
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Skirmisher |
| Level / Exp | 43 / 92% |
| Size | medium |
| Lifes / Deaths | Killed by orc corruptor at level 12 on the 64th Dusk 122nd year of Ascendancy at 04:46 0 / 9Killed by Ivoldaba the drem master at level 19 on the 25th Regrowth 123rd year of Ascendancy at 10:48 Killed by oozehunter at level 26 on the 1st Flare 123rd year of Ascendancy at 02:05 Killed by venom wyrm at level 29 on the 62nd Dusk 123rd year of Ascendancy at 04:05 Killed by oozehunter at level 34 on the 80th Regrowth 124th year of Ascendancy at 20:16 Killed by orc cryomancer at level 34 on the 4th Pyre 124th year of Ascendancy at 05:51 Killed by Veluth the Neverdead at level 43 on the 5th Mirth 124th year of Ascendancy at 04:17 Killed by nightmare horror at level 43 on the 10th Mirth 124th year of Ascendancy at 07:25 Killed by oozehunter's Inner Demon at level 43 on the 10th Mirth 124th year of Ascendancy at 07:40 |
| Antimagic | Follower |
Primary Stats
| Strength | 24 (base 10) |
| Dexterity | 77 (base 60) |
| Constitution | 59 (base 54) |
| Magic | 17 (base 10) |
| Willpower | 47 (base 11) |
| Cunning | 69 (base 60) |
Resources
| Life | -149/1120 |
| Stamina | 328/328 |
| Healing Factor | 1.5409606986899 |
| Regeneration | 4.2376419213973 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | -30% |
| Spell | 0% |
| Global | +86.95652173913% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 45.489019298224 |
| See Invisible | 45.489019298224 |
Offense: Mainhand
| Damage | 145 |
| Accuracy | 64 |
| Crit Chance | 50% |
| APR | 17 |
| Speed | 0.73 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 3.4 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +8% |
| Light | +17% |
| Mind | +17% |
| Physical | +37% |
| Fire | +33% |
| All | +2% |
Offense: Damage Penetration
| Light | +10% |
| Fire | +40% |
| Physical | +10% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 33 (49.309173272933%) |
| Defense | 56 |
| Ranged Defense | 61 |
| Fatigue | 12.709677419355 |
| Physical Save | 63 |
| Spell Save | 46 |
| Mental Save | 47 |
Defense: Resistances
| Acid | + 41%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 52%( 70%) |
| Cold | + 44%( 70%) |
| All | + 27%( 70%) |
| Mind | + 38%( 70%) |
| Lightning | + 50%( 70%) |
| Light | + 70%( 70%) |
| Temporal | + 46%( 70%) |
| Physical | + 34%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Confusion Resistance | 25% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 24% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 463 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 205 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Tireless Combatant | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Buckler Training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Poisons | 1.20 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.50 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.10 |
| 3/5 |
| 5/5 |
| 4/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | Reduces global action speed by 15%. Slow |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| beneficial effect | You gain 18% resistance against nature. Resolve |
| detrimental effect | The target is confused, acting randomly (chance 25%) and unable to perform complex actions. Confused |
| detrimental effect | The target is lost in a nightmare that deals 86.13 mind damage each turn and has a 57% chance to cause a random detrimental effect. Waking Nightmare |
| detrimental effect | The target is plagued by inner demons and each turn there's a 39% chance that one will appear. If the caster is killed or the target resists setting his demons loose the effect will end early. Inner Demons |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by pitfall trap. Escort: injured seer (level 2 of Daikara) | failed |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you improved spell save by +4. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Heart of the Gloom. Escort: worried loremaster (level 2 of Heart of the Gloom)As a reward you improved Dexterity by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. Melinda died to a Yaech raiding party at the beach. | failed |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 938. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Branisarath (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: ----- def ----- Armour +3 Fatigue -4% Resists +9% darkness +6% blight +3% cold +3% mind +6% fire Phys.save +8 (+2 eff.) Blind- +20% ---------- misc Max.enc +24 A pair of boots made of leather. |
