by orc necromancer at level 31 on the 54th Haze 123rd year of Ascendancy at 20:02 Killed by orc necromancer at level 31 on the 54th Haze 123rd year of Ascendancy at 21:09 Killed by orc blood mage at level 31 on the 55th Haze 123rd year of Ascendancy at 00:36 Killed by orc corruptor at level 31 on the 55th Haze 123rd year of Ascendancy at 07:15 Killed by armoured skeleton warrior at level 31 on the 55th Haze 123rd year of Ascendancy at 15:18 Killed by orc necromancer at level 32 on the 57th Haze 123rd year of Ascendancy at 19:16 Killed by orc necromancer at level 32 on the 57th Haze 123rd year of Ascendancy at 20:23 Killed by orc blood mage at level 32 on the 57th Haze 123rd year of Ascendancy at 21:58 Killed by armoured skeleton warrior at level 32 on the 58th Haze 123rd year of Ascendancy at 00:04 Killed by oozing horror at level 32 on the 58th Haze 123rd year of Ascendancy at 06:40 Killed by shadow at level 32 on the 58th Haze 123rd year of Ascendancy at 08:21 Killed by blade horror at level 32 on the 58th Haze 123rd year of Ascendancy at 09:33 Killed by shadow at level 32 on the 58th Haze 123rd year of Ascendancy at 11:02 Killed by orc master assassin at level 32 on the 58th Haze 123rd year of Ascendancy at 12:21 Killed by umbral horror at level 32 on the 58th Haze 123rd year of Ascendancy at 13:34 Killed by shadow at level 32 on the 58th Haze 123rd year of Ascendancy at 15:20 Killed by nightmare horror at level 32 on the 58th Haze 123rd year of Ascendancy at 16:56 Killed by blade horror at level 32 on the 58th Haze 123rd year of Ascendancy at 21:20 Killed by nightmare horror at level 32 on the 58th Haze 123rd year of Ascendancy at 23:11 Killed by Leska's Inner Demon at level 32 on the 59th Haze 123rd year of Ascendancy at 01:26 Killed by bloated horror at level 32 on the 59th Haze 123rd year of Ascendancy at 02:58 Killed by Leska's Inner Demon at level 32 on the 59th Haze 123rd year of Ascendancy at 03:51 Killed by eldritch eye at level 32 on the 59th Haze 123rd year of Ascendancy at 08:10 Killed by radiant horror at level 32 on the 59th Haze 123rd year of Ascendancy at 10:42 Killed by temporal stalker at level 32 on the 59th Haze 123rd year of Ascendancy at 11:50 Killed by armoured skeleton warrior at level 32 on the 60th Haze 123rd year of Ascendancy at 08:15 Killed by Lord of Skulls (warrior) at level 33 on the 60th Haze 123rd year of Ascendancy at 22:44 Killed by armoured skeleton warrior at level 33 on the 61st Haze 123rd year of Ascendancy at 02:10 Killed by Rak'Shor Cultist at level 33 on the 46th Regrowth 124th year of Ascendancy at 17:48 Killed by Doomed Shade of Leska at level 33 on the 46th Regrowth 124th year of Ascendancy at 19:02 Killed by Rak'Shor Cultist at level 33 on the 46th Regrowth 124th year of Ascendancy at 20:29 Killed by Rak'Shor Cultist at level 33 on the 46th Regrowth 124th year of Ascendancy at 22:19 Killed by Doomed Shade of Leska at level 33 on the 47th Regrowth 124th year of Ascendancy at 00:38 Killed by Doomed Shade of Leska at level 33 on the 47th Regrowth 124th year of Ascendancy at 02:24 Killed by Doomed Shade of Leska at level 33 on the 47th Regrowth 124th year of Ascendancy at 04:54 |
Primary Stats
Strength | 40 (base 35) |
Dexterity | 68 (base 47) |
Constitution | 45 (base 25) |
Magic | 26 (base 15) |
Willpower | 34 (base 18) |
Cunning | 60 (base 35) |
Resources
Life | 949/949 |
Stamina | 226/226 |
Healing Factor | 1.2511689881046 |
Regeneration | 14.894130763365 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | -999 |
Infravision | 3 |
Stealth | 60 |
Offense: Mainhand
Damage | 87 |
Accuracy | 61 |
Crit Chance | 41% |
APR | 24 |
Speed | 1.00 |
Offense: Offhand
Damage | 57 |
Accuracy | 61 |
Crit Chance | 37% |
APR | 20 |
Speed | 1.00 |
Offense: Spell
Spellpower | 26 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 39 |
Crit Chance | 22% |
Speed | 1 |
Offense: Damage Bonus
Acid | +15% |
Blight | +18% |
Physical | +7% |
Mind | +15% |
All | 0% |
Darkness | +14% |
Light | +18% |
Fire | +5% |
Nature | +15% |
Offense: Damage Penetration
Darkness | +10% |
Acid | +10% |
Defense: Base
Armour (hardiness) | 28 (99.687909656376%) |
Defense | 67 |
Ranged Defense | 67 |
Fatigue | 0 |
Physical Save | 33 |
Spell Save | 25 |
Mental Save | 32 |
Defense: Resistances
Acid | + 33%( 70%) |
Nature | + 43%( 70%) |
Fire | + 23%( 70%) |
Darkness | + 26%( 70%) |
Arcane | + 19%( 70%) |
