















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Orcs |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Whitehoof |
| Class | Sawbutcher |
| Level / Exp | 39 / 67% |
| Size | medium |
| Lifes / Deaths | Killed by High Sun Paladin Aeryn at level 39 on the 8th Remembrance 125th year of Ascendancy at 11:23 / 1 |
Primary Stats
| Strength | 70 (base 49) |
| Dexterity | 16 (base 10) |
| Constitution | 73 (base 46) |
| Magic | 19 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 66 (base 58) |
Resources
| Life | -420/1471 |
| Steam | 100/100 |
| Healing Factor | 1.9988888888889 |
| Regeneration | 24.086611111111 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | -30% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
Offense: Mainhand
| Damage | 121 |
| Accuracy | 26 |
| Crit Chance | 71% |
| APR | 84 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 56 |
| Accuracy | 26 |
| Crit Chance | 50% |
| APR | 58 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 19 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +31% |
| Lightning | +3% |
| Fire | +25% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +10% |
| Fire | +29% |
| Physical | +29% |
Defense: Base
| Armour (hardiness) | 72.723073231957 (98.924050632911%) |
| Defense | 45 |
| Ranged Defense | 48 |
| Fatigue | 53 |
| Physical Save | 55 |
| Spell Save | 37 |
| Mental Save | 27 |
Defense: Resistances
| Fire | + 56%( 70%) |
| Cold | + 34%( 70%) |
| Temporal | + 23%( 70%) |
| Blight | + 22%( 70%) |
| Physical | + 30%( 70%) |
| Mind | + 20%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 58% |
| Confusion Resistance | 20% |
| Poison Resistance | 100% |
| Disarm Resistance | 34% |
| Bleed Resistance | 100% |
| Teleport Resistance | 100% |
| Pinning Resistance | 100% |
| Silence Resistance | 75% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 35% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.4 steam per turn. Can be activated for an instant burst of 47 steam. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 140% efficiency and cooldown mod of 58%. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 151% efficiency and cooldown mod of 74%. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 78 with a minimum range of 15. Its effects scale with your Willpower stat. |
Class Talents
| Steamtech / Battlefield management | 1.61 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Steamtech / Furnace | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Steamtech / Sawmaiming | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Steamtech / Automated butchery | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.20 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Chemistry | 1.20 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 0.80 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Whitehooves | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Furnace |
| talent | Grinding Shield |
| talent | Overheat Saws |
| beneficial effect | The target has 25% chance to evade melee and ranged attacks and gains 12 defense. Evasion |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| detrimental effect | All damage done by the target will also hurt it for 40%. Martyrdom |
| beneficial effect | You have 1 charges. Death Momentum |
| beneficial effect | You have 10 charges. Molten Point |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Teneg (12 def, 4 armour) 3.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +5 Str +2 Dex +1 Mag +4 Con ----- def ----- Armour +4 Defense +12 (+4 eff.) Fatigue +3% Resists +7% cold +8% fire Phys.save +12 (+4 eff.) Silence- +25% Confus- +20% Pinning- +20% Stun/Frz- +28% Knockbk- +20% Teleport- +100% Evasion: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 25% chance to evade melee and ranged attacks and 12 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | preserving alchemist's lamp1.0 T3 lite [Ego+] Nature While equipped: Stats +3 Con ----- def ----- Resists +8% blight HP.reg +2.70 ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Quasit's Skull (0 def, 12 armour)3.0 T2 head armor [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+4 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| On hands | restful dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) 1.5 T3 hands