| Quiver | pouch of voratun shots 'Nimbuswhisper' (21/21, 66.5-79.8 power, 15 apr)3.0 T5 shot ammo [Random Unique] Nature/Master Power 66.5 - 79.8 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.1% dam / acc Apr +15 Crit +18.0% Capacity 21 Proj.spd +200% Ranged+ +8 lightning +17 temporal +20 blight +30 fire +8 arcane +10 physical On Hit.r1 +4 lightning On Crit.r2 +15 fire On Hit: * 10% chance to stun, blind, pin, or confuse the target Shots are used with slings to pummel your foes to death. This item has been sent to the Item's Vault. |
| Light source | brass lantern 'Brandedge'2.0 T1 lite [Rare] Disrupt While equipped: Stats +6 Str +2 Con dps ---------- Dmg.mod +9% physical Res.pen +15% fire ----- def ----- Resists +3% all Spell.save +7 (+2 eff.) Max.HP +20.00 ---------- misc Max.stam +10.00 Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap 'Airhunt' (0 def, 1 armour)2.0 T1 head armor [Rare] Disrupt While equipped: dps ---------- Dmg.mod +6% lightning ----- def ----- Armour +1 Fatigue +1% Resists +6% blight +12% fire +5% nature +12% lightning A cap made of leather. |
| On hands | Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Fire Breath: Level 2.0 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 61.02 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Tool | The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+3 eff.) Melee Ret 18 nature slow ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+7 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 35 power out of 12/35 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
| On fingers | copper ring 'Haradil'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Phys.pwr +4 (+2 eff.) Dmg.mod +11% fire +18% physical Res.pen +10% physical Apr +2 ----- def ----- Resists +22% fire Phys.save +36 (+9 eff.) Rings can have magical properties. |
| Around neck | Jetking the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Wil dps ---------- Phys.pwr +7 (+3 eff.) Phys.spd +10% Dmg.mod +8% physical Res.pen +15% fire Melee Ret 8 fire ----- def ----- Resists +15% darkness +10% physical ---------- misc Stam/turn +1.10 Amulets can have magical properties. |
| In main hand | Hare-Skin Sling4.0 T3 sling 1H weapon [Unique] Nature Mastery Sling Supremacy Acc+ +0.1% dam / acc Atk.spd 125% Range +10 While equipped: Stats +10 Lck dps ---------- Phys.crit +5.0% Mov.spd +20% ----- def ----- Defense +10 (+4 eff.) ---------- misc Masteries +0.20 Cunning/Survival Inertial Shot: Level 3.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Description: You fire a mighty shot at your target, doing 139% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
| Around waist | Rhudoromihell the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Phys.crit +2.0% Phys.pwr +4 (+2 eff.) ----- def ----- Resists +6% temporal Phys.save +30 (+7 eff.) Max.HP +36.00 A belt that goes around your waist. |
| In off hand | Summertide (17 def, 15 armour, 52-62.4 power, 260 block)7.0 T5 shield armor [Unique] Nature When used to Attack: Power 52.0 - 62.4 Light Uses 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+3 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+5 eff.) Rng.Def +17 (+5 eff.) Fatigue +12% Resists +12% mind +10% fire +20% light +15% darkness Mind.save +18 (+6 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +5 Block Send out a range 7 beam, lighting its path and dealing 21.96 to 27.46 light damage (based on Willpower and Cunning). Uses 12 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
