Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.5 |
Addons | Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! "Save" Talent/Stat Points 1.4.0A tweak to the Minimalist UI, allowing you to right-click on the level-up marker to mark your current unspent points as "saved". Saved points use distinct level-up indicators, allowing you to easily visually distinguish between points you want to spend now and points you want to spend later. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Arena |
Mode | Normal Roguelike |
Sex | Female |
Race | Ghoul |
Class | Necromancer |
Level / Exp | 43 / 100% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 24 (base 10) |
Dexterity | 11 (base 10) |
Constitution | 67 (base 29) |
Magic | 71 (base 60) |
Willpower | 33 (base 29) |
Cunning | 69 (base 60) |
Resources
Life | 1140/1140 |
Mana | 397/397 |
Souls | 12/12 |
Healing Factor | 1.19 |
Regeneration | 8.2705 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 4 |
See Stealth | 12.738578765522 |
See Invisible | 29.606754027893 |
Offense: Mainhand
Damage | 40 |
Accuracy | 5 |
Crit Chance | 23% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 58 |
Crit Chance | 31% |
Speed | 1 |
Offense: Mind
Mindpower | 40 |
Crit Chance | 19% |
Speed | 1 |
Offense: Damage Bonus
All | +5% |
Defense: Base
Armour (hardiness) | 5 (30%) |
Defense | 18 |
Ranged Defense | 18 |
Fatigue | 0 |
Physical Save | 25 |
Spell Save | 36 |
Mental Save | 27 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 50% |
Bleed Resistance | 100% |
Confusion Resistance | 25% |
Fear Resistance | 100% |
Poison Resistance | 80% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 42.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 902% for 10 turns and instantly restoring 45 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. |
Class Talents
Spell / Animus | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Necrosis | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Necrotic minions | 1.50 |
| 4/5 |
| 4/5 |
| 4/5 |
| 2/5 |
Spell / Grave | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Advanced necrotic minions | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 0.90 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Spell / Divination | 1.20 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Undead / Ghoul | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Conveyance | 1.20 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Will o' the Wisp |
talent | Blurred Mortality |
talent | Animus Hoarder |
talent | Keen Senses |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On hands | rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | aegis elven-silk wizard hat of earthrunes (3 def, 4 armour) aegis elven-silk wizard hat of earthrunes (3 def, 4 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +4 Defense: +3 (+2 eff.) Changes stats: +4 Con Life regen: +5.80 Damage Shield Power: +12% It can be used to activate talent Stone Wall, placing all other charms into a 51 cooldown : Effective talent level: 1.0 Power cost: 51 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 6 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 102.31 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
Tool | defiled dragonbone wand of conjuration [power 487] (7 cooldown) defiled dragonbone wand of conjuration [power 487] (7 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Maximum vim: +7.00 It can be used to fire a bolt of a random element with (base) damage 244 to 487, putting all charms on cooldown for 7 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | savage's stralite ring of life savage's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +4 Con Spell save: +17 (+7 eff.) Life regen: +0.90 Maximum life: +66.00 Maximum stamina: +10.00 Healing mod.: +19% Rings can have magical properties. |
On fingers | rogue's voratun ring of power rogue's voratun ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +11 (+6 eff.) Defense: +14 (+8 eff.) Changes stats: +7 Cun Spellpower: +12 (+3 eff.) Mindpower: +12 (+4 eff.) Rings can have magical properties. |
Around neck | clarifying gold amulet of constitution (+5) clarifying gold amulet of constitution (+5)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Con Changes resistances: +12% mind Confusion immunity: +25% Amulets can have magical properties. |
