Berifang the level 15 Orc Annihilator by thyreuss

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeNightmare Adventure
SexMale
RaceOrc
ClassAnnihilator
Level / Exp15 / 30%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 12)
Dexterity36 (base 35)
Constitution14 (base 10)
Magic19 (base 10)
Willpower11 (base 10)
Cunning52.4 (base 37)

Resources

Life396/396
Steam100/100
Healing Factor1.1572895330003
Regeneration4.8027515619513

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth9
See Invisible9

Offense: Mainhand

Damage26
Accuracy43
Crit Chance24%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower9.5
Crit Chance14%
Speed1

Offense: Mind

Mindpower28
Crit Chance23%
Speed1

Offense: Damage Bonus

Acid+4%
Light+34%
Darkness+21%
Fire+10%
All0%

Defense: Base

Armour (hardiness)34.522593642275 (62.32946707186%)
Defense32
Ranged Defense32
Fatigue22
Physical Save21
Spell Save17
Mental Save31

Defense: Resistances

Acid+ 14%( 70%)
Light+ 24%( 70%)
Nature+ 10%( 70%)
Darkness+ 23%( 70%)
Lightning+ 17%( 70%)
Cold+ 20%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance20%
Instadeath Resistance100%
Disarm Resistance60%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Gadgets1.30
3/5
1/5
1/5
1/5
Steamtech / Magnetism1.30
1/5
1/5
1/5
1/5
Steamtech / Demolition1.30
1/5
1/5
1/5
1/5
Steamtech / Artillery1.30
1/5
1/5
0/5
0/5
Steamtech / Heavy weapons1.30
1/5
1/5
1/5
0/5
Steamtech / Turrets1.30
1/5
1/5
1/5
0/5

Generic Talents

Technique / Combat training1.30
0/5
2/5
0/5
2/5
0/5
0/5
Steamtech / Physics1.20
1/5
1/5
1/5
0/5
Steamtech / Chemistry1.20
1/5
1/5
1/5
1/5
Race / Orc1.00
1/5
1/5
0/5
0/5
Steamtech / Engineering1.20
1/5
1/5
1/5
1/5

Effects

talent
talent
beneficial effect
beneficial effect
beneficial effect

Quests

active
active
done
active
done
active
active
done
done

Equipment

Quiver
Light source
On head
On hands
Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Across the Narrow Sea (Nightmare (Adventure) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Berifang the Orc Annihilator level 14
47th Retaking 124th year of Ascendancy at 01:12
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Berifang the Orc Annihilator level 10
16th Retaking 124th year of Ascendancy at 21:23
see stats

Log

You gain 2.41 gold from the melting of prismatic dwarven-steel mail armour of stability (3 def, 8 armour).
You collect a new ingredient:
lump of steel (1).
You gain 0.70 gold from the melting of
steel waraxe of massacre (119% power, 3 apr).
You collect a new ingredient:
lump of steel (1).
You gain 4.07 gold from the melting of
corrosive steel steamsaw (65% power, 0 apr).
You gain 2.01 gold from the melting of
earthen ash magestaff (111% power, 3 apr, fire element).
You gain 3.61 gold from the melting of
cruel ash vilestaff of fate (111% power, 3 apr, blight element).
You gain 2.90 gold from the melting of
cruel ash magestaff (111% power, 3 apr, cold element).
You gain 0.50 gold from the melting of
ash starstaff (111% power, 3 apr, temporal element).
You gain 0.50 gold from the melting of
cured leather sling.
You collect a new ingredient:
stack of herbs (sessali) (1).
You gain 1.40 gold from the melting of
blooming vined mindstar (88% power, 18 apr, nature damage).
You collect a new ingredient:
lump of steel (1).
You gain 3.69 gold from the melting of
balanced steel mace of erosion (110% power, 3 apr).
You collect a new ingredient:
lump of steel (1).
You gain 1.55 gold from the melting of
chilling steel greatmaul of massacre (149% power, 2 apr).
You collect a new ingredient:
lump of steel (1).
You gain 1.28 gold from the melting of
flaming steel dagger (103% power, 6 apr).
You gain 2.10 gold from the melting of
blink rune of the titan (range 3; phase 14; cd 17).
You collect a new ingredient:
stack of herbs (sessali) (5).
You gain 1.15 gold from the melting of
healing infusion of the psychic (heal 74; cd 15).
Saving done.

There is a Entrance to the Sunwall Outpost here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving done.

Saving game...

Resting starts...

Rested for 161 turns (stop reason: all resources and life at maximum).