Mind | + 20%( 70%) |
All | + 15%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Bleed Resistance | 20% |
Blind Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Cunning / Artifice | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Duelist | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 2/5 |
Technique / Dual techniques | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Halfling | 1.00 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| 5/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Conditioning | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Scoundrel | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Lethality | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Daunting Presence |
talent | Stealth |
talent | Trained Reactions |
beneficial effect | The target is wreathed in shadows, increasing life regeneration by 9.7 and stamina regeneration by 2.9. Soothing Darkness |
beneficial effect | Increases defense by 24. Mobile Defense |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you gained talent category Spell / Divination (at mastery 1.00). | done |
You failed to protect the injured seer from death by elder vampire. Escort: injured seer (level 4 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You failed to protect the lone alchemist from death by stone troll. Escort: lone alchemist (level 3 of Trollmire) | failed |
You failed to protect the lost sun paladin from death by Layekira the dredgling. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost warrior from death by Bethymira the copperhead snake. Escort: lost warrior (level 1 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You failed to protect the repented thief from death by quasit. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Dreadfell. Escort: worried loremaster (level 2 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 134. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed faerlhing fang. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Effects on melee hit: * 20% chance to reduce damage dealt by 21% Changes stats: +5 Str / +6 Con Changes resistances: +21% acid Changes resistances penetration: +10% acid Changes damage: +9% darkness / +7% physical Size category: +1 A pair of boots made of leather. |
Quiver | ![]() Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 43.0 - 60.2 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +14.0% Capacity: 20 On weapon crit: * Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +20 lightning / +20 nature Damage (radius 2) on crit: +20 lightning Arrows are used with bows to pierce your foes to death. |
Light source | ![]() Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% darkness Critical mult.: +10.00% Reduces incoming crit damage: 5.00% Knockback immunity: +20% Hate when firing a critical mind attack: +1.00 Maximum life: +42.00 Maximum hate: +2.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +2 Defense: +2 (+1 eff.) Damage when hit (Melee): 4 lightning Changes stats: +3 Wil Changes resistances: +6% mind Reduces incoming crit damage: 10.00% Physical save: +7 (+4 eff.) Cut immunity: +20% Maximum life: +20.00 A pointy cloth hat, very wizardly... |
On hands | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) When used to modify unarmed attacks: Base power: 6.0 - 6.6 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Flamespit (30% chance level 3). Damage (Melee): +10 fire Damage conversion: 100% fire It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 50.75 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to project a gust of wind in a cone knocking all creatures back 13 spaces and dealing 439 physical damage Activation puts all charms on cooldown for 18 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +7 Defense: +7 (+2 eff.) Changes stats: +3 Cun / +2 Mag Spellpower: +6 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage (Melee): 11 light Damage (Ranged): 16 light Changes stats: +3 Str / +3 Dex / +5 Mag / +3 Wil / +3 Cun / +3 Con Changes damage: +12% light Rings make your fingers look great! |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -5% Changes stats: +7 Dex / +7 Cun / +5 Con Life regen: +2.00 Stamina each turn: +0.90 Movement speed: +10% Amulets make your neck look great! |