armor [Ego] Master/Psionic While equipped: Stats +3 Str dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Armour +2 HP.reg +2.10 ---------- misc Stam/turn +0.80 Max.stam +18.00 Talents +4 Project Saw Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | dwarven-steel pickaxe of wreckage (dig speed 22 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +6 Str dps ---------- Apr +5 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | rogue's stralite ring of life0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +5 Cun ----- def ----- Defense +10 (+4 eff.) Max.HP +44.00 HP.reg +1.00 Heal.mod +19% Rings can have magical properties. |
| On fingers | titan's steel ring of misery0.1 T2 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +2 Cun +3 Con dps ---------- Melee+ 5 bleed Ranged+ 13 bleed On Hit (Melee): * 12% chance to cause random gloom On Hit (Ranged): * 11% chance to cause random gloom ----- def ----- Phys.save +6 (+2 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
| Around neck | enraging stralite amulet of perfection (0.31 Steamtech / Battlefield management,0.31 Steamtech / Engineering)0.1 T4 amulet jewelry [Ego++] Master While equipped: dps ---------- Phys.pwr +7 (+1 eff.) Phys.spd +10% Dmg.mod +6% physical ---------- misc Masteries +0.31 Steamtech/Engineering +0.31 Steamtech/Battlefield management Amulets can have magical properties. |
| In main hand | Xanomina the voratun steamsaw (40.5-60.75 power, 45 apr) 3.0 T5 steamsaw 1H weapon [Random Unique] Arcane/Master/Steamtech Power 40.5 - 60.8 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +45 Crit +25.0% Atk.spd 100% Block +110 Melee+ +16 blight On Hit: 10% Epidemic 5 On Hit: * 14% chance to disease Uses 1.0 Steam While equipped: dps ---------- Phys.crit +15.0% Crit.mult +14.00% Phys.pwr +2 (+0 eff.) Acc +10 (+5 eff.) Apr +10 ----- def ----- Armour +6 Defense +19 (+7 eff.) Fatigue +12% Disease- +17% Disarm- +34% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | Sparkvenom the hardened leather belt1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Con dps ---------- Phys.crit +4.0% Crit.mult +7.00% Phys.pwr +4 (+1 eff.) Mind.pwr +5 (+2 eff.) Dmg.mod +3% lightning Res.pen +10% lightning ----- def ----- Resists +9% temporal Spell.save +6 (+3 eff.) Mind.save +8 (+4 eff.) Max.HP +45.00 A belt that goes around your waist. |
| In off hand | plaguebringer's stralite steamsaw of evisceration (32-48 power, 19 apr) 3.0 T4 steamsaw 1H weapon [Ego++] Arcane/Master/Steamtech Power 32.0 - 48.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +19 Crit +4.0% Atk.spd 100% Block +71 Melee+ +12 blight On Hit: 10% Epidemic 4 On Hit: * 7% chance to disease * applies a stacking poison dealing 33 damage per turn On Crit: * wounds the target for 7 turns: 19 bleeding, 66% reduced healing Uses 1.0 Steam While equipped: dps ---------- Phys.crit +10.0% Phys.pwr +10 (+2 eff.) ----- def ----- Armour +5 Defense +8 (+3 eff.) Fatigue +10% Disease- +12% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | Arthihor the cashmere cloak (11 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +2 Dex +4 Mag +3 Wil +3 Con ----- def ----- Defense +11 (+4 eff.) Rng.Def +9 (+3 eff.) Resists +6% mind Phys.save +26 (+8 eff.) Spell.save +38 (+13 eff.) Max.HP +40.00 Knockbk- +15% ---------- misc Max.mana +48.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Therapeutic Platemail (4 def, 26 armour) 12.0 T2 massive armor [Unique] Master/Steamtech While equipped: Stats +3 Dex +3 Con dps ---------- Steampwr +10 (+3 eff.) Melee Ret 40 physical ----- def ----- Armour +26 Defense +4 (+2 eff.) Fatigue +23% Resists +10% fire +15% cold Heal.mod +30% Cleanse up to 3 poisons or wounds detrimental effects. Uses 12 power out of 20/20 This thick sealed armor utilizes a ventilation system to heal your wounds using a heated mist. |
Inventory
Primal Infusion (affinity 17%; cure magical, physical, mental)0.1 T3 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 17% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
teleportation rune (range 51)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 51 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
savage's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: Stats +3 Con ----- def ----- Spell.save +13 (+5 eff.) Max.HP +56.00 HP.reg +0.50 Heal.mod +14% ---------- misc Max.stam +23.00 Rings can have magical properties. |
