Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.0 |
Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Dwarf |
Class | Stone Warden |
Level / Exp | 23 / 7% |
Size | medium |
Lifes / Deaths | Killed by Layugama the drem at level 5 on the 18th Voratun 122nd year of Ascendancy at 21:16 / 33Killed by brecklorn at level 5 on the 18th Voratun 122nd year of Ascendancy at 21:32 Killed by losselhing at level 8 on the 3rd Acquisition 122nd year of Ascendancy at 14:28 Killed by losselhing at level 8 on the 3rd Acquisition 122nd year of Ascendancy at 14:45 Killed by ultimate telugoroth at level 9 on the 1st Profit 122nd year of Ascendancy at 07:44 Killed by ultimate telugoroth at level 9 on the 1st Profit 122nd year of Ascendancy at 07:56 Killed by teluvorta at level 9 on the 1st Profit 122nd year of Ascendancy at 08:22 Killed by ultimate telugoroth at level 9 on the 1st Profit 122nd year of Ascendancy at 08:49 Killed by greater teluvorta at level 9 on the 1st Profit 122nd year of Ascendancy at 11:46 Killed by ultimate telugoroth at level 9 on the 1st Profit 122nd year of Ascendancy at 16:08 Killed by dredgling at level 9 on the 1st Profit 122nd year of Ascendancy at 22:30 Killed by dredgling at level 10 on the 1st Profit 122nd year of Ascendancy at 22:48 Killed by Rantha the Abomination at level 10 on the 2nd Profit 122nd year of Ascendancy at 00:07 Killed by Chronolith Twin at level 10 on the 2nd Profit 122nd year of Ascendancy at 02:32 Killed by snow giant at level 11 on the 2nd Profit 122nd year of Ascendancy at 15:49 Killed by Azmaveth at level 18 on the 3rd Wealth 122nd year of Ascendancy at 02:14 Killed by Eilinyldawyn the bloated horror at level 18 on the 3rd Wealth 122nd year of Ascendancy at 18:21 Killed by Eilinyldawyn the bloated horror at level 18 on the 3rd Wealth 122nd year of Ascendancy at 18:30 Killed by Eilinyldawyn the bloated horror at level 18 on the 3rd Wealth 122nd year of Ascendancy at 18:47 Killed by orc cryomancer at level 19 on the 13rd Wealth 122nd year of Ascendancy at 10:06 Killed by orc pyromancer at level 19 on the 13rd Wealth 122nd year of Ascendancy at 11:35 Killed by orc grand master assassin at level 19 on the 13rd Wealth 122nd year of Ascendancy at 13:33 Killed by skeleton mage at level 20 on the 13rd Wealth 122nd year of Ascendancy at 19:42 Killed by luminous horror at level 20 on the 13rd Wealth 122nd year of Ascendancy at 23:55 Killed by skeleton archer at level 20 on the 14th Wealth 122nd year of Ascendancy at 05:15 Killed by cold drake hatchling at level 20 on the 14th Wealth 122nd year of Ascendancy at 18:18 Killed by snow giant thunderer at level 20 on the 14th Wealth 122nd year of Ascendancy at 23:55 Killed by will o' the wisp at level 21 on the 15th Wealth 122nd year of Ascendancy at 16:26 Killed by skeleton mage at level 21 on the 15th Wealth 122nd year of Ascendancy at 17:49 Killed by The Master at level 21 on the 15th Wealth 122nd year of Ascendancy at 20:03 Killed by skeleton archer at level 21 on the 15th Wealth 122nd year of Ascendancy at 21:34 Killed by elder vampire at level 22 on the 16th Wealth 122nd year of Ascendancy at 14:25 Killed by elder vampire at level 22 on the 17th Wealth 122nd year of Ascendancy at 02:02 |
Primary Stats
Strength | 45 (base 32) |
Dexterity | 14 (base 10) |
Constitution | 62 (base 39) |
Magic | 34 (base 31) |
Willpower | 33 (base 19) |
Cunning | 20 (base 10) |
Resources
Life | 797/797 |
Mana | 21/267 |
Equilibrium | 30 |
Healing Factor | 1.19 |
Regeneration | 5.2955 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 6 |
See Invisible | 10 |
Offense: Mainhand
Damage | 97 |
Accuracy | 39 |
Crit Chance | 8% |
APR | 0 |
Speed | 1.00 |
Offense: Offhand
Damage | 49 |
Accuracy | 39 |
Crit Chance | 8% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 29.5 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 36.05 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 82.870592292394 (78.924731182796%) |
Defense | 30.1 |
Ranged Defense | 40.066666666667 |
Fatigue | 58 |
Physical Save | 54.547819616041 |
Spell Save | 43.547819616041 |
Mental Save | 48.247819616041 |
Defense: Resistances
All | + 13%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 282.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 294 life over 5 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 154 damage for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
Spell / Eldritch shield | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Deeprock | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Wild-gift / Earthen vines | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Dwarven nature | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.20 |