In main hand | ![]() Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 50% Dex, 15% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 82.14 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Around waist | ![]() Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Wil Changes damage: +18% blight Mental save: +6 (+3 eff.) Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +57.00 Maximum vim: +40.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A belt that goes around your waist. |
In off hand | ![]() Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 11.5 - 15.0 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +4 acid Damage (radius 1) on hit: +8 acid Damage (radius 2) on crit: +12 light When wielded/worn: Physical crit. chance: +7.0% Physical power: +6 (+2 eff.) Effects on melee hit: * 20% chance to reduce armor by 25% Changes damage: +6% light Sharp, short and deadly. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +7 Armour: +6 Defense: +2 (+1 eff.) Changes resistances: +5% arcane / +3% nature Critical mult.: +22.00% Stealth bonus: +8 Mental save: +6 (+3 eff.) Blindness immunity: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+3 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mindpower: +10 (+4 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 176 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 538% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 201 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 16% for 3 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 230 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 286.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 141.45 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 88 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 12 up to 4 times. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Defense: +30 (+8 eff.) Changes resistances: +20% nature / +17% blight Changes damage: +9% darkness Blindness immunity: +20% Poison immunity: +31% Disease immunity: +28% Cut immunity: +20% Healing mod.: +10% Amulets make your neck look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +4 Dex / +5 Cun / +9 Con Life regen: +3.00 Stamina each turn: +0.50 Movement speed: +10% Amulets make your neck look great! |
![]() wanderer's voratun amulet of murder Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +14 Fatigue: -8% Changes stats: +6 Dex / +6 Cun / +5 Con Critical mult.: +13.00% Life regen: +3.00 Stamina each turn: +1.10 Movement speed: +10% Amulets make your neck look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Changes stats: +6 Dex / +5 Mag / +2 Wil / +11 Cun / +1 Con Changes resistances: +6% fire Spell save: +15 (+8 eff.) Psi when hit: +0.04 Maximum stamina: +18.00 Maximum psi: +40.00 Spellpower: +7 (+3 eff.) Mental crit. chance: +2% Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+4 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +11% nature / +7% blight Poison immunity: +15% Disease immunity: +19% Life regen: +7.00 Maximum life: +48.00 Healing mod.: +10% Rings make your fingers look great! |
![]() Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stats: 100% Dex, 0% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
![]() Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 3 Base power: 15.5 - 20.2 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Damage (Melee): +11 light / +8 acid Damage (radius 1) on hit: +16 acid / +13 fire Damage (radius 2) on crit: +12 arcane Damage against: +13% Undead When wielded/worn: Accuracy: +10 (+2 eff.) Defense: +8 (+2 eff.) Damage when hit (Melee): 2 arcane Changes damage: +9% acid / +12% arcane Disarm immunity: +25% Sharp, short and deadly. |
![]() Requires: - Dexterity 35 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 31.5 - 41.0 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 18 arcane resource burn When wielded/worn: Accuracy: +13 (+3 eff.) Changes stats: +4 Str Changes damage: +8% physical Sharp, short and deadly. |
![]() Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.5 - 51.4 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +13 (+3 eff.) Armour penetration: +7 Physical power: +9 (+3 eff.) Changes stats: +3 Con Changes resistances penetration: +11% physical / +11% all Disarm immunity: +18% Sharp, short and deadly. |
![]() chilling stralite greatmaul of shearing (58-86 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 57.5 - 86.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +13 cold When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +17 Changes resistances penetration: +13% all Massive two-handed mauls. |
