Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Infinite Dungeon Variety 1.2.3Entirely defunct as of 1.5.0's many Infinite Dungeon changes. -- -- -- - - This addon is fairly simple. In it's current version, it randomly swaps out the grid files (which are the tile-sets/how your map looks) and layouts of every floor. Additionally, floors will steadily get larger (and enemy counts will rise as a result) the deeper you go. NOTES The first floor is always a basic dungeon. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Dwarf |
Class | Bulwark |
Level / Exp | 29 / 68% |
Size | medium |
Lifes / Deaths | Killed by ghoulking at level 5 on the 20th Voratun 122nd year of Ascendancy at 07:17 / 52Killed by Porolrarin the drem at level 5 on the 20th Voratun 122nd year of Ascendancy at 14:09 Killed by Belebeth the ghoul at level 5 on the 21st Voratun 122nd year of Ascendancy at 09:05 Killed by Glesemira the assassin at level 9 on the 40th Profit 122nd year of Ascendancy at 14:44 Killed by Glesemira the assassin at level 9 on the 40th Profit 122nd year of Ascendancy at 15:13 Killed by Glildathra the dragon turtle at level 10 on the 42nd Profit 122nd year of Ascendancy at 01:01 Killed by Grgglck the Devouring Darkness at level 10 on the 42nd Profit 122nd year of Ascendancy at 05:14 Killed by bloated horror at level 10 on the 42nd Profit 122nd year of Ascendancy at 05:25 Killed by Grgglck the Devouring Darkness at level 10 on the 42nd Profit 122nd year of Ascendancy at 05:40 Killed by Grgglck the Devouring Darkness at level 10 on the 42nd Profit 122nd year of Ascendancy at 05:59 Killed by Grgglck the Devouring Darkness at level 10 on the 42nd Profit 122nd year of Ascendancy at 06:10 Killed by Grgglck's Tentacle at level 10 on the 42nd Profit 122nd year of Ascendancy at 06:24 Killed by Grgglck's Tentacle at level 10 on the 42nd Profit 122nd year of Ascendancy at 06:39 Killed by Grgglck the Devouring Darkness at level 10 on the 44th Profit 122nd year of Ascendancy at 03:19 Killed by Omel the dwarf at level 12 on the 18th Wealth 122nd year of Ascendancy at 08:15 Killed by luminous horror at level 18 on the 3rd Shortage 122nd year of Ascendancy at 00:24 Killed by skeleton archer at level 18 on the 3rd Shortage 122nd year of Ascendancy at 00:59 Killed by worm that walks at level 18 on the 3rd Shortage 122nd year of Ascendancy at 01:07 Killed by Durnd the thalore at level 18 on the 6th Shortage 122nd year of Ascendancy at 13:10 Killed by Grgglck the Devouring Darkness at level 18 on the 30th Shortage 122nd year of Ascendancy at 16:58 Killed by Jalawen at level 19 on the 24th Iron 123rd year of Ascendancy at 12:32 Killed by snow giant thunderer at level 20 on the 30th Steel 123rd year of Ascendancy at 11:21 Killed by Lisukira the void horror at level 21 on the 34th Steel 123rd year of Ascendancy at 00:26 Killed by Chronolith Twin at level 21 on the 34th Steel 123rd year of Ascendancy at 05:38 Killed by snow giant thunderer at level 22 on the 35th Steel 123rd year of Ascendancy at 14:45 Killed by Cyrolranne the snow giant chieftain at level 22 on the 35th Steel 123rd year of Ascendancy at 15:08 Killed by Cyrolranne the snow giant chieftain at level 22 on the 35th Steel 123rd year of Ascendancy at 15:51 Killed by snow giant thunderer at level 22 on the 35th Steel 123rd year of Ascendancy at 16:07 Killed by Cyrolranne the snow giant chieftain at level 22 on the 35th Steel 123rd year of Ascendancy at 16:49 Killed by skeleton mage at level 22 on the 35th Steel 123rd year of Ascendancy at 17:20 Killed by worm that walks at level 22 on the 2nd Gold 123rd year of Ascendancy at 22:49 Killed by worm that walks at level 22 on the 2nd Gold 123rd year of Ascendancy at 23:10 Killed by snow giant boulder thrower at level 23 on the 5th Voratun 123rd year of Ascendancy at 00:24 Killed by multi-hued drake at level 23 on the 11st Profit 123rd year of Ascendancy at 12:32 Killed by greater multi-hued wyrm at level 23 on the 11st Profit 123rd year of Ascendancy at 12:47 Killed by greater multi-hued wyrm at level 23 on the 11st Profit 123rd year of Ascendancy at 13:29 Killed by