| Cloak | restorative elven-silk cloak of fog (10 def, 0 armour)2.0 T5 cloak armor [Ego++] Nature While equipped: ----- def ----- Defense +10 (+4 eff.) Resists +15% blight +17% fire +16% nature +20% light Stealth +11 HP.reg +2.50 Heal.mod +22% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Breath of Eyal (10 def, 10 armour)9.0 T5 light armor [Unique] Nature/Disrupt While equipped: dps ---------- Mind.pwr +10 (+4 eff.) ----- def ----- Armour +10 Defense +10 (+4 eff.) Fatigue +20% Resists +20% lightning +20% temporal +20% light +20% fire +20% nature +10% all +20% acid +20% blight +20% cold +15% arcane +20% darkness Spell.save +20 (+7 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
Inventory
Primal Infusion (affinity 16%; cure magical, physical, mental)0.1 T3 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 16% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
heroism infusion (+6 for 13 turns, die at -498)0.1 T3 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 13 turns. While Heroism is active, you will only die when reaching -498 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 13%; cure mental)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 13% for 6 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion (resist 13%; cure mental)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 13% for 6 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Rune of the Rift (338.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 137.90 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune (52 fire damage)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 52.14 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Scroll of Summoning (Limmir the Jeweler)0.1 tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
starseer's voratun amulet0.1 T5 amulet jewelry [Ego+] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +4% Spell.pwr +6 (+1 eff.) Dmg.mod +7% physical +6% temporal +6% light +7% darkness Amulets can have magical properties. |
Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+4 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+7 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +5% physical ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Dark Tendrils: Level 2.0 Pwr.cost 40 out of 50/50. Range 6 Travel.spd instantaneous Is a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 29 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +0.15 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+4 eff.) Apr +15 ---------- misc Masteries +0.30 Technique/Unarmed discipline +0.30 Technique/Warcries +0.30 Technique/Pugilism +0.30 Technique/Combat training +0.30 Technique/Combat veteran +0.30 Technique/Finishing moves +0.30 Technique/Archery training +0.30 Technique/Archery - slings +0.30 Technique/Superiority +0.30 Technique/Thuggery +0.30 Technique/Shield offense +0.30 Technique/Two-handed weapons +0.30 Technique/Archery prowess +0.30 Technique/Dual techniques +0.30 Technique/Shield defense +0.30 Technique/Two-handed assault +0.30 Technique/Berserker's strength +0.30 Technique/Archery - bows +0.30 Technique/Two-handed maiming +0.30 Technique/Combat techniques +0.30 Technique/Archery excellence +0.30 Technique/Unarmed training +0.30 Technique/Grappling +0.30 Technique/Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +6 Con +4 Wil dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 5.81 cold and 7.81 physical damage (based on Willpower) each turn and knocking opponents back. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
pixie's voratun ring of the mind (+16%)0.1 T5 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +5 Cun +4 Mag dps ---------- Spell.pwr +9 (+1 eff.) Dmg.mod +16% mind ----- def ----- Resists +16% mind Rings can have magical properties. |
inquisitor's voratun battleaxe (55.5-83.25 power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Disrupt Power 55.5 - 83.3 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% On Hit: * 23 arcane resource burn On Crit: * burns latent spell energy Massive two-handed battleaxes. |
plaguebringer's voratun greatmaul of evisceration (65.5-98.25 power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Ego++] Arcane/Master Power 65.5 - 98.3 Physical Uses 120% Str Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +16 blight On Hit: 10% Epidemic 5 On Hit: * 17% chance to disease On Crit: * wounds the target for 7 turns: 11 bleeding, 45% reduced healing While equipped: dps ---------- Phys.crit +19.0% Phys.pwr +16 (+6 eff.) ----- def ----- Disease- +31% Massive two-handed mauls. |