![]() stralite greatsword 'Galebiter' (46-74 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 46.5 - 74.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 43 damage Damage (radius 1) on hit: +17 fire When wielded/worn: Accuracy: +14 (+3 eff.) Armour penetration: +13 Changes resistances: +15% lightning / +5% arcane Changes resistances penetration: +14% all Life regen: +4.00 Maximum life: +60.00 Massive two-handed swords. |
![]() Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. In the past there was a dagger with it. Base power: 28.0 - 39.2 Uses stats: 20% Mag, 80% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spellpower: +5 (+2 eff.) Spell crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
![]() Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to reduce armor by 25% When wielded/worn: Damage (Melee): 10 mind / 10 darkness Changes stats: +1 Cun / +4 Wil Changes resistances penetration: +11% mind / +9% darkness Changes damage: +3% acid / +17% mind / +23% darkness Talent granted: +1 Attune Mindstar Critical mult.: +5.00% Spell save: +5 (+3 eff.) Maximum hate: +7.00 Mindpower: +8 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() reinforced leather sling of true flight Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When wielded/worn: Accuracy: +9 (+2 eff.) Physical crit. chance: +11.0% Slings are used to hurl stones or metal shots at your foes. |
![]() ethereal elven-wood vilestaff of protection (25-30 power, 5 apr, blight element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +15 (+4 eff.) Changes resistances: +12% blight Changes damage: +25% blight Talent granted: +1 Command Staff Spellpower: +19 (+9 eff.) Spell crit. chance: +4% Damage Shield penetration: +18% Damage Shield Power: +12% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Strength 35 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 80.0 - 112.0 Uses stat: 140% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 100% When this weapon hits: Water Bolt (40% chance level 3). Damage (Melee): +20 nature / +15 cold When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances: +25% cold Changes damage: +20% cold Spell save: +18 (+9 eff.) See invisible: +2 Talent on hit(spell): Water Bolt (20% chance level 3). It can be used to activate talent Freeze (costing 60 power out of 150/150) : Effective talent level: 3.0 Power cost: 60 out of 150/150. Range: 10 Travel Speed: instantaneous Is: a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 124.02. If this is used on a friendly target the cooldown is reduced by 33%. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour penetration: +3 Physical power: +6 (+2 eff.) Armour: +4 Defense: +25 (+6 eff.) Damage when hit (Melee): 10 fire Changes stats: +1 Con Changes resistances: +1% physical Critical mult.: +10.00% Spell save: +11 (+6 eff.) Stamina each turn: +3.00 Size category: +1 A belt that goes around your waist. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +6% blight Damage against: +18% Summoned Reduced damage from: +16% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +8 Defense: +8 (+2 eff.) Critical mult.: +9.00% Physical save: +12 (+6 eff.) A belt that goes around your waist. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 (+2 eff.) Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 42% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +20 (+5 eff.) Changes stats: +4 Dex / +4 Wil / +4 Cun Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons Poison immunity: +50% Talent on hit(mindpower): Poison Strike (10% chance level 1). Cunning and malice seem to emanate from this cloak. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +9% temporal / +3% darkness / +18% fire / +6% nature / +3% cold Critical mult.: +15.00% Maximum life: +41.00 Maximum hate: +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +3 Defense: +4 (+1 eff.) Changes resistances: +3% light / +11% all Changes resistances penetration: +20% blight Changes damage: +9% blight / +6% light / +21% arcane Physical save: +20 (+9 eff.) Vim when firing critical spell: +2.00 Light radius: +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+3 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical / +9% all Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+5 eff.) Mindpower: +8 (+3 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 39.66 to 49.58 physical damage (based on Willpower and Cunning) with knockback Activation costs 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 15 * 10% chance to reduce armor by 25% * 20% chance to reduce damage dealt by 21% Damage when hit (Melee): 2 acid Changes resistances: +12% acid / +13% mind / +11% all Changes resistances penetration: +20% blight / +15% darkness Changes damage: +13% mind A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +25% arcane Changes damage: +25% arcane Spellpower: +15 (+7 eff.) Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% Creates an arcane explosion dealing 107 arcane damage based on magic in a radius of 3 around the user after any teleport. It can be used to phase door up to range 6, within radius 2 of the target location Activation costs 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 When used to modify unarmed attacks: Base power: 17.0 - 18.7 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Call Lightning (25% chance level 5). Damage (Melee): +10 lightning / +10 cold It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 119.84 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Damage (Melee): 9 blight Changes stats: +6 Con Changes resistances: +6% blight Changes damage: +6% blight Physical save: +17 (+8 eff.) Spell save: +4 (+2 eff.) Mental save: +7 (+4 eff.) Disarm immunity: +31% When used to modify unarmed attacks: Base power: 25.5 - 28.1 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Soul Rot (20% chance level 5). Damage (Melee): +5 physical Damage (radius 2) on crit: +5 blight Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Damage (Melee): 4 arcane Changes stats: +3 Str / +5 Dex / +3 Mag / +3 Wil / +3 Cun Changes resistances: +5% arcane Changes damage: +5% arcane Talent cooldown: Double Strike (-1 turn) Physical save: +11 (+6 eff.) Spellpower: +8 (+4 eff.) When used to modify unarmed attacks: Base power: 26.0 - 28.6 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +8 Armour Penetration: +5 Crit. chance: +13.0% Attack speed: 100% When this weapon hits: Set Up (10% chance level 5). When this weapon hits: Manathrust (10% chance level 3). Damage (Melee): +9 arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +11 (+3 eff.) Fatigue: +4% Changes stats: +5 Cun / +5 Wil Changes resistances: +30% fire Changes damage: +30% fire It can be used to activate talent Meteor Rain (costing 30 power out of 50/50) : Effective talent level: 2.0 Power cost: 30 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 36.89 fire and 37.59 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 25 Changes resistances: +24% light / +9% mind Changes resistances penetration: +20% mind Changes damage: +12% blight / +6% arcane / +18% mind / +16% light A pointy cloth hat, very wizardly... |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +5% lightning / +4% temporal / +5% light / +4% fire / +5% nature / +4% acid / +5% blight / +4% cold / +5% darkness Life regen: +2.40 Damage Shield Power: +8% A pointy cloth hat, very wizardly... |
![]() Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+2 eff.) Fatigue: +8% Changes resistances: +6% lightning Changes resistances penetration: +10% blight / +25% fire Changes damage: +9% lightning / +3% fire / +18% blight Maximum life: +35.00 A suit of armour made of leather. |
![]() Requires: - Strength 20 Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +28 (+7 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to slow global speed by 52% Changes stats: +7 Str / +3 Dex / +3 Wil / +6 Cun Changes resistances: +20% blight / +5% arcane / +17% nature / +9% lightning Changes damage: +12% light Physical save: +20 (+9 eff.) Spell save: +6 (+3 eff.) Mental save: +15 (+8 eff.) A suit of armour made of leather. |
![]() Requires: - Shield usage training - Strength 20 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +2 Defense: +8 (+2 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +6% On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Changes stats: +5 Wil Changes resistances: +25% blight / +25% darkness Talent granted: +1 Block Special effect on block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