treant's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +9% nature +6% blight Max.HP +52.00 HP.reg +1.10 Heal.mod +17% Poison- +15% Disease- +14% Rings can have magical properties. |
Emeluma the Airpride (29.5-44.25 power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Arcane Power 29.5 - 44.3 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% Phasing +20% Melee+ +20 blight On Hit: 10% Epidemic 3 On Hit: * 20% chance to disease While equipped: Stats +2 Wil dps ---------- Spell.pwr +4 (+2 eff.) Dmg.mod +18% arcane +15% blight On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +12% blight Disease- +27% Def/telep +15 Res/telep +15% Dur/telep +15% Massive two-handed battleaxes. |
truestriking stralite battleaxe (44-66 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Master Power 44.0 - 66.0 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% While equipped: dps ---------- Res.pen +14% physical Acc +13 (+6 eff.) Apr +13 Massive two-handed battleaxes. |
Starwisp (33-46.2 power, 5 apr)3.0 T4 longsword 1H weapon [Rare] Master Power 33.0 - 46.2 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 111% While equipped: Stats +4 Dex dps ---------- Dmg.mod +30% light Acc +13 (+6 eff.) ----- def ----- Resists +9% nature Mind.save +9 (+4 eff.) Die.at -60.00 life Confus- +25% Sharp, long, and deadly. |
acidic stralite longsword of torment (32.5-45.5 power, 5 apr)3.0 T4 longsword 1H weapon [Ego+] Arcane/Psionic Power 32.5 - 45.5 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +11 acid On Hit: * 20% chance to torment the target On Crit: * splashes the target with acid While equipped: dps ---------- Res.pen +8% mind +6% darkness Sharp, long, and deadly. |
quick stralite mace of the mystic (37-51.8 power, 5 apr)3.0 T4 mace 1H weapon [Ego+] Arcane/Master Power 37.0 - 51.8 Physical Uses 100% Str Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 111% While equipped: Stats +5 Dex +2 Mag +3 Wil dps ---------- Spell.pwr +9 (+5 eff.) Acc +6 (+3 eff.) Blunt and deadly. |
greater elven-wood magestaff of fate (25-30 power, 5 apr, arcane element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +17 (+9 eff.) Dmg.mod +25% lightning +25% cold +25% arcane +25% fire ----- def ----- Phys.save +6 (+2 eff.) Spell.save +9 (+4 eff.) Mind.save +9 (+4 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
short elven-wood magestaff (25-30 power, 5 apr, cold element)5.0 T4 staff 1H weapon Reqs Mag 35 [Ego] Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+6 eff.) Dmg.mod +25% cold ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Nightrazor the dwarven-steel steamsaw (21-31.5 power, 14 apr)3.0 T3 steamsaw 1H weapon [Rare] Nature/Steamtech Power 21.0 - 31.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +14 Crit +3.0% Atk.spd 100% Block +47 On Hit: * 40% chance to inflict 15% damage reduction * 40% chance to cause random gloom Uses 1.0 Steam While equipped: dps ---------- Melee+ 8 lightning Res.pen +15% mind Melee Ret 22 lightning ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +8% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Viletooth (20-30 power, 12 apr)3.0 T2 steamsaw 1H weapon [Unique] Arcane/Steamtech Power 20.0 - 30.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +12 Crit +3.0% Atk.spd 100% Block +40 Dmg.conv 50% blight On Hit: * may infect the target with a random disease Uses 1.0 Steam While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +8% ---------- misc Talents +1 Block This aged looking saw is very rusty, and you think you see a thin layer of... something... on its blades. |
plaguebringer's stralite steamsaw of projection (30.5-45.75 power, 19 apr)3.0 T4 steamsaw 1H weapon [Ego++] Arcane/Psionic/Steamtech Power 30.5 - 45.8 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +19 Crit +4.0% Atk.spd 100% Block +72 Melee+ +9 blight On Hit: 10% Epidemic 4 On Hit: * 9% chance to disease * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Uses 1.0 Steam While equipped: ----- def ----- Armour +5 Defense +8 (+3 eff.) Fatigue +10% Disease- +10% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