blazebringer's voratun longsword of shearing (43.5-60.9 power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego++] Nature/Master Power 43.5 - 60.9 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +14 fire While equipped: dps ---------- All.spd +3% Dmg.mod +11% physical Res.pen +13% fire +15% physical Apr +15 Sharp, long, and deadly. |
Delykhad (47.5-66.5 power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Random Unique] Nature/Master/Psionic Power 47.5 - 66.5 Physical Uses 100% Str Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Melee+ +23 mind On Crit.r2 +16 fire On Hit: * 35% chance to cause random gloom On Crit: * cripple the target While equipped: Stats +4 Dex +7 Wil +6 Cun dps ---------- Phys.crit +12.0% All.spd +5% Res.pen +14% fire ----- def ----- Spell.save +6 (+2 eff.) ---------- misc Stam/turn +0.40 Mana/turn +0.08 Max.mana +80.00 Blunt and deadly. |
Ureslak's Femur (52-72.8 power, 5 apr)3.0 T5 mace 1H weapon Reqs Str 45 [Unique] Nature What would happen if more of Ureslak's remains were reunited? Power 52.0 - 72.8 Physical Uses 100% Str Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% On Hit: * 10% chance to shimmer to a different hue and gain powers A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. |
caller's living mindstar of flames (16.5-18.15 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature This natural fire should be returned to the wyrm. This natural mindstar calls for a summoner. Power 16.5 - 18.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) All.spd +4% Dmg.mod +8% acid +13% fire +12% physical +12% cold Res.pen +6% acid +22% fire +7% physical +5% cold Melee Ret 12 fire ----- def ----- Resists +14% fire Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous living mindstar of frost (15.5-17.05 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature/Psionic This psionic mindstar has an epiphany about dreams. This natural frost should be returned to the wyrm. Power 15.5 - 17.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +9% Mind.pwr +16 (+6 eff.) Dmg.mod +19% mind +16% cold Res.pen +17% cold Melee Ret 16 ice ----- def ----- Armour +8 Resists +15% cold Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
halfling drakeskin leather sling of power4.0 T5 sling 1H weapon [Ego+] Master Mastery Sling Supremacy Acc+ +0.1% dam / acc Atk.spd 125% Range +10 While equipped: dps ---------- Dmg.mod +30% physical Res.pen +13% physical ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
mage-hunter's drakeskin leather sling of power4.0 T5 sling 1H weapon [Ego+] Disrupt/Master Mastery Sling Supremacy Acc+ +0.1% dam / acc Atk.spd 125% Range +10 While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +9 (+3 eff.) Dmg.mod +12% physical Res.pen +13% physical On Hit (Ranged): * 10 arcane resource burn ---------- misc Masteries +0.20 Wild-gift/Antimagic Slings are used to hurl stones or metal shots at your foes. |
throat-seeking drakeskin leather sling4.0 T5 sling 1H weapon [Ego+] Disrupt Mastery Sling Supremacy Acc+ +0.1% dam / acc Atk.spd 125% Range +10 Ranged+ +19 nature On Crit: * silences the target While equipped: dps ---------- Res.pen +11% nature Slings are used to hurl stones or metal shots at your foes. |
cruel dragonbone magestaff of wizardry (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Wil +4 Mag dps ---------- Phys.crit +9.0% Spell.crit +5% Crit.mult +16.00% Spell.pwr +23 (+3 eff.) Dmg.mod +30% fire ---------- misc Max.mana +104.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
greater dragonbone magestaff of fate (30-36 power, 6 apr, lightning element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Spell.pwr +18 (+2 eff.) Dmg.mod +30% lightning +30% cold +30% arcane +30% fire ----- def ----- Phys.save +11 (+3 eff.) Spell.save +13 (+4 eff.) Mind.save +11 (+4 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magelord's dragonbone starstaff of wizardry (30-36 power, 6 apr, physical element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Wil +3 Mag dps ---------- Phys.crit +9.0% Spell.crit +5% Spell.pwr +29 (+3 eff.) Melee+ 27 arcane Dmg.mod +30% physical ---------- misc Max.mana +103.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
