
















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ghoul |
| Class | Sawbutcher |
| Level / Exp | 24 / 29% |
| Size | medium |
| Lifes / Deaths | Killed by Gliressra the ogre warmaster at level 24 on the 7th Haze 122nd year of Ascendancy at 09:21 / 1 |
Primary Stats
| Strength | 88 (base 54) |
| Dexterity | 19 (base 18) |
| Constitution | 49 (base 13) |
| Magic | 10 (base 10) |
| Willpower | 19 (base 10) |
| Cunning | 47 (base 36) |
Resources
| Life | -358/926 |
| Steam | 100/100 |
| Healing Factor | 1.8111232876712 |
| Regeneration | 4.9805890410959 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 5 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 115 |
| Accuracy | 36 |
| Crit Chance | 33% |
| APR | 36 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 51 |
| Accuracy | 36 |
| Crit Chance | 32% |
| APR | 24 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +21% |
| Temporal | +3% |
| Blight | +9% |
| Nature | +9% |
| Fire | +5% |
| All | 0% |
Offense: Damage Penetration
| Light | +5% |
| Nature | +20% |
Defense: Base
| Armour (hardiness) | -15.010412465117 (73.452380952381%) |
| Defense | 0 |
| Ranged Defense | 9 |
| Fatigue | 41 |
| Physical Save | 13 |
| Spell Save | -42 |
| Mental Save | -14 |
Defense: Resistances
| Acid | + 40%( 70%) |
| Blight | + 34%( 70%) |
| Physical | + 26%( 70%) |
| Cold | + 39%( 70%) |
| All | + 17%( 70%) |
| Lightning | + 37%( 70%) |
| Temporal | + 20%( 70%) |
| Fire | + 53%( 70%) |
| Nature | + 44%( 70%) |
Defense: Immunities
| Stun Resistance | 80% |
| Confusion Resistance | 25% |
| Fear Resistance | 100% |
| Poison Resistance | 80% |
| Blind Resistance | 50% |
| Disarm Resistance | 54% |
| Bleed Resistance | 100% |
| Teleport Resistance | 100% |
| Pinning Resistance | 69% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 38% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.3 steam per turn. Can be activated for an instant burst of 36 steam. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 121% efficiency and cooldown mod of 54%. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 166% efficiency and cooldown mod of 86%. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.6 steam per turn. Can be activated for an instant burst of 38 steam. Its effects scale with your Cunning stat. |
Class Talents
| Steamtech / Battlefield management | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Sawmaiming | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Undead / Ghoul | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Tempest of Metal |
| talent | Overheat Saws |
| talent | Grinding Shield |
| detrimental effect | The target has been dominated. It is unable to move and has lost 20 armor and 29 defense. Attacks from Gliressra the ogre warmaster gain 53% damage penetration. Dominated |
| detrimental effect | The target has been tethered to the location and has a 0% chance of being teleported back, creating an explosion for 81.49 physical and 81.49 temporal warp damage at both ends of the teleport. Spatial Tether |
| detrimental effect | The target's will to defend itself is shattered by the powerful battle cry, reducing defense by 84. Battle Cry |
| detrimental effect | The target's armour and saves are broken, reducing them by 51. Sunder Armour |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Cunning by +1. | done |
You failed to protect the lone alchemist from death by skeleton warrior. Escort: lone alchemist (level 1 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by Xanoleta the midge swarm. Escort: lost warrior (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * You've found the needed black mamba head. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed xorn fragment. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Iselratha the Dawnweeper (0 def, 3 armour) 3.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Melee Ret 8 light 8 acid On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Armour +3 Fatigue +2% Resists +15% acid Phys.save +9 (+8 eff.) Pinning- +15% Knockbk- +15% Teleport- +100% ---------- misc Light +3 Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Wretchsquall the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- On Hit (Melee): * Slows global speed by 30% * 30% chance to corrode armour by 30% ----- def ----- Resists +6% acid Max.HP +44.00 ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steam Powered Helm (3 def, 12 armour) 3.0 T5 head armor [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +6 Cun +5 Con ----- def ----- Armour +12 Defense +3 (+0 eff.) Fatigue +10% Resists +10% all Mind.save +9 (+9 eff.) Blind- +50% A Helmet. But with steam power! |
| On hands | dwarven-steel gauntlets 'Polemira' (0 def, 2 armour) 1.5 T3 hands armor [Rare] Nature While equipped: Stats +2 Str +4 Wil +5 Cun dps ---------- Melee+ 10 fire Dmg.mod +5% fire ----- def ----- Armour +2 Resists +6% fire Crit.dmg- 15.00% ---------- misc Telepathy Dragon Talents +2 Project Saw Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Wildsin [power 22] (19/30 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +21% darkness Res.pen +20% nature Melee Ret 8 darkness On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +3% nature Teleport randomly (rad 22) Puts all charms on 30 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Yvyrera0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +4 Con ----- def ----- Defense +9 (+0 eff.) Rng.Def +9 (+9 eff.) Resists +2% physical Phys.save +8 (+7 eff.) Mind.save +6 (+6 eff.) Disarm- +25% Confus- +25% Pinning- +10% Rings can have magical properties. |