scouring stralite steamsaw of acid resistance (+35%) (34.5-51.75 power, 19 apr)3.0 T4 steamsaw 1H weapon [Ego+] Disrupt/Master/Steamtech Power 34.5 - 51.8 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +19 Crit +4.0% Atk.spd 100% Block +68 Uses 1.0 Steam While equipped: Stats +5 Con dps ---------- On Melee Ret: * 26% chance to reduce effective powers by 20% * 27 arcane resource burn ----- def ----- Armour +5 Defense +8 (+3 eff.) Fatigue +10% Resists +35% acid +14% nature ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Brodoroddachik the Tempesttrencher (33.5-46.9 power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Nature/Master Power 33.5 - 46.9 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +21 insidious poison On Hit.r1 +4 darkness On Crit.r2 +4 lightning On Hit: * 20% chance to inflict 15% damage reduction On Crit: * cripple the target While equipped: dps ---------- Phys.crit +9.0% Dmg.mod +3% lightning +12% physical Res.pen +5% lightning +11% physical Apr +7 On Hit (Melee): * 30% chance to inflict 15% damage reduction * 30% chance to daze at end of turn One-handed war axes. |
Huhor the silk robe (3 def, 0 armour)2.0 T4 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +16% acid ----- def ----- Defense +3 (+1 eff.) Resists +30% acid +9% temporal +3% nature +6% darkness Mind.save +23 (+11 eff.) Stun/Frz- +30% ---------- misc Psi/ret +0.04 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
miner's pair of hardened leather boots of uncanny dodging (5 def, 9 armour)2.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +9 Defense +5 (+2 eff.) Rng.Def +4 (+2 eff.) Fatigue +3% ---------- misc Infravis +2 A pair of boots made of leather. |
brawler's hardened leather gloves of magic (+3) (0 def, 2 armour)1.0 T3 hands armor [Ego+] Arcane/Master While equipped: Stats +3 Str +4 Dex +4 Mag +3 Cun dps ---------- Dmg.mod +6% arcane ----- def ----- Armour +2 Phys.save +8 (+3 eff.) ---------- misc Cooldown Double Strike -1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cap of the Undisturbed Mind (-10 def, 0 armour)2.0 T3 head armor [Plot Item] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Phys.pwr -10 (-3 eff.) Spell.pwr -10 (-10 eff.) Mind.pwr -10 (-5 eff.) ----- def ----- Defense -10 (-3 eff.) Resists +10% cold +10% darkness +10% arcane Confus- +100% Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
leafwalker's dwarven-steel helm of precognition (7 def, 4 armour)3.0 T3 head armor [Ego++] Nature While equipped: Stats +4 Cun dps ---------- Acc +4 (+2 eff.) On Melee Ret: * 13% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Defense +7 (+3 eff.) Fatigue +4% Resists +7% nature Spell.save +5 (+2 eff.) Max.HP +64.00 Heal.mod +16% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tarrasca (0 def, 50 armour)17.0 T4 massive armor [Unique] Master While equipped: Stats +15 Con ----- def ----- Armour +50 Hardiness +15% Fatigue +35% Phys.save +45 (+12 eff.) Knockbk- +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 25 power out of 25/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
impervious dwarven-steel shield of resistance (8 def, 9 armour, 138 block)7.0 T3 shield armor [Ego++] Nature/Master While equipped: Stats +5 Con ----- def ----- Armour +9 Defense +8 (+3 eff.) Rng.Def +8 (+3 eff.) Fatigue +12% Resists +7% acid +8% fire +6% cold +8% lightning Phys.save +8 (+3 eff.) ---------- misc Talents +3 Block Handheld deflection devices. |
warded stralite shield (10 def, 2 armour, 143 block)7.0 T4 shield armor [Ego+] Arcane While equipped: ----- def ----- Armour +2 Defense +10 (+4 eff.) Rng.Def +10 (+4 eff.) Fatigue +14% ---------- misc Wards +3 lightning +3 temporal +3 blight +3 fire +4 cold Talents +4 Block +1 Ward Handheld deflection devices. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 50 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
302 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2019 Little Gems0.0 T3 gift gem [Legendary] Unknown While carried: Light +2 Explode a sphere. Uses 1 power out of 2019/2019 A set of 2019 tiny explosive spheres. |
12 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 29.26 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 29.26 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
15 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
great frost salve [power 18] great frost salve [power 18]1.0 T4 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 2 physical effects and grants a frost aura (18% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