thunderous voratun steamgun of true shot4.0 T5 steamgun 1H weapon Reqs Steam Pool [Ego++] Nature/Master/Steamtech Acc+ +0.1% dam / acc Apr +28 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +15 dazing lightning Uses 2.0 Steam While equipped: Stats +3 Str +2 Dex +3 Mag +3 Wil +2 Cun +3 Con dps ---------- Phys.crit +11.0% Res.pen +11% lightning Acc +11 (+3 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
truestriking voratun waraxe of corruption (40.5-56.7 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego++] Arcane/Master Power 40.5 - 56.7 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% On Hit: * 17% chance to inflict 15% damage reduction * 20% chance to curse the target While equipped: dps ---------- Res.pen +10% physical Acc +11 (+3 eff.) Apr +8 One-handed war axes. |
Mighty Girdle1.0 T2 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
shimmering elven-silk robe of light (+25%) (5 def, 0 armour)2.0 T5 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +17% light +16% arcane ----- def ----- Defense +5 (+2 eff.) Resists +25% light ---------- misc Max.mana +60.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's elven-silk robe of the mind (+14%) (5 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +3 Cun dps ---------- Spell.crit +6% Spell.pwr +9 (+1 eff.) Dmg.mod +16% darkness +14% mind +13% light ----- def ----- Defense +5 (+2 eff.) Resists +14% mind A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of nature (+12%) (5 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: Stats +6 Str +7 Mag +6 Wil dps ---------- Dmg.mod +20% lightning +15% physical +16% nature +14% cold ----- def ----- Defense +5 (+2 eff.) Resists +12% lightning +12% cold +24% nature A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's elven-silk robe of alchemy (5 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane/Psionic While equipped: Stats +6 Cun dps ---------- Crit.mult +13.00% Dmg.mod +8% acid +11% physical +9% cold +8% fire ----- def ----- Defense +5 (+2 eff.) Resists +11% acid +15% physical +12% cold +16% fire ---------- misc Hate/m.crit +4.00 Psi/m.crit +3.00 Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
blood-soaked pair of drakeskin leather boots of uncanny dodging (5 def, 5 armour)2.0 T5 feet armor [Ego+] Master While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +5 (+2 eff.) Apr +7 ----- def ----- Armour +5 Defense +5 (+2 eff.) Rng.Def +10 (+3 eff.) Fatigue +5% A pair of boots made of leather. |
dreamer's pair of drakeskin leather boots of strife (0 def, 5 armour)2.0 T5 feet armor [Ego++] Psionic While equipped: Stats +6 Wil +5 Con dps ---------- Mind.pwr +8 (+3 eff.) Res.pen +8% physical ----- def ----- Armour +5 Fatigue +5% Phys.save +13 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +8 (+3 eff.) Blindside: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 10 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
invigorating pair of voratun boots of rushing (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy Armour Training [Ego++] Nature/Master While equipped: Stats +3 Str +4 Con dps ---------- Mov.spd +10% ----- def ----- Armour +5 Fatigue -1% Max.HP +38.00 ---------- misc Stam/turn +0.70 Rush: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
brawler's drakeskin leather gloves of the iron hand (0 def, 3 armour)1.0 T5 hands armor [Ego++] Master While equipped: Stats +8 Str +4 Dex +4 Wil +3 Cun +3 Con ----- def ----- Armour +3 Phys.save +11 (+3 eff.) Disarm- +40% ---------- misc Cooldown Double Strike -1 Masteries +0.20 Technique/Grappling Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
aegis elven-silk wizard hat of the Brotherhood (3 def, 0 armour)2.0 T5 head armor [Ego++] Arcane While equipped: Stats +6 Con +7 Mag dps ---------- Dmg.mod +20% arcane ----- def ----- Defense +3 (+1 eff.) Shield.pwr +11% HP.reg +5.40 Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 5.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
drakeskin leather cap of might (0 def, 5 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +4 Str +3 Con dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Armour +5 Fatigue +5% A cap made of leather. |
