





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Runic Golem |
Class | Golem |
Level / Exp | 20 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
Strength | 32 (base 32) |
Dexterity | 12 (base 12) |
Constitution | 12 (base 12) |
Magic | 32 (base 32) |
Willpower | 10 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 1125/1248 |
Mana | 146/146 |
Stamina | 144/157 |
Healing Factor | 2.5 |
Regeneration | 110.66847885045 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +100% |
Spell | 0% |
Global | +100% |
Vision
Sight | 8 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 67 |
Accuracy | 43 |
Crit Chance | 3% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 26 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Arcane | +34% |
Fire | +35% |
All | +25% |
Offense: Damage Penetration
Light | +15% |
Defense: Base
Armour (hardiness) | 17.777011280365 (92.403125182002%) |
Defense | 3 |
Ranged Defense | 3 |
Fatigue | 12 |
Physical Save | 20 |
Spell Save | 19 |
Mental Save | 9 |
Defense: Resistances
Acid | + 44%(100%) |
Darkness | + 33%(100%) |
Fire | + 7%(100%) |
Cold | + 29%(100%) |
All | + 15%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 260 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Golem / Arcane | 1.50 |
| 3/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Golem / Fighting | 1.50 |
| 2/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Generic Talents
Effects
talent | Reflective Skin |
beneficial effect | The target is supercharged, increasing life regen by 35.27 and damage done by 20%. Supercharge Golem |
detrimental effect | Zone-wide effect: +10% fire damage, -10% fire resistance, -10% armour, -2 sight range. Oil mist |
detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
Quests
Equipment
Main armor | ![]() Requires: - Heavy armour training - Strength 20 Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +12% Damage when hit (Melee): 6 cold Changes resistances: +34% acid / +17% cold Changes damage: +9% arcane A suit of armour made of mail. |
In main hand | ![]() Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 36.5 - 58.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 13% chance to reduce strength, dexterity, and constitution by 15 * 25% chance for lightning to strike from the target to a second target dealing 43 damage Damage (Melee): +9 blight / +8 cold When wielded/worn: Changes resistances penetration: +15% light Massive two-handed swords. |
Inventory
![]() Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 46.0 - 69.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% Damage (Melee): +17 darkness Damage (radius 1) on hit: +4 blight Damage against: +13% Living When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 15 Changes resistances: +6% blight Changes resistances penetration: +5% darkness Changes damage: +6% acid / +9% darkness Massive two-handed battleaxes. |
![]() Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 27.5 - 41.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 71 damage over 5 turns and reducing armor and accuracy by 9 Damage (radius 2) on crit: +8 fire When wielded/worn: Physical crit. chance: +7.0% Damage when hit (Melee): 2 lightning Changes resistances: +9% lightning / +3% fire Massive two-handed battleaxes. |
Achievements
Log
You gain 7.60 gold from the transmogrification of troll-hide hardened leather armour of command (14 def, 10 armour).
You gain 1.72 gold from the transmogrification of prismatic cured leather armour of spell shielding (6 def, 4 armour).
You gain 10.54 gold from the transmogrification of hardened leather armour 'Faladan' (39 def, 6 armour).
You gain 3.92 gold from the transmogrification of cleansing cured leather armour of Eyal (6 def, 4 armour).
You gain 1.47 gold from the transmogrification of miner's dwarven-steel helm of dexterity (+3) (0 def, 7 armour).
You gain 1.95 gold from the transmogrification of bladed dwarven-steel helm (0 def, 4 armour).
You gain 2.34 gold from the transmogrification of naturalist's dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour).
You gain 2.00 gold from the transmogrification of hardened leather gloves of strength (+3) (0 def, 2 armour).
You gain 11.40 gold from the transmogrification of Scabvein the pair of dwarven-steel boots (0 def, 7 armour).
You gain 0.79 gold from the transmogrification of linen robe of protection (3 def, 3 armour).
You gain 12.98 gold from the transmogrification of Layama (0 def, 0 armour).
You gain 1.49 gold from the transmogrification of cashmere cloak of battle (2 def, 0 armour).
You gain 3.25 gold from the transmogrification of thought-forged steel waraxe of erosion (12-17 power, 3 apr).
You gain 3.93 gold from the transmogrification of dwarven-steel waraxe of rage (18-26 power, 4 apr).
You gain 2.36 gold from the transmogrification of nature's vined mindstar of resolve (5-6 power, 18 apr, mind damage).
You gain 4.24 gold from the transmogrification of nature's thorny mindstar of disruption (8-8 power, 24 apr, nature damage).
You gain 17.70 gold from the transmogrification of Layidheta (14-16 power, 26 apr, mind damage).
You gain 11.08 gold from the transmogrification of Eilinemina the dwarven-steel mace (30-41 power, 4 apr).
You gain 12.57 gold from the transmogrification of Brenuralen the Viperbolt (23-32 power, 3 apr).
You gain 18.42 gold from the transmogrification of Vilemaim the dwarven-steel longsword (21-29 power, 4 apr).
You gain 1.99 gold from the transmogrification of dwarven-steel greatsword of erosion (32-52 power, 2 apr).
You gain 3.84 gold from the transmogrification of thought-forged dwarven-steel greatmaul of massacre (50-74 power, 2 apr).
You gain 1.60 gold from the transmogrification of blink rune (range 3; phase 12; cd 14).
Character control switched to golem (servant of Stampy).
Stampy casts Supercharge Golem.
Golem (servant of Stampy) is overloaded with power.
Golem (servant of Stampy) deactivates Reflective Skin.
Golem (servant of Stampy) activates Reflective Skin.
The raging fire around Stampy calms down and disappears.