Lenehal the level 20 Cornac Arcane Blade by marcusfarcus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignInfinite
ModeNightmare Exploration
SexMale
RaceCornac
ClassArcane Blade
Level / Exp20 / 32%
Sizemedium
Lifes / Deaths

Primary Stats

Strength49 (base 39)
Dexterity17 (base 10)
Constitution24 (base 19)
Magic44 (base 40)
Willpower21 (base 10)
Cunning20 (base 14)

Resources

Life470/470
Mana179/179
Stamina144/144
Healing Factor1.3672674059366
Regeneration5.8108864752306

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth21.388114253578
See Invisible21.388114253578

Offense: Mainhand

Damage83
Accuracy45
Crit Chance22%
APR5
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower34
Crit Chance13%
Speed1

Offense: Mind

Mindpower21
Crit Chance4%
Speed1

Offense: Damage Bonus

Lightning+3%
Fire+13%
Acid+6%
Mind+6%
Nature+10%

Defense: Base

Armour (hardiness)47 (88.568973732692%)
Defense10
Ranged Defense15
Fatigue26
Physical Save30
Spell Save29
Mental Save28

Defense: Resistances

Acid+ 8%( 70%)
Nature+ 11%( 70%)
Darkness+ 21%( 70%)
Fire+ 33%( 70%)
Cold+ 53%( 70%)
All+ 3%( 70%)

Defense: Immunities

Stun Resistance60%
Confusion Resistance50%
Instadeath Resistance100%
Poison Resistance0%
Pinning Resistance19%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Magical combat1.30
5/5
1/5
3/5
4/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Enhancement1.30
2/5
1/5
1/5
2/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.00
2/5
1/5
1/5
1/5
Spell / Air1.30
3/5
1/5
1/5
0/5
Spell / Stone1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.00
1/5
1/5
1/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
1/5
5/5
0/5
5/5
5/5
0/5

Effects

talent
talent
talent
talent
talent
detrimental effect

Quests

done
done
failed
done
done
active

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Infinite x10 (Exploration mode) Got to level 10 of the infinite dungeon.
By Lenehal the Cornac Arcane Blade level 17
4th Flare 122nd year of Ascendancy at 21:52
see stats
Level 10 (Exploration mode) Got a character to level 10.
By Lenehal the Cornac Arcane Blade level 10
3rd Mirth 122nd year of Ascendancy at 17:16
see stats
Level 20 (Exploration mode) Got a character to level 20.
By Lenehal the Cornac Arcane Blade level 20
10th Flare 122nd year of Ascendancy at 04:50
see stats
Treasure Hunter (Exploration mode) Amassed 1000 gold pieces.
By Lenehal the Cornac Arcane Blade level 19
9th Flare 122nd year of Ascendancy at 02:59
see stats

Log

Lenehal's spell attains critical power!
Xeroriatha the weaver young teleports some damage to Lenehal!
Lenehal hits Xeroriatha the weaver young for (32 teleported), 0 physical, (8 teleported), 0 acid, (6 teleported), 0 lightning, (10 teleported), 0 fire, (50 teleported), 110 lightning, 68 physical, 8 acid, 6 lightning, 10 fire, 209 lightning (412 total damage).
Lenehal hits Lenehal for 32 teleported, 8 teleported, 6 teleported, 10 teleported, 50 teleported (106 total damage).
Lenehal killed Xeroriatha the weaver young!
Acid Splash from Xeroriatha the weaver young hits
Lenehal for 8 acid damage.

You are unable to move!

Lenehal uses
Infusion: Wild.
Lenehal is no longer pinned.

Lenehal is cured!

Lenehal lessens the pain.

Lenehal fails to disarm a trap (Xeroriatha the weaver young's sticky web).

Lenehal is caught in a web!

Lenehal resists!

Ran for 1 turns (stop reason: trap).

Lenehal picks up (O.):
Radiancebrawn the steel mail armour (2 def, 6 armour).
Lenehal is free from the acid.


Talent Arcane Strike is ready to use.

Resting starts...

Lenehal feels pain again.

Talent Shield Pummel is ready to use.
Talent Inner Power is ready to use.
Talent Infusion: Wild is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


Saving game...

Saving done.