In main hand | bloodlich's dragonbone vilestaff of wizardry (30-36 power, 6 apr, darkness element) bloodlich's dragonbone vilestaff of wizardry (30-36 power, 6 apr, darkness element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +4 Wil / +4 Cun / +9 Con Changes damage: +30% darkness Talent granted: +1 Command Staff Critical mult.: +13.00% Vim when firing critical spell: +5.00 Maximum mana: +68.00 Maximum vim: +50.00 Maximum neg.energy: +48.00 Spellpower: +22 (+6 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
Main armor | woollen robe of power (0 def, 0 armour) woollen robe of power (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes damage: +5% all Spellpower: +10 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | linen cloak of the Shaloren (1 def, 0 armour) linen cloak of the Shaloren (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Mag / +2 Wil A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
wizard's gold ring wizard's gold ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+3 eff.) Rings can have magical properties. |
blighted dragonbone vilestaff of power (30-36 power, 6 apr, darkness element) blighted dragonbone vilestaff of power (30-36 power, 6 apr, darkness element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 11% chance to disease Changes damage: +30% darkness Talent granted: +1 Command Staff Vim when firing critical spell: +3.00 Maximum vim: +19.00 Spellpower: +28 (+7 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
greater dragonbone vilestaff of wizardry (30-36 power, 6 apr, fire element) greater dragonbone vilestaff of wizardry (30-36 power, 6 apr, fire element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag / +4 Wil Changes damage: +30% blight / +30% fire / +30% darkness / +30% acid Talent granted: +1 Command Staff Maximum mana: +45.00 Spellpower: +29 (+8 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
linen wizard hat of knowledge (1 def, 0 armour) linen wizard hat of knowledge (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +3 Cun / +4 Wil Mindpower: +4 (+2 eff.) A pointy cloth hat, very wizardly... |
74 alchemist agate 74 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
overpowered yew totem of healing [power 200] (22 cooldown) overpowered yew totem of healing [power 200] (22 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to heal a target within range 7 (based on Willpower) for 200, putting all charms on cooldown for 22 turns. Natural totems are made by powerful wilders to store nature power. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Vanessita Veinte the Ghoul Necromancer level 23
76th Pyre 122nd year of Ascendancy at 04:10 see stats
By Vanessita Veinte the Ghoul Necromancer level 38
79th Pyre 122nd year of Ascendancy at 02:38 see stats
By Vanessita Veinte the Ghoul Necromancer level 10
74th Pyre 122nd year of Ascendancy at 23:46 see stats
By Vanessita Veinte the Ghoul Necromancer level 20
75th Pyre 122nd year of Ascendancy at 19:48 see stats
By Vanessita Veinte the Ghoul Necromancer level 30
77th Pyre 122nd year of Ascendancy at 06:21 see stats
By Vanessita Veinte the Ghoul Necromancer level 40
79th Pyre 122nd year of Ascendancy at 10:15 see stats
By Vanessita Veinte the Ghoul Necromancer level 43
1st Mirth 122nd year of Ascendancy at 06:37 see stats
By Vanessita Veinte the Ghoul Necromancer level 42
1st Mirth 122nd year of Ascendancy at 00:22 see stats
By Vanessita Veinte the Ghoul Necromancer level 25
76th Pyre 122nd year of Ascendancy at 18:09 see stats
Log
Eternal bone giant receives 63 healing from Vanessita Veinte's purging blight area effect.
Eternal bone giant receives 63 healing from Vanessita Veinte's purging blight area effect.
Eternal bone giant receives 63 healing from Vanessita Veinte's purging blight area effect.
Talent Rune: Heat Beam is ready to use.
Talent Rigor Mortis is ready to use.
Talent Surge of Undeath is ready to use.
Talent Retch is ready to use.
Talent Impending Doom is ready to use.
Rested for 58 turns (stop reason: all resources and life at maximum).
Hotkey page 2 is now displayed.
Vanessita Veinte deactivates Necrotic Aura.
Talent Necrotic Aura is ready to use.
Eternal bone giant decays into a pile of ash!
Skeleton master archer decays into a pile of ash!
Skeleton master archer decays into a pile of ash!
Skeleton mage decays into a pile of ash!
Skeleton master archer decays into a pile of ash!
Skeleton master archer decays into a pile of ash!
There is an item here: warbringer's voratun longsword (43-60.2 power, 6 apr)
Vanessita Veinte deactivates Keen Senses.
Vanessita Veinte deactivates Animus Hoarder.
Vanessita Veinte deactivates Blurred Mortality.
Vanessita Veinte deactivates Will o' the Wisp.