Laanbit the Bringer of Doom at level 24 on the 12nd Profit 123rd year of Ascendancy at 23:46 Killed by Laanbit the Bringer of Doom at level 24 on the 13rd Profit 123rd year of Ascendancy at 00:21 Killed by Elybeth the ghoul at level 24 on the 13rd Profit 123rd year of Ascendancy at 03:03 Killed by skeleton warrior at level 24 on the 13rd Profit 123rd year of Ascendancy at 03:28 Killed by Elybeth the ghoul at level 24 on the 13rd Profit 123rd year of Ascendancy at 04:50 Killed by Elybeth the ghoul at level 24 on the 13rd Profit 123rd year of Ascendancy at 05:19 Killed by skeleton warrior at level 24 on the 13rd Profit 123rd year of Ascendancy at 05:50 Killed by will o' the wisp at level 24 on the 13rd Profit 123rd year of Ascendancy at 06:25 Killed by Elybeth the ghoul at level 24 on the 13rd Profit 123rd year of Ascendancy at 06:49 Killed by Elybeth the ghoul at level 24 on the 13rd Profit 123rd year of Ascendancy at 08:06 Killed by elven cultist at level 25 on the 16th Profit 123rd year of Ascendancy at 23:28 Killed by Urkis, the High Tempest at level 25 on the 21st Profit 123rd year of Ascendancy at 23:02 Killed by Grand Corruptor at level 26 on the 15th Wealth 123rd year of Ascendancy at 09:00 Killed by Emelle the minotaur at level 29 on the 14th Dearth 123rd year of Ascendancy at 07:26 Killed by Mindworm at level 29 on the 14th Dearth 123rd year of Ascendancy at 14:01 Killed by Jalawen at level 29 on the 14th Dearth 123rd year of Ascendancy at 14:06 |
Primary Stats
Strength | 73 (base 57) |
Dexterity | 14 (base 12) |
Constitution | 66 (base 57) |
Magic | 8 (base 10) |
Willpower | 26 (base 10) |
Cunning | 18 (base 10) |
Resources
Life | 927/927 |
Mana | 368/368 |
Stamina | 244/244 |
Healing Factor | 1.3 |
Regeneration | 12.669998200579 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 5 |
Offense: Mainhand
Damage | 119 |
Accuracy | 46 |
Crit Chance | 15% |
APR | 12 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 8 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 27.2 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 71.2 (100%) |
Defense | 26.7 |
Ranged Defense | 31.7 |
Fatigue | 38 |
Physical Save | 45.815952301344 |
Spell Save | 37.048928452016 |
Mental Save | 27.098928452016 |
Defense: Resistances
All | + 15%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 10 turns. While Heroism is active, you will only die when reaching -417 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 365 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. |
Class Talents
Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Warcries | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Battle tactics | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 2/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the lone alchemist from death by greater gwelgoroth. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Heart of the Gloom. Escort: lost anorithil (level 1 of Heart of the Gloom)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Dreadfell. Escort: lost anorithil (level 4 of Dreadfell)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by giant carpenter ant. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved Dexterity by +2. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 164. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed length of troll intestine. * You've found the needed vial of elder vampire blood. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
Equipment
On feet | miner's pair of hardened leather boots (0 def, 9 armour) miner's pair of hardened leather boots (0 def, 9 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Fatigue: +3% Infravision radius: +1 A pair of boots made of leather. |
Quiver | deadly quiver of ash arrows of daylight (18/18, 25-35 power, 7 apr) deadly quiver of ash arrows of daylight (18/18, 25-35 power, 7 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 25.0 - 35.0 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 18 Damage (Ranged): +6 light Damage against: +5% Undead Arrows are used with bows to pierce your foes to death. |