| On fingers | steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +23.00 Disarm- +29% Pinning- +26% Knockbk- +23% Rings can have magical properties. |
| Around neck | Swamphunger the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Wil dps ---------- Dmg.mod +9% nature Melee Ret 20 fire On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +9% nature +6% fire Amulets can have magical properties. |
| In main hand | dwarven-steel steamsaw 'Betevena' (24.5-36.75 power, 32 apr) 3.0 T3 steamsaw 1H weapon [Random Unique] Arcane/Psionic/Steamtech Power 24.5 - 36.8 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +32 Crit +15.0% Atk.spd 100% Block +46 Phasing +11% On Hit: * 25% chance to put talents on cooldown * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Uses 1.0 Steam While equipped: dps ---------- Dmg.mod +9% blight +3% temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Defense +6 (+0 eff.) Fatigue +8% Resists +3% temporal ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | Girdle of the Calm Waters 1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Hyyakan the Dazzleparry (16.5-24.75 power, 20 apr) 3.0 T2 steamsaw 1H weapon [Rare] Master/Steamtech Power 16.5 - 24.8 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +20 Crit +14.0% Atk.spd 100% Block +22 On Hit: * 20% chance to blind On Crit: * wounds the target for 7 turns: 19 bleeding, 65% reduced healing Uses 1.0 Steam While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +5 (+1 eff.) Res.pen +5% light Melee Ret 16 light ----- def ----- Armour +3 Defense +4 (+0 eff.) Fatigue +6% Resists +18% fire ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | linen cloak 'Hathalin' (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2 Str +1 Cun dps ---------- Phys.pwr +8 (+2 eff.) Apr +4 ----- def ----- Defense +1 (+0 eff.) Resists +18% lightning Max.HP +32.00 Heal.mod +10% Stun/Frz- +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | hardened steel mail armour of Eyal (2 def, 24 armour) 14.0 T2 heavy armor [Ego++] Nature/Master While equipped: dps ---------- Melee Ret 30 physical ----- def ----- Armour +24 Defense +2 (+0 eff.) Fatigue +15% Resists +6% acid +5% physical +7% fire +6% cold +6% lightning Max.HP +49.00 HP.reg +1.30 Heal.mod +12% A suit of armour made of mail. |
Inventory
Rune of Reflection (absorb and reflect 150 for 5 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 150 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+11 eff.) Spell.save +15 (+15 eff.) Mind.save -7 (-7 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Runivor the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: ----- def ----- Resists +3% acid +3% cold +3% light Phys.save +7 (+7 eff.) Spell.save +7 (+7 eff.) Mind.save +10 (+10 eff.) Cut- +20% Rings can have magical properties. |
Tolelin the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Con dps ---------- Crit.mult +3.00% Dmg.mod +11% acid Apr +4 Melee Ret 8 physical ----- def ----- Armour +4 Resists +22% acid Rings can have magical properties. |
rogue's steel ring of perseverance0.1 T2 ring jewelry [Ego] Master While equipped: Stats +4 Cun ----- def ----- Defense +8 (+0 eff.) HP.reg +1.00 Stun/Frz- +24% Rings can have magical properties. |
dwarven-steel greatmaul of persecution (41-61.5 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego] Disrupt Power 41.0 - 61.5 Physical Uses 120% Str Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% Against +16% Unnatural While equipped: Stats +5 Wil Massive two-handed mauls. |
Xanetha the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: ----- def ----- Armour +6 Resists +12% fire +9% temporal Phys.save +20 (+13 eff.) Max.HP +36.00 Confus- +40% A belt that goes around your waist. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+5 eff.) Mind.pwr +5 (+2 eff.) ----- def ----- Resists +0% lightning Stun/Frz- +0% A black cloak, with subtle illusion enchantments woven into its very fabric. |
Poruwyn the hardened leather gloves (0 def, 6 armour)1.0 T3 hands armor [Rare] Master While equipped: Stats +5 Str dps ---------- Phys.crit +11.0% Spell.crit +9% Mind.crit +13% Crit.mult +8.00% Apr +3 ----- def ----- Armour +6 Resists +6% fire Phys.save +30 (+18 eff.) Spell.save +6 (+6 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
75 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Cyryma the Woerock (dig speed 30 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +4 Str dps ---------- Dmg.mod +27% darkness Res.pen +15% acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Fatigue -6% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Earthshear the iron pickaxe (dig speed 28 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Cun dps ---------- Dmg.mod +6% nature +9% acid Acc +4 (+2 eff.) On Hit (Melee): * Slows global speed by 15% ----- def ----- Resists +6% nature +9% acid ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