| 4/5 |
| 4/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
talent | Stone Skin |
talent | Eldritch Infusion |
talent | Shards |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Willpower by +1. | done |
You failed to protect the injured seer from death by poison ooze. Escort: injured seer (level 5 of Dreadfell) | failed |
You failed to protect the injured seer from death by forest wight. Escort: injured seer (level 7 of Dreadfell) | failed |
You failed to protect the lost warrior from death by skeleton warrior. Escort: lost warrior (level 2 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Cunning by +1. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 128. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed ice ant stinger. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
On feet | Obsidianreeve (0 def, 21 armour) Obsidianreeve (0 def, 21 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +21 Fatigue: +4% Effects on melee hit: * 15% chance to inflict damage reduction * 10% chance to gain 10% of a turn Damage when hit (Melee): 20 darkness Changes resistances: +6% darkness Life regen: +4.20 Infravision radius: +3 Healing mod.: +19% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+3 eff.) Mindpower: +10 (+5 eff.) Light radius: +10 Absorbs all darkness (power 83, based on Willpower and Cunning) within its light radius, increasing in brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 227.87 darkness damage (based on Mindpower and charge), costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | Dragon-helm of Kroltar (5 def, 9 armour) Dragon-helm of Kroltar (5 def, 9 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. Kroltar's power resides in his scales. When wielded/worn: Armour: +9 Defense: +5 (+2 eff.) Fatigue: +10% Changes stats: +5 Str / -4 Lck / +5 Con It can be used to activate talent Warshout (costing 45 power out of 45/45) : Effective talent level: 2.0 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Shout your warcry in a frontal cone of radius 5. Any targets caught inside will be confused for 5 turns. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
On hands | sand hardened leather gloves of dexterity (+3) (0 def, 8 armour) sand hardened leather gloves of dexterity (+3) (0 def, 8 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +13 (+4 eff.) Armour: +8 Damage (Melee): 8 physical Changes stats: +3 Dex Changes damage: +6% physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+4 eff.) Mindpower: +3 (+2 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 64 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
On fingers | copper ring 'Xanyna' copper ring 'Xanyna'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +4 Str / +5 Con Mental save: +9 (+3 eff.) Maximum psi: +10.00 Mindpower: +2 (+1 eff.) Rings can have magical properties. |
On fingers | savior's copper ring of the mountain (+11%) savior's copper ring of the mountain (+11%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +11% physical Changes damage: +11% physical Physical save: +6 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+2 eff.) Rings can have magical properties. |
Around neck | Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+2 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
In main hand | impervious stralite shield of resilience (10 def, 8 armour, 50-60 power, 191 block) impervious stralite shield of resilience (10 def, 8 armour, 50-60 power, 191 block)Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 50.0 - 60.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +191 When wielded/worn: Armour: +8 Defense: +10 (+5 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Changes stats: +6 Con Talent granted: +4 Block Physical save: +8 (+3 eff.) Maximum life: +44.00 Handheld deflection devices. |
Around waist | insulating rough leather belt of burglary insulating rough leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Dex / +3 Cun / +6 Lck Changes resistances: +6% fire / +7% cold Trap disarming bonus: +6 Stealth bonus: +5 Infravision radius: +3 A belt that goes around your waist. |
In off hand | stralite shield of radiance (10 def, 2 armour, 51.5-61.8 power, 144 block) stralite shield of radiance (10 def, 2 armour, 51.5-61.8 power, 144 block)Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 51.5 - 61.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +144 Damage (Melee): +10 light When wielded/worn: Armour: +2 Defense: +10 (+5 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Effects when hit in melee: * 22% chance to blind Changes stats: +3 Mag / +4 Con Changes resistances: +15% light Talent granted: +4 Block Handheld deflection devices. |