Light source | brass lantern 'Isann' brass lantern 'Isann'Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +2 Changes stats: +1 Dex Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Glimmerthorn (0 def, 7 armour) Glimmerthorn (0 def, 7 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +7 Fatigue: +4% Damage when hit (Melee): 12 blight / 8 light Light radius: +3 Infravision radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Ravenprophet the dwarven-steel gauntlets (0 def, 2 armour) Ravenprophet the dwarven-steel gauntlets (0 def, 2 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Armour: +2 Effects on melee hit: * 30% chance to inflict damage reduction Changes stats: +4 Str Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Con / +4 Wil Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 14.90 cold and 11.04 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
On fingers | Velyna the stralite ring Velyna the stralite ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +1 Str / +1 Dex / +6 Wil / +6 Cun Changes resistances: +3% physical Mindpower: +9 (+5 eff.) Rings can have magical properties. |
Around neck | warrior's copper amulet of strength (+3) warrior's copper amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Str Changes resistances: +6% physical Stamina each turn: +0.30 Amulets can have magical properties. |
In main hand | Wintertide (39-54.6 power, 10 apr) Wintertide (39-54.6 power, 10 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Create a Winter Storm that gradually expands (from radius 1 to radius 4), dealing 87.29 cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%. Subsequent melee strikes will relocate the storm on top of your target and increase its duration. Damage (Melee): +25 ice When wielded/worn: Damage when hit (Melee): 40 ice Changes resistances: +25% cold Changes damage: +20% cold Ice block penetration: +35% Storm Duration: 0 It can be used to precipitate ice from your winter storm to create walls (lasting 10 turns) in each space it occupies, costing 30 power out of 40/40. The air seems to freeze around the blade of this sword, draining all heat from the area. It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war. |
Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
In off hand | flaming stralite shield of earthen fury (10 def, 11 armour, 48.5-58.2 power, 132 block) flaming stralite shield of earthen fury (10 def, 11 armour, 48.5-58.2 power, 132 block)Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 48.5 - 58.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +132 On weapon hit: * deal bonus physical damage equal to your armor Burst (radius 1) on hit: +16 fire When wielded/worn: Armour: +11 Armour Hardiness: +8% Defense: +10 (+5 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +14% Damage (Melee): 6 fire Damage when hit (Melee): 14 fire Changes resistances: +14% physical Talent granted: +4 Block Handheld deflection devices. |
Cloak | Aludefast the cashmere cloak (8 def, 7 armour) Aludefast the cashmere cloak (8 def, 7 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +8 (+4 eff.) Changes stats: +2 Str Changes resistances: +7% acid / +16% light / +17% cold / +22% fire / +7% lightning Critical mult.: +3.00% Stealth bonus: +5 Life regen: +0.60 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | searing dwarven-steel plate armour of implacability (5 def, 17 armour) searing dwarven-steel plate armour of implacability (5 def, 17 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +17 Defense: +5 (+2 eff.) Fatigue: +17% Damage (Melee): 11 acid / 12 fire Damage when hit (Melee): 10 acid / 10 fire Changes resistances: +15% acid / +16% fire Physical save: +10 (+3 eff.) A suit of armour made of metal plates. |
Inventory
arcing stralite battleaxe of massacre (55-82.5 power, 3 apr) arcing stralite battleaxe of massacre (55-82.5 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 55.0 - 82.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +7 lightning Massive two-handed battleaxes. |