brass lantern 'Glorybressra'2.0 T1 lite [Rare] Nature While equipped: Stats +2 Dex dps ---------- Dmg.mod +6% acid +9% physical Acc +2 (+1 eff.) ----- def ----- Resists +1% physical Max.HP +40.00 ---------- misc Stam/turn +0.60 Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 397/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
potent healing salve [power 165] potent healing salve [power 165]1.0 T2 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 165 Puts Talent Medical Injector on 15 cooldown Medical salve. |
simple frost salve [power 10] simple frost salve [power 10]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 physical effects and grants a frost aura (10% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Silynn the steel torque of charged psionic shield [power 43] (19/20 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Crit.mult +5.00% S.pwr/crit +2 Res.pen +15% arcane ---------- misc Vim/s.crit +1.00 Talents +1 Silence Cooldown Silence -1 Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 43 for 7 turns Puts all charms on 20 cooldown 100% to regenerate 3 hate. 100% to regenerate 3 psi. Torques are made by powerful psionics to store psionic powers. |
supercharged iron torque of kinetic psionic shield [power 35] (19/25 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 35 for 7 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
warded steel torque of thermal psionic shield [power 47] (19/20 cooldown)2.0 T2 torque charm [Ego+] Psionic While equipped: ---------- misc Wards +1 physical +2 mind +2 darkness Talents +1 Ward Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 47 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
Zanochak the Kindlehack [power 115] (19/20 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +4 Con dps ---------- On Hit (Melee): * 30% chance to blind ----- def ----- Defense +9 (+0 eff.) Rng.Def +9 (+9 eff.) Resists +3% physical Heal a target within range 6 (based on Willpower) for 115 Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Haredovon the ash wand of clairvoyance [power 10] (19/6 cooldown)2.0 T2 wand charm [Random Unique] Arcane While equipped: dps ---------- Res.pen +10% acid Melee Ret 4 acid ----- def ----- Resists +3% acid +6% blight ---------- misc Talents +2 Strike Cooldown Strike -1 Reveal the area around you, dispelling darkness (radius 10, power 35 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 6 cooldown 100% to regenerate 3 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Zugen the Ghoul Sawbutcher level 14
39th Dusk 122nd year of Ascendancy at 22:14 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Zugen the Ghoul Sawbutcher level 20
74th Dusk 122nd year of Ascendancy at 21:04 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Zugen the Ghoul Sawbutcher level 10
8th Dusk 122nd year of Ascendancy at 18:34 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Zugen the Ghoul Sawbutcher level 20
72nd Dusk 122nd year of Ascendancy at 09:24 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Zugen the Ghoul Sawbutcher level 14
52nd Dusk 122nd year of Ascendancy at 11:51 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Zugen the Ghoul Sawbutcher level 12
20th Dusk 122nd year of Ascendancy at 06:51 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Zugen the Ghoul Sawbutcher level 20
73rd Dusk 122nd year of Ascendancy at 00:26 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Zugen the Ghoul Sawbutcher level 15
58th Dusk 122nd year of Ascendancy at 18:48 see stats
Log
Gliressra the ogre warmaster hits Zugen for 96 lightning damage.
Silanne the elven mage casts Time Skip.
Silanne the elven mage hits Zugen for 172 temporal damage.
Zugen's purging blight area effect hits Gliressra the ogre warmaster for (19 shifted), 0 blight (0 total damage).
Zugen receives 63 healing from Zugen's purging blight area effect.
Zugen receives 49 healing.
Bleeding from Zugen hits Silanne the elven mage for 14 physical damage.
Silanne the elven mage casts Warp Mine Away.
Zugen's purging blight area effect hits Gliressra the ogre warmaster for (19 shifted), 0 blight (0 total damage).
Zugen receives 63 healing from Zugen's purging blight area effect.
Zugen has finished recovering.
Zugen is fully armored again.
Zugen slows down.
Bleeding from Zugen hits Silanne the elven mage for 14 physical damage.
You are unable to move!
Zugen uses Bloodstream.
Zugen uses Block.
Zugen's purging blight area effect hits Gliressra the ogre warmaster for (19 shifted), 0 blight, 19 blight (19 total damage).
Zugen receives 63 healing from Zugen's purging blight area effect.
Silanne the elven mage casts Temporal Bolt.
Silanne the elven mage hits Zugen for (68 blocked), 74 temporal (74 total damage).
Zugen overcomes the gloom.
Talent Punishment is ready to use.
Talent Dig is ready to use.
Silanne the elven mage's Temporal Bolt hits Gliressra the ogre warmaster for 130 temporal damage.
Bleeding from Zugen hits Silanne the elven mage for 14 physical damage.
Gliressra the ogre warmaster uses Shattering Blow.
Saving game...



















































