Cloak | Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Mindpower: +6 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.3 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 41 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Main armor | Lightninggash the dwarven-steel mail armour (3 def, 15 armour) Lightninggash the dwarven-steel mail armour (3 def, 15 armour)Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +15 Defense: +3 (+2 eff.) Fatigue: +16% Damage when hit (Melee): 12 lightning Reduces incoming crit damage: 10.00% Blindness immunity: +20% A suit of armour made of mail. |
Inventory
spellcowled cashmere cloak of sorcery (2 def, 0 armour) spellcowled cashmere cloak of sorcery (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +6 Mag / +6 Wil Spell save: +8 (+3 eff.) Maximum mana: +40.00 Spell crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
temporal hardened leather gloves of dexterity (+3) (0 def, 2 armour) temporal hardened leather gloves of dexterity (+3) (0 def, 2 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +12 (+4 eff.) Armour: +2 Damage (Melee): 7 temporal Damage (Ranged): 7 temporal Changes stats: +3 Dex Changes resistances: +6% temporal Changes damage: +3% temporal Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel shield (8 def, 2 armour, 31-37.2 power, 78.5 block) dwarven-steel shield (8 def, 2 armour, 31-37.2 power, 78.5 block)Requires: - Strength 24 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 31.0 - 37.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +78 When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +12% Talent granted: +3 Block Handheld deflection devices. |
dwarven-steel shield of earthen fury (8 def, 10 armour, 31.5-37.8 power, 82.5 block) dwarven-steel shield of earthen fury (8 def, 10 armour, 31.5-37.8 power, 82.5 block)Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 31.5 - 37.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +82 On weapon hit: * deal bonus physical damage equal to your armor When wielded/worn: Armour: +10 Armour Hardiness: +6% Defense: +8 (+4 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +12% Changes resistances: +12% physical Talent granted: +3 Block Handheld deflection devices. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By Azmaveth the Dwarf Stone Warden level 23
19th Wealth 122nd year of Ascendancy at 04:25 see stats
By Azmaveth the Dwarf Stone Warden level 8
28th Voratun 122nd year of Ascendancy at 12:27 see stats
By Azmaveth the Dwarf Stone Warden level 18
3rd Wealth 122nd year of Ascendancy at 01:27 see stats
By Azmaveth the Dwarf Stone Warden level 15
18th Profit 122nd year of Ascendancy at 18:16 see stats
By Azmaveth the Dwarf Stone Warden level 10
1st Profit 122nd year of Ascendancy at 22:35 see stats
By Azmaveth the Dwarf Stone Warden level 20
13rd Wealth 122nd year of Ascendancy at 18:38 see stats
By Azmaveth the Dwarf Stone Warden level 5
18th Voratun 122nd year of Ascendancy at 18:01 see stats
By Azmaveth the Dwarf Stone Warden level 18
45th Profit 122nd year of Ascendancy at 05:22 see stats
By Azmaveth the Dwarf Stone Warden level 11
2nd Profit 122nd year of Ascendancy at 09:11 see stats
By Azmaveth the Dwarf Stone Warden level 16
39th Profit 122nd year of Ascendancy at 14:28 see stats
By Azmaveth the Dwarf Stone Warden level 21
16th Wealth 122nd year of Ascendancy at 00:35 see stats
Log
Today is the 19th Wealth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
You somehow avoid the trap (Yulek's Tools of the Night).
You somehow avoid the trap (Urthol's Wondrous Emporium).
You somehow avoid the trap (Raber's Blunt Paradise).
Ran for 3 turns (stop reason: didn't move).
Quest 'The Brotherhood of Alchemists' status updated! (Press 'j' to see the quest log)
He points out the location of the graveyard on your map.
Accepted quest 'And now for a grave'! (Press 'j' to see the quest log)
You somehow avoid the trap (Toxar Alchemical Tailor).
You somehow avoid the trap (The Elder).
You somehow avoid the trap (Hormond & Son Plates).
You somehow avoid the trap (Toxar Alchemical Tailor).
Lore found: All Hail King Tolak the Fair!
You can read all your collected lore in the game menu, by pressing Escape.
Ran for 13 turns (stop reason: learnt lore).
Quest 'A mysterious staff' is done! (Press 'j' to see the quest log)
New Achievement: A dangerous secret (Exploration mode)!
The elder points to Reknor on your map, to the north on the western side of the Iron Throne.
Accepted quest 'Let's hunt some Orc'! (Press 'j' to see the quest log)
Azmaveth deactivates Shards.
Azmaveth deactivates Stone Skin.
Azmaveth deactivates Eldritch Infusion.