stralite greatmaul 'Tuluzilachak' (56.5-84.75 power, 3 apr) stralite greatmaul 'Tuluzilachak' (56.5-84.75 power, 3 apr)Requires: - Strength 35 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +13 mind / +8 blight When wielded/worn: Effects on melee hit: * 20% chance to disease Changes stats: +2 Str / +1 Mag It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed mauls. |
Staff of Absorption Staff of AbsorptionRequires: - Magic 60 Powered by unknown forces 7.00 Encumbrance. [Plot Item] Type: weapon / staff It must be held with both hands. Base power: 30.0 - 33.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 When wielded/worn: Accuracy: +20 (+7 eff.) Spellpower: +20 (+16 eff.) Spell crit. chance: +10% It can be used to absorb energies, costing 1000 power out of 1000/1000. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
Titanic (20 def, 18 armour, 48-57.6 power, 320 block) Titanic (20 def, 18 armour, 48-57.6 power, 320 block)Requires: - Strength 37 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +320 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+10 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +30% Talent granted: +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
51 alchemist agate 51 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Corrupted heart of the Sandworm Queen Corrupted heart of the Sandworm QueenPowered by arcane forces 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body and corrupted in the mark of the spellblaze altar. You could ... consume it, should you feel mad enough. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
9 garnet 9 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By Jalawen the Dwarf Bulwark level 29
23rd Wealth 123rd year of Ascendancy at 06:36 see stats
By Jalawen the Dwarf Bulwark level 24
13rd Profit 123rd year of Ascendancy at 01:06 see stats
By Jalawen the Dwarf Bulwark level 8
27th Voratun 122nd year of Ascendancy at 11:48 see stats
By Jalawen the Dwarf Bulwark level 15
5th Loss 122nd year of Ascendancy at 16:03 see stats
By Jalawen the Dwarf Bulwark level 25
21st Profit 123rd year of Ascendancy at 23:20 see stats
By Jalawen the Dwarf Bulwark level 18
1st Iron 123rd year of Ascendancy at 13:32 see stats
By Jalawen the Dwarf Bulwark level 10
41st Profit 122nd year of Ascendancy at 01:53 see stats
By Jalawen the Dwarf Bulwark level 20
30th Steel 123rd year of Ascendancy at 07:29 see stats
By Jalawen the Dwarf Bulwark level 25
18th Profit 123rd year of Ascendancy at 14:45 see stats
By Jalawen the Dwarf Bulwark level 29
28th Wealth 123rd year of Ascendancy at 13:48 see stats
By Jalawen the Dwarf Bulwark level 13
25th Dearth 122nd year of Ascendancy at 18:20 see stats
By Jalawen the Dwarf Bulwark level 23
3rd Profit 123rd year of Ascendancy at 07:09 see stats
By Jalawen the Dwarf Bulwark level 25
14th Profit 123rd year of Ascendancy at 21:35 see stats
By Jalawen the Dwarf Bulwark level 15
5th Loss 122nd year of Ascendancy at 15:30 see stats
By Jalawen the Dwarf Bulwark level 27
19th Wealth 123rd year of Ascendancy at 01:47 see stats
Log
Multi-hued drake breathes ice!
Mindworm uses Infusion: Healing.
Mindworm misses Jalawen.
Mindworm converts some damage to Psi!
Multi-hued drake hits Jalawen for 51 cold damage.
Jalawen hits Mindworm for 3 to psi, 4 light, 8 to psi, 11 fire, 16 to psi, 21 cold, 3 to psi, 4 blight, 3 to psi, 5 acid (79 total damage).
Mindworm receives 66 healing (79 psi heal) from Infusion: Healing.
Mindworm hits Jalawen for 3 mind damage.
Mindworm receives 2 healing (2 psi heal).
Jalawen's skin returns to normal.
Jalawen is not silenced anymore.
Mindworm uses Psychic Lobotomy.
Mindworm's mind surges with critical power!
Jalawen higher mental functions have been imparied.
Mindworm hits Jalawen for 227 mind damage.
Mindworm receives 3 healing (4 psi heal).
Jalawen the level 29 dwarf bulwark was psyched to death by Mindworm and mind-probed on level 2 of Noxious Caldera.
Jalawen speeds up.
Jalawen's regains its senses.
Jalawen deactivates Chant of Fortress.
Jalawen deactivates Shield Wall.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Mindworm killed Jalawen!
Talent Shield Slam is ready to use.
Talent Infusion: Regeneration is ready to use.
Saving done.
Saving game...