fearforged voratun mail armour of delving (5 def, 10 armour)14.0 T5 heavy armor Reqs Str 48 Heavy Armour Training [Ego++] Arcane/Master While equipped: Stats +9 Str +8 Con ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +24% Resists +12% fire +9% physical -19% light +25% darkness Phys.save +8 (+2 eff.) Spell.save +9 (+3 eff.) Mind.save +8 (+3 eff.) ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 37 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
fortifying voratun plate armour (9 def, 16 armour)17.0 T5 massive armor Reqs Str 60 Heavy Armour Training 3 [Ego+] Master While equipped: Stats +5 Str +5 Con ----- def ----- Armour +16 Defense +9 (+3 eff.) Fatigue +26% Max.HP +67.00 A suit of armour made of metal plates. |
hardened voratun plate armour of natural resilience (9 def, 24 armour)17.0 T5 massive armor Reqs Str 60 Heavy Armour Training 3 [Ego++] Disrupt/Master While equipped: ----- def ----- Armour +24 Defense +9 (+3 eff.) Fatigue +26% Resists +9% acid +10% physical +10% fire +16% blight +6% cold +13% nature +10% lightning D.Red.from +11% Unnatural A suit of armour made of metal plates. |
searing voratun plate armour of Eyal (9 def, 16 armour)17.0 T5 massive armor Reqs Str 60 Heavy Armour Training 3 [Ego++] Arcane/Nature While equipped: dps ---------- Melee+ 16 acid 9 fire Melee Ret 12 acid 13 fire ----- def ----- Armour +16 Defense +9 (+3 eff.) Fatigue +26% Resists +17% acid +30% fire Max.HP +94.00 HP.reg +2.00 Heal.mod +20% A suit of armour made of metal plates. |
scouring voratun shield (12 def, 3 armour, 69-82.8 power, 191 block)7.0 T5 shield armor [Ego+] Disrupt When used to Attack: Power 69.0 - 82.8 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +191 While equipped: Stats +5 Con dps ---------- On Melee Ret: * 25% chance to reduce effective powers by 20% * 26 arcane resource burn ----- def ----- Armour +3 Defense +12 (+4 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Resists +8% acid +16% nature ---------- misc Talents +5 Block Handheld deflection devices. |
inquisitor's quiver of dragonbone arrows of accuracy (23/23, 57-79.8 power, 18 apr)3.0 T5 arrow ammo [Ego+] Disrupt/Master Power 57.0 - 79.8 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit / acc Acc +21 Apr +18 Crit +3.0% Capacity 23 Ranged+ +27 manaburn arcane On Crit: * burns latent spell energy Arrows are used with bows to pierce your foes to death. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
593 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
15 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
25 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
crystalomancer's voratun pickaxe (dig speed 24 turns)3.0 T5 digger tool [Ego+] Arcane While equipped: Stats +3 Str +3 Mag dps ---------- Spell.crit +8% ---------- misc Max.mana +38.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Smoldernaught' (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +12% acid +3% fire +6% nature On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Resists +10% nature +12% acid While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
11 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Guidance1.0 T5 lite [Unique] Nature/Disrupt While equipped: Stats +6 Cun +6 Wil ----- def ----- Resists +20% blight Res.Cap +10% blight Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) ---------- misc Light +4 Masteries +0.20 Wild-gift/Call of the wild +0.10 Wild-gift/Antimagic Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. It seems somebody well versed in antimagic could use it to its fullest potential. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 18.30 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 18.30 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (104 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
13 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Arolathamas (17/17, 46.5-55.8 power, 5 apr)3.0 T4 shot ammo [Rare] Nature Power 46.5 - 55.8 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 17 Ranged+ +35 insidious poison +4 temporal On Hit.r1 +8 arcane +4 temporal On Hit: * 40% chance to gain 10% of a turn (3/turn limit) Shots are used with slings to pummel your foes to death. |