![]() Requires: - Dexterity 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 3 Base power: 32.0 - 44.8 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +2.0% Capacity: 17 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 158 physical damage * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 130 physical damage Travel speed: +200% Damage Shield penetration (this weapon only): +30% Damage (Ranged): +35 lightning / +21 physical / +20 arcane / +4 blight Damage (radius 2) on crit: +17 lightning Arrows are used with bows to pierce your foes to death. |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome Activation costs 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +9% acid / +3% nature / +5% arcane Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Changes resistances penetration: +17% physical When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Mummified Egg-sac of Ungolรซ Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(89 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+5 eff.) Mindpower: +10 (+4 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +12 Defense: +12 (+3 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.6 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 27.5 - 33.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +13.5% Capacity: 20 On weapon hit: * 20% chance to reduce armor by 25% On weapon crit: * Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +20 fire Damage (radius 1) on hit: +20 acid / +8 fire Damage (radius 2) on crit: +20 fire Shots are used with slings to pummel your foes to death. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to project a gust of wind in a cone knocking all creatures back 11 spaces and dealing 364 physical damage Activation puts all charms on cooldown for 19 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Leska the Halfling Rogue level 25
33rd Pyre 123rd year of Ascendancy at 17:07 see stats
By Leska the Halfling Rogue level 30
56th Dusk 123rd year of Ascendancy at 19:54 see stats
By Leska the Halfling Rogue level 26
2nd Flare 123rd year of Ascendancy at 09:13 see stats
By Leska the Halfling Rogue level 26
73rd Pyre 123rd year of Ascendancy at 04:00 see stats
By Leska the Halfling Rogue level 28
15th Dusk 123rd year of Ascendancy at 10:56 see stats
By Leska the Halfling Rogue level 17
60th Dusk 122nd year of Ascendancy at 09:18 see stats
By Leska the Halfling Rogue level 18
26th Haze 122nd year of Ascendancy at 20:33 see stats
By Leska the Halfling Rogue level 21
58th Regrowth 123rd year of Ascendancy at 13:30 see stats
By Leska the Halfling Rogue level 12
5th Dusk 122nd year of Ascendancy at 05:18 see stats
By Leska the Halfling Rogue level 29
34th Dusk 123rd year of Ascendancy at 16:39 see stats
By Leska the Halfling Rogue level 10
1st Dusk 122nd year of Ascendancy at 23:00 see stats
By Leska the Halfling Rogue level 20
79th Haze 122nd year of Ascendancy at 19:08 see stats
By Leska the Halfling Rogue level 30
49th Dusk 123rd year of Ascendancy at 23:29 see stats
By Leska the Halfling Rogue level 19
79th Haze 122nd year of Ascendancy at 19:08 see stats
By Leska the Halfling Rogue level 29
48th Dusk 123rd year of Ascendancy at 12:10 see stats
By Leska the Halfling Rogue level 6
78th Pyre 122nd year of Ascendancy at 03:42 see stats
By Leska the Halfling Rogue level 15
57th Dusk 122nd year of Ascendancy at 00:25 see stats
By Leska the Halfling Rogue level 12
6th Dusk 122nd year of Ascendancy at 12:13 see stats
By Leska the Halfling Rogue level 31
56th Haze 123rd year of Ascendancy at 00:03 see stats
By Leska the Halfling Rogue level 19
28th Haze 122nd year of Ascendancy at 22:02 see stats
By Leska the Halfling Rogue level 24
31st Pyre 123rd year of Ascendancy at 13:56 see stats
Log
From the brink of death you seem to be yanked to another plane.
Doomed Shade of Leska killed Leska!
Saving game...
Saving done.
Talent Stealth is ready to use.
Talent Infusion: Healing is ready to use.
Talent Tumble is ready to use.
Talent Trained Reactions is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Daunting Presence is ready to use.
Talent Flurry is ready to use.
Talent Rogue's Brew is ready to use.
Talent Infusion: Wild is ready to use.
Talent Luck of the Little Folk is ready to use.
Ran for 2 turns (stop reason: interesting character).
Leska activates Daunting Presence.
Leska activates Trained Reactions.
Leska activates Stealth.
There is a Entrance to a dark crypt here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...
Saving done.
Saving game...
Saving done.