great healing salve [power 259] great healing salve [power 259]1.0 T4 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 259 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Stralite Sand Shredder0.0 T4 steamtech tinker [Plot Item] Steamtech Attachable to hands When attached: ---------- misc Talents +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
stralite grip0.0 T4 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ----- def ----- Disarm- +90% ---------- misc Talents +4 Iron Grip Tinkers can be attached to normal items to improve them with steam power! |
12 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
17 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Across the Narrow Sea (Roguelike)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Okii the Whitehoof Sawbutcher level 11
26th Retaking 124th year of Ascendancy at 04:30 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Okii the Whitehoof Sawbutcher level 26
15th Revenge 124th year of Ascendancy at 00:04 see stats
Level 10 (Roguelike)
Got a character to level 10.By Okii the Whitehoof Sawbutcher level 10
16th Retaking 124th year of Ascendancy at 19:44 see stats
Level 20 (Roguelike)
Got a character to level 20.By Okii the Whitehoof Sawbutcher level 20
50th Retaking 124th year of Ascendancy at 22:13 see stats
Level 30 (Roguelike)
Got a character to level 30.By Okii the Whitehoof Sawbutcher level 30
35th Revenge 124th year of Ascendancy at 12:04 see stats
Merry wintertide! (Roguelike)
Finish the Santascape event and free the little helper elves.By Okii the Whitehoof Sawbutcher level 34
13rd Destruction 124th year of Ascendancy at 03:01 see stats
Reclaiming Garkul's Heritage (Roguelike)
Freed the remnants of the Prides from the Internment Camp.By Okii the Whitehoof Sawbutcher level 30
36th Revenge 124th year of Ascendancy at 16:08 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Okii the Whitehoof Sawbutcher level 26
16th Revenge 124th year of Ascendancy at 15:33 see stats
That was close (Roguelike)
Killed your target while having only 1 life left.By Okii the Whitehoof Sawbutcher level 31
10th Pain 124th year of Ascendancy at 06:24 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Okii the Whitehoof Sawbutcher level 32
11st Loss 124th year of Ascendancy at 12:59 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Okii the Whitehoof Sawbutcher level 15
39th Retaking 124th year of Ascendancy at 08:46 see stats
True Savior (Roguelike)
Freed all the Orc Prides without killing a single mind-controlled orc.By Okii the Whitehoof Sawbutcher level 30
36th Revenge 124th year of Ascendancy at 16:08 see stats
Log
Wall turns into floor.
Okii hits High Sun Paladin Aeryn for (40 blocked), 0 physical (0 total damage).
High Sun Paladin Aeryn hits Okii for (23 resilience), 938 physical, 6 acid, 4 fire (948 total damage).
Okii is pulled in!
Bleeding from Okii hits High Sun Paladin Aeryn for (84 blocked), 0 physical (0 total damage).
High Sun Paladin Aeryn hits Okii for 38 fire, 82 light, 63 physical (183 total damage).
Okii receives 725 healing.
Okii resists the silence!
High Sun Paladin Aeryn uses You Shall Be My Weapon!.
Okii is stunned!
Okii damages himself through Martyrdom!
Okii hits High Sun Paladin Aeryn for 39 physical damage.
High Sun Paladin Aeryn hits Okii for 525 physical, 5 acid, 3 fire, 11 physical (543 total damage).
Okii is pulled in!
Okii damages himself through Martyrdom!
Bleeding from Okii hits High Sun Paladin Aeryn for 33 physical damage.
High Sun Paladin Aeryn hits Okii for 38 fire, 82 light, 63 physical, 9 physical (192 total damage).
Okii tries to evade attacks.
High Sun Paladin Aeryn casts Lucent Wrath.
Okii is pulled in!
High Sun Paladin Aeryn stops bleeding.
High Sun Paladin Aeryn hits Okii for 38 fire, 82 light, 63 physical (183 total damage).
High Sun Paladin Aeryn casts Rune: Lightning.
Okii hits High Sun Paladin Aeryn for (16 shifted), 0 physical (0 total damage).
High Sun Paladin Aeryn hits Okii for 59 lightning, 68 physical, 5 acid, 3 fire (134 total damage).
High Sun Paladin Aeryn is no longer attracting creatures.
Saving game...












































































