elemental pouch of voratun shots of torment (22/23, 53.5-64.2 power, 6 apr)3.0 T5 shot ammo [Ego++] Arcane/Psionic Power 53.5 - 64.2 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 23 Ranged+ +15 mind +17 darkness On Hit: * 20% chance to torment the target * Random elemental explosion Shots are used with slings to pummel your foes to death. |
sentry's pouch of voratun shots of annihilation (49/49, 69.5-83.4 power, 23 apr)3.0 T5 shot ammo [Ego++] Arcane/Master Power 69.5 - 83.4 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.1% dam / acc Apr +23 Crit +16.0% Capacity 49 Rld cld 3 Proj.spd +200% Shots are used with slings to pummel your foes to death. |
Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +6 Con +7 Wil dps ---------- Mind.pwr +7 (+3 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
13 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
16 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
16 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By oozehunter the Thalore Skirmisher level 30
30th Haze 123rd year of Ascendancy at 16:03 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By oozehunter the Thalore Skirmisher level 21
64th Regrowth 123rd year of Ascendancy at 05:40 see stats
Against all odds
Killed Ukruk in the ambush.By oozehunter the Thalore Skirmisher level 30
64th Dusk 123rd year of Ascendancy at 13:55 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By oozehunter the Thalore Skirmisher level 12
64th Dusk 122nd year of Ascendancy at 06:21 see stats
Arachnophobia
Destroyed the spydric menace.By oozehunter the Thalore Skirmisher level 33
3rd Allure 124th year of Ascendancy at 07:02 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By oozehunter the Thalore Skirmisher level 34
73rd Regrowth 124th year of Ascendancy at 11:08 see stats
Brave new world
Went to the Far East and took part in the war.By oozehunter the Thalore Skirmisher level 32
68th Haze 123rd year of Ascendancy at 04:29 see stats
Bringer of Doom
Killed a Bringer of Doom.By oozehunter the Thalore Skirmisher level 22
63rd Pyre 123rd year of Ascendancy at 19:11 see stats
Clone War
Destroyed your own Shade.By oozehunter the Thalore Skirmisher level 38
43rd Pyre 124th year of Ascendancy at 16:15 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By oozehunter the Thalore Skirmisher level 8
16th Dusk 122nd year of Ascendancy at 04:32 see stats
Destroyer's bane
Killed Golbug the Destroyer.By oozehunter the Thalore Skirmisher level 31
63rd Haze 123rd year of Ascendancy at 06:42 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By oozehunter the Thalore Skirmisher level 22
49th Pyre 123rd year of Ascendancy at 12:07 see stats
Dragon's Greed
Amassed 8000 gold pieces.By oozehunter the Thalore Skirmisher level 39
52nd Pyre 124th year of Ascendancy at 14:34 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By oozehunter the Thalore Skirmisher level 40
58th Pyre 124th year of Ascendancy at 06:58 see stats
Exterminator
Killed 1000 creatures.By oozehunter the Thalore Skirmisher level 17
20th Regrowth 123rd year of Ascendancy at 04:57 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By oozehunter the Thalore Skirmisher level 26
3rd Summertide 123rd year of Ascendancy at 01:04 see stats
Fear me not!
Survived the Fearscape!By oozehunter the Thalore Skirmisher level 27
49th Dusk 123rd year of Ascendancy at 12:01 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By oozehunter the Thalore Skirmisher level 43
5th Mirth 124th year of Ascendancy at 13:02 see stats
Got eggs?
Finish the Pikataclysm event.By oozehunter the Thalore Skirmisher level 16
10th Regrowth 123rd year of Ascendancy at 19:21 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By oozehunter the Thalore Skirmisher level 21
64th Regrowth 123rd year of Ascendancy at 05:13 see stats
Level 10
Got a character to level 10.By oozehunter the Thalore Skirmisher level 10
46th Dusk 122nd year of Ascendancy at 05:14 see stats
Level 20
Got a character to level 20.By oozehunter the Thalore Skirmisher level 20
54th Regrowth 123rd year of Ascendancy at 04:23 see stats
Level 30
Got a character to level 30.By oozehunter the Thalore Skirmisher level 30
