Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
Addons | Items Vault 1.0.0 |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Construct |
Class | Golem |
Level / Exp | 26 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 54 (base 50) |
Dexterity | 12 (base 12) |
Constitution | 16 (base 12) |
Magic | 28 (base 26) |
Willpower | 14 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 592/592 |
Mana | 190/190 |
Stamina | 185/185 |
Healing Factor | 1.1 |
Regeneration | 1.375 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 83 |
Accuracy | 26 |
Crit Chance | 2% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 24 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 13.8 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Offense: Damage Penetration
Darkness | +15% |
Physical | +6% |
Defense: Base
Armour (hardiness) | 21.1 (62.5%) |
Defense | 3.7 |
Ranged Defense | 3.7 |
Fatigue | 15 |
Physical Save | 29.450419935441 |
Spell Save | 20.30825466517 |
Mental Save | 12.636977321943 |
Defense: Resistances
Physical | + 30%(100%) |
All | + 3%(100%) |
Defense: Immunities
Disarm Resistance | 25% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
talent | Reflective Skin |
Quests
Equipment
Main armor | spiked iron plate armour of implacability (3 def, 12 armour) spiked iron plate armour of implacability (3 def, 12 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +12 Defense: +3 Fatigue: +15% Damage when the wearer is hit: 11 physical Physical save: +6 A suit of armour made of metal plates. |
In main hand | stralite greatmaul 'Dourslice' (55.5-83.25 power, 3 apr) stralite greatmaul 'Dourslice' (55.5-83.25 power, 3 apr)Requires: - Strength 35 Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 55.5 - 83.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +15 darkness / +11 mind Damage conversion: 34% mind Damage against: +22% Humanoid When wielded/worn: Physical power: +11 Changes stats: +4 Wil / +4 Con Changes resistances penetration: +6% physical / +15% darkness Disarm immunity: +25% Mana each turn: +0.04 Massive two-handed maul. |
Inventory
psychic's shielding rune (absorb 116 for 3 turns) psychic's shielding rune (absorb 116 for 3 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 116 damage for 3 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 138 for 4 turns)shielding rune (absorb 138 for 4 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 138 damage for 4 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 114 for 4 turns)shielding rune (absorb 114 for 4 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 114 damage for 4 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 130 for 4 turns) shielding rune (absorb 130 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 4 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Bill's Tree Trunk (30-51 power, 7 apr) Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
This item will automatically be transmogrified when you leave the level. Unstoppable Mauler (48-72 power, 15 apr)Unstoppable Mauler (48-72 power, 15 apr) Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +15 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Sunder Armour (15% chance level 3). When wielded/worn: Accuracy: +20 Pinning immunity: +100% Knockback immunity: +100% A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable. |
This item will automatically be transmogrified when you leave the level. Titanic (20 def, 18 armour, 320 block)Titanic (20 def, 18 armour, 320 block) Requires: - Strength 37 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 Ranged Defense: +10 Fatigue: +30% Talent granted: +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
Achievements
Log
Golem (servant of Blossom) hits multi-hued drake for 13 physical, 10 physical damage (total 22.03).
Blossom hits multi-hued drake for 18 acid, 11 fire damage (total 28.02).
Multi-hued drake hits golem (servant of Blossom) for 54 physical damage.
Blossom casts Throw Bomb.
Blossom's spell attains critical power!
Blossom hits multi-hued drake for 364 acid damage.
Blossom killed multi-hued drake!
Talent Heat is ready to use.
Multi-hued drake hits Blossom for 29 nature damage.
Multi-hued drake hits Blossom for 29 nature damage.
Blossom stops being poisoned.
Resting starts...
Talent Throw Bomb is ready to use.
Golem (servant of Blossom) seems less dangerous.
Talent Healing Light is ready to use.
Talent Supercharge Golem is ready to use.
Talent Refit Golem is ready to use.
Rested for 265 turns (stop reason: all resources and life at maximum).
You pickup 0.95 gold pieces.
Blossom deactivates Acid Infusion.
Blossom activates Acid Infusion.
Character control switched to golem (servant of Blossom).
Golem (servant of Blossom) deactivates Reflective Skin.
Golem (servant of Blossom) activates Reflective Skin.