63rd Dusk 123rd year of Ascendancy at 00:50 see stats
Level 40
Got a character to level 40.By oozehunter the Thalore Skirmisher level 40
57th Pyre 124th year of Ascendancy at 21:14 see stats
Orcrist
Killed the leaders of the Orc Pride.By oozehunter the Thalore Skirmisher level 42
4th Mirth 124th year of Ascendancy at 03:02 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By oozehunter the Thalore Skirmisher level 14
7th Haze 122nd year of Ascendancy at 04:35 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By oozehunter the Thalore Skirmisher level 25
77th Pyre 123rd year of Ascendancy at 09:10 see stats
Size is everything
Did over 1500 damage in one attack.By oozehunter the Thalore Skirmisher level 33
60th Regrowth 124th year of Ascendancy at 19:38 see stats
Size matters
Did over 600 damage in one attack.By oozehunter the Thalore Skirmisher level 21
60th Regrowth 123rd year of Ascendancy at 06:27 see stats
Sliders
Activated a portal using the Orb of Many Ways.By oozehunter the Thalore Skirmisher level 32
63rd Haze 123rd year of Ascendancy at 12:48 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By oozehunter the Thalore Skirmisher level 21
64th Regrowth 123rd year of Ascendancy at 05:40 see stats
The Arena
Unlocked Arena mode.By oozehunter the Thalore Skirmisher level 7
3rd Mirth 122nd year of Ascendancy at 15:05 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By oozehunter the Thalore Skirmisher level 21
64th Regrowth 123rd year of Ascendancy at 05:40 see stats
The secret city
Discovered the truth about mages.By oozehunter the Thalore Skirmisher level 10
48th Dusk 122nd year of Ascendancy at 16:36 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By oozehunter the Thalore Skirmisher level 36
32nd Pyre 124th year of Ascendancy at 19:12 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By oozehunter the Thalore Skirmisher level 27
2nd Flare 123rd year of Ascendancy at 12:43 see stats
Treasure Hunter
Amassed 1000 gold pieces.By oozehunter the Thalore Skirmisher level 18
24th Regrowth 123rd year of Ascendancy at 16:44 see stats
Unstoppable
Returned from the dead.By oozehunter the Thalore Skirmisher level 43
10th Mirth 124th year of Ascendancy at 07:25 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By oozehunter the Thalore Skirmisher level 29
63rd Dusk 123rd year of Ascendancy at 00:50 see stats
Log
Oozehunter's Inner Demon seems more focused.
Oozehunter's Inner Demon is free from the nightmare.
Oozehunter's Inner Demon is freed from the demons.
Oozehunter's Inner Demon is not stunned anymore.
Oozehunter's Inner Demon manifests!
Oozehunter is free from the abyss.
Oozehunter is no longer suffering from insomnia.
Waking Nightmare from Nightmare horror hits oozehunter for 57 darkness damage.
Oozehunter's Inner Demon's mind surges with critical power!
Oozehunter's Inner Demon is invigorated by the attack!
Oozehunter's Inner Demon is invigorated by the attack!
Oozehunter shrugs off the critical damage!
Oozehunter is invigorated by the attack!
Oozehunter is invigorated by the attack!
Oozehunter slows down.
Oozehunter's Inner Demon is no longer suffering from insomnia.
Oozehunter's Inner Demon uses Vital Shot.
oozehunter deflects the projectile from Oozehunter's Inner Demon to the southeast!
Oozehunter's Inner Demon leeches life from oozehunter!
oozehunter leeches life from Oozehunter's Inner Demon!
Oozehunter's Inner Demon hits oozehunter for 2 healing, 3 fire, 3 nature (6 total damage) [2 healing].
oozehunter hits Oozehunter's Inner Demon for 4 fire, 5 physical, 3 fire, 1 healing, 2 healing (13 total damage) [3 healing].
Oozehunter's Inner Demon is invigorated by the attack!
Nightmare horror's abyssal darkness area effect hits Oozehunter's Inner Demon for 45 darkness damage.
Oozehunter's Inner Demon uses Noggin Knocker.
oozehunter deflects the projectile from Oozehunter's Inner Demon to the southeast!
oozehunter deflects the projectile from Oozehunter's Inner Demon to the north!
Oozehunter's Inner Demon's Noggin Knocker performs a ranged critical strike against oozehunter!
Saving game...










































































































































